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From: <Wyz...@us...> - 2010-03-26 22:09:31
|
Revision: 634 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=634&view=rev Author: Wyz_sub10 Date: 2010-03-26 22:09:23 +0000 (Fri, 26 Mar 2010) Log Message: ----------- Afonso, Ataturk, Atotztli updates Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/Afonso_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Btn_LH_ataturk.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_512.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Btn_LH_Atotoztli.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/atotoztli.nif Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_DIFF_1024.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_EMSK_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_NRML_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_SPEC_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/MKA_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/MKA_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/MKA_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/MKA_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/MKA_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_00_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_EMSK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_NORM.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Ram_gold_ENV.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/Afonso.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bgr_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_sky_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/alexander_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_bg.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_bg_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/peter_sky.dds Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/Afonso.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/Afonso_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/Afonso_CIV4ArtDefines_Leaderhead.xml 2009-09-01 21:04:39 UTC (rev 633) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/Afonso_CIV4ArtDefines_Leaderhead.xml 2010-03-26 22:09:23 UTC (rev 634) @@ -8,11 +8,11 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_AFONSO</Type> - <Button>Modules/Custom Leaderheads/Afonso/Afonso.dds</Button> - <NIF>Modules/Custom Leaderheads/Afonso/Louis_XIV.nif</NIF> - <KFM>Modules/Custom Leaderheads/Afonso/Louis_XIV.kfm</KFM> - <NoShaderNIF>Modules/Custom Leaderheads/Afonso/Louis_XIV_noshader.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Leaderheads/Afonso/Louis_XIV_bg.kfm</BackgroundKFM> + <Button>Modules/Custom Leaderheads/Afonso/AfonsoHenriques.dds</Button> + <NIF>Modules/Custom Leaderheads/Afonso/Pericles.nif</NIF> + <KFM>Modules/Custom Leaderheads/Afonso/Pericles.kfm</KFM> + <NoShaderNIF>Modules/Custom Leaderheads/Afonso/Pericles_NONSHADER.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Leaderheads/Afonso/Pericles_BG.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_nonshader.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_action_01_negative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_action_02_affirmative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bg.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bg.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bg_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_bgr_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_env.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_env_mask.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_eye_shadow.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_greeting.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_01_friendly.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_02_pleased.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_03_cautious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_04_annoyed.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_idle_05_furious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_noshader.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_nrml.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_sky_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Afonso/louis_xiv_spec.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_BG.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4ArtDefines_Leaderhead.xml 2009-09-01 21:04:39 UTC (rev 633) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4ArtDefines_Leaderhead.xml 2010-03-26 22:09:23 UTC (rev 634) @@ -6,11 +6,11 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_ATATURK</Type> - <Button>Modules/Custom Leaderheads/Ataturk/Btn_LH_Ataturk.dds</Button> - <NIF>Modules/Custom Leaderheads/Ataturk/Ataturk.nif</NIF> - <KFM>Modules/Custom Leaderheads/Ataturk/Ataturk.kfm</KFM> + <Button>Modules/Ataturk/Btn_LH_Ataturk.dds</Button> + <NIF>Modules/Ataturk/Ataturk.nif</NIF> + <KFM>Modules/Ataturk/Ataturk.kfm</KFM> <NoShaderNIF/> - <BackgroundKFM>Modules/Custom Leaderheads/Ataturk/peter_bg.kfm</BackgroundKFM> + <BackgroundKFM>Modules/Ataturk/Ataturk_BG.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4GameText.xml 2009-09-01 21:04:39 UTC (rev 633) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4GameText.xml 2010-03-26 22:09:23 UTC (rev 634) @@ -13,18 +13,13 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_ATATURK_PEDIA</Tag> - <English> [H1]Mustafa Kemal Atat\xFCrk[\H1][NEWLINE][BOLD]Founder of the Republic of Turkey[\BOLD][NEWLINE][BOLD]Dates: [\BOLD] 1881-1938[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][TAB][PARAGRAPH:1]Mustafa Kemal established himself as an intelligent and extremely capable military commander while serving as a division commander at the Battle of Gallipoli. He later fought with distinction on the eastern Anatolian and Palestinian fronts, making a name for himself during World War I. Following the defeat of the Ottoman Empire at the hands of the Allies, and the subsequent plans for its partition, Mustafa Kemal led the Turkish national movement in what would become the Turkish War of Independence. Having established a provisional government in Ankara, he defeated the forces sent by the Entente powers. His successful military campaigns led to the liberation of the country and to the establishment of the Republic of Turkey.[PARAGRAPH:1]As the first President of Turkey, Atat\xFCrk embarked upon a major programme of political, economic and cultural reforms. An admirer of the Enlightenment, Atat\xFCrk sought to transform the ruins of the Ottoman Empire into a modern, democratic, secular, nation-state. The principles of Atat\xFCrk's reforms are often referred to as Kemalism and continue to form the political foundation of the modern Turkish state.PARAGRAPH:1]Mustafa Kemal said; "What particularly interests foreign policy is the internal organization of the state. It is necessary that foreign policy should agree with the internal organization." He eternalized this view with his famous motto "peace at home, peace in the world." He worked to establish his vision, which was evident in his funeral. His foreign policy choices were not a random. The quest for peace in the region was an extension of the domestic needs of the newly established state; as the internal organization and stability of the young Turkish Republic depended on the application of this foreign policy.[PARAGRAPH:1]Mustafa Kemal participated in forging close ties with the former enemy, Greece, culminating in a visit to Ankara by the Greek premier Eleftherios Venizelos, in 1932. Venizelos even forwarded Atat\xFCrk's name for the 1934 Nobel Peace Prize, highlighting the mutual respect between the two leaders. He was visited in 1931 by General Douglas MacArthur of the United States, during which the two exchanged their views on the state of affairs in Europe which would eventually lead to the outbreak of World War II. MacArthur expressed his admiration of Atat\xFCrk on many occasions and stated that he "takes great pride in being one of Atat\xFCrk's loyal friends."[PARAGRAPH:1] He is commemorated by many memorials throughout Turkey, such as the Atat\xFCrk International Airport in Istanbul, Atat\xFCrk Bridge over the Golden Horn (Hali\xE7), Atat\xFCrk Dam, Atat\xFCrk Stadium. Atat\xFCrk statues are established in many Turkish cities, and practically any larger settlement has its own memorial to him. His face and name are seen and heard everywhere in Turkey: his portrait can be seen in all public buildings, in schools, in all kinds of school books, on all Turkish lira banknotes, and in the homes of most Turkish families.[PARAGRAPH:1] At the exact time of his death, on every 10 November, at 09:05 a.m., almost all vehicles and people in the country's streets pause for one minute in remembrance of his memory. In 1951, the Turkish Parliament issued a law (5816) outlawing insults to his reminiscence or destruction of objects representing him. The demarcation between a criticism and an insult was defined as a political argument and the minister of Justice (a political position) was assigned in Article 5 to execute the law rather than the public prosecutor.[PARAGRAPH:1]In 1981, the centennial of Atat\xFCrk's birth, the memory of Atat\xFCrk was honored by the United Nations and UNESCO, which declared it The Atat\xFCrk Year in the World and adopted the Resolution on the Atat\xFCrk Centennial. The Atat\xFCrk Memorial in Wellington, New Zealand (which also serves as a memorial to the ANZAC troops who died at Gallipoli); the Atat\xFCrk Memorial in the place of honour on ANZAC drive in Canberra, Australia; the Atat\xFCrk Forest in Israel; and the Atat\xFCrk Square in Rome, Italy, are only a few examples. He has roads named after him in several countries, like the Kemal Atat\xFCrk Marg in New Delhi, India, Kemal Atat\xFCrk Avenue in Dhaka, Bangladesh, the Atat\xFCrk Avenue in the heart of Islamabad in Pakistan, and Mustaf\xE1 Kemal Atat\xFCrk street in the central and upscale Naco district of Santo Domingo, Dominican Republic. His statues have been erected in numerous parks, streets and squares of many different countries in the world. The famous Madame Tussauds Museum in London has a wax statue of Atat\xFCrk. The entrance to Princess Royal Harbour in Albany, Western Australia is named Atat\xFCrk Channel.</English> - <French>[H1]Mustafa Kemal Atat\xFCrk[\H1][NEWLINE][BOLD]Founder of the Republic of Turkey[\BOLD][NEWLINE][BOLD]Dates: [\BOLD] 1881-1938[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][TAB][PARAGRAPH:1]Mustafa Kemal established himself as an intelligent and extremely capable military commander while serving as a division commander at the Battle of Gallipoli. He later fought with distinction on the eastern Anatolian and Palestinian fronts, making a name for himself during World War I. Following the defeat of the Ottoman Empire at the hands of the Allies, and the subsequent plans for its partition, Mustafa Kemal led the Turkish national movement in what would become the Turkish War of Independence. Having established a provisional government in Ankara, he defeated the forces sent by the Entente powers. His successful military campaigns led to the liberation of the country and to the establishment of the Republic of Turkey.[PARAGRAPH:1]As the first President of Turkey, Atat\xFCrk embarked upon a major programme of political, economic and cultural reforms. An admirer of the Enlightenment, Atat\xFCrk sought to transform the ruins of the Ottoman Empire into a modern, democratic, secular, nation-state. The principles of Atat\xFCrk's reforms are often referred to as Kemalism and continue to form the political foundation of the modern Turkish state.PARAGRAPH:1]Mustafa Kemal said; "What particularly interests foreign policy is the internal organization of the state. It is necessary that foreign policy should agree with the internal organization." He eternalized this view with his famous motto "peace at home, peace in the world." He worked to establish his vision, which was evident in his funeral. His foreign policy choices were not a random. The quest for peace in the region was an extension of the domestic needs of the newly established state; as the internal organization and stability of the young Turkish Republic depended on the application of this foreign policy.[PARAGRAPH:1]Mustafa Kemal participated in forging close ties with the former enemy, Greece, culminating in a visit to Ankara by the Greek premier Eleftherios Venizelos, in 1932. Venizelos even forwarded Atat\xFCrk's name for the 1934 Nobel Peace Prize, highlighting the mutual respect between the two leaders. He was visited in 1931 by General Douglas MacArthur of the United States, during which the two exchanged their views on the state of affairs in Europe which would eventually lead to the outbreak of World War II. MacArthur expressed his admiration of Atat\xFCrk on many occasions and stated that he "takes great pride in being one of Atat\xFCrk's loyal friends."[PARAGRAPH:1] He is commemorated by many memorials throughout Turkey, such as the Atat\xFCrk International Airport in Istanbul, Atat\xFCrk Bridge over the Golden Horn (Hali\xE7), Atat\xFCrk Dam, Atat\xFCrk Stadium. Atat\xFCrk statues are established in many Turkish cities, and practically any larger settlement has its own memorial to him. His face and name are seen and heard everywhere in Turkey: his portrait can be seen in all public buildings, in schools, in all kinds of school books, on all Turkish lira banknotes, and in the homes of most Turkish families.[PARAGRAPH:1] At the exact time of his death, on every 10 November, at 09:05 a.m., almost all vehicles and people in the country's streets pause for one minute in remembrance of his memory. In 1951, the Turkish Parliament issued a law (5816) outlawing insults to his reminiscence or destruction of objects representing him. The demarcation between a criticism and an insult was defined as a political argument and the minister of Justice (a political position) was assigned in Article 5 to execute the law rather than the public prosecutor.[PARAGRAPH:1]In 1981, the centennial of Atat\xFCrk's birth, the memory of Atat\xFCrk was honored by the United Nations and UNESCO, which declared it The Atat\xFCrk Year in the World and adopted the Resolution on the Atat\xFCrk Centennial. The Atat\xFCrk Memorial in Wellington, New Zealand (which also serves as a memorial to the ANZAC troops who died at Gallipoli); the Atat\xFCrk Memorial in the place of honour on ANZAC drive in Canberra, Australia; the Atat\xFCrk Forest in Israel; and the Atat\xFCrk Square in Rome, Italy, are only a few examples. He has roads named after him in several countries, like the Kemal Atat\xFCrk Marg in New Delhi, India, Kemal Atat\xFCrk Avenue in Dhaka, Bangladesh, the Atat\xFCrk Avenue in the heart of Islamabad in Pakistan, and Mustaf\xE1 Kemal Atat\xFCrk street in the central and upscale Naco district of Santo Domingo, Dominican Republic. His statues have been erected in numerous parks, streets and squares of many different countries in the world. The famous Madame Tussauds Museum in London has a wax statue of Atat\xFCrk. The entrance to Princess Royal Harbour in Albany, Western Australia is named Atat\xFCrk Channel.</French> - <German>[H1]Mustafa Kemal Atat\xFCrk[\H1][NEWLINE][BOLD]Founder of the Republic of Turkey[\BOLD][NEWLINE][BOLD]Dates: [\BOLD] 1881-1938[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][TAB][PARAGRAPH:1]Mustafa Kemal established himself as an intelligent and extremely capable military commander while serving as a division commander at the Battle of Gallipoli. He later fought with distinction on the eastern Anatolian and Palestinian fronts, making a name for himself during World War I. Following the defeat of the Ottoman Empire at the hands of the Allies, and the subsequent plans for its partition, Mustafa Kemal led the Turkish national movement in what would become the Turkish War of Independence. Having established a provisional government in Ankara, he defeated the forces sent by the Entente powers. His successful military campaigns led to the liberation of the country and to the establishment of the Republic of Turkey.[PARAGRAPH:1]As the first President of Turkey, Atat\xFCrk embarked upon a major programme of political, economic and cultural reforms. An admirer of the Enlightenment, Atat\xFCrk sought to transform the ruins of the Ottoman Empire into a modern, democratic, secular, nation-state. The principles of Atat\xFCrk's reforms are often referred to as Kemalism and continue to form the political foundation of the modern Turkish state.PARAGRAPH:1]Mustafa Kemal said; "What particularly interests foreign policy is the internal organization of the state. It is necessary that foreign policy should agree with the internal organization." He eternalized this view with his famous motto "peace at home, peace in the world." He worked to establish his vision, which was evident in his funeral. His foreign policy choices were not a random. The quest for peace in the region was an extension of the domestic needs of the newly established state; as the internal organization and stability of the young Turkish Republic depended on the application of this foreign policy.[PARAGRAPH:1]Mustafa Kemal participated in forging close ties with the former enemy, Greece, culminating in a visit to Ankara by the Greek premier Eleftherios Venizelos, in 1932. Venizelos even forwarded Atat\xFCrk's name for the 1934 Nobel Peace Prize, highlighting the mutual respect between the two leaders. He was visited in 1931 by General Douglas MacArthur of the United States, during which the two exchanged their views on the state of affairs in Europe which would eventually lead to the outbreak of World War II. MacArthur expressed his admiration of Atat\xFCrk on many occasions and stated that he "takes great pride in being one of Atat\xFCrk's loyal friends."[PARAGRAPH:1] He is commemorated by many memorials throughout Turkey, such as the Atat\xFCrk International Airport in Istanbul, Atat\xFCrk Bridge over the Golden Horn (Hali\xE7), Atat\xFCrk Dam, Atat\xFCrk Stadium. Atat\xFCrk statues are established in many Turkish cities, and practically any larger settlement has its own memorial to him. His face and name are seen and heard everywhere in Turkey: his portrait can be seen in all public buildings, in schools, in all kinds of school books, on all Turkish lira banknotes, and in the homes of most Turkish families.[PARAGRAPH:1] At the exact time of his death, on every 10 November, at 09:05 a.m., almost all vehicles and people in the country's streets pause for one minute in remembrance of his memory. In 1951, the Turkish Parliament issued a law (5816) outlawing insults to his reminiscence or destruction of objects representing him. The demarcation between a criticism and an insult was defined as a political argument and the minister of Justice (a political position) was assigned in Article 5 to execute the law rather than the public prosecutor.[PARAGRAPH:1]In 1981, the centennial of Atat\xFCrk's birth, the memory of Atat\xFCrk was honored by the United Nations and UNESCO, which declared it The Atat\xFCrk Year in the World and adopted the Resolution on the Atat\xFCrk Centennial. The Atat\xFCrk Memorial in Wellington, New Zealand (which also serves as a memorial to the ANZAC troops who died at Gallipoli); the Atat\xFCrk Memorial in the place of honour on ANZAC drive in Canberra, Australia; the Atat\xFCrk Forest in Israel; and the Atat\xFCrk Square in Rome, Italy, are only a few examples. He has roads named after him in several countries, like the Kemal Atat\xFCrk Marg in New Delhi, India, Kemal Atat\xFCrk Avenue in Dhaka, Bangladesh, the Atat\xFCrk Avenue in the heart of Islamabad in Pakistan, and Mustaf\xE1 Kemal Atat\xFCrk street in the central and upscale Naco district of Santo Domingo, Dominican Republic. His statues have been erected in numerous parks, streets and squares of many different countries in the world. The famous Madame Tussauds Museum in London has a wax statue of Atat\xFCrk. The entrance to Princess Royal Harbour in Albany, Western Australia is named Atat\xFCrk Channel.</German> - <Italian>[H1]Mustafa Kemal Atat\xFCrk[\H1][NEWLINE][BOLD]Founder of the Republic of Turkey[\BOLD][NEWLINE][BOLD]Dates: [\BOLD] 1881-1938[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][TAB][PARAGRAPH:1]Mustafa Kemal established himself as an intelligent and extremely capable military commander while serving as a division commander at the Battle of Gallipoli. He later fought with distinction on the eastern Anatolian and Palestinian fronts, making a name for himself during World War I. Following the defeat of the Ottoman Empire at the hands of the Allies, and the subsequent plans for its partition, Mustafa Kemal led the Turkish national movement in what would become the Turkish War of Independence. Having established a provisional government in Ankara, he defeated the forces sent by the Entente powers. His successful military campaigns led to the liberation of the country and to the establishment of the Republic of Turkey.[PARAGRAPH:1]As the first President of Turkey, Atat\xFCrk embarked upon a major programme of political, economic and cultural reforms. An admirer of the Enlightenment, Atat\xFCrk sought to transform the ruins of the Ottoman Empire into a modern, democratic, secular, nation-state. The principles of Atat\xFCrk's reforms are often referred to as Kemalism and continue to form the political foundation of the modern Turkish state.PARAGRAPH:1]Mustafa Kemal said; "What particularly interests foreign policy is the internal organization of the state. It is necessary that foreign policy should agree with the internal organization." He eternalized this view with his famous motto "peace at home, peace in the world." He worked to establish his vision, which was evident in his funeral. His foreign policy choices were not a random. The quest for peace in the region was an extension of the domestic needs of the newly established state; as the internal organization and stability of the young Turkish Republic depended on the application of this foreign policy.[PARAGRAPH:1]Mustafa Kemal participated in forging close ties with the former enemy, Greece, culminating in a visit to Ankara by the Greek premier Eleftherios Venizelos, in 1932. Venizelos even forwarded Atat\xFCrk's name for the 1934 Nobel Peace Prize, highlighting the mutual respect between the two leaders. He was visited in 1931 by General Douglas MacArthur of the United States, during which the two exchanged their views on the state of affairs in Europe which would eventually lead to the outbreak of World War II. MacArthur expressed his admiration of Atat\xFCrk on many occasions and stated that he "takes great pride in being one of Atat\xFCrk's loyal friends."[PARAGRAPH:1] He is commemorated by many memorials throughout Turkey, such as the Atat\xFCrk International Airport in Istanbul, Atat\xFCrk Bridge over the Golden Horn (Hali\xE7), Atat\xFCrk Dam, Atat\xFCrk Stadium. Atat\xFCrk statues are established in many Turkish cities, and practically any larger settlement has its own memorial to him. His face and name are seen and heard everywhere in Turkey: his portrait can be seen in all public buildings, in schools, in all kinds of school books, on all Turkish lira banknotes, and in the homes of most Turkish families.[PARAGRAPH:1] At the exact time of his death, on every 10 November, at 09:05 a.m., almost all vehicles and people in the country's streets pause for one minute in remembrance of his memory. In 1951, the Turkish Parliament issued a law (5816) outlawing insults to his reminiscence or destruction of objects representing him. The demarcation between a criticism and an insult was defined as a political argument and the minister of Justice (a political position) was assigned in Article 5 to execute the law rather than the public prosecutor.[PARAGRAPH:1]In 1981, the centennial of Atat\xFCrk's birth, the memory of Atat\xFCrk was honored by the United Nations and UNESCO, which declared it The Atat\xFCrk Year in the World and adopted the Resolution on the Atat\xFCrk Centennial. The Atat\xFCrk Memorial in Wellington, New Zealand (which also serves as a memorial to the ANZAC troops who died at Gallipoli); the Atat\xFCrk Memorial in the place of honour on ANZAC drive in Canberra, Australia; the Atat\xFCrk Forest in Israel; and the Atat\xFCrk Square in Rome, Italy, are only a few examples. He has roads named after him in several countries, like the Kemal Atat\xFCrk Marg in New Delhi, India, Kemal Atat\xFCrk Avenue in Dhaka, Bangladesh, the Atat\xFCrk Avenue in the heart of Islamabad in Pakistan, and Mustaf\xE1 Kemal Atat\xFCrk street in the central and upscale Naco district of Santo Domingo, Dominican Republic. His statues have been erected in numerous parks, streets and squares of many different countries in the world. The famous Madame Tussauds Museum in London has a wax statue of Atat\xFCrk. The entrance to Princess Royal Harbour in Albany, Western Australia is named Atat\xFCrk Channel.</Italian> - <Spanish>[H1]Mustafa Kemal Atat\xFCrk[\H1][NEWLINE][BOLD]Founder of the Republic of Turkey[\BOLD][NEWLINE][BOLD]Dates: [\BOLD] 1881-1938[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][TAB][PARAGRAPH:1]Mustafa Kemal established himself as an intelligent and extremely capable military commander while serving as a division commander at the Battle of Gallipoli. He later fought with distinction on the eastern Anatolian and Palestinian fronts, making a name for himself during World War I. Following the defeat of the Ottoman Empire at the hands of the Allies, and the subsequent plans for its partition, Mustafa Kemal led the Turkish national movement in what would become the Turkish War of Independence. Having established a provisional government in Ankara, he defeated the forces sent by the Entente powers. His successful military campaigns led to the liberation of the country and to the establishment of the Republic of Turkey.[PARAGRAPH:1]As the first President of Turkey, Atat\xFCrk embarked upon a major programme of political, economic and cultural reforms. An admirer of the Enlightenment, Atat\xFCrk sought to transform the ruins of the Ottoman Empire into a modern, democratic, secular, nation-state. The principles of Atat\xFCrk's reforms are often referred to as Kemalism and continue to form the political foundation of the modern Turkish state.PARAGRAPH:1]Mustafa Kemal said; "What particularly interests foreign policy is the internal organization of the state. It is necessary that foreign policy should agree with the internal organization." He eternalized this view with his famous motto "peace at home, peace in the world." He worked to establish his vision, which was evident in his funeral. His foreign policy choices were not a random. The quest for peace in the region was an extension of the domestic needs of the newly established state; as the internal organization and stability of the young Turkish Republic depended on the application of this foreign policy.[PARAGRAPH:1]Mustafa Kemal participated in forging close ties with the former enemy, Greece, culminating in a visit to Ankara by the Greek premier Eleftherios Venizelos, in 1932. Venizelos even forwarded Atat\xFCrk's name for the 1934 Nobel Peace Prize, highlighting the mutual respect between the two leaders. He was visited in 1931 by General Douglas MacArthur of the United States, during which the two exchanged their views on the state of affairs in Europe which would eventually lead to the outbreak of World War II. MacArthur expressed his admiration of Atat\xFCrk on many occasions and stated that he "takes great pride in being one of Atat\xFCrk's loyal friends."[PARAGRAPH:1] He is commemorated by many memorials throughout Turkey, such as the Atat\xFCrk International Airport in Istanbul, Atat\xFCrk Bridge over the Golden Horn (Hali\xE7), Atat\xFCrk Dam, Atat\xFCrk Stadium. Atat\xFCrk statues are established in many Turkish cities, and practically any larger settlement has its own memorial to him. His face and name are seen and heard everywhere in Turkey: his portrait can be seen in all public buildings, in schools, in all kinds of school books, on all Turkish lira banknotes, and in the homes of most Turkish families.[PARAGRAPH:1] At the exact time of his death, on every 10 November, at 09:05 a.m., almost all vehicles and people in the country's streets pause for one minute in remembrance of his memory. In 1951, the Turkish Parliament issued a law (5816) outlawing insults to his reminiscence or destruction of objects representing him. The demarcation between a criticism and an insult was defined as a political argument and the minister of Justice (a political position) was assigned in Article 5 to execute the law rather than the public prosecutor.[PARAGRAPH:1]In 1981, the centennial of Atat\xFCrk's birth, the memory of Atat\xFCrk was honored by the United Nations and UNESCO, which declared it The Atat\xFCrk Year in the World and adopted the Resolution on the Atat\xFCrk Centennial. The Atat\xFCrk Memorial in Wellington, New Zealand (which also serves as a memorial to the ANZAC troops who died at Gallipoli); the Atat\xFCrk Memorial in the place of honour on ANZAC drive in Canberra, Australia; the Atat\xFCrk Forest in Israel; and the Atat\xFCrk Square in Rome, Italy, are only a few examples. He has roads named after him in several countries, like the Kemal Atat\xFCrk Marg in New Delhi, India, Kemal Atat\xFCrk Avenue in Dhaka, Bangladesh, the Atat\xFCrk Avenue in the heart of Islamabad in Pakistan, and Mustaf\xE1 Kemal Atat\xFCrk street in the central and upscale Naco district of Santo Domingo, Dominican Republic. His statues have been erected in numerous parks, streets and squares of many different countries in the world. The famous Madame Tussauds Museum in London has a wax statue of Atat\xFCrk. The entrance to Princess Royal Harbour in Albany, Western Australia is named Atat\xFCrk Channel.</Spanish> + <English> + [H1]Mustafa Kemal Atat\xFCrk[\H1][NEWLINE][BOLD]Founder of the Republic of Turkey[\BOLD][NEWLINE][BOLD]Dates: [\BOLD] 19 May 1881-10 November 1938[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][TAB][PARAGRAPH:1]Mustafa Kemal established himself as an intelligent and extremely capable military commander while serving as a division commander at the Battle of Gallipoli. He later fought with distinction on the eastern Anatolian and Palestinian fronts, making a name for himself during World War I. Following the defeat of the Ottoman Empire at the hands of the Allies, and the subsequent plans for its partition, Mustafa Kemal led the Turkish national movement in what would become the Turkish War of Independence. Having established a provisional government in Ankara, he defeated the forces sent by the Entente powers. His successful military campaigns led to the liberation of the country and to the establishment of the Republic of Turkey.[PARAGRAPH:1]As the first President of Turkey, Atat\xFCrk embarked upon a major programme of political, economic and cultural reforms. An admirer of the Enlightenment, Atat\xFCrk sought to transform the ruins of the Ottoman Empire into a modern, democratic, secular, nation-state. The principles of Atat\xFCrk's reforms are often referred to as Kemalism and continue to form the political foundation of the modern Turkish state.PARAGRAPH:1]Mustafa Kemal said; "What particularly interests foreign policy is the internal organization of the state. It is necessary that foreign policy should agree with the internal organization." He eternalized this view with his famous motto "peace at home, peace in the world." He worked to establish his vision, which was evident in his funeral. His foreign policy choices were not a random. The quest for peace in the region was an extension of the domestic needs of the newly established state; as the internal organization and stability of the young Turkish Republic depended on the application of this foreign policy.[PARAGRAPH:1]Mustafa Kemal participated in forging close ties with the former enemy, Greece, culminating in a visit to Ankara by the Greek premier Eleftherios Venizelos, in 1932. Venizelos even forwarded Atat\xFCrk's name for the 1934 Nobel Peace Prize, highlighting the mutual respect between the two leaders. He was visited in 1931 by General Douglas MacArthur of the United States, during which the two exchanged their views on the state of affairs in Europe which would eventually lead to the outbreak of World War II. MacArthur expressed his admiration of Atat\xFCrk on many occasions and stated that he "takes great pride in being one of Atat\xFCrk's loyal friends."[PARAGRAPH:1] He is commemorated by many memorials throughout Turkey, such as the Atat\xFCrk International Airport in Istanbul, Atat\xFCrk Bridge over the Golden Horn (Hali\xE7), Atat\xFCrk Dam, Atat\xFCrk Stadium. Atat\xFCrk statues are established in many Turkish cities, and practically any larger settlement has its own memorial to him. His face and name are seen and heard everywhere in Turkey: his portrait can be seen in all public buildings, in schools, in all kinds of school books, on all Turkish lira banknotes, and in the homes of most Turkish families.[PARAGRAPH:1] At the exact time of his death, on every 10 November, at 09:05 a.m., almost all vehicles and people in the country's streets pause for one minute in remembrance of his memory. In 1951, the Turkish Parliament issued a law (5816) outlawing insults to his reminiscence or destruction of objects representing him. The demarcation between a criticism and an insult was defined as a political argument and the minister of Justice (a political position) was assigned in Article 5 to execute the law rather than the public prosecutor.[PARAGRAPH:1]In 1981, the centennial of Atat\xFCrk's birth, the memory of Atat\xFCrk was honored by the United Nations and UNESCO, which declared it The Atat\xFCrk Year in the World and adopted the Resolution on the Atat\xFCrk Centennial. The Atat\xFCrk Memorial in Wellington, New Zealand (which also serves as a memorial to the ANZAC troops who died at Gallipoli); the Atat\xFCrk Memorial in the place of honour on ANZAC drive in Canberra, Australia; the Atat\xFCrk Forest in Israel; and the Atat\xFCrk Square in Rome, Italy, are only a few examples. He has roads named after him in several countries, like the Kemal Atat\xFCrk Marg in New Delhi, India, Kemal Atat\xFCrk Avenue in Dhaka, Bangladesh, the Atat\xFCrk Avenue in the heart of Islamabad in Pakistan, and Mustaf\xE1 Kemal Atat\xFCrk street in the central and upscale Naco district of Santo Domingo, Dominican Republic. His statues have been erected in numerous parks, streets and squares of many different countries in the world. The famous Madame Tussauds Museum in London has a wax statue of Atat\xFCrk. The entrance to Princess Royal Harbour in Albany, Western Australia is named Atat\xFCrk Channel. + </English> + </TEXT> <TEXT> <Tag>AI_DIPLO_FIRST_CONTACT_LEADER_ATATURK_1</Tag> <English>Peace at home, peace in the world, [CT_NAME].</English> - <French>Peace at home, peace in the world, [CT_NAME].</French> - <German>Peace at home, peace in the world, [CT_NAME].</German> - <Italian>Peace at home, peace in the world, [CT_NAME].</Italian> - <Spanish>Peace at home, peace in the world, [CT_NAME].</Spanish> </TEXT> </Civ4GameText> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4LeaderHeadInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4LeaderHeadInfos.xml 2009-09-01 21:04:39 UTC (rev 633) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_CIV4LeaderHeadInfos.xml 2010-03-26 22:09:23 UTC (rev 634) @@ -80,7 +80,7 @@ <VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>-20</iVassalPowerModifier> <iFreedomAppreciation>10</iFreedomAppreciation> - <FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic> + <FavoriteCivic>CIVIC_FREE_RELIGION</FavoriteCivic> <FavoriteReligion>RELIGION_ISLAM</FavoriteReligion> <Traits> <Trait> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_DIFF_1024.tga =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_DIFF_1024.tga ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/Ataturk_EMSK_512.dds =================================================================== (Binary files differ) 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=================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_greeting.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_01_friendly.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_01_friendly.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_02_pleased.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_02_pleased.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_03_cautious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_03_cautious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_04_annoyed.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ataturk/ataturk_idle_04_annoye... [truncated message content] |
From: <Wyz...@us...> - 2009-07-23 09:02:24
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Revision: 630 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=630&view=rev Author: Wyz_sub10 Date: 2009-07-23 09:02:21 +0000 (Thu, 23 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/saakashvili.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4GameText.xml Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa2.nif =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/saakashvili.nif =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4GameText.xml 2009-07-23 09:02:21 UTC (rev 630) @@ -28,7 +28,7 @@ </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_LEADER_MANDELA_PEDIA</Tag> + <Tag>TXT_KEY_LEADER_ABLAY_PEDIA</Tag> <English>[H1]Ablai Khan[\H1][NEWLINE][BOLD]Kazakh Khan of the Middle Juz[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1711 - 1781 [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Born as Abilmansur, Ablai Khan belonged to the senior branch of descendants of the 15th century founder of the Kazakh state, Janybek Khan. In the first half of the 18th century, Ablai Khan proved to be a talented organizer and commander as he headed detachments of the Kazakh militia fighting the Dzungars. He participated in the most significant battles against the Dzungars from the 1720s to the 1750s, for which he was declared a "batyr" ("hero") by the people.[PARAGRAPH:1]Ablai's activity aimed to create a strong and independent Kazakh state. He headed the unified forces of the Kazakhs and furthered the centralization of state power in Kazakhstan. Until his election as the khan of the three j\xFCzes, Ablai had to compete with Khan Abul Mambet and his descendants of Middle j\xFCz for leadership. Initially, Russia recognized Abul Mambet as the Khan of Middle j\xFCz, while Ablai was supported by China. Ablai's talent in playing China against Russia gradually made him the unrivalled Khan of the steppe. Unlike Abul Khair Khan of Little j\xFCz, Ablai never submitted to Russian rule. In 1771, at the meeting of the representatives of the three j\xFCzes, Ablai was elected as the Kazakh khan. Russian Empress requested that the title of khan should be recognized and officially approved by Russia. To that end, she sent an official letter to Petropavl, where Ablai was expected to receive the title in 1779. He never showed up at the fort, declining Russia's request to appoint him as the khan of Middle j\xFCz. In contrast to Ablai, other khans and sultans had been competing for the lavish gifts and stipends of the Emperors of Russia in return for their submission.[PARAGRAPH:1]During the Qing campaigns against the Dzungars, Ablai Khan chose not to take sides in the Dzungar-Chinese conflict. Once the conflict was settled, Ablai offered his submission to the Qianlong Emperor. Ablai was confirmed as Kazakh khan by both the Chinese and the Russians. He lead numerous campaigns against Kokand Khanate and Kyrgyzs. In the last campaign his troops liberated many cities in Southern Kazakhstan and even captured Tashkent. Then he procedeed to present day Kyrgyzstan and won the furious battle with troops of local warlords. Upon his death in 1781 he was interred in the Mausoleum of Khoja Ahmed Yasavi in Hazrat-e Turkestan.</English> <French>[H1]Ablai Khan[\H1][NEWLINE][BOLD]Kazakh Khan of the Middle Juz[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1711 - 1781 [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Born as Abilmansur, Ablai Khan belonged to the senior branch of descendants of the 15th century founder of the Kazakh state, Janybek Khan. In the first half of the 18th century, Ablai Khan proved to be a talented organizer and commander as he headed detachments of the Kazakh militia fighting the Dzungars. He participated in the most significant battles against the Dzungars from the 1720s to the 1750s, for which he was declared a "batyr" ("hero") by the people.[PARAGRAPH:1]Ablai's activity aimed to create a strong and independent Kazakh state. He headed the unified forces of the Kazakhs and furthered the centralization of state power in Kazakhstan. Until his election as the khan of the three j\xFCzes, Ablai had to compete with Khan Abul Mambet and his descendants of Middle j\xFCz for leadership. Initially, Russia recognized Abul Mambet as the Khan of Middle j\xFCz, while Ablai was supported by China. Ablai's talent in playing China against Russia gradually made him the unrivalled Khan of the steppe. Unlike Abul Khair Khan of Little j\xFCz, Ablai never submitted to Russian rule. In 1771, at the meeting of the representatives of the three j\xFCzes, Ablai was elected as the Kazakh khan. Russian Empress requested that the title of khan should be recognized and officially approved by Russia. To that end, she sent an official letter to Petropavl, where Ablai was expected to receive the title in 1779. He never showed up at the fort, declining Russia's request to appoint him as the khan of Middle j\xFCz. In contrast to Ablai, other khans and sultans had been competing for the lavish gifts and stipends of the Emperors of Russia in return for their submission.[PARAGRAPH:1]During the Qing campaigns against the Dzungars, Ablai Khan chose not to take sides in the Dzungar-Chinese conflict. Once the conflict was settled, Ablai offered his submission to the Qianlong Emperor. Ablai was confirmed as Kazakh khan by both the Chinese and the Russians. He lead numerous campaigns against Kokand Khanate and Kyrgyzs. In the last campaign his troops liberated many cities in Southern Kazakhstan and even captured Tashkent. Then he procedeed to present day Kyrgyzstan and won the furious battle with troops of local warlords. Upon his death in 1781 he was interred in the Mausoleum of Khoja Ahmed Yasavi in Hazrat-e Turkestan.</French> <German>[H1]Ablai Khan[\H1][NEWLINE][BOLD]Kazakh Khan of the Middle Juz[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1711 - 1781 [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Born as Abilmansur, Ablai Khan belonged to the senior branch of descendants of the 15th century founder of the Kazakh state, Janybek Khan. In the first half of the 18th century, Ablai Khan proved to be a talented organizer and commander as he headed detachments of the Kazakh militia fighting the Dzungars. He participated in the most significant battles against the Dzungars from the 1720s to the 1750s, for which he was declared a "batyr" ("hero") by the people.[PARAGRAPH:1]Ablai's activity aimed to create a strong and independent Kazakh state. He headed the unified forces of the Kazakhs and furthered the centralization of state power in Kazakhstan. Until his election as the khan of the three j\xFCzes, Ablai had to compete with Khan Abul Mambet and his descendants of Middle j\xFCz for leadership. Initially, Russia recognized Abul Mambet as the Khan of Middle j\xFCz, while Ablai was supported by China. Ablai's talent in playing China against Russia gradually made him the unrivalled Khan of the steppe. Unlike Abul Khair Khan of Little j\xFCz, Ablai never submitted to Russian rule. In 1771, at the meeting of the representatives of the three j\xFCzes, Ablai was elected as the Kazakh khan. Russian Empress requested that the title of khan should be recognized and officially approved by Russia. To that end, she sent an official letter to Petropavl, where Ablai was expected to receive the title in 1779. He never showed up at the fort, declining Russia's request to appoint him as the khan of Middle j\xFCz. In contrast to Ablai, other khans and sultans had been competing for the lavish gifts and stipends of the Emperors of Russia in return for their submission.[PARAGRAPH:1]During the Qing campaigns against the Dzungars, Ablai Khan chose not to take sides in the Dzungar-Chinese conflict. Once the conflict was settled, Ablai offered his submission to the Qianlong Emperor. Ablai was confirmed as Kazakh khan by both the Chinese and the Russians. He lead numerous campaigns against Kokand Khanate and Kyrgyzs. In the last campaign his troops liberated many cities in Southern Kazakhstan and even captured Tashkent. Then he procedeed to present day Kyrgyzstan and won the furious battle with troops of local warlords. Upon his death in 1781 he was interred in the Mausoleum of Khoja Ahmed Yasavi in Hazrat-e Turkestan.</German> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4GameText.xml 2009-07-23 09:02:21 UTC (rev 630) @@ -21,10 +21,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_KAZAKH_BATYR_STRATEGY</Tag> - <English>TO BE COMPLETED</English> - <French>TO BE COMPLETED</French> - <German>TO BE COMPLETED</German> - <Italian>TO BE COMPLETED</Italian> - <Spanish>TO BE COMPLETED</Spanish> + <English>The Kazakh replacement for the Knight can move on terrain without penalty.</English> + <French>The Kazakh replacement for the Knight can move on terrain without penalty.</French> + <German>The Kazakh replacement for the Knight can move on terrain without penalty.</German> + <Italian>The Kazakh replacement for the Knight can move on terrain without penalty.</Italian> + <Spanish>The Kazakh replacement for the Knight can move on terrain without penalty.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4UnitInfos.xml 2009-07-23 02:26:48 UTC (rev 629) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4UnitInfos.xml 2009-07-23 09:02:21 UTC (rev 630) @@ -112,12 +112,12 @@ <ProductionTraits/> <Flavors/> <iAIWeight>0</iAIWeight> - <iCost>60</iCost> + <iCost>90</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iMinAreaSize>-1</iMinAreaSize> - <iMoves>3</iMoves> + <iMoves>2</iMoves> <bNoRevealMap>0</bNoRevealMap> <iAirRange>0</iAirRange> <iAirUnitCap>0</iAirUnitCap> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4ArtDefines_Building.xml 2009-07-23 02:26:48 UTC (rev 629) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4ArtDefines_Building.xml 2009-07-23 09:02:21 UTC (rev 630) @@ -12,7 +12,7 @@ <fInterfaceScale>0.6</fInterfaceScale> <NIF>Modules/Custom Civilizations/Kazakh/Horse Farm/Horse Farm.nif</NIF> <KFM/> - <Button>Modules/Custom Civilizations/Kazakh/Horse Farm/MAA_Ranch.dds</Button> + <Button>Modules/Custom Civilizations/Kazakh/Horse Farm/Horse Farm.dds</Button> </BuildingArtInfo> </BuildingArtInfos> </Civ4ArtDefines> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4BuildingInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4BuildingInfos.xml 2009-07-23 02:26:48 UTC (rev 629) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4BuildingInfos.xml 2009-07-23 09:02:21 UTC (rev 630) @@ -85,7 +85,7 @@ <iGlobalHurryModifier>0</iGlobalHurryModifier> <iExperience>0</iExperience> <iGlobalExperience>0</iGlobalExperience> - <iFoodKept>30</iFoodKept> + <iFoodKept>0</iFoodKept> <iAirlift>0</iAirlift> <iAirModifier>0</iAirModifier> <iAirUnitCapacity>0</iAirUnitCapacity> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4GameText.xml 2009-07-23 09:02:21 UTC (rev 630) @@ -21,10 +21,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_BUILDING_KAZAKH_HORSE_FARM_STRATEGY</Tag> - <English>TO BE COMPLETED</English> - <French>TO BE COMPLETED</French> - <German>TO BE COMPLETED</German> - <Italian>TO BE COMPLETED</Italian> - <Spanish>TO BE COMPLETED</Spanish> + <English>The Kazakh Horse Farm replaces the stable and provides abonus to Health with horses.</English> + <French>The Kazakh Horse Farm replaces the stable and provides abonus to Health with horses.</French> + <German>The Kazakh Horse Farm replaces the stable and provides abonus to Health with horses.</German> + <Italian>The Kazakh Horse Farm replaces the stable and provides abonus to Health with horses.</Italian> + <Spanish>The Kazakh Horse Farm replaces the stable and provides abonus to Health with horses.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-23 02:26:54
|
Revision: 629 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=629&view=rev Author: Wyz_sub10 Date: 2009-07-23 02:26:48 +0000 (Thu, 23 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Arawak/Arawak.jpg Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_lace_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Pracinha/Pracinha_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dinnehih/Codetalker/Codetalker_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/fdr_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/Hussein.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/Hidalgo/Hidalgo_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/Sinchi/Sinchi_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Mandela/Mandela_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ukraine/Tymoshenko/Tymoshenko_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Duvalier/Duvalier_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Yemen/Yahya/Yahya_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Akbar/Akbar_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Gorbachev/Gorbachev_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Jackson/Jackson_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Meiji/Meiji_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Richard_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Curtin/Curtin_Button.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/FlagDECAL_Georgia.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/Horseman_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/Horseman_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/Horseman_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/Horseman_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/Horseman_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavycavalry_horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavycavalry_horse_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavycavalry_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavycavalry_weapons_64_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavyspearman_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavyspearman_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavyswordsman_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavyswordsman_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavyswordsman_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/heavyswordsman_weapons_64_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/horseman.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/horsemanbutton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/knight-gloss-128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/knight_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/knight_templar_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/knight_templar_weapons_64_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/mountedinfantry_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/mountedinfantry_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/towershield.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Horseman/towershield_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/Mikheil_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/Mikheil_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/Mikheil_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/Mikheil_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/Mikheil_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/fdr_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/mikheilbutton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/montezuma_background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/montezuma_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/montezuma_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/napoleon_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Mikheil/saakashvili.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/Senaki_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/Senaki_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/Senaki_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/Senaki_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/Senaki_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/mta.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/mta_texture_mm.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Senaki/senakibutton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Ablay_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/MehmedII_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/MehmedII_DIFF_BEARD.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/MehmedII_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/MehmedII_ENVMASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/MehmedII_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/MehmedII_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/Mehmed_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_bkrd.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_diff_orig.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_huang_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_sky_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Ablay/qin_shi_trans.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/Batyr_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/boundshape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/boundshape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/companion_cavalry_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/knight-horse-gloss-128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/knight-horse128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/knight_templar_body_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/knight_templar_body_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/lance.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/mongol_horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/roundshield.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Batyr/roundshield_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/FlagDECAL_Kazakh.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/Horse Farm.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/Horse Farm.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/HorseFarm_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/MAA_Ranch.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/cow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/hut.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Horse Farm/mod_pasture.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kazakh/Kazakh_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Ayapec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Ayapec_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Ayapec_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Ayapec_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Ayapec_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Ayapec_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe_BG_BG_Parent_Background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Cunhambebe__Tupi_parent_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_Background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_EMSK_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_NRML_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_SPEC_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_gold_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/Tupi_hair_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Ayapec/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/FlagDECAL_Moche.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/Huaca.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/Huaca_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/Huaca_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/Huaca_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/Huaca_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/Huaca_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/greatlighthouse-shadowmap.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/toltemple.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Huaca/toltemple.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/Jeque.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/Jeque_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/Jeque_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/Jeque_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/Jeque_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/Jeque_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/mayanwarrior.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/mayawarriornew.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_freeze1021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_freeze2021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_fringe.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_fringe_128x16.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_diea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_diea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_dieb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_dieb_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_fidget_dirt.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_fortifya.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_fortifya_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_fortifyb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_fortifyb_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_hurtb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_rundie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_rundie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_strikea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_strikeb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Jeque/scout_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Moche/Moche_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/monkey.bmp Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/monkey.jpg Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Unit Documentation.txt Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_bkgr1.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Choik.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Choikhana_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Choikhana_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Choikhana_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Choikhana_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Choikhana_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Seowan.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Seowon.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Choikhana/Shadow_Seowan.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/FlagDECAL_Uzbek.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/KHA.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/KHA.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/KHA_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/KHA_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/KHA_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/KHA_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/KHA_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/boundshape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/boundshape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/companion_cavalry_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher-horse.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_freeze1021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_freeze1031.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_diea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_diea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_fortifya.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_fortifya_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_ranged_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_rangeddie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_rangeddie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_rangedfortify.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_rangedstrike.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_strikea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcher_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/horsearcherarrow.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/KHA/knight_templar_body_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Copy of tokugawa.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/MehmedII_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/MehmedII_DIFF_BEARD.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/MehmedII_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/MehmedII_ENVMASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/MehmedII_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/MehmedII_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Mehmed_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Shaybani.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Shaybani_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Shaybani_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Shaybani_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Shaybani_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/Shaybani_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/montezuma_background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/montezuma_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/montezuma_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_diff_orig.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Shaybani/tokugawa_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Uzbek/Uzbek_Civ4GameText.xml Modified: Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt 2009-07-22 00:11:10 UTC (rev 628) +++ Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt 2009-07-23 02:26:48 UTC (rev 629) @@ -125,6 +125,7 @@ The follow leaders were replaced with improved versions: Ayenwatha (Iroquois) +Alexander (Greece) Basil (Byzantines) Bolivar (Bolivarians) Cochise (Apache) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml 2009-07-22 00:11:10 UTC (rev 628) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) @@ -23,10 +23,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_ABORIGINES_NULLA_NULLA_STRATEGY</Tag> - <English>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</English> - <French>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</French> - <German>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</German> - <Italian>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</Italian> - <Spanish>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</Spanish> + <English>This powerful melee unit (the Aboriginal replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against melee units.</English> + <French>Cette puissante unit\xE9 de m\xEAl\xE9e (le Autochtones rempla\xE7ant pour la[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]) est excellent contre les unit\xE9s de m\xEAl\xE9e.</French> + <German>ieses leistungsf\xE4hige Handgemenge (die Aboriginal Ersatz f\xFCr die[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]) ist hervorragend gegen Handgemenge.</German> + <Italian>Questo potente melee unit\xE0 (la Aborigeni sostituzione per il[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]), \xE8 eccellente contro melee unit\xE0.</Italian> + <Spanish>Esta potente reyerta (unidad de la Abor\xEDgenes reemplazo para el[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]) es excelente contra la reyerta unidades.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Arawak/Arawak.jpg =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka.nif =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Curtin/Curtin_Button.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Curtin/Curtin_Button.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_lace_diff.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml 2009-07-22 00:11:10 UTC (rev 628) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) @@ -28,6 +28,30 @@ </Spanish> </TEXT> <TEXT> + <Tag>TXT_KEY_CITY_NAME_MOCHE</Tag> + <English>Moche</English> + <French> + <Text>Moche</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </French> + <German> + <Text>Moche</Text> + <Gender>Male</Gender> + <Plural>0</Plural> + </German> + <Italian> + <Text>Moche</Text> + <Gender>Female</Gender> + <Plural>0</Plural> + </Italian> + <Spanish> + <Text>Moche</Text> + <Gender>Female</Gender> + <Plural>0</Plural> + </Spanish> + </TEXT> + <TEXT> <Tag>TXT_KEY_CITY_NAME_COLCHIS</Tag> <English>Colchis</English> <French> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Pracinha/Pracinha_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Pracinha/Pracinha_CIV4GameText.xml 2009-07-22 00:11:10 UTC (rev 628) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Pracinha/Pracinha_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) @@ -21,10 +21,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_BRAZIL_PRACINHA_STRATEGY</Tag> - <English>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is less expensive to produce.</English> - <French>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is less expensive to produce.</French> - <German>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is less expensive to produce.</German> - <Italian>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is less expensive to produce.</Italian> - <Spanish>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is less expensive to produce.</Spanish> + <English>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is slightly more powerful and less expensive to produce.</English> + <French>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is slightly more powerful and less expensive to produce.</French> + <German>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is slightly more powerful and less expensive to produce.</German> + <Italian>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is slightly more powerful and less expensive to produce.</Italian> + <Spanish>The Brazilian replacement for the [COLOR_UNIT_TEXT]Infantry[COLOR_REVERT] is slightly more powerful and less expensive to produce.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml 2009-07-22 00:11:10 UTC (rev 628) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) @@ -23,10 +23,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_BURMA_MON_STRATEGY</Tag> - <English>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</English> - <French>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</French> - <German>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</German> - <Italian>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</Italian> - <Spanish>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</Spanish> + <English>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</English> + <French>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</French> + <German>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</German> + <Italian>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</Italian> + <Spanish>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4BuildingInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4BuildingInfos.xml 2009-07-22 00:11:10 UTC (rev 628) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4BuildingInfos.xml 2009-07-23 02:26:48 UTC (rev 629) @@ -2,15 +2,9 @@ <!-- Sid Meier's Civilization 4 Beyond the Sword --> <!-- Modified by the Civ Gold Team --> <!-- --> -<<<<<<< .mine <Civ4BuildingInfos xmlns="x-schema:Wodih_CIV4BuildingsSchema.xml"> <BuildingInfos> <BuildingInfo> -======= -<Civ4BuildingInfos xmlns="x-schema:Wodih_CIV4BuildingsSchema.xml"> -<BuildingInfos> - <BuildingInfo> ->>>>>>> .r603 <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass> <Type>BUILDING_DENE_WODIH</Type> <SpecialBuildingType>NONE</SpecialBuildingType> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dinnehih/Codetalker/Codetalker_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dinnehih/Codetalker/Codetalker_CIV4GameText.xml 2009-07-22 00:11:10 UTC (rev 628) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dinnehih/Codetalker/Codetalker_CIV4GameText.xml 2009-07-23 02:26:48 UTC (rev 629) @@ -30,10 +30,10 @@ <TEXT> <Tag>TXT_KEY_UNIT_DINNEHIH_CODETALKER_STRATEGY</Tag> <English>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to attack cities and perform basic recon functions. They replace [COLOR_UNIT_TEXT]Marines[COLOR_REVERT] and have selected [COLOR_UNIT_TEXT]Spy[COLOR_REVERT] abilities. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</English> - <French>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to attack cities and perform basic recon functions. They replace [COLOR_UNIT_TEXT]Marines[COLOR_REVERT] and have selected [COLOR_UNIT_TEXT]Spy[COLOR_REVERT] abilities. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</French> - <German>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to attack cities and perform basic recon functions. They replace [COLOR_UNIT_TEXT]Marines[COLOR_REVERT] and have selected [COLOR_UNIT_TEXT]Spy[COLOR_REVERT] abilities. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</German> - <Italian>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to attack cities and perform basic recon functions. They replace [COLOR_UNIT_TEXT]Marines[COLOR_REVERT] and have selected [COLOR_UNIT_TEXT]Spy[COLOR_REVERT] abilities. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</Italian> - <Spanish>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to attack cities and perform basic recon functions. They replace [COLOR_UNIT_TEXT]Marines[COLOR_REVERT] and have selected [COLOR_UNIT_TEXT]Spy[COLOR_REVERT] abilities. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</Spanish> + <French>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to explore anywhere even in enemy territory. They replace [COLOR_UNIT_TEXT]Spies[COLOR_REVERT] and can use enemey roads. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</French> + <German>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to explore anywhere even in enemy territory. They replace [COLOR_UNIT_TEXT]Spies[COLOR_REVERT] and can use enemey roads. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</German> + <Italian>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to explore anywhere even in enemy territory. They replace [COLOR_UNIT_TEXT]Spies[COLOR_REVERT] and can use enemey roads. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</Italian> + <Spanish>Build [COLOR_UNIT_TEXT]Code Talkers[COLOR_REVERT] to explore anywhere even in enemy territory. They replace [COLOR_UNIT_TEXT]Spies[COLOR_REVERT] and can use enemey roads. Keep some in your own territory to uncover spies your opponents have sent to explore your lands.</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_DINNEHIH_CODETALKER_PEDIA</Tag> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/fdr_diff.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/FlagDECAL_Georgia.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/FlagDECAL_Georgia.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4ArtDefinesSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4ArtDefinesSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Georgia/Georgia_CIV4ArtDefinesSchema.xml 2009-07-23 02:26:48 UTC (rev 629) @@ -0,0 +1,352 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Art Defines Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="SelectionSound" content="textOnly"/> + <ElementType name="ActionSound" content="textOnly"/> + <ElementType name="TrainSound" content="textOnly"/> + <ElementType name="PatrolSound" content="textOnly"/> + <ElementType name="AudioRunTypeLoop" content="textOnly"/> + <ElementType name="AudioRunTypeEnd" content="textOnly"/> + <ElementType name="AudioRunSounds" content="eltOnly"> + <element type="AudioRunTypeLoop" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunTypeEnd" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="Type" content="textOnly"/> + <ElementType name="LSystem" content="textOnly"/> + <ElementType name="RouteType" content="textOnly"/> + <ElementType name="Path" content="textOnly"/> + <ElementType name="Grid" content="textOnly"/> + <ElementType name="Detail" content="textOnly"/> + <ElementType name="Connections" content="textOnly"/> + <ElementType name="ModelConnections" content="textOnly"/> + <ElementType name="Rotations" content="textOnly"/> + <ElementType name="ModelFileKey" content="textOnly"/> + <ElementType name="Animated" content="textOnly" dt:type="boolean"/> + <ElementType name="ModelFile" content="textOnly"/> + <ElementType name="LateModelFile" content="textOnly"/> + <ElementType name="BorderFile" content="textOnly"/> + <ElementType name="Tag" content="textOnly"/> + <ElementType name="Name" content="textOnly"/> + <ElementType name="TextureIndex" content="textOnly" dt:type="int"/> + <ElementType name="DeltaType" content="textOnly"/> + <ElementType name="RouteModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="LateModelFile"/> + <element type="ModelFileKey"/> + <element type="Animated"/> + <element type="RouteType"/> + <element type="Connections"/> + <element type="ModelConnections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="RiverModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="BorderFile"/> + <element type="TextureIndex"/> + <element type="DeltaType"/> + <element type="Connections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="LayerOrder" content="textOnly" dt:type="int"/> + <ElementType name="AlphaShader" content="textOnly" dt:type="boolean"/> + <ElementType name="TextureBlend01" content="textOnly"/> + <ElementType name="TextureBlend02" content="textOnly"/> + <ElementType name="TextureBlend03" content="textOnly"/> + <ElementType name="TextureBlend04" content="textOnly"/> + <ElementType name="TextureBlend05" content="textOnly"/> + <ElementType name="TextureBlend06" content="textOnly"/> + <ElementType name="TextureBlend07" content="textOnly"/> + <ElementType name="TextureBlend08" content="textOnly"/> + <ElementType name="TextureBlend09" content="textOnly"/> + <ElementType name="TextureBlend10" content="textOnly"/> + <ElementType name="TextureBlend11" content="textOnly"/> + <ElementType name="TextureBlend12" content="textOnly"/> + <ElementType name="TextureBlend13" content="textOnly"/> + <ElementType name="TextureBlend14" content="textOnly"/> + <ElementType name="TextureBlend15" content="textOnly"/> + <ElementType name="Description" content="textOnly"/> + <ElementType name="NIF" content="textOnly"/> + <ElementType name="KFM" content="... [truncated message content] |
From: <fra...@us...> - 2009-07-22 00:11:13
|
Revision: 628 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=628&view=rev Author: frankstrater Date: 2009-07-22 00:11:10 +0000 (Wed, 22 Jul 2009) Log Message: ----------- CIV Gold 5 zip executable Added Paths: ----------- Beyond The Sword Library/CIV Gold 5.exe Added: Beyond The Sword Library/CIV Gold 5.exe =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold 5.exe ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-21 17:20:01
|
Revision: 627 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=627&view=rev Author: Wyz_sub10 Date: 2009-07-21 17:19:46 +0000 (Tue, 21 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt Beyond The Sword Library/CIV Gold/Assets/CIVMap1.jpg Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/Maccabee_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Mandela/Mandela_CIV4GameText.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/HebrewAxeman_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/Maccabee.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/SumerianSheildRedCube.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/SumerianSword.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglossSumerianSheildRed.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglossforhebrewaxeman.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglosssumersword.dds Modified: Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt 2009-07-19 12:43:44 UTC (rev 626) +++ Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt 2009-07-21 17:19:46 UTC (rev 627) @@ -9,7 +9,9 @@ Version 4.0 contained 90 new civilizations and 24 new leaders for existing Firaxis civs. In version 5.0, that number has increased to 117 civilizations and 56 leaders, in addition to several new leaders for 4.0 civs. +NOTE: This is a very big mod with over 40,000 files. Loading time may be up to 15 minutes. + Added Civilizations for 5.0 --------------------------- @@ -25,15 +27,18 @@ Chola Dene* Garamentes +Georgia Haida* Hausa Huns Inuit* +Kazakh Kitara Latvia Lebanon Malaysia Metis* +Moche Navajo* Nez Perce* Paiute* @@ -43,6 +48,7 @@ Seminole Serbia Timurid +Uzbek *Native Realignment @@ -178,6 +184,7 @@ esnaz Golem_Ryder hockeyrox38 +IgorS Jecrell Martinus monkspider Modified: Beyond The Sword Library/CIV Gold/Assets/CIVMap1.jpg =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml 2009-07-19 12:43:44 UTC (rev 626) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml 2009-07-21 17:19:46 UTC (rev 627) @@ -28,30 +28,6 @@ </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_MOCHE</Tag> - <English>Moche</English> - <French> - <Text>Moche</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Moche</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Moche</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Moche</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> <Tag>TXT_KEY_CITY_NAME_COLCHIS</Tag> <English>Colchis</English> <French> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml 2009-07-19 12:43:44 UTC (rev 626) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml 2009-07-21 17:19:46 UTC (rev 627) @@ -23,10 +23,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_BURMA_MON_STRATEGY</Tag> - <English>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</English> - <French>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</French> - <German>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</German> - <Italian>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</Italian> - <Spanish>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</Spanish> + <English>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</English> + <French>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</French> + <German>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</German> + <Italian>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</Italian> + <Spanish>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defending on hill terrain.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/HebrewAxeman_128.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/HebrewAxeman_128.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/Maccabee.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/Maccabee.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/Maccabee_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/Maccabee_CIV4ArtDefines_Unit.xml 2009-07-19 12:43:44 UTC (rev 626) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/Maccabee_CIV4ArtDefines_Unit.xml 2009-07-21 17:19:46 UTC (rev 627) @@ -11,9 +11,9 @@ <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> - <NIF>Modules/Custom Civilizations/Israel/Maccabee/Swordsman.nif</NIF> + <NIF>Modules/Custom Civilizations/Israel/Maccabee/Maccabee.nif</NIF> <KFM>Modules/Custom Civilizations/Israel/Maccabee/Swordsman.kfm</KFM> - <SHADERNIF>Modules/Custom Civilizations/Israel/Maccabee/Swordsman_FX.nif</SHADERNIF> + <SHADERNIF>Modules/Custom Civilizations/Israel/Maccabee/Maccabee.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/SumerianSheildRedCube.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/SumerianSheildRedCube.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/SumerianSword.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/SumerianSword.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglossSumerianSheildRed.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglossSumerianSheildRed.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglossforhebrewaxeman.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglossforhebrewaxeman.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglosssumersword.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Maccabee/newglosssumersword.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Mandela/Mandela_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Mandela/Mandela_CIV4GameText.xml 2009-07-19 12:43:44 UTC (rev 626) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Mandela/Mandela_CIV4GameText.xml 2009-07-21 17:19:46 UTC (rev 627) @@ -29,11 +29,11 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_MANDELA_PEDIA</Tag> - <English>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in fully representative democratic elections. Before his presidency, Mandela was an anti-apartheid activist and leader of the African National Congress and its armed wing Umkhonto we Sizwe. He spent 27 years in prison, much of it in a cell on Robben Island, on convictions for crimes that included sabotage committed while he spearheaded the struggle against apartheid.[PARAGRAPH:1]Among opponents of apartheid in South Africa and internationally, he became a symbol of freedom and equality, while the apartheid government and nations sympathetic to it condemned him and the ANC as communists and terrorists.[PARAGRAPH:1]Following his release from prison in 1990, his switch to a policy of reconciliation and negotiation helped lead the transition to multi-racial democracy in South Africa. Since the end of apartheid, he has been widely praised, even by former opponents.[PARAGRAPH:1]Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.</English> - <French>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in fully representative democratic elections. Before his presidency, Mandela was an anti-apartheid activist and leader of the African National Congress and its armed wing Umkhonto we Sizwe. He spent 27 years in prison, much of it in a cell on Robben Island, on convictions for crimes that included sabotage committed while he spearheaded the struggle against apartheid.[PARAGRAPH:1]Among opponents of apartheid in South Africa and internationally, he became a symbol of freedom and equality, while the apartheid government and nations sympathetic to it condemned him and the ANC as communists and terrorists.[PARAGRAPH:1]Following his release from prison in 1990, his switch to a policy of reconciliation and negotiation helped lead the transition to multi-racial democracy in South Africa. Since the end of apartheid, he has been widely praised, even by former opponents.[PARAGRAPH:1]Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.</French> - <German>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in fully representative democratic elections. Before his presidency, Mandela was an anti-apartheid activist and leader of the African National Congress and its armed wing Umkhonto we Sizwe. He spent 27 years in prison, much of it in a cell on Robben Island, on convictions for crimes that included sabotage committed while he spearheaded the struggle against apartheid.[PARAGRAPH:1]Among opponents of apartheid in South Africa and internationally, he became a symbol of freedom and equality, while the apartheid government and nations sympathetic to it condemned him and the ANC as communists and terrorists.[PARAGRAPH:1]Following his release from prison in 1990, his switch to a policy of reconciliation and negotiation helped lead the transition to multi-racial democracy in South Africa. Since the end of apartheid, he has been widely praised, even by former opponents.[PARAGRAPH:1]Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.</German> - <Italian>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in fully representative democratic elections. Before his presidency, Mandela was an anti-apartheid activist and leader of the African National Congress and its armed wing Umkhonto we Sizwe. He spent 27 years in prison, much of it in a cell on Robben Island, on convictions for crimes that included sabotage committed while he spearheaded the struggle against apartheid.[PARAGRAPH:1]Among opponents of apartheid in South Africa and internationally, he became a symbol of freedom and equality, while the apartheid government and nations sympathetic to it condemned him and the ANC as communists and terrorists.[PARAGRAPH:1]Following his release from prison in 1990, his switch to a policy of reconciliation and negotiation helped lead the transition to multi-racial democracy in South Africa. Since the end of apartheid, he has been widely praised, even by former opponents.[PARAGRAPH:1]Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.</Italian> - <Spanish>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in fully representative democratic elections. Before his presidency, Mandela was an anti-apartheid activist and leader of the African National Congress and its armed wing Umkhonto we Sizwe. He spent 27 years in prison, much of it in a cell on Robben Island, on convictions for crimes that included sabotage committed while he spearheaded the struggle against apartheid.[PARAGRAPH:1]Among opponents of apartheid in South Africa and internationally, he became a symbol of freedom and equality, while the apartheid government and nations sympathetic to it condemned him and the ANC as communists and terrorists.[PARAGRAPH:1]Following his release from prison in 1990, his switch to a policy of reconciliation and negotiation helped lead the transition to multi-racial democracy in South Africa. Since the end of apartheid, he has been widely praised, even by former opponents.[PARAGRAPH:1]Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.</Spanish> + <English>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in a fully representative democratic election, who held office from 1994\x9699. Before his presidency, Mandela was an anti-apartheid activist, and the leader of the African National Congress's armed wing Umkhonto we Sizwe. The South African courts convicted him on charges of sabotage, as well as other crimes committed while he led the movement against apartheid. In accordance with his conviction, Mandela served 27 years in prison, spending many of these years on Robben Island. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.[PARAGRAPH:1]Following his release from prison on 11 February 1990, Mandela supported reconciliation and negotiation, and helped lead the transition towards multi-racial democracy in South Africa. Since the end of apartheid, many have frequently praised Mandela, including former opponents. Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993.[PARAGRAPH:1]After the 1948 election victory of the Afrikaner-dominated National Party, which supported the apartheid policy of racial segregation, Mandela began actively participating in politics. He led prominently in the ANC's 1952 Defiance Campaign and the 1955 Congress of the People, whose adoption of the Freedom Charter provided the fundamental basis of the anti-apartheid cause. In 1961, Mandela became leader of the ANC's armed wing, Umkhonto we Sizwe (translated Spear of the Nation, and also abbreviated MK), which he co-founded. He coordinated sabotage campaigns against military and government targets, making plans for a possible guerrilla war if the sabotage failed to end apartheid. Mandela also raised funds for MK abroad and arranged for paramilitary training of the group.[PARAGRAPH:1]Nelson Mandela was imprisoned on Robben Island where he remained for the next eighteen of his twenty-seven years in prison.[48] While in jail, his reputation grew and he became widely known as the most significant black leader in South Africa. On the island, he and others performed hard labour in a lime quarry.In 1985 President P.W. Botha offered Mandela conditional release in return for renouncing armed struggle. Coetzee and other ministers had advised Botha against this, saying that Mandela would never commit his organisation to giving up the armed struggle in exchange for personal freedom. Mandela indeed spurned the offer, releasing a statement via his daughter Zindzi saying "What freedom am I being offered while the organisation of the people remains banned? Only free men can negotiate. A prisoner cannot enter into contracts." On 2 February 1990, State President F.W. de Klerk reversed the ban on the ANC and other anti-apartheid organisations, and announced that Mandela would shortly be released from prison. Mandela was released from Victor Verster Prison in Paarl on 11 February 1990. The event was broadcast live all over the world.[PARAGRAPH:1]In 1991, the ANC held its first national conference in South Africa after its unbanning, electing Mandela as President of the organisation. His old friend and colleague Oliver Tambo, who had led the organisation in exile during Mandela's imprisonment, became National Chairperson. South Africa's first multi-racial elections in which full enfranchisement was granted were held on 27 April 1994. The ANC won 62% of the votes in the election, and Mandela, as leader of the ANC, was inaugurated on 10 May 1994 as the country's first black President, with the National Party's de Klerk as his first deputy and Thabo Mbeki as the second in the Government of National Unity. As President from May 1994 until June 1999, Mandela presided over the transition from minority rule and apartheid, winning international respect for his advocacy of national and international reconciliation.</English> + <French>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in a fully representative democratic election, who held office from 1994\x9699. Before his presidency, Mandela was an anti-apartheid activist, and the leader of the African National Congress's armed wing Umkhonto we Sizwe. The South African courts convicted him on charges of sabotage, as well as other crimes committed while he led the movement against apartheid. In accordance with his conviction, Mandela served 27 years in prison, spending many of these years on Robben Island. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.[PARAGRAPH:1]Following his release from prison on 11 February 1990, Mandela supported reconciliation and negotiation, and helped lead the transition towards multi-racial democracy in South Africa. Since the end of apartheid, many have frequently praised Mandela, including former opponents. Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993.[PARAGRAPH:1]After the 1948 election victory of the Afrikaner-dominated National Party, which supported the apartheid policy of racial segregation, Mandela began actively participating in politics. He led prominently in the ANC's 1952 Defiance Campaign and the 1955 Congress of the People, whose adoption of the Freedom Charter provided the fundamental basis of the anti-apartheid cause. In 1961, Mandela became leader of the ANC's armed wing, Umkhonto we Sizwe (translated Spear of the Nation, and also abbreviated MK), which he co-founded. He coordinated sabotage campaigns against military and government targets, making plans for a possible guerrilla war if the sabotage failed to end apartheid. Mandela also raised funds for MK abroad and arranged for paramilitary training of the group.[PARAGRAPH:1]Nelson Mandela was imprisoned on Robben Island where he remained for the next eighteen of his twenty-seven years in prison.[48] While in jail, his reputation grew and he became widely known as the most significant black leader in South Africa. On the island, he and others performed hard labour in a lime quarry.In 1985 President P.W. Botha offered Mandela conditional release in return for renouncing armed struggle. Coetzee and other ministers had advised Botha against this, saying that Mandela would never commit his organisation to giving up the armed struggle in exchange for personal freedom. Mandela indeed spurned the offer, releasing a statement via his daughter Zindzi saying "What freedom am I being offered while the organisation of the people remains banned? Only free men can negotiate. A prisoner cannot enter into contracts." On 2 February 1990, State President F.W. de Klerk reversed the ban on the ANC and other anti-apartheid organisations, and announced that Mandela would shortly be released from prison. Mandela was released from Victor Verster Prison in Paarl on 11 February 1990. The event was broadcast live all over the world.[PARAGRAPH:1]In 1991, the ANC held its first national conference in South Africa after its unbanning, electing Mandela as President of the organisation. His old friend and colleague Oliver Tambo, who had led the organisation in exile during Mandela's imprisonment, became National Chairperson. South Africa's first multi-racial elections in which full enfranchisement was granted were held on 27 April 1994. The ANC won 62% of the votes in the election, and Mandela, as leader of the ANC, was inaugurated on 10 May 1994 as the country's first black President, with the National Party's de Klerk as his first deputy and Thabo Mbeki as the second in the Government of National Unity. As President from May 1994 until June 1999, Mandela presided over the transition from minority rule and apartheid, winning international respect for his advocacy of national and international reconciliation.</French> + <German>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in a fully representative democratic election, who held office from 1994\x9699. Before his presidency, Mandela was an anti-apartheid activist, and the leader of the African National Congress's armed wing Umkhonto we Sizwe. The South African courts convicted him on charges of sabotage, as well as other crimes committed while he led the movement against apartheid. In accordance with his conviction, Mandela served 27 years in prison, spending many of these years on Robben Island. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.[PARAGRAPH:1]Following his release from prison on 11 February 1990, Mandela supported reconciliation and negotiation, and helped lead the transition towards multi-racial democracy in South Africa. Since the end of apartheid, many have frequently praised Mandela, including former opponents. Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993.[PARAGRAPH:1]After the 1948 election victory of the Afrikaner-dominated National Party, which supported the apartheid policy of racial segregation, Mandela began actively participating in politics. He led prominently in the ANC's 1952 Defiance Campaign and the 1955 Congress of the People, whose adoption of the Freedom Charter provided the fundamental basis of the anti-apartheid cause. In 1961, Mandela became leader of the ANC's armed wing, Umkhonto we Sizwe (translated Spear of the Nation, and also abbreviated MK), which he co-founded. He coordinated sabotage campaigns against military and government targets, making plans for a possible guerrilla war if the sabotage failed to end apartheid. Mandela also raised funds for MK abroad and arranged for paramilitary training of the group.[PARAGRAPH:1]Nelson Mandela was imprisoned on Robben Island where he remained for the next eighteen of his twenty-seven years in prison.[48] While in jail, his reputation grew and he became widely known as the most significant black leader in South Africa. On the island, he and others performed hard labour in a lime quarry.In 1985 President P.W. Botha offered Mandela conditional release in return for renouncing armed struggle. Coetzee and other ministers had advised Botha against this, saying that Mandela would never commit his organisation to giving up the armed struggle in exchange for personal freedom. Mandela indeed spurned the offer, releasing a statement via his daughter Zindzi saying "What freedom am I being offered while the organisation of the people remains banned? Only free men can negotiate. A prisoner cannot enter into contracts." On 2 February 1990, State President F.W. de Klerk reversed the ban on the ANC and other anti-apartheid organisations, and announced that Mandela would shortly be released from prison. Mandela was released from Victor Verster Prison in Paarl on 11 February 1990. The event was broadcast live all over the world.[PARAGRAPH:1]In 1991, the ANC held its first national conference in South Africa after its unbanning, electing Mandela as President of the organisation. His old friend and colleague Oliver Tambo, who had led the organisation in exile during Mandela's imprisonment, became National Chairperson. South Africa's first multi-racial elections in which full enfranchisement was granted were held on 27 April 1994. The ANC won 62% of the votes in the election, and Mandela, as leader of the ANC, was inaugurated on 10 May 1994 as the country's first black President, with the National Party's de Klerk as his first deputy and Thabo Mbeki as the second in the Government of National Unity. As President from May 1994 until June 1999, Mandela presided over the transition from minority rule and apartheid, winning international respect for his advocacy of national and international reconciliation.</German> + <Italian>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in a fully representative democratic election, who held office from 1994\x9699. Before his presidency, Mandela was an anti-apartheid activist, and the leader of the African National Congress's armed wing Umkhonto we Sizwe. The South African courts convicted him on charges of sabotage, as well as other crimes committed while he led the movement against apartheid. In accordance with his conviction, Mandela served 27 years in prison, spending many of these years on Robben Island. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.[PARAGRAPH:1]Following his release from prison on 11 February 1990, Mandela supported reconciliation and negotiation, and helped lead the transition towards multi-racial democracy in South Africa. Since the end of apartheid, many have frequently praised Mandela, including former opponents. Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993.[PARAGRAPH:1]After the 1948 election victory of the Afrikaner-dominated National Party, which supported the apartheid policy of racial segregation, Mandela began actively participating in politics. He led prominently in the ANC's 1952 Defiance Campaign and the 1955 Congress of the People, whose adoption of the Freedom Charter provided the fundamental basis of the anti-apartheid cause. In 1961, Mandela became leader of the ANC's armed wing, Umkhonto we Sizwe (translated Spear of the Nation, and also abbreviated MK), which he co-founded. He coordinated sabotage campaigns against military and government targets, making plans for a possible guerrilla war if the sabotage failed to end apartheid. Mandela also raised funds for MK abroad and arranged for paramilitary training of the group.[PARAGRAPH:1]Nelson Mandela was imprisoned on Robben Island where he remained for the next eighteen of his twenty-seven years in prison.[48] While in jail, his reputation grew and he became widely known as the most significant black leader in South Africa. On the island, he and others performed hard labour in a lime quarry.In 1985 President P.W. Botha offered Mandela conditional release in return for renouncing armed struggle. Coetzee and other ministers had advised Botha against this, saying that Mandela would never commit his organisation to giving up the armed struggle in exchange for personal freedom. Mandela indeed spurned the offer, releasing a statement via his daughter Zindzi saying "What freedom am I being offered while the organisation of the people remains banned? Only free men can negotiate. A prisoner cannot enter into contracts." On 2 February 1990, State President F.W. de Klerk reversed the ban on the ANC and other anti-apartheid organisations, and announced that Mandela would shortly be released from prison. Mandela was released from Victor Verster Prison in Paarl on 11 February 1990. The event was broadcast live all over the world.[PARAGRAPH:1]In 1991, the ANC held its first national conference in South Africa after its unbanning, electing Mandela as President of the organisation. His old friend and colleague Oliver Tambo, who had led the organisation in exile during Mandela's imprisonment, became National Chairperson. South Africa's first multi-racial elections in which full enfranchisement was granted were held on 27 April 1994. The ANC won 62% of the votes in the election, and Mandela, as leader of the ANC, was inaugurated on 10 May 1994 as the country's first black President, with the National Party's de Klerk as his first deputy and Thabo Mbeki as the second in the Government of National Unity. As President from May 1994 until June 1999, Mandela presided over the transition from minority rule and apartheid, winning international respect for his advocacy of national and international reconciliation.</Italian> + <Spanish>[H1]Nelson Mandela[\H1][NEWLINE][BOLD]11th President of South Africa[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] 1918 - [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Nelson Rolihlahla Mandela is a former President of South Africa, the first to be elected in a fully representative democratic election, who held office from 1994\x9699. Before his presidency, Mandela was an anti-apartheid activist, and the leader of the African National Congress's armed wing Umkhonto we Sizwe. The South African courts convicted him on charges of sabotage, as well as other crimes committed while he led the movement against apartheid. In accordance with his conviction, Mandela served 27 years in prison, spending many of these years on Robben Island. He is currently a celebrated elder statesman who continues to voice his opinion on topical issues. In South Africa he is often known as Madiba, an honorary title adopted by elders of Mandela's clan. The title has come to be synonymous with Nelson Mandela.[PARAGRAPH:1]Following his release from prison on 11 February 1990, Mandela supported reconciliation and negotiation, and helped lead the transition towards multi-racial democracy in South Africa. Since the end of apartheid, many have frequently praised Mandela, including former opponents. Mandela has received more than one hundred awards over four decades, most notably the Nobel Peace Prize in 1993.[PARAGRAPH:1]After the 1948 election victory of the Afrikaner-dominated National Party, which supported the apartheid policy of racial segregation, Mandela began actively participating in politics. He led prominently in the ANC's 1952 Defiance Campaign and the 1955 Congress of the People, whose adoption of the Freedom Charter provided the fundamental basis of the anti-apartheid cause. In 1961, Mandela became leader of the ANC's armed wing, Umkhonto we Sizwe (translated Spear of the Nation, and also abbreviated MK), which he co-founded. He coordinated sabotage campaigns against military and government targets, making plans for a possible guerrilla war if the sabotage failed to end apartheid. Mandela also raised funds for MK abroad and arranged for paramilitary training of the group.[PARAGRAPH:1]Nelson Mandela was imprisoned on Robben Island where he remained for the next eighteen of his twenty-seven years in prison.[48] While in jail, his reputation grew and he became widely known as the most significant black leader in South Africa. On the island, he and others performed hard labour in a lime quarry.In 1985 President P.W. Botha offered Mandela conditional release in return for renouncing armed struggle. Coetzee and other ministers had advised Botha against this, saying that Mandela would never commit his organisation to giving up the armed struggle in exchange for personal freedom. Mandela indeed spurned the offer, releasing a statement via his daughter Zindzi saying "What freedom am I being offered while the organisation of the people remains banned? Only free men can negotiate. A prisoner cannot enter into contracts." On 2 February 1990, State President F.W. de Klerk reversed the ban on the ANC and other anti-apartheid organisations, and announced that Mandela would shortly be released from prison. Mandela was released from Victor Verster Prison in Paarl on 11 February 1990. The event was broadcast live all over the world.[PARAGRAPH:1]In 1991, the ANC held its first national conference in South Africa after its unbanning, electing Mandela as President of the organisation. His old friend and colleague Oliver Tambo, who had led the organisation in exile during Mandela's imprisonment, became National Chairperson. South Africa's first multi-racial elections in which full enfranchisement was granted were held on 27 April 1994. The ANC won 62% of the votes in the election, and Mandela, as leader of the ANC, was inaugurated on 10 May 1994 as the country's first black President, with the National Party's de Klerk as his first deputy and Thabo Mbeki as the second in the Government of National Unity. As President from May 1994 until June 1999, Mandela presided over the transition from minority rule and apartheid, winning international respect for his advocacy of national and international reconciliation.</Spanish> </TEXT> <TEXT> <Tag>AI_DIPLO_FIRST_CONTACT_LEADER_MANDELA_1</Tag> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <fra...@us...> - 2009-07-19 12:43:57
|
Revision: 626 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=626&view=rev Author: frankstrater Date: 2009-07-19 12:43:44 +0000 (Sun, 19 Jul 2009) Log Message: ----------- Alexander replacement Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/ALEX_BODY_EMSK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/ALEX_BODY_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/ALEX_BODY_NORM.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/ALEX_BODY_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/ALEX_BODY_silver.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/ALEX_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom 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type="bGenerateRotations"/> + <element type="VarietyButton"/> + </ElementType> + <ElementType name="FeatureArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bAnimated"/> + <element type="bRiverArt"/> + <element type="TileArtType"/> + <element type="LightType"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="Button"/> + <element type="FeatureVariety" minOccurs="1" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtInfos" content="eltOnly"> + <element type="FeatureArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="EffectArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="fScale"/> + <element type="fUpdateRate"/> + <element type="Path"/> + <element type="bIsProjectile"/> + </ElementType> + <ElementType name="Scene" content="textOnly"/> + <ElementType name="SceneNoShader" content="textOnly"/> + <ElementType name="Soundtrack" content="textOnly"/> + <ElementType name="Loading" content="textOnly"/> + <ElementType name="LoadingSlideshow" content="textOnly"/> + <ElementType name="MainMenu" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="Scene"/> + <element type="SceneNoShader"/> + <element type="Soundtrack"/> + <element type="Loading"/> + <element type="LoadingSlideshow"/> + </ElementType> + <ElementType name="Civ4MainMenus" content="eltOnly"> + <element type="MainMenus" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MainMenus" content="eltOnly"> + <element type="MainMenu" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4ArtDefines" content="eltOnly"> + <element type="InterfaceArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MovieArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MiscArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="UnitArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BuildingArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="CivilizationArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="LeaderheadArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BonusArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="ImprovementArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="TerrainArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="FeatureArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MainMenus" minOccurs="0" maxOccurs="1"/> + </ElementType> +</Schema> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Alexander_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Alexander_CIV4ArtDefines_Leaderhead.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Alexander_CIV4ArtDefines_Leaderhead.xml 2009-07-19 12:43:44 UTC (rev 626) @@ -0,0 +1,16 @@ +<?xml version="1.0"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4ArtDefines xmlns="x-schema:Alexander_CIV4ArtDefinesSchema.xml"> + <LeaderheadArtInfos> + <LeaderheadArtInfo> + <Type>ART_DEF_LEADER_ALEXANDER</Type> + <Button>Modules/Custom Leaderheads/Alexander_the_Great/Alexander.dds</Button> + <NIF>Modules/Custom Leaderheads/Alexander_the_Great/alexander.nif</NIF> + <KFM>Modules/Custom Leaderheads/Alexander_the_Great/alexander.kfm</KFM> + <NoShaderNIF>Modules/Custom Leaderheads/Alexander_the_Great/alexander_noshader.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Leaderheads/Alexander_the_Great/alexander_BG.kfm</BackgroundKFM> + </LeaderheadArtInfo> + </LeaderheadArtInfos> +</Civ4ArtDefines> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Augustus_sky.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Augustus_sky.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Extra art/ALEX_BODY.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Extra art/ALEX_BODY.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Extra art/ALEX_BODY_silver.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV 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___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Extra art/genghis_khan_bg - Copy (3).dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Extra art/genghis_khan_bg - Copy (3).dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Extra art/genghis_khan_bg - Copy.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/Extra art/genghis_khan_bg - Copy.dds 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Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/alexander_NONSHADER.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/alexander_NONSHADER.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/genghis_khan_bg.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/genghis_khan_bg.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/genghis_khan_bg_background.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/genghis_khan_bg_background.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/genghis_khan_bg_bg_parent_background.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/genghis_khan_bg_bg_parent_background.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/gengis_sun.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Alexander_the_Great/gengis_sun.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-17 23:06:17
|
Revision: 625 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=625&view=rev Author: Wyz_sub10 Date: 2009-07-17 23:06:08 +0000 (Fri, 17 Jul 2009) Log Message: ----------- Final edits and readme file. Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt Beyond The Sword Library/CIV Gold/Assets/CIVMap1.jpg Added: Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/CIVGOLD5 Readme.txt 2009-07-17 23:06:08 UTC (rev 625) @@ -0,0 +1,267 @@ +CIV Gold 5.0 +------------ + +July 21, 2009 + +CIV Gold is a civilizations mod for Civ4 that combines serveral of the most popular user-created civilizations, while applying standards for graphics and content across the board. It can be used as a standalone mod to give users more options in their games, or it can be used by mod-makers to add a \x93plug-and-play\x94 civ component to their projects. + +With CIV Gold we are attempting to create the \x93definitive\x94 civ add-on for users and mod-makers, alike. This pack is meant to be focused, complete, and comprehensive. + +Version 4.0 contained 90 new civilizations and 24 new leaders for existing Firaxis civs. In version 5.0, that number has increased to 117 civilizations and 56 leaders, in addition to several new leaders for 4.0 civs. + + +Added Civilizations for 5.0 +--------------------------- + +Algonqian* +Apache* +Arawak +Ashanti +Bangladesh +Belgium +Benin +Burma +Cherokee* +Chola +Dene* +Garamentes +Haida* +Hausa +Huns +Inuit* +Kitara +Latvia +Lebanon +Malaysia +Metis* +Navajo* +Nez Perce* +Paiute* +Palmyra +Parthia +Philippines +Seminole +Serbia +Timurid + + +*Native Realignment +------------------ + +The North American First Peoples' civs were re-aligned as follows: + +Anishnaabek ---> Algonqian +Aniyonega ---> Cherokee and Seminole +Dinnehih ---> Apache and Navajo +Ni-Mii-Pu ---> Nez Perce +Piliwni ---> Paiute +Tillikum ---> Haida +Upaajut ---> Inuit and Dene +Vo'ostaneo'o ---> Metis + +The Barbarian civ list was edited to reflect the new additions. + + +Added Leaderheads for 5.0 +------------------------- + +Abu Bakr (Arabia) +Adenauer (Germany) +Akbar (India) +Amina (Nigeria) +Ataturk (Ottomans) +Atotoztli (Aztecs) +Bush (America) +Caligula (Rome) +Cixi (China) +Constantine (Rome) +deWitt (Netherlands) +Duvaliler (West Indies) +Dido (Carthage) +Francis II (HRE, Austria) +Gorbachev (Russia) +Henry the Navigator (Portugal) +Hitler (Germany) +Innocent III (HRE) +Jackson (America) +Jean (Canada) +Jingu (Japan) +Kim Jong Il (Korea) +Khufu (Egypt) +Kruger (South Africa) +Logan (Iroquois) +L'overture (West Indies) +Meiji (Japan) +Menelik II (Ethiopia) +Mursilis (Hittites) +Mussolini (Italy) +Pachacuti (Inca) +Philip II (Spain) +Pinochet (Chile) +Pius X (HRE) +Piye (Nubia) +Pol Pot (Khmer) +Putin (Russia) +Reagan (America) +Richard I (England) +San Martin (Argentina, Bolivarian) +Santa Ana (Mexico) +Smoke Jaguar (Mayans) +Trudeau (Canada) +Vercingetorix (Celts) +Wu (China) +Xerxes (Persia) + + +Leaderhead Replacements +----------------------- + +The follow leaders were replaced with improved versions: + +Ayenwatha (Iroquois) +Basil (Byzantines) +Bolivar (Bolivarians) +Cochise (Apache) +Cunhambebe (Tupi) +Curtin (Australia) +Deganawida (Algonqians) +Dom Pedro II (Brazil) +Franz Joseph (Austria) +Geronimo (Apache) +Hector (Troy) +Ho Chi Mihn (Vietnam) +Kekkonen (Finland) +Lenin (Russia) +Maria Teresa (Austria) +Mihai (Romania) +Mindaugas (Lithuania) +Mongkut (Siam) +O'Higgins (Chile) +Peron (Argentina) +Richelieu (France) +Selassie (Ethiopia) + + + +CIV Gold Credits +---------------- + +Giving credit in a project like CIV Gold is a logistical nightmare. Over a period of several releases spanning 5 versions, components are added, removed, replaced modified, etc. An original civ may, over time, have the text edited, leader replaced and unit redesigned to the point where it is almost a new civ. + +Likewise, contributions are often cumulative. A new unit is designed. Someone adds a new weapon to it. A third person does some re-texturing. The fourth supplies some missing pedia and strategy text. + +Bearing in mind the complexity of collaboration in the project, the following represents my best attempt at crediting all those community members who played a role in brining this project together. + +It's important to note that some individuals are being acknowledged because, although their original work may have been removed or replaced, their inital contribution remains highly valued. + +Core Team + +Wyz_sub10 (Project Lead) +Fierabras (3.0, 4.0, 5.0) + +Sevo (1.0, 2.0) +Shqype (1.0, 2.0) +Amra (3.0, 4.0) +ripple01 (3.0) +purplexus (3.0) + +Add. CIV Designers + +AndyTerry +Anima Croatorum +Aranor +BORNAparte +CivArmy 1994 +cybrxkhan +Drtad +DWOLF +esnaz +Golem_Ryder +hockeyrox38 +Jecrell +Martinus +monkspider +Perseid +svetg +Tactician Zhao +The Q-Meister +Tremo +Tunch Khan +Uluk +WaxonWaxov +Wazdix + +Add. Art Contributors + +0d1n3oo3Broad +AlazkanAssassin +ambrox62 +asioasioasio +avain +Bakuel +bernie14 +bmarnz +Chamaedrys +Charcoal +charly1977 +Chugginator +Civmansam +cybrxkhan +C.Roland +danrell +dutchking +Ekmek +Edgecrusher +Flintlock1415 +GarretSidzaka +GeoModder +Hadrean +hrochland +Iloveplayciv +john0452 +jojoweb +jorrtappen +kael +kodzi +NikNaks93 +Mattastic +MethylOrange +MightyOne +pay-t +Ploeperpengel +Prestidigitator +PW90 +R8XFT +Rabbit, White +Refar +Robo Magic Man +sakhr +sepamu92 +seZereth +Smeagolheart +snipperrabbit!! +strategyonly +The Capo +The_Coyote +woodelf +Zerver + +Add. Sound Contributors + +cybrxkhan +purplexus + +Add. XML Work and Testing + +datlowen +Duneflower +Impaler[WrG] +huayna capac357 +Jerrymander +Mkann +paulrego +TheLopez +The Snag + +Special thanks to the following non-core members who contributed A LOT of materials, time and expertise: Aranor, bernie14, esnaz, cybrxkhan, C.Roland, Ekmek, GarretSidzaka, GeoModder, Rabbit, TheCapo, White, woodelf and Mkann. + Added: Beyond The Sword Library/CIV Gold/Assets/CIVMap1.jpg =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/CIVMap1.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml 2009-07-17 14:16:54 UTC (rev 624) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Barbarian/Barbarians_CIV4GameText.xml 2009-07-17 23:06:08 UTC (rev 625) @@ -4,30 +4,6 @@ <!-- --> <Civ4GameText xmlns="http://www.firaxis.com"> <TEXT> - <Tag>TXT_KEY_CITY_NAME_GARAMENTES</Tag> - <English>Garamentes</English> - <French> - <Text>Garamentes</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Garamentes</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Garamentes</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Garamentes</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> <Tag>TXT_KEY_CITY_NAME_TEUTONS</Tag> <English>Teutons</English> <French> @@ -76,126 +52,78 @@ </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_HAUSA</Tag> - <English>Hausa</English> + <Tag>TXT_KEY_CITY_NAME_COLCHIS</Tag> + <English>Colchis</English> <French> - <Text>Hausa</Text> + <Text>Colchis</Text> <Gender>Male</Gender> <Plural>0</Plural> </French> <German> - <Text>Hausa</Text> + <Text>Colchis</Text> <Gender>Male</Gender> <Plural>0</Plural> </German> <Italian> - <Text>Hausa</Text> + <Text>Colchis</Text> <Gender>Female</Gender> <Plural>0</Plural> </Italian> <Spanish> - <Text>Hausa</Text> + <Text>Colchis</Text> <Gender>Female</Gender> <Plural>0</Plural> </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_XI_XIA</Tag> - <English>Xi-Xia</English> + <Tag>TXT_KEY_CITY_NAME_GHAZNAVID</Tag> + <English>Ghaznavid</English> <French> - <Text>Xi-Xia</Text> + <Text>Ghaznavid</Text> <Gender>Male</Gender> <Plural>0</Plural> </French> <German> - <Text>Xi-Xia</Text> + <Text>Ghaznavid</Text> <Gender>Male</Gender> <Plural>0</Plural> </German> <Italian> - <Text>Xi-Xia</Text> + <Text>Ghaznavid</Text> <Gender>Female</Gender> <Plural>0</Plural> </Italian> <Spanish> - <Text>Xi-Xia</Text> + <Text>Ghaznavid</Text> <Gender>Female</Gender> <Plural>0</Plural> </Spanish> </TEXT> - <TEXT> - <Tag>TXT_KEY_CITY_NAME_ASHANTI</Tag> - <English>Ashanti</English> + <TEXT> + <Tag>TXT_KEY_CITY_NAME_PUEBLO</Tag> + <English>Pueblo</English> <French> - <Text>Ashanti</Text> + <Text>Pueblo</Text> <Gender>Male</Gender> <Plural>0</Plural> </French> <German> - <Text>Ashanti</Text> + <Text>Pueblo</Text> <Gender>Male</Gender> <Plural>0</Plural> </German> <Italian> - <Text>Ashanti</Text> + <Text>Pueblo</Text> <Gender>Female</Gender> <Plural>0</Plural> </Italian> <Spanish> - <Text>Ashanti</Text> + <Text>Pueblo</Text> <Gender>Female</Gender> <Plural>0</Plural> </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_COLCHIS</Tag> - <English>Colchis</English> - <French> - <Text>Colchis</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Colchis</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Colchis</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Colchis</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> - <Tag>TXT_KEY_CITY_NAME_GHAZNAVID</Tag> - <English>Ghaznavid</English> - <French> - <Text>Ghaznavid</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Ghaznavid</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Ghaznavid</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Ghaznavid</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> <Tag>TXT_KEY_CITY_NAME_LADAKH</Tag> <English>Ladakh</English> <French> @@ -316,30 +244,6 @@ </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_NAZCA</Tag> - <English>Nazca</English> - <French> - <Text>Nazca</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Nazca</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Nazca</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Nazca</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> <Tag>TXT_KEY_CITY_NAME_FULANI</Tag> <English>Fulani</English> <French> @@ -508,30 +412,6 @@ </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_PARTHIA</Tag> - <English>Parthia</English> - <French> - <Text>Parthia</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Parthia</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Parthia</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Parthia</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> <Tag>TXT_KEY_CITY_NAME_URARTU</Tag> <English>Urartu</English> <French> @@ -964,30 +844,6 @@ </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_BELGIUM</Tag> - <English>Belgium</English> - <French> - <Text>Belgium</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Belgium</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Belgium</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Belgium</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> <Tag>TXT_KEY_CITY_NAME_ICELAND</Tag> <English>Iceland</English> <French> @@ -1324,30 +1180,6 @@ </Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_CITY_NAME_BURMA</Tag> - <English>Burma</English> - <French> - <Text>Burma</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </French> - <German> - <Text>Burma</Text> - <Gender>Male</Gender> - <Plural>0</Plural> - </German> - <Italian> - <Text>Burma</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Italian> - <Spanish> - <Text>Burma</Text> - <Gender>Female</Gender> - <Plural>0</Plural> - </Spanish> - </TEXT> - <TEXT> <Tag>TXT_KEY_CITY_NAME_MYCENAE</Tag> <English>Mycenae</English> <French> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml 2009-07-17 14:16:54 UTC (rev 624) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml 2009-07-17 23:06:08 UTC (rev 625) @@ -4054,14 +4054,10 @@ <bPlayable>0</bPlayable> <bAIPlayable>0</bAIPlayable> <Cities> - <City>TXT_KEY_CITY_NAME_GARAMENTES</City> <City>TXT_KEY_CITY_NAME_TEUTONS</City> <City>TXT_KEY_CITY_NAME_MOCHE</City> - <City>TXT_KEY_CITY_NAME_HAUSA</City> - <City>TXT_KEY_CITY_NAME_XI_XIA</City> - <City>TXT_KEY_CITY_NAME_ASHANTI</City> - <City>TXT_KEY_CITY_NAME_COLCHIS</City> <City>TXT_KEY_CITY_NAME_GHAZNAVID</City> + <City>TXT_KEY_CITY_NAME_PUEBLO</City> <City>TXT_KEY_CITY_NAME_LADAKH</City> <City>TXT_KEY_CITY_NAME_CARIB</City> <City>TXT_KEY_CITY_NAME_SAXON</City> @@ -4069,7 +4065,6 @@ <City>TXT_KEY_CITY_NAME_SELJUKS</City> <City>TXT_KEY_CITY_NAME_TRABIZOND</City> <City>TXT_KEY_CITY_NAME_QUADI</City> - <City>TXT_KEY_CITY_NAME_NAZCA</City> <City>TXT_KEY_CITY_NAME_FULANI</City> <City>TXT_KEY_CITY_NAME_DAHOMEY</City> <City>TXT_KEY_CITY_NAME_BUGANDA</City> @@ -4079,7 +4074,6 @@ <City>TXT_KEY_CITY_NAME_LYDIA</City> <City>TXT_KEY_CITY_NAME_NAN_CHAO</City> <City>TXT_KEY_CITY_NAME_QUICHE</City> - <City>TXT_KEY_CITY_NAME_PARTHIA</City> <City>TXT_KEY_CITY_NAME_JUTE</City> <City>TXT_KEY_CITY_NAME_URARTU</City> <City>TXT_KEY_CITY_NAME_WESSEX</City> @@ -4100,7 +4094,6 @@ <City>TXT_KEY_CITY_NAME_CIMMERIANS</City> <City>TXT_KEY_CITY_NAME_OMAN</City> <City>TXT_KEY_CITY_NAME_PEGUN</City> - <City>TXT_KEY_CITY_NAME_BELGIUM</City> <City>TXT_KEY_CITY_NAME_ICELAND</City> <City>TXT_KEY_CITY_NAME_LUXEMBOURG</City> <City>TXT_KEY_CITY_NAME_BOEOTOI</City> @@ -4115,7 +4108,6 @@ <City>TXT_KEY_CITY_NAME_HSIUNG_NU</City> <City>TXT_KEY_CITY_NAME_BHUTAN</City> <City>TXT_KEY_CITY_NAME_BRUNEI</City> - <City>TXT_KEY_CITY_NAME_BURMA</City> <City>TXT_KEY_CITY_NAME_MYCENAE</City> <City>TXT_KEY_CITY_NAME_AFGHANISTAN</City> <City>TXT_KEY_CITY_NAME_CHIMU</City> @@ -4224,14 +4216,11 @@ <bPlayable>0</bPlayable> <bAIPlayable>0</bAIPlayable> <Cities> - <City>TXT_KEY_CITY_NAME_GARAMENTES</City> <City>TXT_KEY_CITY_NAME_TEUTONS</City> <City>TXT_KEY_CITY_NAME_MOCHE</City> - <City>TXT_KEY_CITY_NAME_HAUSA</City> - <City>TXT_KEY_CITY_NAME_XI_XIA</City> - <City>TXT_KEY_CITY_NAME_ASHANTI</City> <City>TXT_KEY_CITY_NAME_COLCHIS</City> <City>TXT_KEY_CITY_NAME_GHAZNAVID</City> + <City>TXT_KEY_CITY_NAME_PUEBLO</City> <City>TXT_KEY_CITY_NAME_LADAKH</City> <City>TXT_KEY_CITY_NAME_CARIB</City> <City>TXT_KEY_CITY_NAME_SAXON</City> @@ -4239,7 +4228,6 @@ <City>TXT_KEY_CITY_NAME_SELJUKS</City> <City>TXT_KEY_CITY_NAME_TRABIZOND</City> <City>TXT_KEY_CITY_NAME_QUADI</City> - <City>TXT_KEY_CITY_NAME_NAZCA</City> <City>TXT_KEY_CITY_NAME_FULANI</City> <City>TXT_KEY_CITY_NAME_DAHOMEY</City> <City>TXT_KEY_CITY_NAME_BUGANDA</City> @@ -4249,7 +4237,6 @@ <City>TXT_KEY_CITY_NAME_LYDIA</City> <City>TXT_KEY_CITY_NAME_NAN_CHAO</City> <City>TXT_KEY_CITY_NAME_QUICHE</City> - <City>TXT_KEY_CITY_NAME_PARTHIA</City> <City>TXT_KEY_CITY_NAME_JUTE</City> <City>TXT_KEY_CITY_NAME_URARTU</City> <City>TXT_KEY_CITY_NAME_WESSEX</City> @@ -4270,7 +4257,6 @@ <City>TXT_KEY_CITY_NAME_CIMMERIANS</City> <City>TXT_KEY_CITY_NAME_OMAN</City> <City>TXT_KEY_CITY_NAME_PEGUN</City> - <City>TXT_KEY_CITY_NAME_BELGIUM</City> <City>TXT_KEY_CITY_NAME_ICELAND</City> <City>TXT_KEY_CITY_NAME_LUXEMBOURG</City> <City>TXT_KEY_CITY_NAME_BOEOTOI</City> @@ -4285,7 +4271,6 @@ <City>TXT_KEY_CITY_NAME_HSIUNG_NU</City> <City>TXT_KEY_CITY_NAME_BHUTAN</City> <City>TXT_KEY_CITY_NAME_BRUNEI</City> - <City>TXT_KEY_CITY_NAME_BURMA</City> <City>TXT_KEY_CITY_NAME_MYCENAE</City> <City>TXT_KEY_CITY_NAME_AFGHANISTAN</City> <City>TXT_KEY_CITY_NAME_CHIMU</City> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-17 14:16:58
|
Revision: 624 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=624&view=rev Author: Wyz_sub10 Date: 2009-07-17 14:16:54 +0000 (Fri, 17 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Art/Interface/Main Menu/Beyond_The_Sword_Main_Menu.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lebanon/Fakhr/Fakhr_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_Civ4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Art/Interface/Main Menu/xx_Beyond_The_Sword_Main_Menu.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_freeze1031.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_fx.nif Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Unit Documentation.txt Modified: Beyond The Sword Library/CIV Gold/Assets/Art/Interface/Main Menu/Beyond_The_Sword_Main_Menu.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Art/Interface/Main Menu/xx_Beyond_The_Sword_Main_Menu.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Art/Interface/Main Menu/xx_Beyond_The_Sword_Main_Menu.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4ArtDefines_Building.xml 2009-07-17 04:41:04 UTC (rev 623) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4ArtDefines_Building.xml 2009-07-17 14:16:54 UTC (rev 624) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>8.85</fScale> - <fInterfaceScale>2.00</fInterfaceScale> + <fInterfaceScale>0.7</fInterfaceScale> <NIF>Modules/Custom Civilizations/Hausa/CourtMusician/BankAfrican.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusic.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4UnitInfos.xml 2009-07-17 04:41:04 UTC (rev 623) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4UnitInfos.xml 2009-07-17 14:16:54 UTC (rev 624) @@ -183,7 +183,7 @@ <iRangedWaveSize>0</iRangedWaveSize> <UnitMeshGroup> <iRequired>3</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_MARINE</EarlyArtDefineTag> + <EarlyArtDefineTag>ART_DEF_UNIT_IRAQ_REPUBLICAN_GUARD</EarlyArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lebanon/Fakhr/Fakhr_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lebanon/Fakhr/Fakhr_CIV4GameText.xml 2009-07-17 04:41:04 UTC (rev 623) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lebanon/Fakhr/Fakhr_CIV4GameText.xml 2009-07-17 14:16:54 UTC (rev 624) @@ -1,48 +1,46 @@ <?xml version="1.0" encoding="ISO-8859-1"?> -<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) --> -<!-- Sid Meier's Civilization 4 --> -<!-- Copyright Firaxis Games 2005 --> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> <!-- --> -<!-- Casimir Game Text --> <Civ4GameText xmlns="http://www.firaxis.com"> - <TEXT> + <TEXT> <Tag>TXT_KEY_LEADER_FAKHR</Tag> <English>Fakhr-al-Din II</English> <French> <Text>Fakhr-al-Din II</Text> - <Gender>Female</Gender> + <Gender>Male</Gender> <Plural>0</Plural> </French> <German> <Text>Fakhr-al-Din II</Text> - <Gender>Female</Gender> + <Gender>Male</Gender> <Plural>0</Plural> </German> <Italian> <Text>Fakhr-al-Din II</Text> - <Gender>Female</Gender> + <Gender>Male</Gender> <Plural>0</Plural> </Italian> <Spanish> <Text>Fakhr-al-Din II</Text> - <Gender>Female</Gender> + <Gender>Male</Gender> <Plural>0</Plural> </Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_FAKHR_PEDIA</Tag> - <English>[H1]Fakhr-al-Din II[\H1][NEWLINE][BOLD]Prince of Lebanon[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1572 - 1635 [NEWLINE][PARAGRAPH:1][BOLD]History:[\BOLD][NEWLINE][TAB]Fakhr-al-Din II also the Great or Fakhreddine II (1572\x96April 13, 1635) was a Lebanese prince, son of Prince Qurqumaz from the Maan Druze dynasty and Princess Nassab. Fakhr-al-Din is considered one of the most powerful, intelligent and patriot Lebanese sovereigns to rule Mount Lebanon in the Middle Ages.[NEWLINE][TAB]Born at Baaklin, after the assassination of his father by the Ottomans, he was raised in the Lebanese village of Ballouneh by Sheik Abou Nader el Khazen, a prominent Christian (Maronite Catholic). His childhood in Ballouneh fostered his belief in the diversity and pluralism of Lebanon.[NEWLINE][TAB]Fakhr-al-Din worked on freeing Lebanon from Ottoman occupation, by uniting the different Lebanese lords behind him (Chehab, Harfouch, Khazen\x85etc) and crushing all those in opposition (Sifa, Freich, etc.), and taking control of their land, uniting by that Lebanon's different regions under his authority.[NEWLINE][TAB]In 1608 Fakhr-al-Din forged an alliance with the Italian duchy of Tuscany. The alliance holding a public economic section and another secret military one.[NEWLINE][TAB]Fakhr-al-Din's popularity and nationalist ideology scared the Ottomans who gave authority for Ahmad El-Hafez, lord of Damascus, and an enemy of Fakhr-al-Din, to mount an attack on Lebanon in 1613, in collaboration with Youssif Sifa, in order to reduce Fakhr-el-din's growing power. Facing Hafez's army of 50,000 men, and with his Lebanese allies unfit for fighting, Fakhr-al-Din chose exile to Italy where in Tuscany he was received by the Medici Family, leaving the state in the hands of his brother Younes and his son Ali. Yet Fakhr-al-Din's exile did not prevent the Lebanese army from refusing surrender to Hafez's army, thus maintaining its positions while the military operations raged. Until Prince Younes managed through negotiations and persuasion to bring an end to the killings, securing Hafez's army's retreat.[NEWLINE][TAB]In Tuscany, Fakhr-al-Din was welcomed by the grand duke Cosimo II, who housed him through his stay. Fakhr-al-Din had wished to plan military operations with Tuscan cooperation to free Lebanon, but was met with a refusal since Tuscany was unable to afford such an expedition, and the prince soon gave up that idea, realizing eventually that such cooperation would only subject Lebanon to new occupation. His stay in Italy at the time though allowed him to explore the era of European cultural revival in the 17th century.[NEWLINE][TAB]In 1618, political changes in the Ottoman sultanate had resulted in the removal of many enemies of Fakhr-al-Din from power, signaling the prince's triumphant return to Lebanon soon afterwards, upon which he was able quickly to reunite all the lands of Lebanon beyond the boundaries of its mountains; and having revenge from Youssif Sifa, attacking his stronghold in Akkar, destroying his palaces and taking control of his lands, and regaining the territories he had to give up in 1613 in Saida, Tripoli, Bekaa among others, and creating the greater Lebanon which prospered economically and culturally. Under his rule, printing presses were introduced and Jesuit priests and Catholic nuns encouraged opening schools throughout the land.[NEWLINE][TAB]In 1623, the prince was betrayed by the harfouch lords who made arrangements with Mustapha Pacha, Lord of Damascus, to launch an attack against him, resulting in the battle at Majdel Anjar where Fakhr-El-Din's forces although outnumbered managed to capture Pacha and secure the Lebanese prince and his allies a much needed military victory.[NEWLINE][TAB]In 1624, Fakhr-al-Din earned his nickname Sultan Al Bar ("Emperor of Land"), given to him by the Turkish sultan who also gave him authority to control large regions of western Levant, extending from Alep in the north to Jerusalem in the south. The incident would not have occurred if it was not for the prince's developed diplomatic skills in his relation with the sultan.[NEWLINE][TAB]However, as time passed, the Ottomans seemed uncomfortable with the prince's increasing powers and extended relations with Europe. The promise they had made to the Medici family, regarding the Prince of Lebanon, was ignored. In 1632, Ahmad Koujak was named Lord of Damascus, being a rival of Fakhr-al-Din and a friend of the bloody sultan Murad IV, who ordered koujak and the sultanate navy to attack Lebanon and depose Fakhr-El-Din. This time, the prince had decided to remain in Lebanon and resist the offensive, but the death of his son Ali in Wadi el-Taym was the beginning of his defeat. He later took refuge in Jezzine's grotto, closely followed by koujak who caught eventually with him and his family.[NEWLINE][TAB]Fakhr-al-Din finally traveled to Turkey, appearing before the sultan, defending himself so skillfully that the sultan gave him permission to return to Lebanon.[NEWLINE][TAB]Later though, the sultan changed orders and had Fakhr-al-Din and his family killed on the 13th of April 1635, in Constantinople, bringing an end to an era in Lebanon, a country which would not regain its natural and current boundaries that Fakhr-al-Din once ruled until Lebanon was proclaimed a republic in 1920.</English> + <English>[H1]Fakhr-al-Din II[\H1][NEWLINE][BOLD]Prince of Lebanon[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1572 - 1635 [NEWLINE][PARAGRAPH:1][BOLD]History:[\BOLD][NEWLINE][TAB]Fakhr-al-Din II also the Great or Fakhreddine II (1572\x96April 13, 1635) was a Lebanese prince, son of Prince Qurqumaz from the Maan Druze dynasty and Princess Nassab. Fakhr-al-Din is considered one of the most powerful, intelligent and patriot Lebanese sovereigns to rule Mount Lebanon in the Middle Ages.[NEWLINE][TAB]Born at Baaklin, after the assassination of his father by the Ottomans, he was raised in the Lebanese village of Ballouneh by Sheik Abou Nader el Khazen, a prominent Christian (Maronite Catholic). His childhood in Ballouneh fostered his belief in the diversity and pluralism of Lebanon.[NEWLINE][TAB]Fakhr-al-Din worked on freeing Lebanon from Ottoman occupation, by uniting the different Lebanese lords behind him (Chehab, Harfouch, Khazen\x85etc) and crushing all those in opposition (Sifa, Freich, etc.), and taking control of their land, uniting by that Lebanon's different regions under his authority.[NEWLINE][TAB]In 1608 Fakhr-al-Din forged an alliance with the Italian duchy of Tuscany. The alliance holding a public economic section and another secret military one.[NEWLINE][TAB]Fakhr-al-Din's popularity and nationalist ideology scared the Ottomans who gave authority for Ahmad El-Hafez, lord of Damascus, and an enemy of Fakhr-al-Din, to mount an attack on Lebanon in 1613, in collaboration with Youssif Sifa, in order to reduce Fakhr-el-din's growing power. Facing Hafez's army of 50,000 men, and with his Lebanese allies unfit for fighting, Fakhr-al-Din chose exile to Italy where in Tuscany he was received by the Medici Family, leaving the state in the hands of his brother Younes and his son Ali. Yet Fakhr-al-Din's exile did not prevent the Lebanese army from refusing surrender to Hafez's army, thus maintaining its positions while the military operations raged. Until Prince Younes managed through negotiations and persuasion to bring an end to the killings, securing Hafez's army's retreat.[NEWLINE][TAB]In Tuscany, Fakhr-al-Din was welcomed by the grand duke Cosimo II, who housed him through his stay. Fakhr-al-Din had wished to plan military operations with Tuscan cooperation to free Lebanon, but was met with a refusal since Tuscany was unable to afford such an expedition, and the prince soon gave up that idea, realizing eventually that such cooperation would only subject Lebanon to new occupation. His stay in Italy at the time though allowed him to explore the era of European cultural revival in the 17th century.[NEWLINE][TAB]In 1618, political changes in the Ottoman sultanate had resulted in the removal of many enemies of Fakhr-al-Din from power, signaling the prince's triumphant return to Lebanon soon afterwards, upon which he was able quickly to reunite all the lands of Lebanon beyond the boundaries of its mountains; and having revenge from Youssif Sifa, attacking his stronghold in Akkar, destroying his palaces and taking control of his lands, and regaining the territories he had to give up in 1613 in Saida, Tripoli, Bekaa among others, and creating the greater Lebanon which prospered economically and culturally. Under his rule, printing presses were introduced and Jesuit priests and Catholic nuns encouraged opening schools throughout the land.[NEWLINE][TAB]In 1623, the prince was betrayed by the harfouch lords who made arrangements with Mustapha Pacha, Lord of Damascus, to launch an attack against him, resulting in the battle at Majdel Anjar where Fakhr-El-Din's forces although outnumbered managed to capture Pacha and secure the Lebanese prince and his allies a much needed military victory.[NEWLINE][TAB]In 1624, Fakhr-al-Din earned his nickname Sultan Al Bar ("Emperor of Land"), given to him by the Turkish sultan who also gave him authority to control large regions of western Levant, extending from Alep in the north to Jerusalem in the south. The incident would not have occurred if it was not for the prince's developed diplomatic skills in his relation with the sultan.[NEWLINE][TAB]However, as time passed, the Ottomans seemed uncomfortable with the prince's increasing powers and extended relations with Europe. The promise they had made to the Medici family, regarding the Prince of Lebanon, was ignored. In 1632, Ahmad Koujak was named Lord of Damascus, being a rival of Fakhr-al-Din and a friend of the bloody sultan Murad IV, who ordered koujak and the sultanate navy to attack Lebanon and depose Fakhr-El-Din. This time, the prince had decided to remain in Lebanon and resist the offensive, but the death of his son Ali in Wadi el-Taym was the beginning of his defeat. He later took refuge in Jezzine's grotto, closely followed by koujak who caught eventually with him and his family.[NEWLINE][TAB]Fakhr-al-Din finally traveled to Turkey, appearing before the sultan, defending himself so skillfully that the sultan gave him permission to return to Lebanon.[NEWLINE][TAB]Later though, the sultan changed orders and had Fakhr-al-Din and his family killed on the 13th of April 1635, in Constantinople, bringing an end to an era in Lebanon, a country which would not regain its natural and current boundaries that Fakhr-al-Din once ruled until Lebanon was proclaimed a republic in 1920.</English> <French>[H1]Fakhr-al-Din II[\H1][NEWLINE][BOLD]Prince of Lebanon[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1572 - 1635 [NEWLINE][PARAGRAPH:1][BOLD]History:[\BOLD][NEWLINE][TAB]Fakhr-al-Din II also the Great or Fakhreddine II (1572\x96April 13, 1635) was a Lebanese prince, son of Prince Qurqumaz from the Maan Druze dynasty and Princess Nassab. Fakhr-al-Din is considered one of the most powerful, intelligent and patriot Lebanese sovereigns to rule Mount Lebanon in the Middle Ages.[NEWLINE][TAB]Born at Baaklin, after the assassination of his father by the Ottomans, he was raised in the Lebanese village of Ballouneh by Sheik Abou Nader el Khazen, a prominent Christian (Maronite Catholic). His childhood in Ballouneh fostered his belief in the diversity and pluralism of Lebanon.[NEWLINE][TAB]Fakhr-al-Din worked on freeing Lebanon from Ottoman occupation, by uniting the different Lebanese lords behind him (Chehab, Harfouch, Khazen\x85etc) and crushing all those in opposition (Sifa, Freich, etc.), and taking control of their land, uniting by that Lebanon's different regions under his authority.[NEWLINE][TAB]In 1608 Fakhr-al-Din forged an alliance with the Italian duchy of Tuscany. The alliance holding a public economic section and another secret military one.[NEWLINE][TAB]Fakhr-al-Din's popularity and nationalist ideology scared the Ottomans who gave authority for Ahmad El-Hafez, lord of Damascus, and an enemy of Fakhr-al-Din, to mount an attack on Lebanon in 1613, in collaboration with Youssif Sifa, in order to reduce Fakhr-el-din's growing power. Facing Hafez's army of 50,000 men, and with his Lebanese allies unfit for fighting, Fakhr-al-Din chose exile to Italy where in Tuscany he was received by the Medici Family, leaving the state in the hands of his brother Younes and his son Ali. Yet Fakhr-al-Din's exile did not prevent the Lebanese army from refusing surrender to Hafez's army, thus maintaining its positions while the military operations raged. Until Prince Younes managed through negotiations and persuasion to bring an end to the killings, securing Hafez's army's retreat.[NEWLINE][TAB]In Tuscany, Fakhr-al-Din was welcomed by the grand duke Cosimo II, who housed him through his stay. Fakhr-al-Din had wished to plan military operations with Tuscan cooperation to free Lebanon, but was met with a refusal since Tuscany was unable to afford such an expedition, and the prince soon gave up that idea, realizing eventually that such cooperation would only subject Lebanon to new occupation. His stay in Italy at the time though allowed him to explore the era of European cultural revival in the 17th century.[NEWLINE][TAB]In 1618, political changes in the Ottoman sultanate had resulted in the removal of many enemies of Fakhr-al-Din from power, signaling the prince's triumphant return to Lebanon soon afterwards, upon which he was able quickly to reunite all the lands of Lebanon beyond the boundaries of its mountains; and having revenge from Youssif Sifa, attacking his stronghold in Akkar, destroying his palaces and taking control of his lands, and regaining the territories he had to give up in 1613 in Saida, Tripoli, Bekaa among others, and creating the greater Lebanon which prospered economically and culturally. Under his rule, printing presses were introduced and Jesuit priests and Catholic nuns encouraged opening schools throughout the land.[NEWLINE][TAB]In 1623, the prince was betrayed by the harfouch lords who made arrangements with Mustapha Pacha, Lord of Damascus, to launch an attack against him, resulting in the battle at Majdel Anjar where Fakhr-El-Din's forces although outnumbered managed to capture Pacha and secure the Lebanese prince and his allies a much needed military victory.[NEWLINE][TAB]In 1624, Fakhr-al-Din earned his nickname Sultan Al Bar ("Emperor of Land"), given to him by the Turkish sultan who also gave him authority to control large regions of western Levant, extending from Alep in the north to Jerusalem in the south. The incident would not have occurred if it was not for the prince's developed diplomatic skills in his relation with the sultan.[NEWLINE][TAB]However, as time passed, the Ottomans seemed uncomfortable with the prince's increasing powers and extended relations with Europe. The promise they had made to the Medici family, regarding the Prince of Lebanon, was ignored. In 1632, Ahmad Koujak was named Lord of Damascus, being a rival of Fakhr-al-Din and a friend of the bloody sultan Murad IV, who ordered koujak and the sultanate navy to attack Lebanon and depose Fakhr-El-Din. This time, the prince had decided to remain in Lebanon and resist the offensive, but the death of his son Ali in Wadi el-Taym was the beginning of his defeat. He later took refuge in Jezzine's grotto, closely followed by koujak who caught eventually with him and his family.[NEWLINE][TAB]Fakhr-al-Din finally traveled to Turkey, appearing before the sultan, defending himself so skillfully that the sultan gave him permission to return to Lebanon.[NEWLINE][TAB]Later though, the sultan changed orders and had Fakhr-al-Din and his family killed on the 13th of April 1635, in Constantinople, bringing an end to an era in Lebanon, a country which would not regain its natural and current boundaries that Fakhr-al-Din once ruled until Lebanon was proclaimed a republic in 1920.</French> <German>[H1]Fakhr-al-Din II[\H1][NEWLINE][BOLD]Prince of Lebanon[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1572 - 1635 [NEWLINE][PARAGRAPH:1][BOLD]History:[\BOLD][NEWLINE][TAB]Fakhr-al-Din II also the Great or Fakhreddine II (1572\x96April 13, 1635) was a Lebanese prince, son of Prince Qurqumaz from the Maan Druze dynasty and Princess Nassab. Fakhr-al-Din is considered one of the most powerful, intelligent and patriot Lebanese sovereigns to rule Mount Lebanon in the Middle Ages.[NEWLINE][TAB]Born at Baaklin, after the assassination of his father by the Ottomans, he was raised in the Lebanese village of Ballouneh by Sheik Abou Nader el Khazen, a prominent Christian (Maronite Catholic). His childhood in Ballouneh fostered his belief in the diversity and pluralism of Lebanon.[NEWLINE][TAB]Fakhr-al-Din worked on freeing Lebanon from Ottoman occupation, by uniting the different Lebanese lords behind him (Chehab, Harfouch, Khazen\x85etc) and crushing all those in opposition (Sifa, Freich, etc.), and taking control of their land, uniting by that Lebanon's different regions under his authority.[NEWLINE][TAB]In 1608 Fakhr-al-Din forged an alliance with the Italian duchy of Tuscany. The alliance holding a public economic section and another secret military one.[NEWLINE][TAB]Fakhr-al-Din's popularity and nationalist ideology scared the Ottomans who gave authority for Ahmad El-Hafez, lord of Damascus, and an enemy of Fakhr-al-Din, to mount an attack on Lebanon in 1613, in collaboration with Youssif Sifa, in order to reduce Fakhr-el-din's growing power. Facing Hafez's army of 50,000 men, and with his Lebanese allies unfit for fighting, Fakhr-al-Din chose exile to Italy where in Tuscany he was received by the Medici Family, leaving the state in the hands of his brother Younes and his son Ali. Yet Fakhr-al-Din's exile did not prevent the Lebanese army from refusing surrender to Hafez's army, thus maintaining its positions while the military operations raged. Until Prince Younes managed through negotiations and persuasion to bring an end to the killings, securing Hafez's army's retreat.[NEWLINE][TAB]In Tuscany, Fakhr-al-Din was welcomed by the grand duke Cosimo II, who housed him through his stay. Fakhr-al-Din had wished to plan military operations with Tuscan cooperation to free Lebanon, but was met with a refusal since Tuscany was unable to afford such an expedition, and the prince soon gave up that idea, realizing eventually that such cooperation would only subject Lebanon to new occupation. His stay in Italy at the time though allowed him to explore the era of European cultural revival in the 17th century.[NEWLINE][TAB]In 1618, political changes in the Ottoman sultanate had resulted in the removal of many enemies of Fakhr-al-Din from power, signaling the prince's triumphant return to Lebanon soon afterwards, upon which he was able quickly to reunite all the lands of Lebanon beyond the boundaries of its mountains; and having revenge from Youssif Sifa, attacking his stronghold in Akkar, destroying his palaces and taking control of his lands, and regaining the territories he had to give up in 1613 in Saida, Tripoli, Bekaa among others, and creating the greater Lebanon which prospered economically and culturally. Under his rule, printing presses were introduced and Jesuit priests and Catholic nuns encouraged opening schools throughout the land.[NEWLINE][TAB]In 1623, the prince was betrayed by the harfouch lords who made arrangements with Mustapha Pacha, Lord of Damascus, to launch an attack against him, resulting in the battle at Majdel Anjar where Fakhr-El-Din's forces although outnumbered managed to capture Pacha and secure the Lebanese prince and his allies a much needed military victory.[NEWLINE][TAB]In 1624, Fakhr-al-Din earned his nickname Sultan Al Bar ("Emperor of Land"), given to him by the Turkish sultan who also gave him authority to control large regions of western Levant, extending from Alep in the north to Jerusalem in the south. The incident would not have occurred if it was not for the prince's developed diplomatic skills in his relation with the sultan.[NEWLINE][TAB]However, as time passed, the Ottomans seemed uncomfortable with the prince's increasing powers and extended relations with Europe. The promise they had made to the Medici family, regarding the Prince of Lebanon, was ignored. In 1632, Ahmad Koujak was named Lord of Damascus, being a rival of Fakhr-al-Din and a friend of the bloody sultan Murad IV, who ordered koujak and the sultanate navy to attack Lebanon and depose Fakhr-El-Din. This time, the prince had decided to remain in Lebanon and resist the offensive, but the death of his son Ali in Wadi el-Taym was the beginning of his defeat. He later took refuge in Jezzine's grotto, closely followed by koujak who caught eventually with him and his family.[NEWLINE][TAB]Fakhr-al-Din finally traveled to Turkey, appearing before the sultan, defending himself so skillfully that the sultan gave him permission to return to Lebanon.[NEWLINE][TAB]Later though, the sultan changed orders and had Fakhr-al-Din and his family killed on the 13th of April 1635, in Constantinople, bringing an end to an era in Lebanon, a country which would not regain its natural and current boundaries that Fakhr-al-Din once ruled until Lebanon was proclaimed a republic in 1920.</German> <Italian>[H1]Fakhr-al-Din II[\H1][NEWLINE][BOLD]Prince of Lebanon[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1572 - 1635 [NEWLINE][PARAGRAPH:1][BOLD]History:[\BOLD][NEWLINE][TAB]Fakhr-al-Din II also the Great or Fakhreddine II (1572\x96April 13, 1635) was a Lebanese prince, son of Prince Qurqumaz from the Maan Druze dynasty and Princess Nassab. Fakhr-al-Din is considered one of the most powerful, intelligent and patriot Lebanese sovereigns to rule Mount Lebanon in the Middle Ages.[NEWLINE][TAB]Born at Baaklin, after the assassination of his father by the Ottomans, he was raised in the Lebanese village of Ballouneh by Sheik Abou Nader el Khazen, a prominent Christian (Maronite Catholic). His childhood in Ballouneh fostered his belief in the diversity and pluralism of Lebanon.[NEWLINE][TAB]Fakhr-al-Din worked on freeing Lebanon from Ottoman occupation, by uniting the different Lebanese lords behind him (Chehab, Harfouch, Khazen\x85etc) and crushing all those in opposition (Sifa, Freich, etc.), and taking control of their land, uniting by that Lebanon's different regions under his authority.[NEWLINE][TAB]In 1608 Fakhr-al-Din forged an alliance with the Italian duchy of Tuscany. The alliance holding a public economic section and another secret military one.[NEWLINE][TAB]Fakhr-al-Din's popularity and nationalist ideology scared the Ottomans who gave authority for Ahmad El-Hafez, lord of Damascus, and an enemy of Fakhr-al-Din, to mount an attack on Lebanon in 1613, in collaboration with Youssif Sifa, in order to reduce Fakhr-el-din's growing power. Facing Hafez's army of 50,000 men, and with his Lebanese allies unfit for fighting, Fakhr-al-Din chose exile to Italy where in Tuscany he was received by the Medici Family, leaving the state in the hands of his brother Younes and his son Ali. Yet Fakhr-al-Din's exile did not prevent the Lebanese army from refusing surrender to Hafez's army, thus maintaining its positions while the military operations raged. Until Prince Younes managed through negotiations and persuasion to bring an end to the killings, securing Hafez's army's retreat.[NEWLINE][TAB]In Tuscany, Fakhr-al-Din was welcomed by the grand duke Cosimo II, who housed him through his stay. Fakhr-al-Din had wished to plan military operations with Tuscan cooperation to free Lebanon, but was met with a refusal since Tuscany was unable to afford such an expedition, and the prince soon gave up that idea, realizing eventually that such cooperation would only subject Lebanon to new occupation. His stay in Italy at the time though allowed him to explore the era of European cultural revival in the 17th century.[NEWLINE][TAB]In 1618, political changes in the Ottoman sultanate had resulted in the removal of many enemies of Fakhr-al-Din from power, signaling the prince's triumphant return to Lebanon soon afterwards, upon which he was able quickly to reunite all the lands of Lebanon beyond the boundaries of its mountains; and having revenge from Youssif Sifa, attacking his stronghold in Akkar, destroying his palaces and taking control of his lands, and regaining the territories he had to give up in 1613 in Saida, Tripoli, Bekaa among others, and creating the greater Lebanon which prospered economically and culturally. Under his rule, printing presses were introduced and Jesuit priests and Catholic nuns encouraged opening schools throughout the land.[NEWLINE][TAB]In 1623, the prince was betrayed by the harfouch lords who made arrangements with Mustapha Pacha, Lord of Damascus, to launch an attack against him, resulting in the battle at Majdel Anjar where Fakhr-El-Din's forces although outnumbered managed to capture Pacha and secure the Lebanese prince and his allies a much needed military victory.[NEWLINE][TAB]In 1624, Fakhr-al-Din earned his nickname Sultan Al Bar ("Emperor of Land"), given to him by the Turkish sultan who also gave him authority to control large regions of western Levant, extending from Alep in the north to Jerusalem in the south. The incident would not have occurred if it was not for the prince's developed diplomatic skills in his relation with the sultan.[NEWLINE][TAB]However, as time passed, the Ottomans seemed uncomfortable with the prince's increasing powers and extended relations with Europe. The promise they had made to the Medici family, regarding the Prince of Lebanon, was ignored. In 1632, Ahmad Koujak was named Lord of Damascus, being a rival of Fakhr-al-Din and a friend of the bloody sultan Murad IV, who ordered koujak and the sultanate navy to attack Lebanon and depose Fakhr-El-Din. This time, the prince had decided to remain in Lebanon and resist the offensive, but the death of his son Ali in Wadi el-Taym was the beginning of his defeat. He later took refuge in Jezzine's grotto, closely followed by koujak who caught eventually with him and his family.[NEWLINE][TAB]Fakhr-al-Din finally traveled to Turkey, appearing before the sultan, defending himself so skillfully that the sultan gave him permission to return to Lebanon.[NEWLINE][TAB]Later though, the sultan changed orders and had Fakhr-al-Din and his family killed on the 13th of April 1635, in Constantinople, bringing an end to an era in Lebanon, a country which would not regain its natural and current boundaries that Fakhr-al-Din once ruled until Lebanon was proclaimed a republic in 1920.</Italian> <Spanish>[H1]Fakhr-al-Din II[\H1][NEWLINE][BOLD]Prince of Lebanon[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1572 - 1635 [NEWLINE][PARAGRAPH:1][BOLD]History:[\BOLD][NEWLINE][TAB]Fakhr-al-Din II also the Great or Fakhreddine II (1572\x96April 13, 1635) was a Lebanese prince, son of Prince Qurqumaz from the Maan Druze dynasty and Princess Nassab. Fakhr-al-Din is considered one of the most powerful, intelligent and patriot Lebanese sovereigns to rule Mount Lebanon in the Middle Ages.[NEWLINE][TAB]Born at Baaklin, after the assassination of his father by the Ottomans, he was raised in the Lebanese village of Ballouneh by Sheik Abou Nader el Khazen, a prominent Christian (Maronite Catholic). His childhood in Ballouneh fostered his belief in the diversity and pluralism of Lebanon.[NEWLINE][TAB]Fakhr-al-Din worked on freeing Lebanon from Ottoman occupation, by uniting the different Lebanese lords behind him (Chehab, Harfouch, Khazen\x85etc) and crushing all those in opposition (Sifa, Freich, etc.), and taking control of their land, uniting by that Lebanon's different regions under his authority.[NEWLINE][TAB]In 1608 Fakhr-al-Din forged an alliance with the Italian duchy of Tuscany. The alliance holding a public economic section and another secret military one.[NEWLINE][TAB]Fakhr-al-Din's popularity and nationalist ideology scared the Ottomans who gave authority for Ahmad El-Hafez, lord of Damascus, and an enemy of Fakhr-al-Din, to mount an attack on Lebanon in 1613, in collaboration with Youssif Sifa, in order to reduce Fakhr-el-din's growing power. Facing Hafez's army of 50,000 men, and with his Lebanese allies unfit for fighting, Fakhr-al-Din chose exile to Italy where in Tuscany he was received by the Medici Family, leaving the state in the hands of his brother Younes and his son Ali. Yet Fakhr-al-Din's exile did not prevent the Lebanese army from refusing surrender to Hafez's army, thus maintaining its positions while the military operations raged. Until Prince Younes managed through negotiations and persuasion to bring an end to the killings, securing Hafez's army's retreat.[NEWLINE][TAB]In Tuscany, Fakhr-al-Din was welcomed by the grand duke Cosimo II, who housed him through his stay. Fakhr-al-Din had wished to plan military operations with Tuscan cooperation to free Lebanon, but was met with a refusal since Tuscany was unable to afford such an expedition, and the prince soon gave up that idea, realizing eventually that such cooperation would only subject Lebanon to new occupation. His stay in Italy at the time though allowed him to explore the era of European cultural revival in the 17th century.[NEWLINE][TAB]In 1618, political changes in the Ottoman sultanate had resulted in the removal of many enemies of Fakhr-al-Din from power, signaling the prince's triumphant return to Lebanon soon afterwards, upon which he was able quickly to reunite all the lands of Lebanon beyond the boundaries of its mountains; and having revenge from Youssif Sifa, attacking his stronghold in Akkar, destroying his palaces and taking control of his lands, and regaining the territories he had to give up in 1613 in Saida, Tripoli, Bekaa among others, and creating the greater Lebanon which prospered economically and culturally. Under his rule, printing presses were introduced and Jesuit priests and Catholic nuns encouraged opening schools throughout the land.[NEWLINE][TAB]In 1623, the prince was betrayed by the harfouch lords who made arrangements with Mustapha Pacha, Lord of Damascus, to launch an attack against him, resulting in the battle at Majdel Anjar where Fakhr-El-Din's forces although outnumbered managed to capture Pacha and secure the Lebanese prince and his allies a much needed military victory.[NEWLINE][TAB]In 1624, Fakhr-al-Din earned his nickname Sultan Al Bar ("Emperor of Land"), given to him by the Turkish sultan who also gave him authority to control large regions of western Levant, extending from Alep in the north to Jerusalem in the south. The incident would not have occurred if it was not for the prince's developed diplomatic skills in his relation with the sultan.[NEWLINE][TAB]However, as time passed, the Ottomans seemed uncomfortable with the prince's increasing powers and extended relations with Europe. The promise they had made to the Medici family, regarding the Prince of Lebanon, was ignored. In 1632, Ahmad Koujak was named Lord of Damascus, being a rival of Fakhr-al-Din and a friend of the bloody sultan Murad IV, who ordered koujak and the sultanate navy to attack Lebanon and depose Fakhr-El-Din. This time, the prince had decided to remain in Lebanon and resist the offensive, but the death of his son Ali in Wadi el-Taym was the beginning of his defeat. He later took refuge in Jezzine's grotto, closely followed by koujak who caught eventually with him and his family.[NEWLINE][TAB]Fakhr-al-Din finally traveled to Turkey, appearing before the sultan, defending himself so skillfully that the sultan gave him permission to return to Lebanon.[NEWLINE][TAB]Later though, the sultan changed orders and had Fakhr-al-Din and his family killed on the 13th of April 1635, in Constantinople, bringing an end to an era in Lebanon, a country which would not regain its natural and current boundaries that Fakhr-al-Din once ruled until Lebanon was proclaimed a republic in 1920.</Spanish> - </TEXT> + </TEXT> <TEXT> - <Tag>AI_DIPLO_FIRST_CONTACT_LEADER_FAKHR_1</Tag> + <Tag>AI_DIPLO_FIRST_CONTACT_LEADER_TRUDEAU_1</Tag> <English>Greetings, [CT_NAME]! What brings you to [OUR_CIV_SHORT] today? Come let us speak of trade and friendship, so that one day we may strike fear into our enemies' hearts!</English> - <French> Greetings, [CT_NAME]! What brings you to [OUR_CIV_SHORT] today? Come let us speak of trade and friendship, so that one day we may strike fear into our enemies' hearts!</French> + <French>Greetings, [CT_NAME]! What brings you to [OUR_CIV_SHORT] today? Come let us speak of trade and friendship, so that one day we may strike fear into our enemies' hearts!</French> <German>Greetings, [CT_NAME]! What brings you to [OUR_CIV_SHORT] today? Come let us speak of trade and friendship, so that one day we may strike fear into our enemies' hearts!</German> <Italian>Greetings, [CT_NAME]! What brings you to [OUR_CIV_SHORT] today? Come let us speak of trade and friendship, so that one day we may strike fear into our enemies' hearts!</Italian> <Spanish>Greetings, [CT_NAME]! What brings you to [OUR_CIV_SHORT] today? Come let us speak of trade and friendship, so that one day we may strike fear into our enemies' hearts!</Spanish> -</TEXT> + </TEXT> </Civ4GameText> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4GameText.xml 2009-07-17 04:41:04 UTC (rev 623) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4GameText.xml 2009-07-17 14:16:54 UTC (rev 624) @@ -36,7 +36,7 @@ <Spanish>Serbian [COLOR_UNIT_TEXT]Chetnik[COLOR_REVERT] (a replacement for [COLOR_UNIT_TEXT]Machine Guns[COLOR_REVERT]) gains an additional 25% city defense and is immune to First Strikes.</Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_UNIT_SERBIA_CHETNIKS_PEDIA</Tag> + <Tag>TXT_KEY_UNIT_SERBIA_CHETNIK_PEDIA</Tag> <English>[TAB]The Chetniks were a Serbian-nationalist/royalist paramilitary organization operating in the Balkans before and during World Wars. During World War II, the Chetniks were known officially as the "Yugoslav Army in the Fatherland". They operated as a resistance movement which collaborated with the occupation to an ever-increasing degree, eventually transforming into an Axis militia. Throughout the war Chetniks were nevertheless involved in operations in which Allied (mostly American) airmen were rescued and sheltered from the occupation forces.</English> <French>[TAB]The Chetniks were a Serbian-nationalist/royalist paramilitary organization operating in the Balkans before and during World Wars. During World War II, the Chetniks were known officially as the "Yugoslav Army in the Fatherland". They operated as a resistance movement which collaborated with the occupation to an ever-increasing degree, eventually transforming into an Axis militia. Throughout the war Chetniks were nevertheless involved in operations in which Allied (mostly American) airmen were rescued and sheltered from the occupation forces.</French> <German>[TAB]The Chetniks were a Serbian-nationalist/royalist paramilitary organization operating in the Balkans before and during World Wars. During World War II, the Chetniks were known officially as the "Yugoslav Army in the Fatherland". They operated as a resistance movement which collaborated with the occupation to an ever-increasing degree, eventually transforming into an Axis militia. Throughout the war Chetniks were nevertheless involved in operations in which Allied (mostly American) airmen were rescued and sheltered from the occupation forces.</German> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_Civ4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_Civ4ArtDefines_Unit.xml 2009-07-17 04:41:04 UTC (rev 623) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_Civ4ArtDefines_Unit.xml 2009-07-17 14:16:54 UTC (rev 624) @@ -13,7 +13,7 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Modules/Custom Civilizations/Serbia/Chetnik/Chetnik.nif</NIF> - <KFM>Modules/Custom Civilizations/Serbia/Chetnik/Marines.kfm</KFM> + <KFM>Modules/Custom Civilizations/Serbia/Chetnik/marines.kfm</KFM> <SHADERNIF>Modules/Custom Civilizations/Serbia/Chetnik/Chetnik.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Unit Documentation.txt =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Unit Documentation.txt 2009-07-17 04:41:04 UTC (rev 623) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Unit Documentation.txt 2009-07-17 14:16:54 UTC (rev 624) @@ -1,26 +0,0 @@ -PolyCount for Serbian Chetnik: -887 - -Uses Marine Animations, found here: - -Made by taking the head off of a Greek Rifleman found in WolfShanze's mod, which was then placed on a reskinned Machinegunner, which was placed on the Marine animations. - - -Full Credits: -Concept: mechaerik -Design: mechaerik -Pimpin' Hat: Unknown, possibly Zerver. -Thompson Submachine gun: asioasioasio - - - - - - - - -MMMMM EEEEE CCCCC HH HH AAAAA EEEEE RRRRR IIIII K K -M M M E C HH HH AA AA E R R I K K -M M M EEEE C HHHHH AAAAA EEEE RRRRR I KKK -M M M E C HH HH AA AA E R R I K K -M M M EEEEE CCCCC HH HH AA AA EEEEE R R IIIII K K \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_freeze1000.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_freeze1000.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_freeze1031.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_freeze1031.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_fx.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_fx.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml 2009-07-17 04:41:04 UTC (rev 623) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml 2009-07-17 14:16:54 UTC (rev 624) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>1</fScale> - <fInterfaceScale>0.31</fInterfaceScale> + <fInterfaceScale>0.41</fInterfaceScale> <NIF>Modules/Custom Civilizations/Timurid/Ring/chislev2.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Timurid/Ring/Kurash.dds</Button> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-17 04:41:14
|
Revision: 623 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=623&view=rev Author: Wyz_sub10 Date: 2009-07-17 04:41:04 +0000 (Fri, 17 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4ArtDefines_Building.xml Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka2.nif =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4ArtDefines_Building.xml 2009-07-16 05:54:45 UTC (rev 622) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4ArtDefines_Building.xml 2009-07-17 04:41:04 UTC (rev 623) @@ -12,7 +12,7 @@ <fInterfaceScale>1.4</fInterfaceScale> <NIF>Modules/Custom Civilizations/Iran/Science/Villa_2.nif</NIF> <KFM/> - <Button>Modules/Custom Civilizations/Iran/Science/Manor.dds</Button> + <Button>Modules/Custom Civilizations/Iran/Science/Science.dds</Button> </BuildingArtInfo> </BuildingArtInfos> </Civ4ArtDefines> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-16 05:54:49
|
Revision: 622 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=622&view=rev Author: Wyz_sub10 Date: 2009-07-16 05:54:45 +0000 (Thu, 16 Jul 2009) Log Message: ----------- Several adds and edits - Ashanti, Burma, Bangladesh, Belgium, Serbia, Iran and Iraq Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/FlagDECAL_Ashanti.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/FlagDECAL_Belgium.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_Civ4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SHMonument_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Cakste/Cakste_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ukraine/Tymoshenko/Tymoshenko_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/headband.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/headband.tif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold II.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/villa_2.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/villa_2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/FlagDecal_Iraqi.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SHMonument_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SHMonument_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Chetnik_Civ4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Clip.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Thompson_(Without_Clip).nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/Unit Documentation.txt Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/beard.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/fez.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/machine_gunner_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_ranged_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_rangeddiea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_rangeddiea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_rangeddieb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_rangeddieb_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_rangedfortify.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_rangedstrike.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/marines_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Chetnik/thompson.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_Caesar_Sky_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_DIFF.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_ENV_MASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Augustus_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Charlemagne_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Dusan_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Dusan_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Dusan_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Dusan_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Dusan_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Hannibal_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Justinian_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Putin.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Putin.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Putin_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Sam_hair_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Sam_hair_NRML_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/Samuel_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/asoka_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/augustus_caesar_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/charlemagne_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/cyrus_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/cyrus_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/dusan.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/fdr_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/julius_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/justinian_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/peter_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/peter_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/peter_bg.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/peter_bg_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/peter_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/peter_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Dusan/peter_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/FlagDECAL_Serbia.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/Porzonica.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/Porzonica_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/Porzonica_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/Porzonica_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/Porzonica_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/Porzonica_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/theater_shadowplane.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/theatre.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/theatre.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Porzonica/theatre_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Serbia/Serbia_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Kurash.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bkrd.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Thant/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control-DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control_Environment.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control_GLOSS.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control_SHADOW.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/FlagDECAL_Iraq.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SNMonument_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SNMonument_CIV4BuildingsSchema.xml Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4ArtDefines_Building.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -11,7 +11,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>1</bAnimated> <fScale>1.75</fScale> - <fInterfaceScale>1.34</fInterfaceScale> + <fInterfaceScale>1.04</fInterfaceScale> <NIF>Modules\Custom Civilizations\Ashanti\Drumming Station\Apothecary.nif</NIF> <KFM/> <Button>Modules\Custom Civilizations\Ashanti\Drumming Station\Drumstation.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/FlagDECAL_Ashanti.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4ArtDefines_Leaderhead.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4ArtDefines_Leaderhead.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -7,9 +7,9 @@ <LeaderheadArtInfo> <Type>ART_DEF_LEADER_OSEI</Type> <Button>Modules/Custom Civilizations/Ashanti/Osei/Osei.dds</Button> - <NIF>Modules/Custom Civilizations/Ashanti/Osei/shaka.nif</NIF> + <NIF>Modules/Custom Civilizations/Ashanti/Osei/shaka2.nif</NIF> <KFM>Modules/Custom Civilizations/Ashanti/Osei/shaka.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Ashanti/Osei/shaka_noshader.nif</NoShaderNIF> + <NoShaderNIF>Modules/Custom Civilizations/Ashanti/Osei/shaka2.nif</NoShaderNIF> <BackgroundKFM>Modules/Custom Civilizations/Ashanti/Osei/shaka_BG.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4GameText.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4GameText.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -12,7 +12,7 @@ <Spanish>Tutu I</Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_LEADER_MUTOTA_PEDIA</Tag> + <Tag>TXT_KEY_LEADER_OSEI_PEDIA</Tag> <English>[H1]Osei Kofi Tutu I[\H1][NEWLINE][BOLD]Asantehene [\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1680? - 1717 [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Osei Kofi Tutu I was one of the co-founders of the Empire of Ashanti, along with Okomfo Anokye, his chief priest. The Ashanti were a powerful, warlike, and highly disciplined people of West Africa, whose history goes back more than 2000 years. The Ashanti are said to be the descendants of those Ethiopians mentioned by Diodorus Siculus and Herodotus who were driven southward by a conquering Egyptian army. Osei Tutu led an alliance of Ashanti states against the regional hegemon, the Denkyira, completely defeating them. Then, through force of arms and diplomacy, he induced the rulers of the other Ashanti city-states to declare allegiance to Kumasi, his capital. Through his career he was closely advised by Okomfo Anokye, his chief Priest.[PARAGRAPH:1]The Empire of Ashanti was officially formed in 1701 and Osei Tutu was crowned Asantehene (King of all Ashanti). He would hold that position until his death in 1717 in a battle against the Akyem.Osei Tutu was the fourth ruler in Asante royal history, succeeding his uncle Obiri Yeboa. The Asante comprise the largest contingent of the Akan or Twi-speaking peoples. Akan societies are matrilineal, with a person belonging to the abusua of his mother. Inheritance, succession and status are lineally determined. Osei Tutu belonged to the Oyoko Abusua.[PARAGRAPH:1]Osei Tutu, assisted by Okomfo Anokye, developed a new constitution for the Union. The Asantahene, who was also the Kumasihene, was at its head, with the kings of the states of the union forming the Confederacy or Union Council. While the power of the asantehene was not absolute, Osei Tutu enjoyed much despotic power. He is arguably one of the most significant black kings in history. He more than tripled the size of his empire through wars of conquest, and expansion, and he brought a sense of dignity back to West Africa.[PARAGRAPH:1]With the Asante Union firmly established and its military organization in place, Osei Tutu embraced on wars of expansion and revenge. Skillfully utilizing a combination of spiritual dogma and political skill, and ably supported by military prowess, Osei Tutu tripled the size of the small kingdom of Kumasi which he had inherited from his uncle Obiri Yeoba and laid the foundation for the Empire of Ashanti in the process.[PARAGRAPH:1]After avenging his uncle's death at the hands of the Dormaa and bringing some recalcitrant states into line, Osei Tutu focused on the Denkyira. In 1701, the absolute defeat of the Denkyira and their abettors, the people of Akyem, brought the Asante to the attention of the Europeans on the coast for the first time. The victory broke the Denkyira hold on the trade path to the coast and cleared the way for the Asante to increase trade with the Europeans.[PARAGRAPH:1]In 1717, Osei Tutu was killed in a war against the Akyem. He was struck by bullets from snipers and sharpshooters, who were hiding in the dense forests and the trees as he crossed a river in a canoe.</English> <French>[H1]Osei Kofi Tutu I[\H1][NEWLINE][BOLD]Asantehene [\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1680? - 1717 [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Osei Kofi Tutu I was one of the co-founders of the Empire of Ashanti, along with Okomfo Anokye, his chief priest. The Ashanti were a powerful, warlike, and highly disciplined people of West Africa, whose history goes back more than 2000 years. The Ashanti are said to be the descendants of those Ethiopians mentioned by Diodorus Siculus and Herodotus who were driven southward by a conquering Egyptian army. Osei Tutu led an alliance of Ashanti states against the regional hegemon, the Denkyira, completely defeating them. Then, through force of arms and diplomacy, he induced the rulers of the other Ashanti city-states to declare allegiance to Kumasi, his capital. Through his career he was closely advised by Okomfo Anokye, his chief Priest.[PARAGRAPH:1]The Empire of Ashanti was officially formed in 1701 and Osei Tutu was crowned Asantehene (King of all Ashanti). He would hold that position until his death in 1717 in a battle against the Akyem.Osei Tutu was the fourth ruler in Asante royal history, succeeding his uncle Obiri Yeboa. The Asante comprise the largest contingent of the Akan or Twi-speaking peoples. Akan societies are matrilineal, with a person belonging to the abusua of his mother. Inheritance, succession and status are lineally determined. Osei Tutu belonged to the Oyoko Abusua.[PARAGRAPH:1]Osei Tutu, assisted by Okomfo Anokye, developed a new constitution for the Union. The Asantahene, who was also the Kumasihene, was at its head, with the kings of the states of the union forming the Confederacy or Union Council. While the power of the asantehene was not absolute, Osei Tutu enjoyed much despotic power. He is arguably one of the most significant black kings in history. He more than tripled the size of his empire through wars of conquest, and expansion, and he brought a sense of dignity back to West Africa.[PARAGRAPH:1]With the Asante Union firmly established and its military organization in place, Osei Tutu embraced on wars of expansion and revenge. Skillfully utilizing a combination of spiritual dogma and political skill, and ably supported by military prowess, Osei Tutu tripled the size of the small kingdom of Kumasi which he had inherited from his uncle Obiri Yeoba and laid the foundation for the Empire of Ashanti in the process.[PARAGRAPH:1]After avenging his uncle's death at the hands of the Dormaa and bringing some recalcitrant states into line, Osei Tutu focused on the Denkyira. In 1701, the absolute defeat of the Denkyira and their abettors, the people of Akyem, brought the Asante to the attention of the Europeans on the coast for the first time. The victory broke the Denkyira hold on the trade path to the coast and cleared the way for the Asante to increase trade with the Europeans.[PARAGRAPH:1]In 1717, Osei Tutu was killed in a war against the Akyem. He was struck by bullets from snipers and sharpshooters, who were hiding in the dense forests and the trees as he crossed a river in a canoe.</French> <German>[H1]Osei Kofi Tutu I[\H1][NEWLINE][BOLD]Asantehene [\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1680? - 1717 [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Osei Kofi Tutu I was one of the co-founders of the Empire of Ashanti, along with Okomfo Anokye, his chief priest. The Ashanti were a powerful, warlike, and highly disciplined people of West Africa, whose history goes back more than 2000 years. The Ashanti are said to be the descendants of those Ethiopians mentioned by Diodorus Siculus and Herodotus who were driven southward by a conquering Egyptian army. Osei Tutu led an alliance of Ashanti states against the regional hegemon, the Denkyira, completely defeating them. Then, through force of arms and diplomacy, he induced the rulers of the other Ashanti city-states to declare allegiance to Kumasi, his capital. Through his career he was closely advised by Okomfo Anokye, his chief Priest.[PARAGRAPH:1]The Empire of Ashanti was officially formed in 1701 and Osei Tutu was crowned Asantehene (King of all Ashanti). He would hold that position until his death in 1717 in a battle against the Akyem.Osei Tutu was the fourth ruler in Asante royal history, succeeding his uncle Obiri Yeboa. The Asante comprise the largest contingent of the Akan or Twi-speaking peoples. Akan societies are matrilineal, with a person belonging to the abusua of his mother. Inheritance, succession and status are lineally determined. Osei Tutu belonged to the Oyoko Abusua.[PARAGRAPH:1]Osei Tutu, assisted by Okomfo Anokye, developed a new constitution for the Union. The Asantahene, who was also the Kumasihene, was at its head, with the kings of the states of the union forming the Confederacy or Union Council. While the power of the asantehene was not absolute, Osei Tutu enjoyed much despotic power. He is arguably one of the most significant black kings in history. He more than tripled the size of his empire through wars of conquest, and expansion, and he brought a sense of dignity back to West Africa.[PARAGRAPH:1]With the Asante Union firmly established and its military organization in place, Osei Tutu embraced on wars of expansion and revenge. Skillfully utilizing a combination of spiritual dogma and political skill, and ably supported by military prowess, Osei Tutu tripled the size of the small kingdom of Kumasi which he had inherited from his uncle Obiri Yeoba and laid the foundation for the Empire of Ashanti in the process.[PARAGRAPH:1]After avenging his uncle's death at the hands of the Dormaa and bringing some recalcitrant states into line, Osei Tutu focused on the Denkyira. In 1701, the absolute defeat of the Denkyira and their abettors, the people of Akyem, brought the Asante to the attention of the Europeans on the coast for the first time. The victory broke the Denkyira hold on the trade path to the coast and cleared the way for the Asante to increase trade with the Europeans.[PARAGRAPH:1]In 1717, Osei Tutu was killed in a war against the Akyem. He was struck by bullets from snipers and sharpshooters, who were hiding in the dense forests and the trees as he crossed a river in a canoe.</German> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_BG.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/headband.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/headband.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/headband.tif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/headband.tif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka.nif =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka2.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka2.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4ArtDefines_Unit.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4ArtDefines_Unit.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -11,9 +11,9 @@ <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> - <NIF>Modules/Custom Civilizations/Ashanti/Twafo/africanmusketman1.nif</NIF> + <NIF>Modules/Custom Civilizations/Ashanti/Twafo/malimusketman.nif</NIF> <KFM>Art/Units/Musketman/Musketman.kfm</KFM> - <SHADERNIF>Modules/Custom Civilizations/Ashanti/Twafo/africanmusketman1.nif</SHADERNIF> + <SHADERNIF>Modules/Custom Civilizations/Ashanti/Twafo/malimusketman.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF> <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4UnitInfos.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4UnitInfos.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -182,7 +182,7 @@ <iHotKeyPriority>0</iHotKeyPriority> <FreePromotions> <FreePromotion> - <PromotionType>PROMOTION_GARRISON1</PromotionType> + <PromotionType>PROMOTION_CITY_GARRISON1</PromotionType> <bFreePromotion>1</bFreePromotion> </FreePromotion> </FreePromotions> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4ArtDefines_Leaderhead.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4ArtDefines_Leaderhead.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -10,7 +10,7 @@ <NIF>Modules/Custom Civilizations/Bangladesh/Hasina/victoria2.nif</NIF> <KFM>Modules/Custom Civilizations/Bangladesh/Hasina/victoria.kfm</KFM> <NoShaderNIF>Modules/Custom Civilizations/Bangladesh/Hasina/victoria_noshader.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Bangladesh/Hasina/victoria_BG.kfm</BackgroundKFM> + <BackgroundKFM>Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_background.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_background.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_bg.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_bg.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_bg.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/montezuma_bg.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg_bg_parent_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_sky_bg.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -8,7 +8,7 @@ <Type>ART_DEF_BUILDING_BANGLADESH_KABADDI</Type> <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> - <fScale>2.7</fScale> + <fScale>1.7</fScale> <fInterfaceScale>0.3</fInterfaceScale> <NIF>Modules/Custom Civilizations/Bangladesh/Kabaddi/recyclingcenter.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4CivilizationInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4CivilizationInfos.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4CivilizationInfos.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -46,7 +46,7 @@ <Buildings> <Building> <BuildingClassType>BUILDINGCLASS_SUPERMARKET</BuildingClassType> - <BuildingType>BUILDING_FRITKOT</BuildingType> + <BuildingType>BUILDING_BELGIUM_FRITKOT</BuildingType> </Building> </Buildings> <Units> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4ColorVals.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4ColorVals.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4ColorVals.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -5,7 +5,7 @@ <Civ4ColorVals xmlns="x-schema:Belgium_CIV4InterfaceSchema.xml"> <ColorVals> <ColorVal> - <Type>COLOR_X_HONEYDEW</Type> + <Type>COLOR_X_DARKORANGE</Type> <fRed>1.00</fRed> <fGreen>0.55</fGreen> <fBlue>0.00</fBlue> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/FlagDECAL_Belgium.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4ArtDefines_Building.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -9,8 +9,8 @@ <LSystem>LSYSTEM_1x1</LSystem> <bAnimated>0</bAnimated> <fScale>1.0</fScale> - <fInterfaceScale>2.0</fInterfaceScale> - <NIF>Modules/Custom Civilizations/Belgium/Fritkot/recyclingcentre.nif</NIF> + <fInterfaceScale>1.0</fInterfaceScale> + <NIF>Modules/Custom Civilizations/Belgium/Fritkot/recyclingcenter.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Belgium/Fritkot/Fritkot.dds</Button> </BuildingArtInfo> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold II.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold II.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4ArtDefines_Leaderhead.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4ArtDefines_Leaderhead.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -7,9 +7,9 @@ <LeaderheadArtInfo> <Type>ART_DEF_LEADER_LEOPOLD_II</Type> <Button>Modules/Custom Civilizations/Belgium/Leopold II/Leopold II.dds</Button> - <NIF>Modules/Custom Civilizations/Belgium/Leopold II/napoleon.nif</NIF> + <NIF>Modules/Custom Civilizations/Belgium/Leopold II/napoleon2.nif</NIF> <KFM>Modules/Custom Civilizations/Belgium/Leopold II/napoleon.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Belgium/Leopold II/napoleon_noshader.nif</NoShaderNIF> + <NoShaderNIF>Modules/Custom Civilizations/Belgium/Leopold II/napoleon2.nif</NoShaderNIF> <BackgroundKFM>Modules/Custom Civilizations/Belgium/Leopold II/napoleon_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4LeaderHeadInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4LeaderHeadInfos.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4LeaderHeadInfos.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -2,7 +2,7 @@ <!-- Sid Meier's Civilization 4 Beyond the Sword --> <!-- Modified by the Civ Gold Team --> <!-- --> -<Civ4LeaderHeadInfos xmlns="x-schema:Pedro_CIV4CivilizationsSchema.xml"> +<Civ4LeaderHeadInfos xmlns="x-schema:Leopold_II_CIV4CivilizationsSchema.xml"> <LeaderHeadInfos> <LeaderHeadInfo> <Type>LEADER_LEOPOLD_II</Type> @@ -84,7 +84,7 @@ <FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion> <Traits> <Trait> - <TraitType>TRAIT_IMPERIALISTIC</TraitType> + <TraitType>TRAIT_IMPERIALIST</TraitType> <bTrait>1</bTrait> </Trait> <Trait> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -22,7 +22,7 @@ <Spanish>[TAB]Humans lived in the region that is now Myanmar as early as 11,000 years ago, but the first identifiable civilisation is that of the Mon. The Mon probably began migrating into the area southward from western China in the period from 3000 BC to 1500 BC and settled in the Chao Phraya River basin of southern Thailand around the 6th century AD.</Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_UNIT_NULLA_NULLA_STRATEGY</Tag> + <Tag>TXT_KEY_UNIT_BURMA_MON_STRATEGY</Tag> <English>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</English> <French>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</French> <German>This melee unit (the Burmese replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) receives bonuses against animals and when defended on hill terrain.</German> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4ArtDefines_Leaderhead.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4ArtDefines_Leaderhead.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -10,7 +10,7 @@ <NIF>Modules/Custom Civilizations/Burma/Naung/tokugawa2.nif</NIF> <KFM>Modules/Custom Civilizations/Burma/Naung/tokugawa.kfm</KFM> <NoShaderNIF>Modules/Custom Civilizations/Burma/Naung/tokugawa2.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Burma/Naung/tokugawa_BG.kfm</BackgroundKFM> + <BackgroundKFM>Modules/Custom Civilizations/Burma/Naung/montezuma_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4LeaderHeadInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4LeaderHeadInfos.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4LeaderHeadInfos.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -84,7 +84,7 @@ <FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion> <Traits> <Trait> - <TraitType>TRAIT_IMPERIALISTIC</TraitType> + <TraitType>TRAIT_IMPERIALIST</TraitType> <bTrait>1</bTrait> </Trait> <Trait> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_background.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_background.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_bg.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_bg.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_bg.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/montezuma_bg.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg_bg_parent_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bkrd.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -8,7 +8,7 @@ <Type>ART_DEF_BUILDING_BURMA_PAYA</Type> <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> - <fScale>0.30</fScale> + <fScale>0.18</fScale> <fInterfaceScale>0.27</fInterfaceScale> <NIF>Modules/Custom Civilizations/Burma/Paya/Shwedagon_Paya.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4GameText.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4GameText.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -21,10 +21,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_UNIT_IRAN_BMP2_STRATEGY</Tag> - <English>The Iranian [COLOR_UNIT_TEXT]BMP2[COLOR_REVERT] is a cheap replacement for the [COLOR_UNIT_TEXT]tank[COLOR_REVERT]. It can be used to attack gunpowder units, however the BMP2 does not fair well with Modern Armor tanks.</English> - <French>The Iranian [COLOR_UNIT_TEXT]BMP2[COLOR_REVERT] is a cheap replacement for the [COLOR_UNIT_TEXT]tank[COLOR_REVERT]. It can be used to attack gunpowder units, however the BMP2 does not fair well with Modern Armor tanks.</French> - <German>The Iranian [COLOR_UNIT_TEXT]BMP2[COLOR_REVERT] is a cheap replacement for the [COLOR_UNIT_TEXT]tank[COLOR_REVERT]. It can be used to attack gunpowder units, however the BMP2 does not fair well with Modern Armor tanks.</German> - <Italian>The Iranian [COLOR_UNIT_TEXT]BMP2[COLOR_REVERT] is a cheap replacement for the [COLOR_UNIT_TEXT]tank[COLOR_REVERT]. It can be used to attack gunpowder units, however the BMP2 does not fair well with Modern Armor tanks.</Italian> - <Spanish>The Iranian [COLOR_UNIT_TEXT]BMP2[COLOR_REVERT] is a cheap replacement for the [COLOR_UNIT_TEXT]tank[COLOR_REVERT]. It can be used to attack gunpowder units, however the BMP2 does not fair well with Modern Armor tanks.</Spanish> + <English>The Iranian [COLOR_UNIT_TEXT]Boragh[COLOR_REVERT] replaces [COLOR_UNIT_TEXT]modern armor[COLOR_REVERT] and starts with the Flanking I promotion.</English> + <French>The Iranian [COLOR_UNIT_TEXT]Boragh[COLOR_REVERT] replaces [COLOR_UNIT_TEXT]modern armor[COLOR_REVERT] and starts with the Flanking I promotion.</French> + <German>The Iranian [COLOR_UNIT_TEXT]Boragh[COLOR_REVERT] replaces [COLOR_UNIT_TEXT]modern armor[COLOR_REVERT] and starts with the Flanking I promotion.</German> + <Italian>The Iranian [COLOR_UNIT_TEXT]Boragh[COLOR_REVERT] replaces [COLOR_UNIT_TEXT]modern armor[COLOR_REVERT] and starts with the Flanking I promotion.</Italian> + <Spanish>The Iranian [COLOR_UNIT_TEXT]Boragh[COLOR_REVERT] replaces [COLOR_UNIT_TEXT]modern armor[COLOR_REVERT] and starts with the Flanking I promotion.</Spanish> </TEXT> </Civ4GameText> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4UnitInfos.xml 2009-07-14 00:58:52 UTC (rev 621) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4UnitInfos.xml 2009-07-16 05:54:45 UTC (rev 622) @@ -6,7 +6,7 @@ <Civ4UnitInfos xmlns="x-schema:BMP2_CIV4UnitSchema.xml"> <UnitInfos> <UnitInfo> - <Class>UNITCLASS_TANK</Class> + <Class>UNITCLASS_MODERN_ARMOR</Class> <Type>UNIT_IRAN_BMP2</Type> <UniqueNames/> <Special>NONE</Special> @@ -103,7 +103,7 @@ <ProductionTraits/> <Flavors/> <iAIWeight>0</iAIWeight> - <iCost>180</iCost> + <iCost>240</iCost> <iHurryCostModifier>0</iHurryCostModifier> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> @@ -127,20 +127,20 @@ <FeatureImpassables/> <TerrainPassableTechs/> <FeaturePassableTechs/> - <iCombat>28</iCombat> + <iCombat>40</iCombat> <iCombatLimit>100</iCombatLimit> <iAirCombat>0</iAirCombat> <iAirCombatLimit>0</iAirCombatLimit> <iXPValueAttack>4</iXPValueAttack> <iXPValueDefense>2</iXPValueDefense> - <iFirstStrikes>0</iFirstStrikes> + <iFirstStrikes>1</iFirstStrikes> <iChanceFirstStrikes>0</iChanceFirstStrikes> <iInterceptionProbability>0</iInterceptionProbability> <iEvasionProbability>0</iEvasionProbability> <iWithdrawalProb>0</iWithdrawalProb> <iCol... [truncated message content] |
From: <Wyz...@us...> - 2009-07-14 00:58:54
|
Revision: 621 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=621&view=rev Author: Wyz_sub10 Date: 2009-07-14 00:58:52 +0000 (Tue, 14 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bkrd.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Btn_LH_aminah.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml 2009-07-13 23:41:03 UTC (rev 620) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>2.7</fScale> - <fInterfaceScale>1.3</fInterfaceScale> + <fInterfaceScale>0.3</fInterfaceScale> <NIF>Modules/Custom Civilizations/Australia/Complex/recyclingcenter.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Australia/Complex/Complex.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml 2009-07-13 23:41:03 UTC (rev 620) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>2.7</fScale> - <fInterfaceScale>1.3</fInterfaceScale> + <fInterfaceScale>0.3</fInterfaceScale> <NIF>Modules/Custom Civilizations/Bangladesh/Kabaddi/recyclingcenter.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4ArtDefines_Unit.xml 2009-07-13 23:41:03 UTC (rev 620) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4ArtDefines_Unit.xml 2009-07-14 00:58:52 UTC (rev 621) @@ -8,7 +8,7 @@ <UnitArtInfos> <UnitArtInfo> <Type>ART_DEF_UNIT_BURMA_MON</Type> - <Button>,Modules/Custom Civilizations/Burma/Mon/Mon.dds</Button> + <Button>Modules/Custom Civilizations/Burma/Mon/Mon.dds</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4UnitInfos.xml 2009-07-13 23:41:03 UTC (rev 620) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4UnitInfos.xml 2009-07-14 00:58:52 UTC (rev 621) @@ -141,7 +141,7 @@ <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits> <iCityAttack>0</iCityAttack> <iCityDefense>25</iCityDefense> - <iAnimalCombat>0</iAnimalCombat> + <iAnimalCombat>10</iAnimalCombat> <iHillsAttack>0</iHillsAttack> <iHillsDefense>10</iHillsDefense> <TerrainNatives/> @@ -152,12 +152,7 @@ <FeatureDefenses/> <UnitClassAttackMods/> <UnitClassDefenseMods/> - <UnitCombatMods> - <UnitCombatMod> - <UnitCombatType>UNITCOMBAT_ANIMALS</UnitCombatType> - <iUnitCombatMod>10</iUnitCombatMod> - </UnitCombatMod> - </UnitCombatMods> + <UnitCombatMods/> <UnitCombatCollateralImmunes/> <DomainMods/> <BonusProductionModifiers/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bkrd.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml 2009-07-13 23:41:03 UTC (rev 620) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) @@ -8,7 +8,7 @@ <Type>ART_DEF_BUILDING_BURMA_PAYA</Type> <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> - <fScale>0.15</fScale> + <fScale>0.30</fScale> <fInterfaceScale>0.27</fInterfaceScale> <NIF>Modules/Custom Civilizations/Burma/Paya/Shwedagon_Paya.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Btn_LH_aminah.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml 2009-07-13 23:41:03 UTC (rev 620) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml 2009-07-14 00:58:52 UTC (rev 621) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>4</fScale> - <fInterfaceScale>0.61</fInterfaceScale> + <fInterfaceScale>0.31</fInterfaceScale> <NIF>Modules/Custom Civilizations/Timurid/Ring/chislev2.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Timurid/Ring/Kurash.dds</Button> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-13 23:41:10
|
Revision: 620 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=620&view=rev Author: Wyz_sub10 Date: 2009-07-13 23:41:03 +0000 (Mon, 13 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dinnehih/Codetalker/Codetalker_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/FlagDECAL_Burma.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/KoreanWarrior.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/Mon_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/koreanwarriornew2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/stone_axe.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/stone_axe_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_diea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_diea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_dieb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_dieb_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_diec.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_diec_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fidget_stretch.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fortifya.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fortifya_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fortifyb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fortifyb_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fortifyc.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_fortifyc_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_hurtb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_hurtc.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_rundie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_rundie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_strikea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_strikeb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_strikec.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Mon/warrior_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Naung_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/Tamerlan2.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_bkrd.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_candleglow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Naung/tokugawa_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Paya_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Shwedagon_Paya.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Shwedagon_Paya_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Shwedagon_Paya_ENVIRONMENT.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Shwedagon_Paya_GLOSS.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Paya/Shwedagon_Paya_SHADOW.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Thant/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/Ahmadinejad.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/Ahmadinejad_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/Ahmadinejad_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/Ahmadinejad_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/Ahmadinejad_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/Ahmadinejad_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/boundshape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/boundshape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/cyrus_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/cyrus_sky.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_caesar_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/julius_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Ahmadinejad/mahmoud.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/BMP2_Civ4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp2iranbutton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_ranged_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_rangeddie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_rangeddie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_rangedfortify.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_rangedstrike.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/BMP2/bmp_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/FlagDECAL_Iran.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_Button.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Iran_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Kh_button.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Khomeini.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Khomeini_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Khomeini_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Khomeini_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Khomeini_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Khomeini_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Suleiman_NONSHADER.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Suleiman_Trans_DIFF.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/Suleiman_beard.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/cyrus_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_bkgr.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_env_msk.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_gold_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_greeting_WISE.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_nonshader.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_sky.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/saladin_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Khomeini/suleiman_turban.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control-DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control_Environment.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control_GLOSS.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Center_for_Disease_Control_SHADOW.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iran/Science/Science_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/FlagDECAL_Iraq.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/Hussein.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/Hussein_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/Hussein_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/Hussein_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/Hussein_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/Hussein_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/beret_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/churchill_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/gandhi_glframe_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josef_stalin_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/josephstalin_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/saddam.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/saddam_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/stalin_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/stalin_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/stalin_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/stalin_gold_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/stalin_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/stalin_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/stalin_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Hussein/washington_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_Button.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Iraq_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/RepGuard_Civ4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/iraqguard.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/iraqheadnogoggles.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/iraqisolidernogogglesfinal.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/iraqmarinebutton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marine_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_freeze1031.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_ranged_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_rangeddiea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_rangeddiea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_rangeddieb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_rangeddieb_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_rangedfortify.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_rangedstrike.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/Republican Guard/marines_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SHMonument_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SHMonument_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SHMonument_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SNMonument_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/SNMonument_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/saddammonument.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/saddammonument.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iraq/SHMonument/saddammonumentbutton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/alexander_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/alexander_nonshader.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Ahmadinejad/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hussein/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Khomeini/ Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefinesSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefinesSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefinesSchema.xml 2009-07-13 23:41:03 UTC (rev 620) @@ -0,0 +1,352 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Art Defines Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="SelectionSound" content="textOnly"/> + <ElementType name="ActionSound" content="textOnly"/> + <ElementType name="TrainSound" content="textOnly"/> + <ElementType name="PatrolSound" content="textOnly"/> + <ElementType name="AudioRunTypeLoop" content="textOnly"/> + <ElementType name="AudioRunTypeEnd" content="textOnly"/> + <ElementType name="AudioRunSounds" content="eltOnly"> + <element type="AudioRunTypeLoop" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunTypeEnd" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="Type" content="textOnly"/> + <ElementType name="LSystem" content="textOnly"/> + <ElementType name="RouteType" content="textOnly"/> + <ElementType name="Path" content="textOnly"/> + <ElementType name="Grid" content="textOnly"/> + <ElementType name="Detail" content="textOnly"/> + <ElementType name="Connections" content="textOnly"/> + <ElementType name="ModelConnections" content="textOnly"/> + <ElementType name="Rotations" content="textOnly"/> + <ElementType name="ModelFileKey" content="textOnly"/> + <ElementType name="Animated" content="textOnly" dt:type="boolean"/> + <ElementType name="ModelFile" content="textOnly"/> + <ElementType name="LateModelFile" content="textOnly"/> + <ElementType name="BorderFile" content="textOnly"/> + <ElementType name="Tag" content="textOnly"/> + <ElementType name="Name" content="textOnly"/> + <ElementType name="TextureIndex" content="textOnly" dt:type="int"/> + <ElementType name="DeltaType" content="textOnly"/> + <ElementType name="RouteModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="LateModelFile"/> + <element type="ModelFileKey"/> + <element type="Animated"/> + <element type="RouteType"/> + <element type="Connections"/> + <element type="ModelConnections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="RiverModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="BorderFile"/> + <element type="TextureIndex"/> + <element type="DeltaType"/> + <element type="Connections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="LayerOrder" content="textOnly" dt:type="int"/> + <ElementType name="AlphaShader" content="textOnly" dt:type="boolean"/> + <ElementType name="TextureBlend01" content="textOnly"/> + <ElementType name="TextureBlend02" content="textOnly"/> + <ElementType name="TextureBlend03" content="textOnly"/> + <ElementType name="TextureBlend04" content="textOnly"/> + <ElementType name="TextureBlend05" content="textOnly"/> + <ElementType name="TextureBlend06" content="textOnly"/> + <ElementType name="TextureBlend07" content="textOnly"/> + <ElementType name="TextureBlend08" content="textOnly"/> + <ElementType name="TextureBlend09" content="textOnly"/> + <ElementType name="TextureBlend10" content="textOnly"/> + <ElementType name="TextureBlend11" content="textOnly"/> + <ElementType name="TextureBlend12" content="textOnly"/> + <ElementType name="TextureBlend13" content="textOnly"/> + <ElementType name="TextureBlend14" content="textOnly"/> + <ElementType name="TextureBlend15" content="textOnly"/> + <ElementType name="Description" content="textOnly"/> + <ElementType name="NIF" content="textOnly"/> + <ElementType name="KFM" content="textOnly"/> + <ElementType name="SHADERNIF" content="textOnly"/> + <ElementType name="Button" content="textOnly"/> + <ElementType name="FontButtonIndex" content="textOnly" dt:type="int"/> + <ElementType name="fScale" content="textOnly"/> + <ElementType name="fUpdateRate" content="textOnly"/> + <ElementType name="fInterfaceScale" content="textOnly"/> + <ElementType name="bActAsLand" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsAir" content="textOnly" dt:type="boolean"/> + <ElementType name="bAnimated" content="textOnly" dt:type="boolean"/> + <ElementType name="bIsProjectile" content="textOnly" dt:type="boolean"/> + <ElementType name="bRiverArt" content="textOnly" dt:type="boolean"/> + <ElementType name="TileArtType" content="textOnly"/> + <ElementType name="LightType" content="textOnly"/> + <ElementType name="bExtraAnimations" content="textOnly" dt:type="boolean"/> + <ElementType name="Leaderhead" content="textOnly"/> + <ElementType name="NoShaderNIF" content="textOnly"/> + <ElementType name="BackgroundKFM" content="textOnly"/> + <ElementType name="ShadowNIF" content="textOnly"/> + <ElementType name="ShadowAttachNode" content="textOnly"/> + <ElementType name="fShadowScale" content="textOnly"/> + <ElementType name="ShadowDef" content="eltOnly"> + <element type="ShadowNIF"/> + <element type="ShadowAttachNode"/> + <element type="fShadowScale"/> + </ElementType> + <ElementType name="iDamageStates" content="textOnly" dt:type="int"/> + <ElementType name="Texture" content="textOnly"/> + <ElementType name="fWidth" content="textOnly"/> + <ElementType name="fLength" content="textOnly"/> + <ElementType name="fTaper" content="textOnly"/> + <ElementType name="fFadeStartTime" content="textOnly"/> + <ElementType name="fFadeFalloff" content="textOnly"/> + <ElementType name="TrailDefinition" content="eltOnly"> + <element type="Texture"/> + <element type="fWidth"/> + <element type="fLength"/> + <element type="fTaper"/> + <element type="fFadeStartTime"/> + <element type="fFadeFalloff"/> + </ElementType> + <ElementType name="fBattleDistance" content="textOnly"/> + <ElementType name="fExchangeAngle" content="textOnly"/> + <ElementType name="bSmoothMove" content="textOnly" dt:type="boolean"/> + <ElementType name="fAngleInterpRate" content="textOnly"/> + <ElementType name="fBankRate" content="textOnly"/> + <ElementType name="fRangedDeathTime" content="textOnly"/> + <ElementType name="bCombatExempt" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsRanged" content="textOnly" dt:type="boolean"/> + <ElementType name="InterfaceArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="InterfaceArtInfos" content="eltOnly"> + <element type="InterfaceArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MovieArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="MovieArtInfos" content="eltOnly"> + <element type="MovieArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MiscArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="fScale"/> + <element type="NIF"/> + <element type="KFM"/> + </ElementType> + <ElementType name="MiscArtInfos" content="eltOnly"> + <element type="MiscArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="UnitArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="bActAsLand"/> + <element type="bActAsAir"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="ShadowDef"/> + <element type="iDamageStates" minOccurs="0"/> + <element type="TrailDefinition" minOccurs="0"/> + <element type="fBattleDistance"/> + <element type="fRangedDeathTime"/> + <element type="bSmoothMove" minOccurs="0"/> + <element type="fAngleInterpRate" minOccurs="0"/> + <element type="fBankRate" minOccurs="0"/> + <element type="fExchangeAngle" minOccurs="0"/> + <element type="bCombatExempt" minOccurs="0"/> + <element type="bActAsRanged"/> + <element type="TrainSound" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunSounds" minOccurs="1" maxOccurs="1"/> + <element type="PatrolSound" minOccurs="0" maxOccurs="1"/> + <element type="SelectionSound" minOccurs="0" maxOccurs="1"/> + <element type="ActionSound" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="UnitArtInfos" content="eltOnly"> + <element type="UnitArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="LSystem"/> + <element type="bAnimated"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="Button"/> + </ElementType> + <ElementType name="BuildingArtInfos" content="eltOnly"> + <element type="BuildingArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="bWhiteFlag" content="textOnly" dt:type="boolean"/> + <ElementType name="CivilizationArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="Path"/> + <element type="bWhiteFlag"/> + </ElementType> + <ElementType name="CivilizationArtInfos" content="eltOnly"> + <element type="CivilizationArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="LeaderheadArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="NoShaderNIF"/> + <element type="BackgroundKFM" minOccurs="0"/> + </ElementType> + <ElementType name="LeaderheadArtInfos" content="eltOnly"> + <element type="LeaderheadArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BonusArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + <element type="FontButtonIndex"/> + </ElementType> + <ElementType name="BonusArtInfos" content="eltOnly"> + <element type="BonusArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ImprovementArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bExtraAnimations"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + </ElementType> + <ElementType name="ImprovementArtInfos" content="eltOnly"> + <element type="ImprovementArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="TerrainArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="Grid"/> + <element type="Detail"/> + <element type="Button"/> + <element type="LayerOrder"/> + <element type="AlphaShader"/> + <element type="TextureBlend01"/> + <element type="TextureBlend02"/> + <element type="TextureBlend04"/> + <element type="TextureBlend08"/> + <element type="TextureBlend03"/> + <element type="TextureBlend06"/> + <element type="TextureBlend12"/> + <element type="TextureBlend09"/> + <element type="TextureBlend07"/> + <element type="TextureBlend14"/> + <element type="TextureBlend13"/> + <element type="TextureBlend11"/> + <element type="TextureBlend10"/> + <element type="TextureBlend05"/> + <element type="TextureBlend15"/> + </ElementType> + <ElementType name="TerrainArtInfos" content="eltOnly"> + <element type="TerrainArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtPiece" content="eltOnly"> + <element type="ModelFile" minOccurs="0" maxOccurs="*"/> + <element type="Connections"/> + </ElementType> + <ElementType name="FeatureDummyNode" content="eltOnly"> + <element type="Tag"/> + <element type="Name"/> + </ElementType> + <ElementType name="FeatureArtPieces" content="eltOnly"> + <element type="FeatureArtPiece" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureDummyNodes" content="eltOnly"> + <element type="FeatureDummyNode" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="VarietyButton" content="textOnly"/> + <ElementType name="bGenerateRotations" content="textOnly" dt:type="boolean"/> + <ElementType name="FeatureVariety" content="eltOnly"> + <element type="FeatureArtPieces"/> + <element type="FeatureDummyNodes"/> + <element type="bGenerateRotations"/> + <element type="VarietyButton"/> + </ElementType> + <ElementType name="FeatureArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bAnimated"/> + <element type="bRiverArt"/> + <element type="TileArtType"/> + <element type="LightType"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="Button"/> + <element type="FeatureVariety" minOccurs="1" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtInfos" content="eltOnly"> + <element type="FeatureArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="EffectArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="fScale"/> + <element type="fUpdateRate"/> + <element type="Path"/> + <element type="bIsProjectile"/> + </ElementType> + <ElementType name="Scene" content="textOnly"/> + <ElementType name="SceneNoShader" content="textOnly"/> + <ElementType name="Soundtrack" content="textOnly"/> + <ElementType name="Loading" content="textOnly"/> + <ElementType name="LoadingSlideshow" content="textOnly"/> + <ElementType name="MainMenu" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="Scene"/> + <element type="SceneNoShader"/> + <element type="Soundtrack"/> + <element type="Loading"/> + <element type="LoadingSlideshow"/> + </ElementType> + <ElementType name="Civ4MainMenus" content="eltOnly"> + <element type="MainMenus" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MainMenus" content="eltOnly"> + <element type="MainMenu" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4ArtDefines" content="eltOnly"> + <element type="InterfaceArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MovieArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MiscArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="UnitArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BuildingArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="CivilizationArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="LeaderheadArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BonusArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="ImprovementArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="TerrainArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="FeatureArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MainMenus" minOccurs="0" maxOccurs="1"/> + </ElementType> +</Schema> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefines_Civilization.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefines_Civilization.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4ArtDefines_Civilization.xml 2009-07-13 23:41:03 UTC (rev 620) @@ -0,0 +1,14 @@ +<?xml version="1.0"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4ArtDefines xmlns="x-schema:Burma_CIV4ArtDefinesSchema.xml"> + <CivilizationArtInfos> + <CivilizationArtInfo> + <Type>ART_DEF_CIVILIZATION_BURMA</Type> + <Button>Modules/Custom Civilizations/Burma/Burma.dds</Button> + <Path>Modules/Custom Civilizations/Burma/FlagDECAL_Burma.dds</Path> + <bWhiteFlag>0</bWhiteFlag> + </CivilizationArtInfo> + </CivilizationArtInfos> +</Civ4ArtDefines> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationInfos.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationInfos.xml 2009-07-13 23:41:03 UTC (rev 620) @@ -0,0 +1,99 @@ +<?xml version="1.0"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- Civilization Infos --> +<!-- --> +<Civ4CivilizationInfos xmlns="x-schema:Burma_CIV4CivilizationsSchema.xml"> + <CivilizationInfos> + <CivilizationInfo> + <Type>CIVILIZATION_BURMA</Type> + <Description>TXT_KEY_CIV_BURMA_DESC</Description> + <ShortDescription>TXT_KEY_CIV_BURMA_SHORT_DESC</ShortDescription> + <Adjective>TXT_KEY_CIV_BURMA_ADJECTIVE</Adjective> + <Civilopedia>TXT_KEY_CIV_BURMA_PEDIA</Civilopedia> + <DefaultPlayerColor>PLAYERCOLOR_BURMA</DefaultPlayerColor> + <ArtDefineTag>ART_DEF_CIVILIZATION_BURMA</ArtDefineTag> + <ArtStyleType>ARTSTYLE_SOUTH_EAST_ASIAN</ArtStyleType> + <UnitArtStyleType>UNIT_ARTSTYLE_ASIAN</UnitArtStyleType> + <bPlayable>1</bPlayable> + <bAIPlayable>1</bAIPlayable> + <Cities> + <City>TXT_KEY_CITY_NAME_YANGON</City> + <City>TXT_KEY_CITY_NAME_BAGAN</City> + <City>TXT_KEY_CITY_NAME_MANDALAY</City> + <City>TXT_KEY_CITY_NAME_NAYPYIDAW</City> + <City>TXT_KEY_CITY_NAME_MAWLAMYINE</City> + <City>TXT_KEY_CITY_NAME_BAGO</City> + <City>TXT_KEY_CITY_NAME_MRAUK_U</City> + <City>TXT_KEY_CITY_NAME_PATHEIN</City> + <City>TXT_KEY_CITY_NAME_TAUNGGYI</City> + <City>TXT_KEY_CITY_NAME_SITTWE</City> + <City>TXT_KEY_CITY_NAME_PEGU</City> + <City>TXT_KEY_CITY_NAME_MONYWA</City> + <City>TXT_KEY_CITY_NAME_MEIKTILA</City> + <City>TXT_KEY_CITY_NAME_MERGUI</City> + <City>TXT_KEY_CITY_NAME_LASHIO</City> + <City>TXT_KEY_CITY_NAME_PROME</City> + <City>TXT_KEY_CITY_NAME_HENZADA</City> + <City>TXT_KEY_CITY_NAME_MYINGYAN</City> + <City>TXT_KEY_CITY_NAME_PAKOKKU</City> + <City>TXT_KEY_CITY_NAME_DAWEI</City> + <City>TXT_KEY_CITY_NAME_TOUNGOO</City> + <City>TXT_KEY_CITY_NAME_MAYMYO</City> + <City>TXT_KEY_CITY_NAME_YENANGYAUNG</City> + <City>TXT_KEY_CITY_NAME_THATON</City> + </Cities> + <Buildings> + <Building> + <BuildingClassType>BUILDINGCLASS_THEATRE</BuildingClassType> + <BuildingType>BUILDING_BURMA_PAYA</BuildingType> + </Building> + </Buildings> + <Units> + <Unit> + <UnitClassType>UNITCLASS_WARRIOR</UnitClassType> + <UnitType>UNIT_BURMA_MON</UnitType> + </Unit> + </Units> + <FreeUnitClasses> + <FreeUnitClass> + <UnitClassType>UNITCLASS_SETTLER</UnitClassType> + <iFreeUnits>1</iFreeUnits> + </FreeUnitClass> + </FreeUnitClasses> + <FreeBuildingClasses> + <FreeBuildingClass> + <BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> + <bFreeBuildingClass>1</bFreeBuildingClass> + </FreeBuildingClass> + </FreeBuildingClasses> + <FreeTechs> + <FreeTech> + <TechType>TECH_MYSTICISM</TechType> + <bFreeTech>1</bFreeTech> + </FreeTech> + <FreeTech> + <TechType>TECH_AGRICULTURE</TechType> + <bFreeTech>1</bFreeTech> + </FreeTech> + </FreeTechs> + <DisableTechs/> + <InitialCivics> + <CivicType>CIVIC_DESPOTISM</CivicType> + <CivicType>CIVIC_BARBARISM</CivicType> + <CivicType>CIVIC_TRIBALISM</CivicType> + <CivicType>CIVIC_DECENTRALIZATION</CivicType> + <CivicType>CIVIC_PAGANISM</CivicType> + </InitialCivics> + <Leaders> + <Leader> + <LeaderName>LEADER_NAUNG</LeaderName> + <bLeaderAvailability>1</bLeaderAvailability> + </Leader> + </Leaders> + <DerivativeCiv>NONE</DerivativeCiv> + <CivilizationSelectionSound>AS3D_KHMER_SELECT</CivilizationSelectionSound> + <CivilizationActionSound>AS3D_KHMER_ORDER</CivilizationActionSound> + </CivilizationInfo> + </CivilizationInfos> +</Civ4CivilizationInfos> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationsSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationsSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Burma/Burma_CIV4CivilizationsSchema.xml 2009-07-13 23:41:03 UTC (rev 620) @@ -0,0 +1,502 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Civilizations Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="Description" content="textOnly"/> + <ElementType name="Civilopedia" content="textOnly"/> + <ElementType name="Strategy" content="textOnly"/> + <ElementType name="ArtDefineTag" content="textOnly"/> + <ElementType name="iWonderConstructRand" content="textOnly" dt:type="int"/> + <ElementType name="iBaseAttitude" content="textOnly" dt:type="int"/> + <ElementType name="iBasePeaceWeight" content="textOnly" dt:type="int"/> + <ElementType name="iPeaceWeightRand" content="textOnly" dt:type="int"/> + <ElementType name="iWarmongerRespect" content="textOnly" dt:type="int"/> + <ElementType name="iEspionageWeight" content="textOnly" dt:type="int"/> + <ElementType name="iRefuseToTalkWarThreshold" content="textOnly" dt:type="int"/> + <ElementType name="iNoTechTradeThreshold" content="textOnly" dt:type="int"/> + <ElementType name="iTechTradeKnownPercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxGoldTradePercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxGoldPerTurnTradePercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarNearbyPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarDistantPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarMinAdjacentLandPercent" content="textOnly" dt:type="int"/> + <ElementType name="iLimitedWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iLimitedWarPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iDogpileWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iMakePeaceRand" content="textOnly" dt:type="int"/> + <ElementType name="iDeclareWarTradeRand" content="textOnly" dt:type="int"/> + <ElementType name="iDemandRebukedSneakProb" content="textOnly" dt:type="int"/> + <ElementType name="iDemandRebukedWarProb" content="textOnly" dt:type="int"/> + <ElementType name="iRazeCityProb" content="textOnly" dt:type="int"/> + <ElementType name="iBuildUnitProb" content="textOnly" dt:type="int"/> + <ElementType name="iBaseAttackOddsChange" content="textOnly" dt:type="int"/> + <ElementType name="iAttackOddsChangeRand" content="textOnly" dt:type="int"/> + <ElementType name="iWorseRankDifferenceAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iBetterRankDifferenceAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iCloseBordersAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iLostWarAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iAtWarAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iAtWarAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iAtPeaceAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iAtPeaceAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iBonusTradeAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iBonusTradeAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iOpenBordersAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iOpenBordersAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iDefensivePactAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iDefensivePactAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="DemandTributeAttitudeThreshold" content="textOnly"/> + <ElementType name="NoGiveHelpAttit... 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From: <Wyz...@us...> - 2009-07-13 16:19:17
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Revision: 619 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=619&view=rev Author: Wyz_sub10 Date: 2009-07-13 16:19:09 +0000 (Mon, 13 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Aborigines_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Pracinha/Pracinha_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nubian/Medjay/Medjay_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/Tamerlane_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/alexander_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/alexander_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/alexander_eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_256.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_damaged_all.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_freeze1031.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_glossmap_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_ranged_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_rangeddie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_rangeddie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_rangedfortify.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_rangedstrike.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell_freeze0000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell_freeze0001.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell_md_explode_ec1022.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell_md_run_ec1010.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/artillery_shell_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bangladesh_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/FlagDECAL_Bangladesh.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/BoundShape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/Hasina_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/catherine_eye_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_env2.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_gem_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_gem_env02.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_lace_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Hasina/victoria_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/Kabaddi_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/recyclingcenter.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/recyclingcenter.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/recyclingcenter_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Kabaddi/recyclingcentershadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Belgium_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/FlagDECAL_Belgium.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/Fritkot_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/recyclingcenter.bmp Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/recyclingcenter.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/recyclingcenter.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/recyclingcenter_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Fritkot/recyclingcentershadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Leopold_II_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Suleiman_NONSHADER.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Suleiman_Trans_DIFF.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/Suleiman_beard.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/alexander_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_env_gold.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_epulat_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_epulat_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_nonshader.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/napoleon_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/pedro.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Leopold II/peter_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/Piron_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_128.bmp Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_freeze0000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_freeze0001.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_freeze1031.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_ranged_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_rangeddiea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_rangeddiea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_rangeddieb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_rangeddieb_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_rangedfortify.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_rangedstrike.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Belgium/Piron/infantry_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nubian/Medjay/NubianArcher_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nubian/Medjay/Nubian_Archer_Final.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nubian/Medjay/egyptian_archer128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nubian/Medjay/egyptian_archerGLOSS.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nubian/Medjay/newglossfornubianarcher.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/Ring_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/chis1.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/chislev2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Ring/chisshad.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Kurash/ Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Aborigines_CIV4CivilizationInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Aborigines_CIV4CivilizationInfos.xml 2009-07-06 23:20:07 UTC (rev 618) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Aborigines_CIV4CivilizationInfos.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -77,7 +77,7 @@ <Units> <Unit> <UnitClassType>UNITCLASS_WARRIOR</UnitClassType> - <UnitType>UNIT_ABORIGINAL_NULLA_NULLA</UnitType> + <UnitType>UNIT_ABORIGINES_NULLA_NULLA</UnitType> </Unit> </Units> <FreeUnitClasses> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4ArtDefines_Unit.xml 2009-07-06 23:20:07 UTC (rev 618) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4ArtDefines_Unit.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -7,7 +7,7 @@ <Civ4ArtDefines xmlns="x-schema:Nulla_Nulla_CIV4ArtDefinesSchema.xml"> <UnitArtInfos> <UnitArtInfo> - <Type>ART_DEF_UNIT_NULLA_NULLA</Type> + <Type>ART_DEF_UNIT_ABORIGINES_NULLA_NULLA</Type> <Button>,Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla.dds,Modules/Custom Civilizations/Aborigines/Nulla Nulla/Aborigines_Atlas.dds,2,1</Button> <fScale>0.44</fScale> <fInterfaceScale>1.0</fInterfaceScale> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml 2009-07-06 23:20:07 UTC (rev 618) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4GameText.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -6,7 +6,7 @@ <!-- Game Text - New --> <Civ4GameText xmlns="http://www.firaxis.com"> <TEXT> - <Tag>TXT_KEY_UNIT_NULLA_NULLA</Tag> + <Tag>TXT_KEY_UNIT_ABORIGINES_NULLA_NULLA</Tag> <English>Nulla Nulla</English> <French>Nulla Nulla</French> <German>Nulla Nulla</German> @@ -14,7 +14,7 @@ <Spanish>Nulla Nulla</Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_UNIT_NULLA_NULLA_PEDIA</Tag> + <Tag>TXT_KEY_UNIT_ABORIGINES_NULLA_NULLA_PEDIA</Tag> <English>[TAB]A nulla nulla, also known as as waddy or hunting stick, is an Australian Aboriginal war club. The nulla nulla is a heavy club made of timber used in hand to hand combat. Known to have the ability to split a shield, this powerful weapon was used for killing or stunning food. It could also be used as a projectile or be used to make fire and ochre. They could also be used as a punishment to those who broke Aboriginal law. The nulla nulla was made by both men and women and could be painted or left unpainted. Their construction varied from tribe to ribe, but were generall about one meter in length and sometimes had a stone head attached with bees wax and string. They were made from where a branch met the tree, or from a young tree pulled up with its roots in the ground. </English> <French>[TAB]Un Nulla Nulla, \xE9galement connue sous le nom de waddy ou b\xE2ton de chasse, est un club de la guerre des Aborig\xE8nes d'Australie. Le Nulla Nulla est un club de lourdes faites de bois utilis\xE9 dans une main \xE0 combattre. On sait qu'ils ont la possibilit\xE9 de diviser un bouclier, cette puissante arme a \xE9t\xE9 utilis\xE9e pour tuer ou de l'\xE9tourdissement nourriture. Elle pourrait aussi \xEAtre utilis\xE9e comme un projectile ou \xEAtre utilis\xE9s pour faire du feu et l'ocre. Ils pourraient aussi \xEAtre utilis\xE9 comme un ch\xE2timent de ceux qui violent le droit autochtone. Le Nulla Nulla a \xE9t\xE9 faite par les hommes et les femmes et peuvent \xEAtre peintes ou non peintes gauche. Leur construction variaient d'une tribu \xE0 ribe, mais sont g\xE9n\xE9ralement, \xE0 environ un m\xE8tre de long et ont parfois une pierre t\xEAte attach\xE9e \xE0 la cire d'abeilles et de cha\xEEne. Elles sont faites \xE0 partir duquel une succursale rencontr\xE9 l'arbre, ou d'un jeune arbre arrach\xE9es avec ses racines dans le sol.</French> <German>[TAB] Ein ... nulla ... nulla, auch bekannt als als waddy oder Jagd halten, ist ein australischer Aborigines Krieg Verein. Die ... nulla ... nulla ist eine schwere Klub aus Holz in der Hand zu Hand bek\xE4mpfen. Bekannt, dass die F\xE4higkeit zur Spaltung ein Schild, dieses m\xE4chtige Waffe wurde zur T\xF6tung oder Bet\xE4uben Nahrung. Es k\xF6nnte auch dazu genutzt werden, ein Projektil oder verwendet werden k\xF6nnen, um Feuer und Ocker. Sie k\xF6nnten auch als eine Strafe f\xFCr jene, die Aborigines Gesetz gebrochen. Die ... nulla ... nulla wurde von M\xE4nnern und Frauen und k\xF6nnte bemalt oder unbemalt links. Ihr Bau variierten von Stamm zu ribe, wurden aber generall \xFCber einen Meter in der L\xE4nge und manchmal hatte einen Stein Kopf befestigt mit Bienen Wachs und String. Sie waren aus, wenn ein Zweig mit dem Baum, oder von einem jungen Baum zog sich mit seinen Wurzeln in den Boden. </German> @@ -22,11 +22,11 @@ <Spanish>[TAB]Una de nulla de nulla, tambi\xE9n conocido como la caza como waddy o palo, es un club de la guerra de abor\xEDgenes de Australia. El de nulla de nulla es un gran club de hecho de la madera utilizada en mano en mano de combate. Sabe que tiene la capacidad de dividir un escudo, esta poderosa arma fue utilizada para matar o aturdimiento alimentos. Tambi\xE9n podr\xEDa ser utilizado como proyectil o ser utilizados para hacer fuego y ocre. Tambi\xE9n podr\xEDan ser utilizados como un castigo a aquellos que rompieron la ley abor\xEDgenes. El de nulla de nulla fue hecha por los hombres y las mujeres y pueden ser pintados o izquierda unpainted. Su construcci\xF3n var\xEDa de tribu a ribe, pero se generall alrededor de un metro de largo y, a veces, hab\xEDa una piedra jefe adjunto con cera de abejas y de cadena. Ellos se hicieron desde una sucursal, donde se reuni\xF3 con el \xE1rbol, o de un \xE1rbol joven se levant\xF3 con sus ra\xEDces en el terreno.</Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_UNIT_NULLA_NULLA_STRATEGY</Tag> - <English>This powerful melee unit (the Aboriginal replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against melee units.</English> - <French>Cette puissante unit\xE9 de m\xEAl\xE9e (le Autochtones rempla\xE7ant pour la[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]) est excellent contre les unit\xE9s de m\xEAl\xE9e.</French> - <German>ieses leistungsf\xE4hige Handgemenge (die Aboriginal Ersatz f\xFCr die[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]) ist hervorragend gegen Handgemenge.</German> - <Italian>Questo potente melee unit\xE0 (la Aborigeni sostituzione per il[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]), \xE8 eccellente contro melee unit\xE0.</Italian> - <Spanish>Esta potente reyerta (unidad de la Abor\xEDgenes reemplazo para el[COLOR_UNIT_TEXT] Warrior[COLOR_REVERT]) es excelente contra la reyerta unidades.</Spanish> + <Tag>TXT_KEY_UNIT_ABORIGINES_NULLA_NULLA_STRATEGY</Tag> + <English>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</English> + <French>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</French> + <German>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</German> + <Italian>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</Italian> + <Spanish>This powerful melee unit (the Aborigine replacement for the [COLOR_UNIT_TEXT]Warrior[COLOR_REVERT]) is excellent against other melee units.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4UnitInfos.xml 2009-07-06 23:20:07 UTC (rev 618) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aborigines/Nulla Nulla/Nulla_Nulla_CIV4UnitInfos.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -8,7 +8,7 @@ <UnitInfos> <UnitInfo> <Class>UNITCLASS_WARRIOR</Class> - <Type>UNIT_ABORIGINAL_NULLA_NULLA</Type> + <Type>UNIT_ABORIGINES_NULLA_NULLA</Type> <UniqueNames/> <Special>NONE</Special> <Capture>NONE</Capture> @@ -17,9 +17,9 @@ <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_NULLA_NULLA</Description> - <Civilopedia>TXT_KEY_UNIT_NULLA_NULLA_PEDIA</Civilopedia> - <Strategy>TXT_KEY_UNIT_NULLA_NULLA_STRATEGY</Strategy> + <Description>TXT_KEY_UNIT_ABORIGINES_NULLA_NULLA</Description> + <Civilopedia>TXT_KEY_UNIT_ABORIGINES_NULLA_NULLA_PEDIA</Civilopedia> + <Strategy>TXT_KEY_UNIT_ABORIGINES_NULLA_NULLA_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bFood>0</bFood> @@ -155,7 +155,7 @@ <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> - <iUnitCombatMod>100</iUnitCombatMod> + <iUnitCombatMod>25</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <UnitCombatCollateralImmunes/> @@ -179,7 +179,7 @@ <iRangedWaveSize>0</iRangedWaveSize> <UnitMeshGroup> <iRequired>8</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_NULLA_NULLA</EarlyArtDefineTag> + <EarlyArtDefineTag>ART_DEF_UNIT_ABORIGINES_NULLA_NULLA</EarlyArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_DEFAULT</FormationType> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefinesSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefinesSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefinesSchema.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -0,0 +1,352 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Art Defines Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="SelectionSound" content="textOnly"/> + <ElementType name="ActionSound" content="textOnly"/> + <ElementType name="TrainSound" content="textOnly"/> + <ElementType name="PatrolSound" content="textOnly"/> + <ElementType name="AudioRunTypeLoop" content="textOnly"/> + <ElementType name="AudioRunTypeEnd" content="textOnly"/> + <ElementType name="AudioRunSounds" content="eltOnly"> + <element type="AudioRunTypeLoop" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunTypeEnd" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="Type" content="textOnly"/> + <ElementType name="LSystem" content="textOnly"/> + <ElementType name="RouteType" content="textOnly"/> + <ElementType name="Path" content="textOnly"/> + <ElementType name="Grid" content="textOnly"/> + <ElementType name="Detail" content="textOnly"/> + <ElementType name="Connections" content="textOnly"/> + <ElementType name="ModelConnections" content="textOnly"/> + <ElementType name="Rotations" content="textOnly"/> + <ElementType name="ModelFileKey" content="textOnly"/> + <ElementType name="Animated" content="textOnly" dt:type="boolean"/> + <ElementType name="ModelFile" content="textOnly"/> + <ElementType name="LateModelFile" content="textOnly"/> + <ElementType name="BorderFile" content="textOnly"/> + <ElementType name="Tag" content="textOnly"/> + <ElementType name="Name" content="textOnly"/> + <ElementType name="TextureIndex" content="textOnly" dt:type="int"/> + <ElementType name="DeltaType" content="textOnly"/> + <ElementType name="RouteModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="LateModelFile"/> + <element type="ModelFileKey"/> + <element type="Animated"/> + <element type="RouteType"/> + <element type="Connections"/> + <element type="ModelConnections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="RiverModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="BorderFile"/> + <element type="TextureIndex"/> + <element type="DeltaType"/> + <element type="Connections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="LayerOrder" content="textOnly" dt:type="int"/> + <ElementType name="AlphaShader" content="textOnly" dt:type="boolean"/> + <ElementType name="TextureBlend01" content="textOnly"/> + <ElementType name="TextureBlend02" content="textOnly"/> + <ElementType name="TextureBlend03" content="textOnly"/> + <ElementType name="TextureBlend04" content="textOnly"/> + <ElementType name="TextureBlend05" content="textOnly"/> + <ElementType name="TextureBlend06" content="textOnly"/> + <ElementType name="TextureBlend07" content="textOnly"/> + <ElementType name="TextureBlend08" content="textOnly"/> + <ElementType name="TextureBlend09" content="textOnly"/> + <ElementType name="TextureBlend10" content="textOnly"/> + <ElementType name="TextureBlend11" content="textOnly"/> + <ElementType name="TextureBlend12" content="textOnly"/> + <ElementType name="TextureBlend13" content="textOnly"/> + <ElementType name="TextureBlend14" content="textOnly"/> + <ElementType name="TextureBlend15" content="textOnly"/> + <ElementType name="Description" content="textOnly"/> + <ElementType name="NIF" content="textOnly"/> + <ElementType name="KFM" content="textOnly"/> + <ElementType name="SHADERNIF" content="textOnly"/> + <ElementType name="Button" content="textOnly"/> + <ElementType name="FontButtonIndex" content="textOnly" dt:type="int"/> + <ElementType name="fScale" content="textOnly"/> + <ElementType name="fUpdateRate" content="textOnly"/> + <ElementType name="fInterfaceScale" content="textOnly"/> + <ElementType name="bActAsLand" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsAir" content="textOnly" dt:type="boolean"/> + <ElementType name="bAnimated" content="textOnly" dt:type="boolean"/> + <ElementType name="bIsProjectile" content="textOnly" dt:type="boolean"/> + <ElementType name="bRiverArt" content="textOnly" dt:type="boolean"/> + <ElementType name="TileArtType" content="textOnly"/> + <ElementType name="LightType" content="textOnly"/> + <ElementType name="bExtraAnimations" content="textOnly" dt:type="boolean"/> + <ElementType name="Leaderhead" content="textOnly"/> + <ElementType name="NoShaderNIF" content="textOnly"/> + <ElementType name="BackgroundKFM" content="textOnly"/> + <ElementType name="ShadowNIF" content="textOnly"/> + <ElementType name="ShadowAttachNode" content="textOnly"/> + <ElementType name="fShadowScale" content="textOnly"/> + <ElementType name="ShadowDef" content="eltOnly"> + <element type="ShadowNIF"/> + <element type="ShadowAttachNode"/> + <element type="fShadowScale"/> + </ElementType> + <ElementType name="iDamageStates" content="textOnly" dt:type="int"/> + <ElementType name="Texture" content="textOnly"/> + <ElementType name="fWidth" content="textOnly"/> + <ElementType name="fLength" content="textOnly"/> + <ElementType name="fTaper" content="textOnly"/> + <ElementType name="fFadeStartTime" content="textOnly"/> + <ElementType name="fFadeFalloff" content="textOnly"/> + <ElementType name="TrailDefinition" content="eltOnly"> + <element type="Texture"/> + <element type="fWidth"/> + <element type="fLength"/> + <element type="fTaper"/> + <element type="fFadeStartTime"/> + <element type="fFadeFalloff"/> + </ElementType> + <ElementType name="fBattleDistance" content="textOnly"/> + <ElementType name="fExchangeAngle" content="textOnly"/> + <ElementType name="bSmoothMove" content="textOnly" dt:type="boolean"/> + <ElementType name="fAngleInterpRate" content="textOnly"/> + <ElementType name="fBankRate" content="textOnly"/> + <ElementType name="fRangedDeathTime" content="textOnly"/> + <ElementType name="bCombatExempt" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsRanged" content="textOnly" dt:type="boolean"/> + <ElementType name="InterfaceArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="InterfaceArtInfos" content="eltOnly"> + <element type="InterfaceArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MovieArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="MovieArtInfos" content="eltOnly"> + <element type="MovieArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MiscArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="fScale"/> + <element type="NIF"/> + <element type="KFM"/> + </ElementType> + <ElementType name="MiscArtInfos" content="eltOnly"> + <element type="MiscArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="UnitArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="bActAsLand"/> + <element type="bActAsAir"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="ShadowDef"/> + <element type="iDamageStates" minOccurs="0"/> + <element type="TrailDefinition" minOccurs="0"/> + <element type="fBattleDistance"/> + <element type="fRangedDeathTime"/> + <element type="bSmoothMove" minOccurs="0"/> + <element type="fAngleInterpRate" minOccurs="0"/> + <element type="fBankRate" minOccurs="0"/> + <element type="fExchangeAngle" minOccurs="0"/> + <element type="bCombatExempt" minOccurs="0"/> + <element type="bActAsRanged"/> + <element type="TrainSound" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunSounds" minOccurs="1" maxOccurs="1"/> + <element type="PatrolSound" minOccurs="0" maxOccurs="1"/> + <element type="SelectionSound" minOccurs="0" maxOccurs="1"/> + <element type="ActionSound" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="UnitArtInfos" content="eltOnly"> + <element type="UnitArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="LSystem"/> + <element type="bAnimated"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="Button"/> + </ElementType> + <ElementType name="BuildingArtInfos" content="eltOnly"> + <element type="BuildingArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="bWhiteFlag" content="textOnly" dt:type="boolean"/> + <ElementType name="CivilizationArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="Path"/> + <element type="bWhiteFlag"/> + </ElementType> + <ElementType name="CivilizationArtInfos" content="eltOnly"> + <element type="CivilizationArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="LeaderheadArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="NoShaderNIF"/> + <element type="BackgroundKFM" minOccurs="0"/> + </ElementType> + <ElementType name="LeaderheadArtInfos" content="eltOnly"> + <element type="LeaderheadArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BonusArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + <element type="FontButtonIndex"/> + </ElementType> + <ElementType name="BonusArtInfos" content="eltOnly"> + <element type="BonusArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ImprovementArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bExtraAnimations"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + </ElementType> + <ElementType name="ImprovementArtInfos" content="eltOnly"> + <element type="ImprovementArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="TerrainArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="Grid"/> + <element type="Detail"/> + <element type="Button"/> + <element type="LayerOrder"/> + <element type="AlphaShader"/> + <element type="TextureBlend01"/> + <element type="TextureBlend02"/> + <element type="TextureBlend04"/> + <element type="TextureBlend08"/> + <element type="TextureBlend03"/> + <element type="TextureBlend06"/> + <element type="TextureBlend12"/> + <element type="TextureBlend09"/> + <element type="TextureBlend07"/> + <element type="TextureBlend14"/> + <element type="TextureBlend13"/> + <element type="TextureBlend11"/> + <element type="TextureBlend10"/> + <element type="TextureBlend05"/> + <element type="TextureBlend15"/> + </ElementType> + <ElementType name="TerrainArtInfos" content="eltOnly"> + <element type="TerrainArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtPiece" content="eltOnly"> + <element type="ModelFile" minOccurs="0" maxOccurs="*"/> + <element type="Connections"/> + </ElementType> + <ElementType name="FeatureDummyNode" content="eltOnly"> + <element type="Tag"/> + <element type="Name"/> + </ElementType> + <ElementType name="FeatureArtPieces" content="eltOnly"> + <element type="FeatureArtPiece" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureDummyNodes" content="eltOnly"> + <element type="FeatureDummyNode" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="VarietyButton" content="textOnly"/> + <ElementType name="bGenerateRotations" content="textOnly" dt:type="boolean"/> + <ElementType name="FeatureVariety" content="eltOnly"> + <element type="FeatureArtPieces"/> + <element type="FeatureDummyNodes"/> + <element type="bGenerateRotations"/> + <element type="VarietyButton"/> + </ElementType> + <ElementType name="FeatureArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bAnimated"/> + <element type="bRiverArt"/> + <element type="TileArtType"/> + <element type="LightType"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="Button"/> + <element type="FeatureVariety" minOccurs="1" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtInfos" content="eltOnly"> + <element type="FeatureArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="EffectArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="fScale"/> + <element type="fUpdateRate"/> + <element type="Path"/> + <element type="bIsProjectile"/> + </ElementType> + <ElementType name="Scene" content="textOnly"/> + <ElementType name="SceneNoShader" content="textOnly"/> + <ElementType name="Soundtrack" content="textOnly"/> + <ElementType name="Loading" content="textOnly"/> + <ElementType name="LoadingSlideshow" content="textOnly"/> + <ElementType name="MainMenu" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="Scene"/> + <element type="SceneNoShader"/> + <element type="Soundtrack"/> + <element type="Loading"/> + <element type="LoadingSlideshow"/> + </ElementType> + <ElementType name="Civ4MainMenus" content="eltOnly"> + <element type="MainMenus" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MainMenus" content="eltOnly"> + <element type="MainMenu" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4ArtDefines" content="eltOnly"> + <element type="InterfaceArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MovieArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MiscArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="UnitArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BuildingArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="CivilizationArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="LeaderheadArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BonusArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="ImprovementArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="TerrainArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="FeatureArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MainMenus" minOccurs="0" maxOccurs="1"/> + </ElementType> +</Schema> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefines_Unit.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4ArtDefines_Unit.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -0,0 +1,42 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4ArtDefines xmlns="x-schema:Bahini_CIV4ArtDefinesSchema.xml"> + <UnitArtInfos> + <UnitArtInfo> + <Type>ART_DEF_UNIT_BANGLADESH_BAHINI</Type> + <Button>Modules/Custom Civilizations/Bangladesh/Bahini/Bahini.dds</Button> + <fScale>0.65</fScale> + <fInterfaceScale>1.0</fInterfaceScale> + <bActAsLand>0</bActAsLand> + <bActAsAir>0</bActAsAir> + <NIF>Modules/Custom Civilizations/Bangladesh/Bahini/Artillery.nif</NIF> + <KFM>Modules/Custom Civilizations/Bangladesh/Bahini/Artillery.kfm</KFM> + <SHADERNIF>Modules/Custom Civilizations/Bangladesh/Bahini/Artillery_FX.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/ArtilleryShadow.nif</ShadowNIF> + <ShadowAttachNode>BIP Pelvis</ShadowAttachNode> + <fShadowScale>1.0</fShadowScale> + </ShadowDef> + <TrailDefinition> + <Texture>Art/Shared/wheeltread.dds</Texture> + <fWidth>0.9</fWidth> + <fLength>180.0</fLength> + <fTaper>0.0</fTaper> + <fFadeStartTime>0.2</fFadeStartTime> + <fFadeFalloff>0.35</fFadeFalloff> + </TrailDefinition> + <fBattleDistance>0.35</fBattleDistance> + <fRangedDeathTime>0.31</fRangedDeathTime> + <bActAsRanged>1</bActAsRanged> + <TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound> + <AudioRunSounds> + <AudioRunTypeLoop>LOOPSTEP_ARTILLERY</AudioRunTypeLoop> + <AudioRunTypeEnd>ENDSTEP_ARTILLERY</AudioRunTypeEnd> + </AudioRunSounds> + <SelectionSound>AS3D_UN_ARTILLERY_FORT</SelectionSound> + <ActionSound>AS3D_UN_ARTILLERY_FORT</ActionSound> + </UnitArtInfo> + </UnitArtInfos> +</Civ4ArtDefines> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4GameText.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4GameText.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="ISO-8859-1"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4GameText xmlns="http://www.firaxis.com"> + <TEXT> + <Tag>TXT_KEY_UNIT_BANGLADESH_BAHINI</Tag> + <English>Sena Bahini</English> + <French>Sena Bahini</French> + <German>Sena Bahini</German> + <Italian>Sena Bahini</Italian> + <Spanish>Sena Bahini</Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_BANGLADESH_BAHINI_STRATEGY</Tag> + <English>Bangladesh's [COLOR_UNIT_TEXT]Sena Bahini[COLOR_REVERT] is cheaper than the traditional [COLOR_UNIT_TEXT]Artillery[COLOR_REVERT] unit, and receives a movement bonus for quick deployment.</English> + <French>Bangladesh's [COLOR_UNIT_TEXT]Sena Bahini[COLOR_REVERT] is cheaper than the traditional [COLOR_UNIT_TEXT]Artillery[COLOR_REVERT] unit, and receives a movement bonus for quick deployment.</French> + <German>Bangladesh's [COLOR_UNIT_TEXT]Sena Bahini[COLOR_REVERT] is cheaper than the traditional [COLOR_UNIT_TEXT]Artillery[COLOR_REVERT] unit, and receives a movement bonus for quick deployment.</German> + <Italian>Bangladesh's [COLOR_UNIT_TEXT]Sena Bahini[COLOR_REVERT] is cheaper than the traditional [COLOR_UNIT_TEXT]Artillery[COLOR_REVERT] unit, and receives a movement bonus for quick deployment.</Italian> + <Spanish>Bangladesh's [COLOR_UNIT_TEXT]Sena Bahini[COLOR_REVERT] is cheaper than the traditional [COLOR_UNIT_TEXT]Artillery[COLOR_REVERT] unit, and receives a movement bonus for quick deployment.</Spanish> + </TEXT> + <TEXT> + <Tag>TXT_KEY_UNIT_BANGLADESH_BAHINI_PEDIA</Tag> + <English>[TAB]The Sena Bahini has specialized its peacekeeping operations capabilities around the world through participation in peacekeeping and nation building. It has created BIPSOT (Bangladesh Institute of Peace Support Operation Training) which is dedicated to training of peacekeepers for employment in all types of UNPSO (UN Peace Support Operations). </English> + <French>[TAB]The Sena Bahini has specialized its peacekeeping operations capabilities around the world through participation in peacekeeping and nation building. It has created BIPSOT (Bangladesh Institute of Peace Support Operation Training) which is dedicated to training of peacekeepers for employment in all types of UNPSO (UN Peace Support Operations). </French> + <German>[TAB]The Sena Bahini has specialized its peacekeeping operations capabilities around the world through participation in peacekeeping and nation building. It has created BIPSOT (Bangladesh Institute of Peace Support Operation Training) which is dedicated to training of peacekeepers for employment in all types of UNPSO (UN Peace Support Operations). </German> + <Italian>[TAB]The Sena Bahini has specialized its peacekeeping operations capabilities around the world through participation in peacekeeping and nation building. It has created BIPSOT (Bangladesh Institute of Peace Support Operation Training) which is dedicated to training of peacekeepers for employment in all types of UNPSO (UN Peace Support Operations). </Italian> + <Spanish>[TAB]The Sena Bahini has specialized its peacekeeping operations capabilities around the world through participation in peacekeeping and nation building. It has created BIPSOT (Bangladesh Institute of Peace Support Operation Training) which is dedicated to training of peacekeepers for employment in all types of UNPSO (UN Peace Support Operations). </Spanish> + </TEXT> +</Civ4GameText> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4UnitInfos.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bangladesh/Bahini/Bahini_CIV4UnitInfos.xml 2009-07-13 16:19:09 UTC (rev 619) @@ -0,0 +1,194 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4UnitInfos xmlns="x-schema:Bahini_CIV4UnitSchema.xml"> + <UnitInfos> + <UnitInfo> + <Class>UNITCLASS_ARTILLERY</Class> + <Type>UNIT_BANGLADESH_BAHINI</Type> + <UniqueNames/> + <Special>NONE</Special> + <Capture>NONE</Capture> + <Combat>UNITCOMBAT_SIEGE</Combat> + <Domain>DOMAIN_LAND</Domain> + <DefaultUnitAI>UNITAI_ATTACK_CITY</DefaultUnitAI> + <Invisible>NONE</Invisible> + <SeeInvisible>NONE</SeeInvisible> + <Description>TXT_KEY_UNIT_BANGLADESH_BAHINI</Description> + <Civilopedia>TXT_KEY_UNIT_BANGLADESH_BAHINI_PEDIA</Civilopedia> + <Strategy>TXT_KEY_UNIT_BANGLADESH_BAHINI_STRATEGY</Strategy> + <Advisor>ADVISOR_MILITARY</Advisor> + <bAnimal>0</bAnimal> + <bFood>0</bFood> + <bNoBadGoodies>0</bNoBadGoodies> + <bOnlyDefensive>0</bOnlyDefensive> + <bNoCapture>0</bNoCapture> + <bQuickCombat>0</bQuickCombat> + <bRivalTerritory>0</bRivalTerritory> + <bMilitaryHappiness>1</bMilitaryHappiness> + <bMilitarySupport>1</bMilitarySupport> + <bMilitaryProduction>1</bMilitaryProduction> + <bPillage>1</bPillage> + <bSpy>0</bSpy> + <bSabotage>0</bSabotage> + <bDestroy>0</bDestroy> + <bStealPlans>0</bStealPlans> + <bInvestigate>0</bInvestigate> + <bCounterSpy>0</bCounterSpy> + <bFound>0</bFound> + <bGoldenAge>0</bGoldenAge> + <bInvisible>0</bInvisible> + <bFirstStrikeImmune>0</bFirstStrikeImmune> + <bNoDefensiveBonus>1</bNoDefensiveBonus> + <bIgnoreBuildingDefense>1</bIgnoreBuildingDefense> + <bCanMoveImpassable>0</bCanMoveImpassable> + <bCanMoveAllTerrain>0</bCanMoveAllTerrain> + <bFlatMovementCost>0</bFlatMovementCost> + <bIgnoreTerrainCost>0</bIgnoreTerrainCost> + <bNukeImmune>0</bNukeImmune> + <bPrereqBonuses>0</bPrereqBonuses> + <bPrereqReligion>0</bPrereqReligion> + <bMechanized>1</bMechanized> + <bSuicide>0</bSuicide> + <bHiddenNationality>0</bHiddenNationality> + <bAlwaysHostile>0</bAlwaysHostile> + <UnitClassUpgrades> + <UnitClassUpgrade> + <UnitClassUpgradeType>UNITCLASS_MOBILE_ARTILLERY</UnitClassUpgradeType> + <bUnitClassUpgrade>1</bUnitClassUpgrade> + </UnitClassUpgrade> + </UnitClassUpgrades> + <UnitClassTargets/> + <UnitCombatTargets/> + <UnitClassDefenders/> + <UnitCombatDefenders/> + <FlankingStrikes/> + <UnitAIs> + <UnitAI> + <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType> + <bUnitAI>1</bUnitAI> + </UnitAI> + <UnitAI> + <UnitAIType>UNITAI_COLLATERAL</UnitAIType> + <bUnitAI>1</bUnitAI> + </UnitAI> + </UnitAIs> + <NotUnitAIs/> + <Builds/> + <ReligionSpreads/> + <CorporationSpreads/> + <GreatPeoples/> + <Buildings/> + <ForceBuildings/> + <HolyCity>NONE</HolyCity> + <ReligionType>NONE</ReligionType> + <StateReligion>NONE</StateReligion> + <PrereqReligion>NONE</PrereqReligion> + <PrereqCorporation>NONE</PrereqCorporation> + <PrereqBuilding>NONE</PrereqBuilding> + <PrereqTech>TECH_ARTILLERY</PrereqTech> + <TechTypes/> + <BonusType>NONE</BonusType> + <PrereqBonuses/> + <ProductionTraits/> + <Flavors/> + <iAIWeight>0</iAIWeight> + <iCost>140</iCost> + <iHurryCostModifier>0</iHurryCostModifier> + <iAdvancedStartCost>100</iAdvancedStartCost> + <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> + <iMinAreaSize>-1</iMinAreaSize> + <iMoves>2</iMoves> + <bNoRevealMap>0</bNoRevealMap> + <iAirRange>0</iAirRange> + <iAirUnitCap>0</iAirUnitCap> + <iDropRange>0</iDropRange> + <iNukeRange>-1</iNukeRange> + <iWorkRate>0</iWorkRate> +... [truncated message content] |
From: <Wyz...@us...> - 2009-07-06 23:20:11
|
Revision: 618 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=618&view=rev Author: Wyz_sub10 Date: 2009-07-06 23:20:07 +0000 (Mon, 06 Jul 2009) Log Message: ----------- Added Ashanti Empire; Kruger, Amina and Adenauer LHs Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Nigeria_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/SouthAfrica_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Yemen/Yahya/Yahya_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Gorbachev/Gorbachev_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Apothecary.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Bottle.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumming_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Drumstation.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/House.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Drumming Station/Thumbs.db Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/FlagDECAL_Ashanti.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Osei_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_ENV_MASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_Sky_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Shaka_collar.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Stuyvesant_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/Thumbs.db Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/banner.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_BG__MD_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_fur.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Osei/shaka_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Thumbs.db Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/TwafoButton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/Twafo_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/africanriflemanhead.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/axeman_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/chinese_swordsman128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/malimusketman.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Twafo/musketman.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/ashantibutton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Amina_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Amina_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Amina_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Amina_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Amina_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Btn_LH_aminah.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Gilgamesh_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Gilgamesh_ENVMASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Gilgamesh_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Gilgamesh_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Gilgamesh_gold_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/Palmtrees.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/amina_africa.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/aminah_attire.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/aminah_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_bg.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_bg_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_epulat_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_epulat_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_eye_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_eyelashes_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_sky.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Amina/catherine_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Churchill_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Churchill_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Churchill_ENV_MASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Churchill_NONSHADER.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Churchill_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Churchill_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Churchill_eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Kruger_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Lincoln_NONSHADER.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/Lincoln_hair_DIFF.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/julius_caesar_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/julius_caesar_Sky_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/washington_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Kruger/winston_churchill_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Adenauer_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Adenauer_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Adenauer_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Adenauer_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Adenauer_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_ENV_MASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_Noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/Chancelor_button.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/fdr_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/fdr_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_gold_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Adenauer/frederick_the_great_idle_05_furious.kf Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefinesSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefinesSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefinesSchema.xml 2009-07-06 23:20:07 UTC (rev 618) @@ -0,0 +1,352 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Art Defines Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="SelectionSound" content="textOnly"/> + <ElementType name="ActionSound" content="textOnly"/> + <ElementType name="TrainSound" content="textOnly"/> + <ElementType name="PatrolSound" content="textOnly"/> + <ElementType name="AudioRunTypeLoop" content="textOnly"/> + <ElementType name="AudioRunTypeEnd" content="textOnly"/> + <ElementType name="AudioRunSounds" content="eltOnly"> + <element type="AudioRunTypeLoop" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunTypeEnd" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="Type" content="textOnly"/> + <ElementType name="LSystem" content="textOnly"/> + <ElementType name="RouteType" content="textOnly"/> + <ElementType name="Path" content="textOnly"/> + <ElementType name="Grid" content="textOnly"/> + <ElementType name="Detail" content="textOnly"/> + <ElementType name="Connections" content="textOnly"/> + <ElementType name="ModelConnections" content="textOnly"/> + <ElementType name="Rotations" content="textOnly"/> + <ElementType name="ModelFileKey" content="textOnly"/> + <ElementType name="Animated" content="textOnly" dt:type="boolean"/> + <ElementType name="ModelFile" content="textOnly"/> + <ElementType name="LateModelFile" content="textOnly"/> + <ElementType name="BorderFile" content="textOnly"/> + <ElementType name="Tag" content="textOnly"/> + <ElementType name="Name" content="textOnly"/> + <ElementType name="TextureIndex" content="textOnly" dt:type="int"/> + <ElementType name="DeltaType" content="textOnly"/> + <ElementType name="RouteModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="LateModelFile"/> + <element type="ModelFileKey"/> + <element type="Animated"/> + <element type="RouteType"/> + <element type="Connections"/> + <element type="ModelConnections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="RiverModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="BorderFile"/> + <element type="TextureIndex"/> + <element type="DeltaType"/> + <element type="Connections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="LayerOrder" content="textOnly" dt:type="int"/> + <ElementType name="AlphaShader" content="textOnly" dt:type="boolean"/> + <ElementType name="TextureBlend01" content="textOnly"/> + <ElementType name="TextureBlend02" content="textOnly"/> + <ElementType name="TextureBlend03" content="textOnly"/> + <ElementType name="TextureBlend04" content="textOnly"/> + <ElementType name="TextureBlend05" content="textOnly"/> + <ElementType name="TextureBlend06" content="textOnly"/> + <ElementType name="TextureBlend07" content="textOnly"/> + <ElementType name="TextureBlend08" content="textOnly"/> + <ElementType name="TextureBlend09" content="textOnly"/> + <ElementType name="TextureBlend10" content="textOnly"/> + <ElementType name="TextureBlend11" content="textOnly"/> + <ElementType name="TextureBlend12" content="textOnly"/> + <ElementType name="TextureBlend13" content="textOnly"/> + <ElementType name="TextureBlend14" content="textOnly"/> + <ElementType name="TextureBlend15" content="textOnly"/> + <ElementType name="Description" content="textOnly"/> + <ElementType name="NIF" content="textOnly"/> + <ElementType name="KFM" content="textOnly"/> + <ElementType name="SHADERNIF" content="textOnly"/> + <ElementType name="Button" content="textOnly"/> + <ElementType name="FontButtonIndex" content="textOnly" dt:type="int"/> + <ElementType name="fScale" content="textOnly"/> + <ElementType name="fUpdateRate" content="textOnly"/> + <ElementType name="fInterfaceScale" content="textOnly"/> + <ElementType name="bActAsLand" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsAir" content="textOnly" dt:type="boolean"/> + <ElementType name="bAnimated" content="textOnly" dt:type="boolean"/> + <ElementType name="bIsProjectile" content="textOnly" dt:type="boolean"/> + <ElementType name="bRiverArt" content="textOnly" dt:type="boolean"/> + <ElementType name="TileArtType" content="textOnly"/> + <ElementType name="LightType" content="textOnly"/> + <ElementType name="bExtraAnimations" content="textOnly" dt:type="boolean"/> + <ElementType name="Leaderhead" content="textOnly"/> + <ElementType name="NoShaderNIF" content="textOnly"/> + <ElementType name="BackgroundKFM" content="textOnly"/> + <ElementType name="ShadowNIF" content="textOnly"/> + <ElementType name="ShadowAttachNode" content="textOnly"/> + <ElementType name="fShadowScale" content="textOnly"/> + <ElementType name="ShadowDef" content="eltOnly"> + <element type="ShadowNIF"/> + <element type="ShadowAttachNode"/> + <element type="fShadowScale"/> + </ElementType> + <ElementType name="iDamageStates" content="textOnly" dt:type="int"/> + <ElementType name="Texture" content="textOnly"/> + <ElementType name="fWidth" content="textOnly"/> + <ElementType name="fLength" content="textOnly"/> + <ElementType name="fTaper" content="textOnly"/> + <ElementType name="fFadeStartTime" content="textOnly"/> + <ElementType name="fFadeFalloff" content="textOnly"/> + <ElementType name="TrailDefinition" content="eltOnly"> + <element type="Texture"/> + <element type="fWidth"/> + <element type="fLength"/> + <element type="fTaper"/> + <element type="fFadeStartTime"/> + <element type="fFadeFalloff"/> + </ElementType> + <ElementType name="fBattleDistance" content="textOnly"/> + <ElementType name="fExchangeAngle" content="textOnly"/> + <ElementType name="bSmoothMove" content="textOnly" dt:type="boolean"/> + <ElementType name="fAngleInterpRate" content="textOnly"/> + <ElementType name="fBankRate" content="textOnly"/> + <ElementType name="fRangedDeathTime" content="textOnly"/> + <ElementType name="bCombatExempt" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsRanged" content="textOnly" dt:type="boolean"/> + <ElementType name="InterfaceArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="InterfaceArtInfos" content="eltOnly"> + <element type="InterfaceArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MovieArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="MovieArtInfos" content="eltOnly"> + <element type="MovieArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MiscArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="fScale"/> + <element type="NIF"/> + <element type="KFM"/> + </ElementType> + <ElementType name="MiscArtInfos" content="eltOnly"> + <element type="MiscArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="UnitArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="bActAsLand"/> + <element type="bActAsAir"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="ShadowDef"/> + <element type="iDamageStates" minOccurs="0"/> + <element type="TrailDefinition" minOccurs="0"/> + <element type="fBattleDistance"/> + <element type="fRangedDeathTime"/> + <element type="bSmoothMove" minOccurs="0"/> + <element type="fAngleInterpRate" minOccurs="0"/> + <element type="fBankRate" minOccurs="0"/> + <element type="fExchangeAngle" minOccurs="0"/> + <element type="bCombatExempt" minOccurs="0"/> + <element type="bActAsRanged"/> + <element type="TrainSound" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunSounds" minOccurs="1" maxOccurs="1"/> + <element type="PatrolSound" minOccurs="0" maxOccurs="1"/> + <element type="SelectionSound" minOccurs="0" maxOccurs="1"/> + <element type="ActionSound" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="UnitArtInfos" content="eltOnly"> + <element type="UnitArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="LSystem"/> + <element type="bAnimated"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="Button"/> + </ElementType> + <ElementType name="BuildingArtInfos" content="eltOnly"> + <element type="BuildingArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="bWhiteFlag" content="textOnly" dt:type="boolean"/> + <ElementType name="CivilizationArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="Path"/> + <element type="bWhiteFlag"/> + </ElementType> + <ElementType name="CivilizationArtInfos" content="eltOnly"> + <element type="CivilizationArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="LeaderheadArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="NoShaderNIF"/> + <element type="BackgroundKFM" minOccurs="0"/> + </ElementType> + <ElementType name="LeaderheadArtInfos" content="eltOnly"> + <element type="LeaderheadArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BonusArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + <element type="FontButtonIndex"/> + </ElementType> + <ElementType name="BonusArtInfos" content="eltOnly"> + <element type="BonusArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ImprovementArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bExtraAnimations"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + </ElementType> + <ElementType name="ImprovementArtInfos" content="eltOnly"> + <element type="ImprovementArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="TerrainArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="Grid"/> + <element type="Detail"/> + <element type="Button"/> + <element type="LayerOrder"/> + <element type="AlphaShader"/> + <element type="TextureBlend01"/> + <element type="TextureBlend02"/> + <element type="TextureBlend04"/> + <element type="TextureBlend08"/> + <element type="TextureBlend03"/> + <element type="TextureBlend06"/> + <element type="TextureBlend12"/> + <element type="TextureBlend09"/> + <element type="TextureBlend07"/> + <element type="TextureBlend14"/> + <element type="TextureBlend13"/> + <element type="TextureBlend11"/> + <element type="TextureBlend10"/> + <element type="TextureBlend05"/> + <element type="TextureBlend15"/> + </ElementType> + <ElementType name="TerrainArtInfos" content="eltOnly"> + <element type="TerrainArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtPiece" content="eltOnly"> + <element type="ModelFile" minOccurs="0" maxOccurs="*"/> + <element type="Connections"/> + </ElementType> + <ElementType name="FeatureDummyNode" content="eltOnly"> + <element type="Tag"/> + <element type="Name"/> + </ElementType> + <ElementType name="FeatureArtPieces" content="eltOnly"> + <element type="FeatureArtPiece" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureDummyNodes" content="eltOnly"> + <element type="FeatureDummyNode" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="VarietyButton" content="textOnly"/> + <ElementType name="bGenerateRotations" content="textOnly" dt:type="boolean"/> + <ElementType name="FeatureVariety" content="eltOnly"> + <element type="FeatureArtPieces"/> + <element type="FeatureDummyNodes"/> + <element type="bGenerateRotations"/> + <element type="VarietyButton"/> + </ElementType> + <ElementType name="FeatureArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bAnimated"/> + <element type="bRiverArt"/> + <element type="TileArtType"/> + <element type="LightType"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="Button"/> + <element type="FeatureVariety" minOccurs="1" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtInfos" content="eltOnly"> + <element type="FeatureArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="EffectArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="fScale"/> + <element type="fUpdateRate"/> + <element type="Path"/> + <element type="bIsProjectile"/> + </ElementType> + <ElementType name="Scene" content="textOnly"/> + <ElementType name="SceneNoShader" content="textOnly"/> + <ElementType name="Soundtrack" content="textOnly"/> + <ElementType name="Loading" content="textOnly"/> + <ElementType name="LoadingSlideshow" content="textOnly"/> + <ElementType name="MainMenu" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="Scene"/> + <element type="SceneNoShader"/> + <element type="Soundtrack"/> + <element type="Loading"/> + <element type="LoadingSlideshow"/> + </ElementType> + <ElementType name="Civ4MainMenus" content="eltOnly"> + <element type="MainMenus" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MainMenus" content="eltOnly"> + <element type="MainMenu" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4ArtDefines" content="eltOnly"> + <element type="InterfaceArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MovieArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MiscArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="UnitArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BuildingArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="CivilizationArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="LeaderheadArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BonusArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="ImprovementArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="TerrainArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="FeatureArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MainMenus" minOccurs="0" maxOccurs="1"/> + </ElementType> +</Schema> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefines_Civilization.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefines_Civilization.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4ArtDefines_Civilization.xml 2009-07-06 23:20:07 UTC (rev 618) @@ -0,0 +1,16 @@ +<?xml version="1.0"?> +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Civilization art path information --> +<Civ4ArtDefines xmlns="x-schema:Ashanti_CIV4ArtDefinesSchema.xml"> + <CivilizationArtInfos> + <CivilizationArtInfo> + <Type>ART_DEF_CIVILIZATION_ASHANTI</Type> + <Button>Modules/Custom Civilizations/Ashanti/ashantibutton.dds</Button> + <Path>Modules/Custom Civilizations/Ashanti/FlagDECAL_Ashanti.dds</Path> + <bWhiteFlag>0</bWhiteFlag> + </CivilizationArtInfo> + </CivilizationArtInfos> +</Civ4ArtDefines> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationInfos.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationInfos.xml 2009-07-06 23:20:07 UTC (rev 618) @@ -0,0 +1,114 @@ +<?xml version="1.0"?> +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Civilization Infos --> +<Civ4CivilizationInfos xmlns="x-schema:Ashanti_CIV4CivilizationsSchema.xml"> + <CivilizationInfos> + <CivilizationInfo> + <Type>CIVILIZATION_ASHANTI</Type> + <Description>TXT_KEY_CIV_ASHANTI_DESC</Description> + <ShortDescription>TXT_KEY_CIV_ASHANTI_SHORT_DESC</ShortDescription> + <Adjective>TXT_KEY_CIV_ASHANTI_ADJECTIVE</Adjective> + <Civilopedia>TXT_KEY_CIV_ASHANTI_PEDIA</Civilopedia> + <DefaultPlayerColor>PLAYERCOLOR_ASHANTI</DefaultPlayerColor> + <ArtDefineTag>ART_DEF_CIVILIZATION_ASHANTI</ArtDefineTag> + <ArtStyleType>ARTSTYLE_AFRICAN</ArtStyleType> + <UnitArtStyleType>UNIT_ARTSTYLE_AFRICAN</UnitArtStyleType> + <bPlayable>1</bPlayable> + <bAIPlayable>1</bAIPlayable> + <Cities> + <City>TXT_KEY_CITY_NAME_KUMASI</City> + <City>TXT_KEY_CITY_NAME_ACCRA</City> + <City>TXT_KEY_CITY_NAME_TAMALE</City> + <City>TXT_KEY_CITY_NAME_TAKORADI</City> + <City>TXT_KEY_CITY_NAME_ASHAIMAN</City> + <City>TXT_KEY_CITY_NAME_TEMA</City> + <City>TXT_KEY_CITY_NAME_TESHIE</City> + <City>TXT_KEY_CITY_NAME_SEKONDI</City> + <City>TXT_KEY_CITY_NAME_OBUASI</City> + <City>TXT_KEY_CITY_NAME_MADINA</City> + <City>TXT_KEY_CITY_NAME_KOFORIDUA</City> + <City>TXT_KEY_CITY_NAME_WA</City> + <City>TXT_KEY_CITY_NAME_TECHIMAN</City> + <City>TXT_KEY_CITY_NAME_NUNGUA</City> + <City>TXT_KEY_CITY_NAME_SUNYANI</City> + <City>TXT_KEY_CITY_NAME_HO</City> + <City>TXT_KEY_CITY_NAME_BAWKU</City> + <City>TXT_KEY_CITY_NAME_DOME</City> + <City>TXT_KEY_CITY_NAME_BOLGATANGA</City> + <City>TXT_KEY_CITY_NAME_LASHIBI</City> + <City>TXT_KEY_CITY_NAME_TAFO</City> + <City>TXT_KEY_CITY_NAME_GBAWE</City> + <City>TXT_KEY_CITY_NAME_AGONA_SWEDRU</City> + <City>TXT_KEY_CITY_NAME_EJURA</City> + <City>TXT_KEY_CITY_NAME_BEREKUM</City> + <City>TXT_KEY_CITY_NAME_TAIFA</City> + <City>TXT_KEY_CITY_NAME_AFLAO</City> + <City>TXT_KEY_CITY_NAME_NKAWKAW</City> + <City>TXT_KEY_CITY_NAME_ODUPONKPEHE</City> + <City>TXT_KEY_CITY_NAME_WINNEBA</City> + <City>TXT_KEY_CITY_NAME_AKIM_ODA</City> + <City>TXT_KEY_CITY_NAME_YENDI</City> + <City>TXT_KEY_CITY_NAME_HOHOE</City> + <City>TXT_KEY_CITY_NAME_MAMPONG</City> + <City>TXT_KEY_CITY_NAME_ASAMANKESE</City> + <City>TXT_KEY_CITY_NAME_KINTAMPO</City> + <City>TXT_KEY_CITY_NAME_SUHUM</City> + <City>TXT_KEY_CITY_NAME_KONONGO</City> + </Cities> + <Buildings> + <Building> + <BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType> + <BuildingType>BUILDING_ASHANTI_DRUMMING_STATION</BuildingType> + </Building> + </Buildings> + <Units> + <Unit> + <UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType> + <UnitType>UNIT_ASHANTI_TWAFO</UnitType> + </Unit> + </Units> + <FreeUnitClasses> + <FreeUnitClass> + <UnitClassType>UNITCLASS_SETTLER</UnitClassType> + <iFreeUnits>1</iFreeUnits> + </FreeUnitClass> + </FreeUnitClasses> + <FreeBuildingClasses> + <FreeBuildingClass> + <BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> + <bFreeBuildingClass>1</bFreeBuildingClass> + </FreeBuildingClass> + </FreeBuildingClasses> + <FreeTechs> + <FreeTech> + <TechType>TECH_HUNTING</TechType> + <bFreeTech>1</bFreeTech> + </FreeTech> + <FreeTech> + <TechType>TECH_AGRICULTURE</TechType> + <bFreeTech>1</bFreeTech> + </FreeTech> + </FreeTechs> + <DisableTechs/> + <InitialCivics> + <CivicType>CIVIC_DESPOTISM</CivicType> + <CivicType>CIVIC_BARBARISM</CivicType> + <CivicType>CIVIC_TRIBALISM</CivicType> + <CivicType>CIVIC_DECENTRALIZATION</CivicType> + <CivicType>CIVIC_PAGANISM</CivicType> + </InitialCivics> + <Leaders> + <Leader> + <LeaderName>LEADER_OSEI</LeaderName> + <bLeaderAvailability>1</bLeaderAvailability> + </Leader> + </Leaders> + <DerivativeCiv>NONE</DerivativeCiv> + <CivilizationSelectionSound>AS3D_MALI_SELECT</CivilizationSelectionSound> + <CivilizationActionSound>AS3D_MALI_ORDER</CivilizationActionSound> + </CivilizationInfo> + </CivilizationInfos> +</Civ4CivilizationInfos> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationsSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationsSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Ashanti/Ashanti_CIV4CivilizationsSchema.xml 2009-07-06 23:20:07 UTC (rev 618) @@ -0,0 +1,502 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Civilizations Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="Description" content="textOnly"/> + <ElementType name="Civilopedia" content="textOnly"/> + <ElementType name="Strategy" content="textOnly"/> + <ElementType name="ArtDefineTag" content="textOnly"/> + <ElementType name="iWonderConstructRand" content="textOnly" dt:type="int"/> + <ElementType name="iBaseAttitude" content="textOnly" dt:type="int"/> + <ElementType name="iBasePeaceWeight" content="textOnly" dt:type="int"/> + <ElementType name="iPeaceWeightRand" content="textOnly" dt:type="int"/> + <ElementType name="iWarmongerRespect" content="textOnly" dt:type="int"/> + <ElementType name="iEspionageWeight" content="textOnly" dt:type="int"/> + <ElementType name="iRefuseToTalkWarThreshold" content="textOnly" dt:type="int"/> + <ElementType name="iNoTechTradeThreshold" content="textOnly" dt:type="int"/> + <ElementType name="iTechTradeKnownPercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxGoldTradePercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxGoldPerTurnTradePercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarNearbyPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarDistantPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarMinAdjacentLandPercent" content="textOnly" dt:type="int"/> + <ElementType name="iLimitedWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iLimitedWarPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iDogpileWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iMakePeaceRand" content="textOnly" dt:type="int"/> + <ElementType name="iDeclareWarTradeRand" content="textOnly" dt:type="int"/> + <ElementType name="iDemandRebukedSneakProb" content="textOnly" dt:type="int"/> + <ElementType name="iDemandRebukedWarProb" content="textOnly" dt:type="int"/> + <ElementType name="iRazeCityProb" content="textOnly" dt:type="int"/> + <ElementType name="iBuildUnitProb" content="textOnly" dt:type="int"/> + <ElementType name="iBaseAttackOddsChange" content="textOnly" dt:type="int"/> + <ElementType name="iAttackOddsChangeRand" content="textOnly" dt:type="int"/> + <ElementType name="iWorseRankDifferenceAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iBetterRankDifferenceAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iCloseBordersAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iLostWarAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iAtWarAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iAtWarAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iAtPeaceAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iAtPeaceAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iBonusTradeAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iBonusTradeAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iOpenBordersAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iOpenBordersAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iDefensivePactAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iDefensivePactAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="DemandTributeAttitudeThreshold" content="textOnly"/> + <ElementType name="NoGiveHelpAttitudeThreshold" content="textOnly"/> + <ElementType name="TechRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="StrategicBonusRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="HappinessBonusRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="HealthBonusRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="MapRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="DeclareWarRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="DeclareWarThemRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="StopTradingRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="StopTradingThemRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="AdoptCivicRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="ConvertReligionRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="OpenBordersRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="DefensivePactRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="PermanentAllianceRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="VassalRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="iVassalPowerModifier" content="textOnly" dt:type="int"/> + <ElementType name="iFreedomAppreciation" content="textOnly" dt:type="int"/> + <ElementType name="FavoriteCivic" content="textOnly"/> + <ElementType name="FavoriteReligion" content="textOnly"/> + <ElementType name="TraitType" content="textOnly"/> + <ElementType name="bTrait" content="textOnly" dt:type="boolean"/> + <ElementType name="Trait" content="eltOnly"> + <element type="TraitType"/> + <element type="bTrait"/> + </ElementType> + <ElementType name="Traits" content="eltOnly"> + <element type="Trait" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FlavorType" content="textOnly"/> + <ElementType name="iFlavor" content="textOnly" dt:type="int"/> + <ElementType name="Flavor" content="eltOnly"> + <element type="FlavorType"/> + <element type="iFlavor"/> + </ElementType> + <ElementType name="Flavors" content="eltOnly"> + <element type="Flavor" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="DerivativeCiv" content="textOnly"/> + <ElementType name="ContactType" content="textOnly"/> + <ElementType name="iContactRand" content="textOnly" dt:type="int"/> + <ElementType name="ContactRand" content="eltOnly"> + <element type="ContactType"/> + <element type="iContactRand"/> + </ElementType> + <ElementType name="ContactRands" content="eltOnly"> + <element type="ContactRand" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iContactDelay" content="textOnly" dt:type="int"/> + <ElementType name="ContactDelay" content="eltOnly"> + <element type="ContactType"/> + <element type="iContactDelay"/> + </ElementType> + <ElementType name="ContactDelays" content="eltOnly"> + <element type="ContactDelay" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MemoryType" content="textOnly"/> + <ElementType name="iMemoryRand" content="textOnly" dt:type="int"/> + <ElementType name="MemoryDecay" content="eltOnly"> + <element type="MemoryType"/> + <element type="iMemoryRand"/> + </ElementType> + <ElementType name="MemoryDecays" content="eltOnly"> + <element type="MemoryDecay" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iMemoryAttitudePercent" content="textOnly" dt:type="int"/> + <ElementType name="MemoryAttitudePercent" content="eltOnly"> + <element type="MemoryType"/> + <element type="iMemoryAttitudePercent"/> + </ElementType> + <ElementType name="MemoryAttitudePercents" content="eltOnly"> + <element type="MemoryAttitudePercent" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="AttitudeType" content="textOnly"/> + <ElementType name="iNoWarProb" content="textOnly" dt:type="int"/> + <ElementType name="NoWarAttitudeProb" content="eltOnly"> + <element type="AttitudeType"/> + <element type="iNoWarProb"/> + </ElementType> + <ElementType name="NoWarAttitudeProbs" content="eltOnly"> + <element type="NoWarAttitudeProb" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="UnitAIType" content="textOnly"/> + <ElementType name="iWeightModifier" content="textOnly" dt:type="int"/> + <ElementType name="UnitAIWeightModifier" content="eltOnly"> + <element type="UnitAIType"/> + <element type="iWeightModifier"/> + </ElementType> + <ElementType name="UnitAIWeightModifiers" content="eltOnly"> + <element type="UnitAIWeightModifier" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ImprovementType" content="textOnly"/> + <ElementType name="ImprovementWeightModifier" content="eltOnly"> + <element type="ImprovementType"/> + <element type="iWeightModifier"/> + </ElementType> + <ElementType name="ImprovementWeightModifiers" content="eltOnly"> + <element type="ImprovementWeightModifier" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="EraType" content="textOnly"/> + <ElementType name="DiploScriptId" content="textOnly"/> + <ElementType name="DiploMusicPeaceEra" content="eltOnly"> + <element type="EraType"/> + <element type="DiploScriptId" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="DiplomacyMusicPeace" content="eltOnly"> + <element type="DiploMusicPeaceEra" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="DiplomacyIntroMusicPeace" content="eltOnly"> + <element type="DiploMusicPeaceEra" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="DiploMusicWarEra" content="eltOnly"> + <element type="EraType"/> + <element type="DiploScriptId" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="DiplomacyMusicWar" content="eltOnly"> + <element type="DiploMusicWarEra" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="DiplomacyIntroMusicWar" content="eltOnly"> + <element type="DiploMusicWarEra" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="LeaderHeadInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="Civilopedia"/> + <element type="ArtDefineTag"/> + <element type="iWonderConstructRand"/> + <element type="iBaseAttitude"/> + <element type="iBasePeaceWeight"/> + <element type="iPeaceWeightRand"/> + <element type="iWarmongerRespect"/> + <element type="iEspionageWeight"/> + <element type="iRefuseToTalkWarThreshold"/> + <element type="iNoTechTradeThreshold"/> + <element type="iTechTradeKnownPercent"/> + <element type="iMaxGoldTradePercent"/> + <element type="iMaxGoldPerTurnTradePercent"/> + <element type="iMaxWarRand"/> + <element type="iMaxWarNearbyPowerRatio"/> + <element type="iMaxWarDistantPowerRatio"/> + <element type="iMaxWarMinAdjacentLandPercent"/> + <element type="iLimitedWarRand"/> + <element type="iLimitedWarPowerRatio"/> + <element type="iDogpileWarRand"/> + <element type="iMakePeaceRand"/> + <element type="iDeclareWarTradeRand"/> + <element type="iDemandRebukedSneakProb"/> + <element type="iDemandRebukedWarProb"/> + <element type="iRazeCityProb"/> + <element type="iBuildUnitProb"/> + <element type="iBaseAttackOddsChange"/> + <element type="iAttackOddsChangeRand"/> + <element type="iWorseRankDifferenceAttitudeChange"/> + <element type="iBetterRankDifferenceAttitudeChange"/> + <element type="iCloseBordersAttitudeChange"/> + <element type="iLostWarAttitudeChange"/> + <element type="iAtWarAttitudeDivisor"/> + <element type="iAtWarAttitudeChangeLimit"/> + <element type="iAtPeaceAttitudeDivisor"/> + <element type="iAtPeaceAttitudeChangeLimit"/> + <element type="iSameReligionAttitudeChange"/> + <element type="iSameReligionAttitudeDivisor"/> + <element type="iSameReligionAttitudeChangeLimit"/> + <element type="iDifferentReligionAttitudeChange"/> + <element type="iDifferentReligionAttitudeDivisor"/> + <element type="iDifferentReligionAttitudeChangeLimit"/> + <element type="iBonusTradeAttitudeDivisor"/> + <element type="iBonusTradeAttitudeChangeLimit"/> + <element type="iOpenBordersAttitudeDivisor"/> + <element type="iOpenBordersAttitudeChangeLimit"/> + <element type="iDefensivePactAttitudeDivisor"/> + <element type="iDefensivePactAttitudeChangeLimit"/> + <element type="iShareWarAttitudeChange"/> + <element type="iShareWarAttitudeDivisor"/> + <element type="iShareWarAttitudeChangeLimit"/> + <element type="iFavoriteCivicAttitudeChange"/> + <element type="iFavoriteCivicAttitudeDivisor"/> + <element type="iFavoriteCivicAttitudeChangeLimit"/> + <element type="DemandTributeAttitudeThreshold"/> + <element type="NoGiveHelpAttitudeThreshold"/> + <element type="TechRefuseAttitudeThreshold"/> + <element type="StrategicBonusRefuseAttitudeThreshold"/> + <element type="HappinessBonusRefuseAttitudeThreshold"/> + <element type="HealthBonusRefuseAttitudeThreshold"/> + <element type="MapRefuseAttitudeThreshold"/> + <element type="DeclareWarRefuseAttitudeThreshold"/> + <element type="DeclareWarThemRefuseAttitudeThreshold"/> + <element type="StopTradingRefuseAttitudeThreshold"/> + <element type="StopTradingThemRefuseAttitudeThreshold"/> + <element type="AdoptCivicRefuseAttitudeThreshold"/> + <element type="ConvertReligionRefuseAttitudeThreshold"/> + <element type="OpenBordersRefuseAttitudeThreshold"/> + <element type="DefensivePactRefuseAttitudeThreshold"/> + <element type="PermanentAllianceRefuseAttitudeThreshold"/> + <element type="VassalRefuseAttitudeThreshold"/> + <element type="iVassalPowerModifier"/> + <element type="iFreedomAppreciation"/> + <element type="FavoriteCivic"/> + <element type="FavoriteReligion"/> + <element type="Traits"/> + <element type="Flavors"/> + <element type="ContactRands"/> + <element type="ContactDelays"/> + <element type="MemoryDecays"/> + <element type="MemoryAttitudePercents"/> + <element type="NoWarAttitudeProbs"/> + <element type="UnitAIWeightModifiers"/> + <element type="ImprovementWeightModifiers"/> + <element type="DiplomacyIntroMusicPeace"/> + <element type="DiplomacyMusicPeace"/> + <element type="DiplomacyIntroMusicWar"/> + <element type="DiplomacyMusicWar"/> + </ElementType> + <ElementType name="LeaderHeadInfos" content="eltOnly"> + <element type="LeaderHeadInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Type" content="textOnly"/> + <ElementType name="ShortDescription" content="textOnly"/> + <ElementType name="Help" content="textOnly"/> + <ElementType name="iHealth" content="textOnly" dt:type="int"/> + <ElementType name="iHappiness" content="textOnly" dt:type="int"/> + <ElementType name="iMaxAnarchy" content="textOnly" dt:type="int"/> + <ElementType name="iUpkeepModifier" content="textOnly" dt:type="int"/> + <ElementType name="iLevelExperienceModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGreatPeopleRateModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGreatGeneralRateModifier" content="textOnly" dt:type="int"/> + <ElementType name="iDomesticGreatGeneralRateModifier" content="textOnly" dt:type="int"/> + <ElementType name="iMaxGlobalBuildingProductionModifier" content="textOnly" dt:type="int"/> + <ElementType name="iMaxTeamBuildingProductionModifier" content="textOnly" dt:type="int"/> + <ElementType name="iMaxPlayerBuildingProductionModifier" content="textOnly" dt:type="int"/> + <ElementType name="iExtraYieldThreshold" content="textOnly" dt:type="int"/> + <ElementType name="ExtraYieldThresholds" content="eltOnly"> + <element type="iExtraYieldThreshold" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iYield" content="textOnly" dt:type="int"/> + <ElementType name="TradeYieldModifiers" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iCommerce" content="textOnly" dt:type="int"/> + <ElementType name="CommerceChanges" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="CommerceModifiers" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="PromotionType" content="textOnly"/> + <ElementType name="bFreePromotion" content="textOnly" dt:type="boolean"/> + <ElementType name="FreePromotion" content="eltOnly"> + <element type="PromotionType"/> + <element type="bFreePromotion"/> + </ElementType> + <ElementType name="FreePromotions" content="eltOnly"> + <element type="FreePromotion" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="UnitCombatType" content="textOnly"/> + <ElementType name="bFreePromotionUnitCombat" content="textOnly" dt:type="boolean"/> + <ElementType name="FreePromotionUnitCombat" content="eltOnly"> + <element type="UnitCombatType"/> + <element type="bFreePromotionUnitCombat"/> + </ElementType> + <ElementType name="FreePromotionUnitCombats" content="eltOnly"> + <element type="FreePromotionUnitCombat" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="TraitInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="ShortDescription"/> + <element type="Help" minOccurs="0"/> + <element typ... 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From: <Wyz...@us...> - 2009-07-03 22:27:39
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Revision: 617 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=617&view=rev Author: Wyz_sub10 Date: 2009-07-03 22:27:32 +0000 (Fri, 03 Jul 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aniyonega/Didanawisgi/Didanawisgi_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Benin/Urhokpota/Urhokpota_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bulgaria/Stambolov/Stambolov_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Castro/Castro_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Tropicana/Tropicana_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Etruscans/Fanum/Fanum_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Cattle Herd/CattleHerd_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Israel/Betcholim/Betcholim_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Italy/Vittorio/Vittorio_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kushan/NomadHorde/horsearcher-horse.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kushan/NomadHorde/horsearcher_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kushan/NomadHorde/horsearcher_horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Latvia_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lebanon/Fakhr/Fakhr_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mande/Poro/Poro_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/Charreada/Charreada_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/NazcaLines/NazcaLines_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/NewZealand/Digger/Digger.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Palmyra/Market/Market_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Parthia/Library/Library_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Parthia/Library/etruscan.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/Nipa Hut/NipaHut_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Braai/Braai_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Timurid_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Troy/Hector/Hector_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_nrml.dds Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/Rebel.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Cakste/Cakste_CIV4DiplomacyInfos.xml Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aniyonega/Didanawisgi/Didanawisgi_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aniyonega/Didanawisgi/Didanawisgi_CIV4ArtDefines_Building.xml 2009-07-03 15:21:59 UTC (rev 616) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Aniyonega/Didanawisgi/Didanawisgi_CIV4ArtDefines_Building.xml 2009-07-03 22:27:32 UTC (rev 617) @@ -8,7 +8,7 @@ <Type>ART_DEF_BUILDING_ANIYONEGA_DIDANAWISGI</Type> <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> - <fScale>0.55</fScale> + <fScale>0.35</fScale> <fInterfaceScale>0.5</fInterfaceScale> <NIF>Modules/Custom Civilizations/Aniyonega/Didanawisgi/eldercouncil.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml 2009-07-03 15:21:59 UTC (rev 616) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Australia/Complex/Complex_CIV4ArtDefines_Building.xml 2009-07-03 22:27:32 UTC (rev 617) @@ -8,7 +8,7 @@ <Type>ART_DEF_BUILDING_AUSTRALIA_ATHLETICSCOMPLEX</Type> <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> - <fScale>0.7</fScale> + <fScale>2.7</fScale> <fInterfaceScale>1.3</fInterfaceScale> <NIF>Modules/Custom Civilizations/Australia/Complex/recyclingcenter.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Benin/Urhokpota/Urhokpota_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Benin/Urhokpota/Urhokpota_CIV4ArtDefines_Building.xml 2009-07-03 15:21:59 UTC (rev 616) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Benin/Urhokpota/Urhokpota_CIV4ArtDefines_Building.xml 2009-07-03 22:27:32 UTC (rev 617) @@ -6,9 +6,9 @@ <BuildingArtInfos> <BuildingArtInfo> <Type>ART_DEF_BUILDING_URHOKPOTA</Type> - <LSystem>LSYSTEM_3x2</LSystem> + <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> - <fScale>4</fScale> + <fScale>2.5</fScale> <fInterfaceScale>0.61</fInterfaceScale> <NIF>Modules/Custom Civilizations/Benin/Urhokpota/Urhokpota.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bulgaria/Stambolov/Stambolov_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bulgaria/Stambolov/Stambolov_CIV4GameText.xml 2009-07-03 15:21:59 UTC (rev 616) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bulgaria/Stambolov/Stambolov_CIV4GameText.xml 2009-07-03 22:27:32 UTC (rev 617) @@ -21,10 +21,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_STAMBOLOV_PEDIA</Tag> - <English>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian revolutionary and Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]January 31, 1854 - July 6, 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian revolutionary and statesman. He is considered as one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:2]He was born in Veliko Turnovo. His education started in his home town, but he later studied in the Odessa Seminary between 1870 and 1872. Stambolov's father took part in the "Velchova Zavera" (1835) works with Captain Nikola Filipovski (1853). Stambolov himself grew up among revolutionists like Hristo Ivanov "Knigovezetza", father Mathei Preobrazhenski - Mitkaloto, Hristo Karaminkov "Buneto". He took part in all actions for political independence in the 1870s - he joined the Bulgarian Revolutionary Central Committee (BRCC). After the death of the founder of BRCC Vassil Levski, Stambolov was chosen as his successor. He was the leader of the unsuccessful uprising in Stara Zagora (1875) and the Turnovo revolutionary committee in the great uprising of April (1876).[PARAGRAPH:2]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'etat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'etat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and, as a result, he was attacked and slayed by his political enemies, led by Ferdinand in Sofia on July 3, 1895. He died three days later.[PARAGRAPH:2][BOLD]Regency[\BOLD][PARAGRAPH:2]Stefan Stambolov was twice called upon to occupy the Bulgarian throne as chief regent during two periods in its precarious history. The first was during the self-imposed exile of Prince Alexander Battenberg between 28 August 1886 and 3 September 1886 and, subsequently, during the vacancy of the throne between 7 September 1886 and 14 August 1887 following Alexander's eventual abdication.[PARAGRAPH:2]At the age of 32, Stambolov found himself in the highly-unusual position of being a minister of government, president and prince regent (a situation matched in its unusualness only, perhaps, by the election of former King II Simeon Saxe-Coburg-Gotha to the office of prime minister of Bulgaria in 2001, making him one of the few monarchs in history who regained political power through democratic election to a different office). Stambolov's style of governing during the period of his regency was observed as being increasingly authoritarian and dictatorial but, this was, to some extent, a reaction to the various threats and dangers which attached to the reality of occupying each of these positions concurrently. Indeed, the regency has been described as marking the beginning of the tragic years of Stambolov's life.[PARAGRAPH:2]According to a close friend, Stambolov was "almost inclined to resign the honours [of serving as regent], together with the dangers of his position, and retire to his beloved Turnovo" but stayed on recognizing that if he did not lead, then, in the absence of any other willing or able candidates, Bulgaria's sovereignty would likely be lost.[PARAGRAPH:2]Through Stambolov's efforts, a successor to the troubled reign of Alexander was found in Ferdinand, Prince of Saxe-Coburg-Gotha, who was proclaimed Prince Regent of autonomous Bulgaria on 7 July 1887 and crowned on 14 August 1887.[PARAGRAPH:2][BOLD]Assessment[\BOLD][PARAGRAPH:2]Stambolov was the only Bulgarian politician to realize that the so-called liberation of Bulgaria was an attempt by Czarist Russia to turn Bulgaria into its protectorate. His policy was to preserve Bulgarian independence from Russian aggression. The times of his leadership were characterized by the transformation of Bulgaria from an Ottoman province into a modern European state.[PARAGRAPH:2]Stambolov took into account the need to inflame Bulgarian nationalism in Macedonia (then still under Ottoman control) to further this objective. Stambolov established close connections with the Sultan in order to enliven Bulgarian national spirit in Macedonia and to demonstrate Bulgaria's opposition to Russian-backed Greek and Serbian propaganda. Due to Stambolov's tactics, the Sultan recognized Bulgarians as the predominant peoples in Macedonia and gave a green light to the creation of strong church and cultural institutions.[PARAGRAPH:2]Stambolov negotiated loans with Western European countries in order to develop the military strength of Bulgaria. In part, this was motivatied by his desire to create a modern army which could successfully unify the nation with the support of the Bulgarian national uprising in Macedonia.[PARAGRAPH:2]His approach toward Western Europe was one of diplomatic maneuvering. He understood the interests of the Austrian empire in Macedonia and warned his diplomats accordingly. His domestic policy was distinguished by the defeat of terrorist groups sponsored by Russia, the strengthening of the rule of law, as well as by measures taken to promote rapid economic and social change, and to develop a modern army capable of protecting Bulgaria's indipendnce.[PARAGRAPH:2]Stambolov realized that only a politically, militarily and economically strong Bulgaria could ensure national unification. Stambolov mapped out the political course which turned Bulgaria into a strong regional power.</English> - <French>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian Revolutionary and Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]January 31, 1854 - July 6, 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian revolutionary and statesman. He is considered as one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:2]He was born in Veliko Turnovo. His education started in his home town, but he later studied in the Odessa Seminary between 1870 and 1872. Stambolov's father took part in the "Velchova Zavera" (1835) works with Captain Nikola Filipovski (1853). Stambolov himself grew up among revolutionists like Hristo Ivanov "Knigovezetza", father Mathei Preobrazhenski - Mitkaloto, Hristo Karaminkov "Buneto". He took part in all actions for political independence in the 1870s - he joined the Bulgarian Revolutionary Central Committee (BRCC). After the death of the founder of BRCC Vassil Levski, Stambolov was chosen as his successor. He was the leader of the unsuccessful uprising in Stara Zagora (1875) and the Turnovo revolutionary committee in the great uprising of April (1876).[PARAGRAPH:2]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'etat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'etat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and, as a result, he was attacked and slayed by his political enemies, led by Ferdinand in Sofia on July 3, 1895. He died three days later.[PARAGRAPH:2][BOLD]Regency[\BOLD][PARAGRAPH:2]Stefan Stambolov was twice called upon to occupy the Bulgarian throne as chief regent during two periods in its precarious history. The first was during the self-imposed exile of Prince Alexander Battenberg between 28 August 1886 and 3 September 1886 and, subsequently, during the vacancy of the throne between 7 September 1886 and 14 August 1887 following Alexander's eventual abdication.[PARAGRAPH:2]At the age of 32, Stambolov found himself in the highly-unusual position of being a minister of government, president and prince regent (a situation matched in its unusualness only, perhaps, by the election of former King II Simeon Saxe-Coburg-Gotha to the office of prime minister of Bulgaria in 2001, making him one of the few monarchs in history who regained political power through democratic election to a different office). Stambolov's style of governing during the period of his regency was observed as being increasingly authoritarian and dictatorial but, this was, to some extent, a reaction to the various threats and dangers which attached to the reality of occupying each of these positions concurrently. Indeed, the regency has been described as marking the beginning of the tragic years of Stambolov's life.[PARAGRAPH:2]According to a close friend, Stambolov was "almost inclined to resign the honours [of serving as regent], together with the dangers of his position, and retire to his beloved Turnovo" but stayed on recognizing that if he did not lead, then, in the absence of any other willing or able candidates, Bulgaria's sovereignty would likely be lost.[PARAGRAPH:2]Through Stambolov's efforts, a successor to the troubled reign of Alexander was found in Ferdinand, Prince of Saxe-Coburg-Gotha, who was proclaimed Prince Regent of autonomous Bulgaria on 7 July 1887 and crowned on 14 August 1887.[PARAGRAPH:2][BOLD]Assessment[\BOLD][PARAGRAPH:2]Stambolov was the only Bulgarian politician to realize that the so-called liberation of Bulgaria was an attempt by Czarist Russia to turn Bulgaria into its protectorate. His policy was to preserve Bulgarian independence from Russian aggression. The times of his leadership were characterized by the transformation of Bulgaria from an Ottoman province into a modern European state.[PARAGRAPH:2]Stambolov took into account the need to inflame Bulgarian nationalism in Macedonia (then still under Ottoman control) to further this objective. Stambolov established close connections with the Sultan in order to enliven Bulgarian national spirit in Macedonia and to demonstrate Bulgaria's opposition to Russian-backed Greek and Serbian propaganda. Due to Stambolov's tactics, the Sultan recognized Bulgarians as the predominant peoples in Macedonia and gave a green light to the creation of strong church and cultural institutions.[PARAGRAPH:2]Stambolov negotiated loans with Western European countries in order to develop the military strength of Bulgaria. In part, this was motivatied by his desire to create a modern army which could successfully unify the nation with the support of the Bulgarian national uprising in Macedonia.[PARAGRAPH:2]His approach toward Western Europe was one of diplomatic maneuvering. He understood the interests of the Austrian empire in Macedonia and warned his diplomats accordingly. His domestic policy was distinguished by the defeat of terrorist groups sponsored by Russia, the strengthening of the rule of law, as well as by measures taken to promote rapid economic and social change, and to develop a modern army capable of protecting Bulgaria's indipendnce.[PARAGRAPH:2]Stambolov realized that only a politically, militarily and economically strong Bulgaria could ensure national unification. Stambolov mapped out the political course which turned Bulgaria into a strong regional power.</French> - <German>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian revolutionary and Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]January 31, 1854 - July 6, 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian revolutionary and statesman. He is considered as one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:2]He was born in Veliko Turnovo. His education started in his home town, but he later studied in the Odessa Seminary between 1870 and 1872. Stambolov's father took part in the "Velchova Zavera" (1835) works with Captain Nikola Filipovski (1853). Stambolov himself grew up among revolutionists like Hristo Ivanov "Knigovezetza", father Mathei Preobrazhenski - Mitkaloto, Hristo Karaminkov "Buneto". He took part in all actions for political independence in the 1870s - he joined the Bulgarian Revolutionary Central Committee (BRCC). After the death of the founder of BRCC Vassil Levski, Stambolov was chosen as his successor. He was the leader of the unsuccessful uprising in Stara Zagora (1875) and the Turnovo revolutionary committee in the great uprising of April (1876).[PARAGRAPH:2]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'etat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'etat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and, as a result, he was attacked and slayed by his political enemies, led by Ferdinand in Sofia on July 3, 1895. He died three days later.[PARAGRAPH:2][BOLD]Regency[\BOLD][PARAGRAPH:2]Stefan Stambolov was twice called upon to occupy the Bulgarian throne as chief regent during two periods in its precarious history. The first was during the self-imposed exile of Prince Alexander Battenberg between 28 August 1886 and 3 September 1886 and, subsequently, during the vacancy of the throne between 7 September 1886 and 14 August 1887 following Alexander's eventual abdication.[PARAGRAPH:2]At the age of 32, Stambolov found himself in the highly-unusual position of being a minister of government, president and prince regent (a situation matched in its unusualness only, perhaps, by the election of former King II Simeon Saxe-Coburg-Gotha to the office of prime minister of Bulgaria in 2001, making him one of the few monarchs in history who regained political power through democratic election to a different office). Stambolov's style of governing during the period of his regency was observed as being increasingly authoritarian and dictatorial but, this was, to some extent, a reaction to the various threats and dangers which attached to the reality of occupying each of these positions concurrently. Indeed, the regency has been described as marking the beginning of the tragic years of Stambolov's life.[PARAGRAPH:2]According to a close friend, Stambolov was "almost inclined to resign the honours [of serving as regent], together with the dangers of his position, and retire to his beloved Turnovo" but stayed on recognizing that if he did not lead, then, in the absence of any other willing or able candidates, Bulgaria's sovereignty would likely be lost.[PARAGRAPH:2]Through Stambolov's efforts, a successor to the troubled reign of Alexander was found in Ferdinand, Prince of Saxe-Coburg-Gotha, who was proclaimed Prince Regent of autonomous Bulgaria on 7 July 1887 and crowned on 14 August 1887.[PARAGRAPH:2][BOLD]Assessment[\BOLD][PARAGRAPH:2]Stambolov was the only Bulgarian politician to realize that the so-called liberation of Bulgaria was an attempt by Czarist Russia to turn Bulgaria into its protectorate. His policy was to preserve Bulgarian independence from Russian aggression. The times of his leadership were characterized by the transformation of Bulgaria from an Ottoman province into a modern European state.[PARAGRAPH:2]Stambolov took into account the need to inflame Bulgarian nationalism in Macedonia (then still under Ottoman control) to further this objective. Stambolov established close connections with the Sultan in order to enliven Bulgarian national spirit in Macedonia and to demonstrate Bulgaria's opposition to Russian-backed Greek and Serbian propaganda. Due to Stambolov's tactics, the Sultan recognized Bulgarians as the predominant peoples in Macedonia and gave a green light to the creation of strong church and cultural institutions.[PARAGRAPH:2]Stambolov negotiated loans with Western European countries in order to develop the military strength of Bulgaria. In part, this was motivatied by his desire to create a modern army which could successfully unify the nation with the support of the Bulgarian national uprising in Macedonia.[PARAGRAPH:2]His approach toward Western Europe was one of diplomatic maneuvering. He understood the interests of the Austrian empire in Macedonia and warned his diplomats accordingly. His domestic policy was distinguished by the defeat of terrorist groups sponsored by Russia, the strengthening of the rule of law, as well as by measures taken to promote rapid economic and social change, and to develop a modern army capable of protecting Bulgaria's indipendnce.[PARAGRAPH:2]Stambolov realized that only a politically, militarily and economically strong Bulgaria could ensure national unification. Stambolov mapped out the political course which turned Bulgaria into a strong regional power.</German> - <Italian>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian revolutionary and Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]January 31, 1854 - July 6, 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian revolutionary and statesman. He is considered as one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:2]He was born in Veliko Turnovo. His education started in his home town, but he later studied in the Odessa Seminary between 1870 and 1872. Stambolov's father took part in the "Velchova Zavera" (1835) works with Captain Nikola Filipovski (1853). Stambolov himself grew up among revolutionists like Hristo Ivanov "Knigovezetza", father Mathei Preobrazhenski - Mitkaloto, Hristo Karaminkov "Buneto". He took part in all actions for political independence in the 1870s - he joined the Bulgarian Revolutionary Central Committee (BRCC). After the death of the founder of BRCC Vassil Levski, Stambolov was chosen as his successor. He was the leader of the unsuccessful uprising in Stara Zagora (1875) and the Turnovo revolutionary committee in the great uprising of April (1876).[PARAGRAPH:2]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'etat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'etat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and, as a result, he was attacked and slayed by his political enemies, led by Ferdinand in Sofia on July 3, 1895. He died three days later.[PARAGRAPH:2][BOLD]Regency[\BOLD][PARAGRAPH:2]Stefan Stambolov was twice called upon to occupy the Bulgarian throne as chief regent during two periods in its precarious history. The first was during the self-imposed exile of Prince Alexander Battenberg between 28 August 1886 and 3 September 1886 and, subsequently, during the vacancy of the throne between 7 September 1886 and 14 August 1887 following Alexander's eventual abdication.[PARAGRAPH:2]At the age of 32, Stambolov found himself in the highly-unusual position of being a minister of government, president and prince regent (a situation matched in its unusualness only, perhaps, by the election of former King II Simeon Saxe-Coburg-Gotha to the office of prime minister of Bulgaria in 2001, making him one of the few monarchs in history who regained political power through democratic election to a different office). Stambolov's style of governing during the period of his regency was observed as being increasingly authoritarian and dictatorial but, this was, to some extent, a reaction to the various threats and dangers which attached to the reality of occupying each of these positions concurrently. Indeed, the regency has been described as marking the beginning of the tragic years of Stambolov's life.[PARAGRAPH:2]According to a close friend, Stambolov was "almost inclined to resign the honours [of serving as regent], together with the dangers of his position, and retire to his beloved Turnovo" but stayed on recognizing that if he did not lead, then, in the absence of any other willing or able candidates, Bulgaria's sovereignty would likely be lost.[PARAGRAPH:2]Through Stambolov's efforts, a successor to the troubled reign of Alexander was found in Ferdinand, Prince of Saxe-Coburg-Gotha, who was proclaimed Prince Regent of autonomous Bulgaria on 7 July 1887 and crowned on 14 August 1887.[PARAGRAPH:2][BOLD]Assessment[\BOLD][PARAGRAPH:2]Stambolov was the only Bulgarian politician to realize that the so-called liberation of Bulgaria was an attempt by Czarist Russia to turn Bulgaria into its protectorate. His policy was to preserve Bulgarian independence from Russian aggression. The times of his leadership were characterized by the transformation of Bulgaria from an Ottoman province into a modern European state.[PARAGRAPH:2]Stambolov took into account the need to inflame Bulgarian nationalism in Macedonia (then still under Ottoman control) to further this objective. Stambolov established close connections with the Sultan in order to enliven Bulgarian national spirit in Macedonia and to demonstrate Bulgaria's opposition to Russian-backed Greek and Serbian propaganda. Due to Stambolov's tactics, the Sultan recognized Bulgarians as the predominant peoples in Macedonia and gave a green light to the creation of strong church and cultural institutions.[PARAGRAPH:2]Stambolov negotiated loans with Western European countries in order to develop the military strength of Bulgaria. In part, this was motivatied by his desire to create a modern army which could successfully unify the nation with the support of the Bulgarian national uprising in Macedonia.[PARAGRAPH:2]His approach toward Western Europe was one of diplomatic maneuvering. He understood the interests of the Austrian empire in Macedonia and warned his diplomats accordingly. His domestic policy was distinguished by the defeat of terrorist groups sponsored by Russia, the strengthening of the rule of law, as well as by measures taken to promote rapid economic and social change, and to develop a modern army capable of protecting Bulgaria's indipendnce.[PARAGRAPH:2]Stambolov realized that only a politically, militarily and economically strong Bulgaria could ensure national unification. Stambolov mapped out the political course which turned Bulgaria into a strong regional power.</Italian> - <Spanish>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian revolutionary and Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]January 31, 1854 - July 6, 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian revolutionary and statesman. He is considered as one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:2]He was born in Veliko Turnovo. His education started in his home town, but he later studied in the Odessa Seminary between 1870 and 1872. Stambolov's father took part in the "Velchova Zavera" (1835) works with Captain Nikola Filipovski (1853). Stambolov himself grew up among revolutionists like Hristo Ivanov "Knigovezetza", father Mathei Preobrazhenski - Mitkaloto, Hristo Karaminkov "Buneto". He took part in all actions for political independence in the 1870s - he joined the Bulgarian Revolutionary Central Committee (BRCC). After the death of the founder of BRCC Vassil Levski, Stambolov was chosen as his successor. He was the leader of the unsuccessful uprising in Stara Zagora (1875) and the Turnovo revolutionary committee in the great uprising of April (1876).[PARAGRAPH:2]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'etat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'etat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and, as a result, he was attacked and slayed by his political enemies, led by Ferdinand in Sofia on July 3, 1895. He died three days later.[PARAGRAPH:2][BOLD]Regency[\BOLD][PARAGRAPH:2]Stefan Stambolov was twice called upon to occupy the Bulgarian throne as chief regent during two periods in its precarious history. The first was during the self-imposed exile of Prince Alexander Battenberg between 28 August 1886 and 3 September 1886 and, subsequently, during the vacancy of the throne between 7 September 1886 and 14 August 1887 following Alexander's eventual abdication.[PARAGRAPH:2]At the age of 32, Stambolov found himself in the highly-unusual position of being a minister of government, president and prince regent (a situation matched in its unusualness only, perhaps, by the election of former King II Simeon Saxe-Coburg-Gotha to the office of prime minister of Bulgaria in 2001, making him one of the few monarchs in history who regained political power through democratic election to a different office). Stambolov's style of governing during the period of his regency was observed as being increasingly authoritarian and dictatorial but, this was, to some extent, a reaction to the various threats and dangers which attached to the reality of occupying each of these positions concurrently. Indeed, the regency has been described as marking the beginning of the tragic years of Stambolov's life.[PARAGRAPH:2]According to a close friend, Stambolov was "almost inclined to resign the honours [of serving as regent], together with the dangers of his position, and retire to his beloved Turnovo" but stayed on recognizing that if he did not lead, then, in the absence of any other willing or able candidates, Bulgaria's sovereignty would likely be lost.[PARAGRAPH:2]Through Stambolov's efforts, a successor to the troubled reign of Alexander was found in Ferdinand, Prince of Saxe-Coburg-Gotha, who was proclaimed Prince Regent of autonomous Bulgaria on 7 July 1887 and crowned on 14 August 1887.[PARAGRAPH:2][BOLD]Assessment[\BOLD][PARAGRAPH:2]Stambolov was the only Bulgarian politician to realize that the so-called liberation of Bulgaria was an attempt by Czarist Russia to turn Bulgaria into its protectorate. His policy was to preserve Bulgarian independence from Russian aggression. The times of his leadership were characterized by the transformation of Bulgaria from an Ottoman province into a modern European state.[PARAGRAPH:2]Stambolov took into account the need to inflame Bulgarian nationalism in Macedonia (then still under Ottoman control) to further this objective. Stambolov established close connections with the Sultan in order to enliven Bulgarian national spirit in Macedonia and to demonstrate Bulgaria's opposition to Russian-backed Greek and Serbian propaganda. Due to Stambolov's tactics, the Sultan recognized Bulgarians as the predominant peoples in Macedonia and gave a green light to the creation of strong church and cultural institutions.[PARAGRAPH:2]Stambolov negotiated loans with Western European countries in order to develop the military strength of Bulgaria. In part, this was motivatied by his desire to create a modern army which could successfully unify the nation with the support of the Bulgarian national uprising in Macedonia.[PARAGRAPH:2]His approach toward Western Europe was one of diplomatic maneuvering. He understood the interests of the Austrian empire in Macedonia and warned his diplomats accordingly. His domestic policy was distinguished by the defeat of terrorist groups sponsored by Russia, the strengthening of the rule of law, as well as by measures taken to promote rapid economic and social change, and to develop a modern army capable of protecting Bulgaria's indipendnce.[PARAGRAPH:2]Stambolov realized that only a politically, militarily and economically strong Bulgaria could ensure national unification. Stambolov mapped out the political course which turned Bulgaria into a strong regional power.</Spanish> + <English>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1854 - 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian statesman, in his capacity as Prime Minister and Prince Regent of Bulgaria. He is considered one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:1]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'\xE9tat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'\xE9tat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and thwarted the attempts the knyaz made to solidify his own power.[PARAGRAPH:1]Stambolov's strife to preserve Bulgaria's independence against Russian influence earned him many political enemies, mainly russophiles. What is more, he was considered an obstacle in knyaz Ferdinand's scheming to secure greater power. As a result, Stambolov was put under a tremendous amount of stress, which led to his becoming very suspicious of his surroundings and distant from his allies. This significantly lowered public opinion of him, as the violent measures he took to counter his enemies' actions grew more and more poignant. An attempt was made on Stambolov's life, which he survived unharmed. Stambolov countered by issuing numerous prison sentences and brutal treatment to those who were suspected to have taken part. In 1895 the prolonged stress from all sides had taken its toll, and eventually led Stambolov to declare his resignation, which was happily accepted by Ferdinand.[PARAGRAPH:1]On July 3, 1895, Stefan Stambolov took a carriage to his home, along with his bodyguard and a friend. Midway, the carriage was stopped by a gunman who fired his revolver, thus startling the horses. Stambolov quickly exited, but was met by three more cutthroats, armed with knives. Stambolov carried a revolver and managed to gun down one of the attackers. The others, however, managed to wrestle him to the ground, and, knowing that Stambolov wore an armored vest beneath his clothing, took many jabs at his head, which he tried to protect with his hands. Stambolov's bodyguard finally intervened and chased away the assailants.[PARAGRAPH:1]Stambolov was hurried to his home with a fractured skull and mutilated hands. He is supposed to have said on his deathbed, "Bulgaria's people will forgive me everything. But they will not forgive that it was I who brought Ferdinand here." It is believed that Stambolov was well-aware that his days after his resignation were counted, and that Ferdinand was likely the one who would orchestrate an assassination. He died at about two in the morning, on July 6.</English> + <French>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1854 - 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian statesman, in his capacity as Prime Minister and Prince Regent of Bulgaria. He is considered one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:1]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'\xE9tat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'\xE9tat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and thwarted the attempts the knyaz made to solidify his own power.[PARAGRAPH:1]Stambolov's strife to preserve Bulgaria's independence against Russian influence earned him many political enemies, mainly russophiles. What is more, he was considered an obstacle in knyaz Ferdinand's scheming to secure greater power. As a result, Stambolov was put under a tremendous amount of stress, which led to his becoming very suspicious of his surroundings and distant from his allies. This significantly lowered public opinion of him, as the violent measures he took to counter his enemies' actions grew more and more poignant. An attempt was made on Stambolov's life, which he survived unharmed. Stambolov countered by issuing numerous prison sentences and brutal treatment to those who were suspected to have taken part. In 1895 the prolonged stress from all sides had taken its toll, and eventually led Stambolov to declare his resignation, which was happily accepted by Ferdinand.[PARAGRAPH:1]On July 3, 1895, Stefan Stambolov took a carriage to his home, along with his bodyguard and a friend. Midway, the carriage was stopped by a gunman who fired his revolver, thus startling the horses. Stambolov quickly exited, but was met by three more cutthroats, armed with knives. Stambolov carried a revolver and managed to gun down one of the attackers. The others, however, managed to wrestle him to the ground, and, knowing that Stambolov wore an armored vest beneath his clothing, took many jabs at his head, which he tried to protect with his hands. Stambolov's bodyguard finally intervened and chased away the assailants.[PARAGRAPH:1]Stambolov was hurried to his home with a fractured skull and mutilated hands. He is supposed to have said on his deathbed, "Bulgaria's people will forgive me everything. But they will not forgive that it was I who brought Ferdinand here." It is believed that Stambolov was well-aware that his days after his resignation were counted, and that Ferdinand was likely the one who would orchestrate an assassination. He died at about two in the morning, on July 6.</French> + <German>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1854 - 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian statesman, in his capacity as Prime Minister and Prince Regent of Bulgaria. He is considered one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:1]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'\xE9tat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'\xE9tat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and thwarted the attempts the knyaz made to solidify his own power.[PARAGRAPH:1]Stambolov's strife to preserve Bulgaria's independence against Russian influence earned him many political enemies, mainly russophiles. What is more, he was considered an obstacle in knyaz Ferdinand's scheming to secure greater power. As a result, Stambolov was put under a tremendous amount of stress, which led to his becoming very suspicious of his surroundings and distant from his allies. This significantly lowered public opinion of him, as the violent measures he took to counter his enemies' actions grew more and more poignant. An attempt was made on Stambolov's life, which he survived unharmed. Stambolov countered by issuing numerous prison sentences and brutal treatment to those who were suspected to have taken part. In 1895 the prolonged stress from all sides had taken its toll, and eventually led Stambolov to declare his resignation, which was happily accepted by Ferdinand.[PARAGRAPH:1]On July 3, 1895, Stefan Stambolov took a carriage to his home, along with his bodyguard and a friend. Midway, the carriage was stopped by a gunman who fired his revolver, thus startling the horses. Stambolov quickly exited, but was met by three more cutthroats, armed with knives. Stambolov carried a revolver and managed to gun down one of the attackers. The others, however, managed to wrestle him to the ground, and, knowing that Stambolov wore an armored vest beneath his clothing, took many jabs at his head, which he tried to protect with his hands. Stambolov's bodyguard finally intervened and chased away the assailants.[PARAGRAPH:1]Stambolov was hurried to his home with a fractured skull and mutilated hands. He is supposed to have said on his deathbed, "Bulgaria's people will forgive me everything. But they will not forgive that it was I who brought Ferdinand here." It is believed that Stambolov was well-aware that his days after his resignation were counted, and that Ferdinand was likely the one who would orchestrate an assassination. He died at about two in the morning, on July 6.</German> + <Italian>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1854 - 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian statesman, in his capacity as Prime Minister and Prince Regent of Bulgaria. He is considered one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:1]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'\xE9tat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'\xE9tat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and thwarted the attempts the knyaz made to solidify his own power.[PARAGRAPH:1]Stambolov's strife to preserve Bulgaria's independence against Russian influence earned him many political enemies, mainly russophiles. What is more, he was considered an obstacle in knyaz Ferdinand's scheming to secure greater power. As a result, Stambolov was put under a tremendous amount of stress, which led to his becoming very suspicious of his surroundings and distant from his allies. This significantly lowered public opinion of him, as the violent measures he took to counter his enemies' actions grew more and more poignant. An attempt was made on Stambolov's life, which he survived unharmed. Stambolov countered by issuing numerous prison sentences and brutal treatment to those who were suspected to have taken part. In 1895 the prolonged stress from all sides had taken its toll, and eventually led Stambolov to declare his resignation, which was happily accepted by Ferdinand.[PARAGRAPH:1]On July 3, 1895, Stefan Stambolov took a carriage to his home, along with his bodyguard and a friend. Midway, the carriage was stopped by a gunman who fired his revolver, thus startling the horses. Stambolov quickly exited, but was met by three more cutthroats, armed with knives. Stambolov carried a revolver and managed to gun down one of the attackers. The others, however, managed to wrestle him to the ground, and, knowing that Stambolov wore an armored vest beneath his clothing, took many jabs at his head, which he tried to protect with his hands. Stambolov's bodyguard finally intervened and chased away the assailants.[PARAGRAPH:1]Stambolov was hurried to his home with a fractured skull and mutilated hands. He is supposed to have said on his deathbed, "Bulgaria's people will forgive me everything. But they will not forgive that it was I who brought Ferdinand here." It is believed that Stambolov was well-aware that his days after his resignation were counted, and that Ferdinand was likely the one who would orchestrate an assassination. He died at about two in the morning, on July 6.</Italian> + <Spanish>[H1]Stefan Stambolov[\H1][NEWLINE][BOLD]Bulgarian Statesman[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1854 - 1895 AD[PARAGRAPH:2][BOLD]Background:[\BOLD][PARAGRAPH:1]Stefan Nikolov Stambolov was a Bulgarian statesman, in his capacity as Prime Minister and Prince Regent of Bulgaria. He is considered one of the most important and popular "Founders of Modern Bulgaria" and is sometimes referred to as "the Bulgarian Bismarck".[PARAGRAPH:1]Stambolov was involved in the political discussions as early as the time of the first Bulgarian parliament - "The Founding Assembly" of 1879. After 1880 he became the vice-chairman and later the chairman of the Narodno Subranie (the Bulgarian parliament). For a relatively long period he was the Prime Minister of the country (1887 - 1894). He helped the Union of Bulgaria and Eastern Rumelia (1885). In 1886, when pro-Russian officers staged a coup d'\xE9tat against the Bulgarian prince Alexander von Battenberg, Stambolov directed the successful counter coup d'\xE9tat. The prince, however, could not remain on the throne without the approval of the Russian emperor Alexander III and had to leave the country. Stambolov was a nationalist; as a politician, he strengthened the diplomacy of the country, its economy, and the general political power of the state. He crushed Russia's numerous attempts to overthrow the Bulgarian government and install a puppet regime. He confronted Ferdinand's intrigues (after Ferdinand succeeded Alexander Batenberg) and thwarted the attempts the knyaz made to solidify his own power.[PARAGRAPH:1]Stambolov's strife to preserve Bulgaria's independence against Russian influence earned him many political enemies, mainly russophiles. What is more, he was considered an obstacle in knyaz Ferdinand's scheming to secure greater power. As a result, Stambolov was put under a tremendous amount of stress, which led to his becoming very suspicious of his surroundings and distant from his allies. This significantly lowered public opinion of him, as the violent measures he took to counter his enemies' actions grew more and more poignant. An attempt was made on Stambolov's life, which he survived unharmed. Stambolov countered by issuing numerous prison sentences and brutal treatment to those who were suspected to have taken part. In 1895 the prolonged stress from all sides had taken its toll, and eventually led Stambolov to declare his resignation, which was happily accepted by Ferdinand.[PARAGRAPH:1]On July 3, 1895, Stefan Stambolov took a carriage to his home, along with his bodyguard and a friend. Midway, the carriage was stopped by a gunman who fired his revolver, thus startling the horses. Stambolov quickly exited, but was met by three more cutthroats, armed with knives. Stambolov carried a revolver and managed to gun down one of the attackers. The others, however, managed to wrestle him to the ground, and, knowing that Stambolov wore an armored vest beneath his clothing, took many jabs at his head, which he tried to protect with his hands. Stambolov's bodyguard finally intervened and chased away the assailants.[PARAGRAPH:1]Stambolov was hurried to his home with a fractured skull and mutilated hands. He is supposed to have said on his deathbed, "Bulgaria's people will forgive me everything. But they will not forgive that it was I who brought Ferdinand here." It is believed that Stambolov was well-aware that his days after his resignation were counted, and that Ferdinand was likely the one who would orchestrate an assassination. He died at about two in the morning, on July 6.</Spanish> </TEXT> </Civ4GameText> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4ArtDefines_Building.xml 2009-07-03 15:21:59 UTC (rev 616) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4ArtDefines_Building.xml 2009-07-03 22:27:32 UTC (rev 617) @@ -8,7 +8,7 @@ <Type>ART_DEF_BUILDING_CHOLA_TRADE_GUILD</Type> <LSystem>LSYSTEM_3x2</LSystem> <bAnimated>0</bAnimated> - <fScale>0.8</fScale> + <fScale>0.5</fScale> <fInterfaceScale>0.3</fInterfaceScale> <NIF>Modules/Custom Civilizations/Chola/TradeGuild/menak.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Castro/Castro_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Castro/Castro_CIV4GameText.xml 2009-07-03 15:21:59 UTC (rev 616) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Castro/Castro_CIV4GameText.xml 2009-07-03 22:27:32 UTC (rev 617) @@ -13,18 +13,18 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_CASTRO_PEDIA</Tag> - <English>[H1]Fidel Castro[\H1][NEWLINE][BOLD]Egomaniacal Dictator of Cuba[\BOLD][NEWLINE]Fidel Alejandro Castro Ruz (born August 13, 1926)[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Castro led the revolution overthrowing Fulgencio Batista in 1959. Shortly thereafter, Castro was sworn in as the Prime Minister of Cuba. Castro became First Secretary of the Communist Party of Cuba in 1965, and led the transformation of Cuba into a one-party socialist republic. In 1976 he became "president" of the Council of State as well as of the Council of Ministers. He also holds the supreme military rank of Comandante en Jefe ("Commander in Chief") of the Cuban armed forces. Since his assumption of power in 1959, he has evoked both praise and condemnation (at home and internationally). Opponents characterize Castro as a dictator, claiming that he has not risen to power through open, public elections, and some contend that his rule is illegitimate because the socialist system itself was not established through what they considered to be legal means. Supporters, on the other hand, see Castro as a charismatic leader whose "presidential authority" (AKA: dictatorial tyranny) has been acquired through legitimate elections. At home, Fidel Castro has overseen the implementation of various economic policies, leading to the rapid centralization of Cuba's economy, land reform, collectivization and mechanization of agriculture, and the expropriation of leading Cuban industries. These changes have had disastrous consequences and transformed Cuba into a third-world nation.</English> - <French>[H1]Fidel Castro[\H1][NEWLINE][BOLD]Egomaniacal Dictator of Cuba[\BOLD][NEWLINE]Fidel Alejandro Castro Ruz (born August 13, 1926)[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Castro led the revolution overthrowing Fulgencio Batista in 1959. Shortly thereafter, Castro was sworn in as the Prime Minister of Cuba. Castro became First Secretary of the Communist Party of Cuba in 1965, and led the transformation of Cuba into a one-party socialist republic. In 1976 he became "president" of the Council of State as well as of the Council of Ministers.... [truncated message content] |
From: <Wyz...@us...> - 2009-07-03 15:22:01
|
Revision: 616 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=616&view=rev Author: Wyz_sub10 Date: 2009-07-03 15:21:59 +0000 (Fri, 03 Jul 2009) Log Message: ----------- Fixes to Garamantes, Malaysia, Bolivarian. Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Btn_LH_Bolivar.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/bolivar_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_tse_tung.nif Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/BoundShape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot..nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_driver_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_driver_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_weapons_gloss_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_diea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_diea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_fortifya.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_fortifya_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_rundie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_rundie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_strikea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/scout_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/skirmisher_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/BoundShape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/P_Musharraf3.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.xds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_glframe_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_glframe_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/washington_nonshader.dds Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_bg.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_bg.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Btn_LH_Bolivar.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Btn_LH_Bolivar.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_01_negative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_01_negative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_02_affirmative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_02_affirmative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_greeting.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_greeting.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_01_friendly.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_01_friendly.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_02_pleased.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_02_pleased.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_03_cautious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_03_cautious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_04_annoyed.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_04_annoyed.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_05_furious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_idle_05_furious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/bolivar_diff.tga =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/bolivar_diff.tga ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/julius_caesar_bg.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/julius_caesar_bg.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/BoundShape.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/BoundShape.tga =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot..nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot_fx.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_128.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_driver_128.dds =================================================================== (Binary files differ) 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Civilizations/Garamantes/ChariotArcher/egyptianwarchariot.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_diea.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_diea_fade.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_fidget.kf 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Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_strikea.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_xfadein.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_xfadeout.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/scout_128.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/skirmisher_128.dds 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Civilizations/Malaysia/Mahathir/eye_shadow.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_action_01_negative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_action_02_affirmative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.xds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_env.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_env_mask.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_glframe_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_glframe_env.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_greeting.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_01_friendly.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_02_pleased.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_03_cautious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_04_annoyed.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_idle_05_furious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_nonshader.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/fdr_noshader.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/washington_nonshader.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_tse_tung.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_tse_tung.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-07-03 04:04:14
|
Revision: 615 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=615&view=rev Author: Wyz_sub10 Date: 2009-07-03 04:04:09 +0000 (Fri, 03 Jul 2009) Log Message: ----------- Fixes and updates to Nakasuk, Paynes Rebel, Mahathir and many more. Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Seminole_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Philip/Philip_II_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/julius_caesar_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/uniform_1024.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_FX.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_DieA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_DieA_Fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_FortifyA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_FortifyA_Idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_HurtA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_RunDie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_RunDie_Fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_StrikeA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_freeze1021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_64_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Rider_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Rider_64gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Boudica_silver_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/MahathirBM.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_Button.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_ENV_MASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_NonShader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_Nonshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_BG_Background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_Concept.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_EMSK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_NORM.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_SKY.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_gold_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_hair.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Pericles_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Ragnar_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Richard_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Richard_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Richard_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Richard_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/Richard_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/claymor_bastard.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/claymor_bastard_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/knight_templar_body_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/knight_templar_body_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/knight_templar_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/knight_templar_weapons_64_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard/richardbutton.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG_BG_Parent_Background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_Background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_EMSK_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_NRML_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_SPEC_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Richard III/ Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -6,11 +6,11 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_BOLIVAR</Type> - <Button>Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.dds</Button> - <NIF>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif</NIF> - <KFM>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.kfm</BackgroundKFM> + <Button>Modules/Custom Civilizations/Bolivarian/Bolivar/Btn_LH_Bolivar.dds</Button> + <NIF>Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.nif</NIF> + <KFM>Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.kfm</KFM> + <NoShaderNIF>Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_BG.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG_BG_Parent_Background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_01_negative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_02_affirmative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_greeting.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_01_friendly.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_02_pleased.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_03_cautious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_04_annoyed.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_05_furious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_Background.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_DIFF_1024.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_EMSK_512.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_ENV.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_NRML_1024.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_SPEC_512.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/eyeshadow.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/julius_caesar_BG.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/julius_caesar_BG.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/uniform_1024.tga =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/uniform_1024.tga ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4ArtDefines_Building.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih_CIV4ArtDefines_Building.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_3x2</LSystem> <bAnimated>0</bAnimated> <fScale>1.10</fScale> - <fInterfaceScale>1.3</fInterfaceScale> + <fInterfaceScale>10.3</fInterfaceScale> <NIF>Modules/Custom Civilizations/Dene/Wodih/SnowWolfDen.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Dene/Wodih/Wodih.dds</Button> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_FX.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_FX.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_DieA.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_DieA.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_DieA_Fade.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_DieA_Fade.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Fidget.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Fidget.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_FortifyA.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_FortifyA.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_FortifyA_Idle.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_FortifyA_Idle.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Heal.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Heal.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_HurtA.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_HurtA.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Idle.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Idle.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Run.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_Run.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_RunDie.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_RunDie.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_RunDie_Fade.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_RunDie_Fade.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_StrikeA.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_MD_StrikeA.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_freeze1000.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_freeze1000.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_freeze1021.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_freeze1021.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_128.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_128.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_64_gloss.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_64_gloss.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Horse_128.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Horse_128.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Rider_128.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Rider_128.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Rider_64gloss.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/Chinese_Chariot_Rider_64gloss.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4ArtDefines_Unit.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4ArtDefines_Unit.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -11,9 +11,9 @@ <fInterfaceScale>0.8</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> - <NIF>Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot.nif</NIF> - <KFM>Modules/Custom Civilizations/Garamantes/ChariotArcher/EgyptianWarChariot.kfm</KFM> - <SHADERNIF>Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot_fx.nif</SHADERNIF> + <NIF>Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.nif</NIF> + <KFM>Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese.kfm</KFM> + <SHADERNIF>Modules/Custom Civilizations/Garamantes/ChariotArcher/Chariot_Chinese_fx.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF> <ShadowAttachNode>Chariot_Chariot</ShadowAttachNode> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -6,10 +6,10 @@ <BuildingArtInfos> <BuildingArtInfo> <Type>ART_DEF_BUILDING_JANI</Type> - <LSystem>LSYSTEM_1x1</LSystem> + <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>18.0</fScale> - <fInterfaceScale>5.5</fInterfaceScale> + <fInterfaceScale>1.5</fInterfaceScale> <NIF>Modules/Custom Civilizations/Latvia/Jani/svarog_temple.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Latvia/Jani/Jani.dds</Button> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Boudica_silver_ENV.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Boudica_silver_ENV.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/MahathirBM.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/MahathirBM.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -7,10 +7,10 @@ <LeaderheadArtInfo> <Type>ART_DEF_LEADER_MAHATHIR</Type> <Button>Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir.dds</Button> - <NIF>Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir.nif</NIF> - <KFM>Modules/Custom Civilizations/Malaysia/Mahathir/fdr.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.kfm</BackgroundKFM> + <NIF>Modules/Custom Civilizations/Malaysia/Mahathir/MahathirBM.nif</NIF> + <KFM>Modules/Custom Civilizations/Malaysia/Mahathir/PolPot.kfm</KFM> + <NoShaderNIF>Modules/Custom Civilizations/Malaysia/Mahathir/MahathirBM.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_Button.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_Button.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_DIFF.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_DIFF.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_ENV_MASK.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_ENV_MASK.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_NRML.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_NRML.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_NonShader.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_NonShader.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_Nonshader.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_Nonshader.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_SPEC.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_SPEC.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_bg.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_bg.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_bg.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/PolPot_bg.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_env.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_env.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_action_01_negative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_action_01_negative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_action_02_affirmative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_action_02_affirmative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_bg.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_bg.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_bg_background.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_bg_background.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_greeting.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_greeting.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_01_friendly.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_01_friendly.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_02_pleased.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_02_pleased.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_03_cautious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_03_cautious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_04_annoyed.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_04_annoyed.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_05_furious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/kublai_khan_idle_05_furious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4ArtDefines_Unit.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4ArtDefines_Unit.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -3,11 +3,11 @@ <!-- Modified by the Civ Gold Team --> <!-- --> <Civ4ArtDefines xmlns="x-schema:PaynesRebel_CIV4ArtDefinesSchema.xml"> - <UnitArtInfos> +<UnitArtInfos> <UnitArtInfo> - <Type>ART_DEF_UNIT_SEMINOLE_PAYNESREBEL</Type> - <Button>Modules/Custom Civilizations/Seminole/Paynes Rebel/Paynesrebel.dds</Button> - <fScale>0.44</fScale> + <Type>ART_DEF_UNIT_SEMINOLE_REBEL</Type> + <Button>Modules/Custom Civilizations/Seminole/Paynes Rebel/Karolinbutton.dds</Button> + <fScale>0.42</fScale> <fInterfaceScale>1.0</fInterfaceScale> <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4GameText.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4GameText.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -4,7 +4,7 @@ <!-- --> <Civ4GameText xmlns="http://www.firaxis.com"> <TEXT> - <Tag>TXT_KEY_UNIT_SEMINOLE_PAYNESREBEL</Tag> + <Tag>TXT_KEY_UNIT_SEMINOLE_REBEL</Tag> <English>Paynes Rebel</English> <French>Paynes Rebel</French> <German>Paynes Rebel</German> @@ -12,7 +12,7 @@ <Spanish>Paynes Rebel</Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_UNIT_SEMINOLE_PAYNESREBEL_PEDIA</Tag> + <Tag>TXT_KEY_UNIT_SEMINOLE_REBEL_PEDIA</Tag> <English>[TAB]In 1832, the United States government signed the Treaty of Paynes Landing with a few of the Seminole chiefs, promising them lands west of the Mississippi River if they agreed to leave Florida voluntarily. The remaining Seminole prepared for war. White settlers pressured the government to remove all of the Indians, by force if necessary. In 1835, the U.S. Army arrived to enforce the treaty. Seminole leader Osceola led the vastly outnumbered resistance during the Second Seminole War. Drawing on a population of about 4,000 Seminole Indians and 800 allied Black Seminoles, the Seminoles mustered at most 1,400 warriors (Andrew Jackson estimated they had only 900) to counter combined U.S. Army and militia forces that ranged from 6,000 troops at the outset to 9,000 at the peak of deployment, in 1837. To survive, the Seminole allies employed hit-and-run guerrilla tactics with devastating effect against U.S. forces. Osceola was arrested when he came under a flag of truce to negotiations in 1837. He died in jail less than a year later. His body was buried without his head.</English> <French>[TAB]In 1832, the United States government signed the Treaty of Paynes Landing with a few of the Seminole chiefs, promising them lands west of the Mississippi River if they agreed to leave Florida voluntarily. The remaining Seminole prepared for war. White settlers pressured the government to remove all of the Indians, by force if necessary. In 1835, the U.S. Army arrived to enforce the treaty. Seminole leader Osceola led the vastly outnumbered resistance during the Second Seminole War. Drawing on a population of about 4,000 Seminole Indians and 800 allied Black Seminoles, the Seminoles mustered at most 1,400 warriors (Andrew Jackson estimated they had only 900) to counter combined U.S. Army and militia forces that ranged from 6,000 troops at the outset to 9,000 at the peak of deployment, in 1837. To survive, the Seminole allies employed hit-and-run guerrilla tactics with devastating effect against U.S. forces. Osceola was arrested when he came under a flag of truce to negotiations in 1837. He died in jail less than a year later. His body was buried without his head.</French> <German>[TAB]In 1832, the United States government signed the Treaty of Paynes Landing with a few of the Seminole chiefs, promising them lands west of the Mississippi River if they agreed to leave Florida voluntarily. The remaining Seminole prepared for war. White settlers pressured the government to remove all of the Indians, by force if necessary. In 1835, the U.S. Army arrived to enforce the treaty. Seminole leader Osceola led the vastly outnumbered resistance during the Second Seminole War. Drawing on a population of about 4,000 Seminole Indians and 800 allied Black Seminoles, the Seminoles mustered at most 1,400 warriors (Andrew Jackson estimated they had only 900) to counter combined U.S. Army and militia forces that ranged from 6,000 troops at the outset to 9,000 at the peak of deployment, in 1837. To survive, the Seminole allies employed hit-and-run guerrilla tactics with devastating effect against U.S. forces. Osceola was arrested when he came under a flag of truce to negotiations in 1837. He died in jail less than a year later. His body was buried without his head.</German> @@ -20,7 +20,7 @@ <Spanish>[TAB]In 1832, the United States government signed the Treaty of Paynes Landing with a few of the Seminole chiefs, promising them lands west of the Mississippi River if they agreed to leave Florida voluntarily. The remaining Seminole prepared for war. White settlers pressured the government to remove all of the Indians, by force if necessary. In 1835, the U.S. Army arrived to enforce the treaty. Seminole leader Osceola led the vastly outnumbered resistance during the Second Seminole War. Drawing on a population of about 4,000 Seminole Indians and 800 allied Black Seminoles, the Seminoles mustered at most 1,400 warriors (Andrew Jackson estimated they had only 900) to counter combined U.S. Army and militia forces that ranged from 6,000 troops at the outset to 9,000 at the peak of deployment, in 1837. To survive, the Seminole allies employed hit-and-run guerrilla tactics with devastating effect against U.S. forces. Osceola was arrested when he came under a flag of truce to negotiations in 1837. He died in jail less than a year later. His body was buried without his head.</Spanish> </TEXT> <TEXT> - <Tag>TXT_KEY_UNIT_SEMINOLE_PAYNESREBEL_STRATEGY</Tag> + <Tag>TXT_KEY_UNIT_SEMINOLE_REBEL_STRATEGY</Tag> <English>The Seminole replacement for the [COLOR_UNIT_TEXT]Musketman[COLOR_REVERT] is more mobile than the standard unit.</English> <French>The Seminole replacement for the [COLOR_UNIT_TEXT]Musketman[COLOR_REVERT] is more mobile than the standard unit.</French> <German>The Seminole replacement for the [COLOR_UNIT_TEXT]Musketman[COLOR_REVERT] is more mobile than the standard unit.</German> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4UnitInfos.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4UnitInfos.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -6,7 +6,7 @@ <UnitInfos> <UnitInfo> <Class>UNITCLASS_MUSKETMAN</Class> - <Type>UNIT_SEMINOLE_PAYNESREBEL</Type> + <Type>UNIT_SEMINOLE_REBEL</Type> <UniqueNames/> <Special>NONE</Special> <Capture>NONE</Capture> @@ -15,9 +15,9 @@ <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_UNIT_SEMINOLE_PAYNESREBEL</Description> - <Civilopedia>TXT_KEY_UNIT_SEMINOLE_PAYNESREBEL_PEDIA</Civilopedia> - <Strategy>TXT_KEY_UNIT_SEMINOLE_PAYNESREBEL_STRATEGY</Strategy> + <Description>TXT_KEY_UNIT_SEMINOLE_REBEL</Description> + <Civilopedia>TXT_KEY_UNIT_SEMINOLE_REBEL_PEDIA</Civilopedia> + <Strategy>TXT_KEY_UNIT_SEMINOLE_REBEL_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bFood>0</bFood> @@ -175,7 +175,7 @@ <iRangedWaveSize>0</iRangedWaveSize> <UnitMeshGroup> <iRequired>3</iRequired> - <EarlyArtDefineTag>ART_DEF_UNIT_SEMINOLE_PAYNESREBEL</EarlyArtDefineTag> + <EarlyArtDefineTag>ART_DEF_UNIT_SEMINOLE_REBEL</EarlyArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_RANGED</FormationType> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Seminole_CIV4CivilizationInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Seminole_CIV4CivilizationInfos.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Seminole_CIV4CivilizationInfos.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -47,7 +47,7 @@ <Units> <Unit> <UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType> - <UnitType>UNIT_SEMINOLE_PAYNESREBEL</UnitType> + <UnitType>UNIT_SEMINOLE_REBEL</UnitType> </Unit> </Units> <FreeUnitClasses> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4GameText.xml 2009-06-30 23:55:41 UTC (rev 614) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4GameText.xml 2009-07-03 04:04:09 UTC (rev 615) @@ -33,16 +33,11 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_NAKASUK_PEDIA</Tag> - <English>[H1]Nakasuk[\H1][NEWLINE][BOLD]Founder of Iqaluit[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]c.1910-1980[NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]The social structure of the Inuit revolves around family and community. Traditions passed down orally from generation to generation provide the basis for law and governance in Inuit society. Rather than war chiefs of lawmakers, many leaders in Inuit history have been giodes, hunters, shamen and storytellers.[PARAGRAPH:1]Nakasuk was born at Qamanirjuaq, a sealing camp not far from Pangirtung. He spent his boyhood at Kingmiruq and lived hunting in that area. Not having a dog team he walked on his hunting trips. On October 1941, three American navy ships arrived at Linngait (a hunting camp) and wintered there in 1941-42. They spent the winter searching for a possible landing strip with Nakasuk guiding them. When they couldn't find a site for the landing strip they headed down the coast toward what is now Iqaluit. Nakasuk again spent the winter (1942-43) caring for and guiding the Americans in Iqaluit. Two more American ships arrived in July 1943 to help make the landing strip.[PARAGRAPH:1] After helping find the site Nakasuk became one of the first Inuit to settle in Iqaluit. He spent the rest of his life in and around Iqaluit and is rem... [truncated message content] |
From: <Wyz...@us...> - 2009-06-30 23:55:43
|
Revision: 614 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=614&view=rev Author: Wyz_sub10 Date: 2009-06-30 23:55:41 +0000 (Tue, 30 Jun 2009) Log Message: ----------- Fixed Hausa and Upaajut LH and backgrounds. Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_bkgr.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_diff.dds Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_bg.nif Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.nif Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4ArtDefines_Leaderhead.xml 2009-06-30 16:43:21 UTC (rev 613) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4ArtDefines_Leaderhead.xml 2009-06-30 23:55:41 UTC (rev 614) @@ -10,7 +10,7 @@ <NIF>Modules/Custom Civilizations/Hausa/Usman/Hiram_noshader.nif</NIF> <KFM>Modules/Custom Civilizations/Hausa/Usman/julius_caesar.kfm</KFM> <NoShaderNIF>Modules/Custom Civilizations/Hausa/Usman/Hiram_noshader.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.kfm</BackgroundKFM> + <BackgroundKFM>Modules/Custom Civilizations/Hausa/Usman/montezuma_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_bg_parent_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_sky_bg.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_background.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_background.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_bg.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_bg.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_bg.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/montezuma_bg.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.nif =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4ArtDefines_Leaderhead.xml 2009-06-30 16:43:21 UTC (rev 613) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk_CIV4ArtDefines_Leaderhead.xml 2009-06-30 23:55:41 UTC (rev 614) @@ -7,9 +7,9 @@ <LeaderheadArtInfo> <Type>ART_DEF_LEADER_NAKASUK</Type> <Button>Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.dds</Button> - <NIF>Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.nif</NIF> + <NIF>Modules/Custom Civilizations/Upaajut/Nakasuk/mao_tse_tung.nif</NIF> <KFM>Modules/Custom Civilizations/Upaajut/Nakasuk/mao_tse_tung.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Upaajut/Nakasuk/Nakasuk.nif</NoShaderNIF> + <NoShaderNIF>Modules/Custom Civilizations/Upaajut/Nakasuk/mao_noshader.nif</NoShaderNIF> <BackgroundKFM>Modules/Custom Civilizations/Upaajut/Nakasuk/mao_tse_tung_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_bkgr.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Upaajut/Nakasuk/mao_diff.dds =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-06-30 16:43:24
|
Revision: 613 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=613&view=rev Author: Wyz_sub10 Date: 2009-06-30 16:43:21 +0000 (Tue, 30 Jun 2009) Log Message: ----------- Several pedia corrections and diplomacy updates. Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Marti/Marti_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hittites/Mursilis/Mursilis_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nigeria/Obasanjo/Obasanjo_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Botha/Botha_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Yanomami/Kopenawa/Kopenawa_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Charles_V/Charles_V_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Henry VIII/Henry_VIII_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hussein/Hussein_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Masinissa/Masinissa_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Philip/Philip_II_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Marti/Marti_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Marti/Marti_CIV4GameText.xml 2009-06-19 18:00:48 UTC (rev 612) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Cuba/Marti/Marti_CIV4GameText.xml 2009-06-30 16:43:21 UTC (rev 613) @@ -13,11 +13,11 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_MARTI_PEDIA</Tag> - <English>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: 1853-1895[\BOLD][NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</English> - <French>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: 1853-1895[\BOLD][NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</French> - <German>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: 1853-1895[\BOLD][NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</German> - <Italian>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: 1853-1895[\BOLD][NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</Italian> - <Spanish>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: 1853-1895[\BOLD][NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</Spanish> + <English>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: [/BOLD]1853-1895[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</English> + <French>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: [/BOLD]1853-1895[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</French> + <German>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: [/BOLD]1853-1895[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</German> + <Italian>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: [/BOLD]1853-1895[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</Italian> + <Spanish>[H1]Jose Marti[\H1][NEWLINE][BOLD]Intellectual, Poet and Martyr[\BOLD][NEWLINE][BOLD]Lived: [/BOLD]1853-1895[NEWLINE][PARAGRAPH:1][BOLD]Background:[\BOLD][PARAGRAPH:1][TAB]Jose Marti was a leader of the Cuban independence movement from Spain and as well a renowned poet and writer. He is considered the national hero of Cuba and often referred to as the "Apostle of Cuban Independence".[PARAGRAPH:1]In 1869, at the age of 16, he published his first political writings in the only edition of the newspaper El Diablo Cojuelo. That same year, he published "Abdala," a patriotic drama in verse form in the one-volume La Patria Libre. Despite this success, in March of that year, colonial authorities shut down the school, interrupting Mart\xED's studies. He came to resent Spanish rule of his homeland at a young age; likewise, he developed a hatred of slavery, which was still practiced in Cuba. On 21 October 1869, he was arrested, then incarcerated in the national jail following an accusation of treason from the Spanish government. More than four months later, Mart\xED assumed responsibility of the charges and was condemned to six years in prison, although he was a 16 year old minor. Eventually Mart\xED fell ill; his legs were severely lacerated due to the chains attached to him. Therefore, he was transferred to another part of Cuba known as Isla de Pinos instead of further imprisonment. Following that, they decided to repatriate him to Spain.[PARAGRAPH:1]In Spain, he studied law and wrote articles on the wrongs of Spanish rule in Cuba, including "El presidio pol\xEDtico en Cuba" in 1871. Mart\xED completed his studies, graduated with a bachelor of arts, and obtained his license in civil rights. He then traveled to France, where he spent some time before secretly returning to Cuba under an assumed name in 1877. He was unable to obtain any employment until he accepted a job as a professor of history and literature in Guatemala City. In 1878, he returned to Havana and found work there. His son, Jose Francisco was born there. However, the next year, he was arrested and deported to Spain again. His wife and son remained in Cuba. In 1880, Mart\xED moved to New York City serving as a joint consul there for Uruguay, Paraguay, and Argentina. He mobilized the Cuban exile community, especially in Ybor City (Tampa area) and Key West, Florida, to revolution and independence from Spain, while lobbying to oppose U.S. annexation of Cuba, which some American politicians desired. In January 1892, he founded the Partido Revolucionario Cubano, the Cuban Revolutionary Party, with the purpose of gaining independence for both Cuba and Puerto Rico.[PARAGRAPH:1]On March 25, 1895, Jos\xE9 Marti published the Manifesto of Montecristi together with M\xE1ximo G\xF3mez, proclaiming Cuban independence, an end to all legal distinctions between the races, friendship with Spaniards who did not oppose the independence, and war with all who stood in the way of independence. On April 11, 1895, Mart\xED landed in Cuba with a small force of rebel exiles, including the General\xEDsimo M\xE1ximo G\xF3mez y B\xE1ez. Upon reuniting with the Ejercito Libertador (army of liberators), Mart\xED was given the grade of Major General. Jos\xE9 Mart\xED was killed in battle with Spanish troops at the Battle of Dos R\xEDos on May 19, 1895. G\xF3mez had recognized that the Spaniards had a strong position between palm trees, so he ordered to disengage. Mart\xED was alone and seeing a young courier ride by, he said: "Joven, a la carga" meaning: "Young man, let's charge!" This was around midday, and he was, as always, dressed in a black jacket, riding a white horse, which made him an easy target for the Spanish. The young trooper, Angel de la Guardia,lost his horse and returned to report the loss. The Spanish took possession of the body, buried it close by, then exhumed the body upon realization of it's identity. They are said not to have burned him because they were scared that the ashes would get into their throats and asphyxiate them. Jose Marti is buried in Cementerio Santa Efigenia in Santiago de Cuba. Many have argued that Maceo and others had always spurned Mart\xED for never participating in combat, which may have compelled Mart\xED to that ill-fated suicidal two-man charge. Some of his "Versos sencillos" bore premonition: "Que no me entierren en lo oscuro, A morir como un traidor... Yo soy bueno y como bueno, Morir\xE9 de cara al sol." ("May they not bury me in darkness, to die like a traitor... I am good, and as a good man, I will die facing the sun.")</Spanish> </TEXT> <TEXT> <Tag>AI_DIPLO_FIRST_CONTACT_LEADER_MARTI_1</Tag> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hittites/Mursilis/Mursilis_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hittites/Mursilis/Mursilis_CIV4GameText.xml 2009-06-19 18:00:48 UTC (rev 612) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hittites/Mursilis/Mursilis_CIV4GameText.xml 2009-06-30 16:43:21 UTC (rev 613) @@ -13,11 +13,11 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_MURSILIS_PEDIA</Tag> - <English>[H1]Mursilis II[\H1][NEWLINE][BOLD]King of the Hittite Empire[\BOLD][NEWLINE][BOLD]Ruled: [\BOLD]1321 \x96 1295 BC [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Mursilis II was a king of the Hittite Empire ca. 1321 \x96 1295 BC. He was the younger son of Suppiluliuma I, one of the most powerful rulers of the Hittite Empire. Before his accession, he served as the Chief of the Royal Bodyguards (gal mesedi) during the brief reign of his brother, Arnuwanda II.[PARAGRAPH:1]This prince assumed the throne after the premature death of Arnuwanda II who, like their father, fell victim to the plague which ravaged the Hatti in the 1320s BC. He was greeted with contempt by Hatti's enemies and faced numerous rebellions early in his reign, the most serious of which were those initiated by the Kaskas in the mountains of Anatolia, but also by the kingdom Arzawa in southwest Turkey because he was perceived to be an inexperienced ruler who only became king due to the early death of Arnuwanda II.[PARAGRAPH:1]While Mursili II was a young and inexperienced king, he was almost certainly not a child when he took the Hittite throne and must have reached an age to be capable of ruling in his own right. If he was indeed a child, other arrangements would have been made to secure the stability of the Empire; Mursili after all had two surviving elder brothers who served as the viceroys of Carchemish (Sarri-Kush) and Aleppo respectively. Mursili II would prove to be more than a match for his successful father, Suppiluliuma I, in his military deeds and diplomacy. The annals for the first ten years of his reign have survived and record that he carried out punitive campaigns against the Kaska tribes in the first two years of his reign in order to secure his kingdom's northern borders. The king then turned to the West to resist the aggression of Uhhaziti, king of Arzawa who was attempting to lure away Hittite allies into his camp. The annals also reveal that an "omen of the sun," or solar eclipse, occurred in his tenth year as king, just as he was about to launch his campaign against the Kaska peoples. While Mursili II's highest confirmed date was his 22nd year, he is believed to have lived beyond this date for a few more years and died after a reign of around 25 to 27 years. He was succeeded by Muwatalli.</English> - <French>[H1]Mursilis II[\H1][NEWLINE][BOLD]King of the Hittite Empire[\BOLD][NEWLINE][BOLD]Ruled: [\BOLD]1321 \x96 1295 BC [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Mursilis II was a king of the Hittite Empire ca. 1321 \x96 1295 BC. He was the younger son of Suppiluliuma I, one of the most powerful rulers of the Hittite Empire. Before his accession, he served as the Chief of the Royal Bodyguards (gal mesedi) during the brief reign of his brother, Arnuwanda II.[PARAGRAPH:1]This prince assumed the throne after the premature death of Arnuwanda II who, like their father, fell victim to the plague which ravaged the Hatti in the 1320s BC. He was greeted with contempt by Hatti's enemies and faced numerous rebellions early in his reign, the most serious of which were those initiated by the Kaskas in the mountains of Anatolia, but also by the kingdom Arzawa in southwest Turkey because he was perceived to be an inexperienced ruler who only became king due to the early death of Arnuwanda II.[PARAGRAPH:1]While Mursili II was a young and inexperienced king, he was almost certainly not a child when he took the Hittite throne and must have reached an age to be capable of ruling in his own right. If he was indeed a child, other arrangements would have been made to secure the stability of the Empire; Mursili after all had two surviving elder brothers who served as the viceroys of Carchemish (Sarri-Kush) and Aleppo respectively. Mursili II would prove to be more than a match for his successful father, Suppiluliuma I, in his military deeds and diplomacy. The annals for the first ten years of his reign have survived and record that he carried out punitive campaigns against the Kaska tribes in the first two years of his reign in order to secure his kingdom's northern borders. The king then turned to the West to resist the aggression of Uhhaziti, king of Arzawa who was attempting to lure away Hittite allies into his camp. The annals also reveal that an "omen of the sun," or solar eclipse, occurred in his tenth year as king, just as he was about to launch his campaign against the Kaska peoples. While Mursili II's highest confirmed date was his 22nd year, he is believed to have lived beyond this date for a few more years and died after a reign of around 25 to 27 years. He was succeeded by Muwatalli.</French> - <German>[H1]Mursilis II[\H1][NEWLINE][BOLD]King of the Hittite Empire[\BOLD][NEWLINE][BOLD]Ruled: [\BOLD]1321 \x96 1295 BC [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Mursilis II was a king of the Hittite Empire ca. 1321 \x96 1295 BC. He was the younger son of Suppiluliuma I, one of the most powerful rulers of the Hittite Empire. Before his accession, he served as the Chief of the Royal Bodyguards (gal mesedi) during the brief reign of his brother, Arnuwanda II.[PARAGRAPH:1]This prince assumed the throne after the premature death of Arnuwanda II who, like their father, fell victim to the plague which ravaged the Hatti in the 1320s BC. He was greeted with contempt by Hatti's enemies and faced numerous rebellions early in his reign, the most serious of which were those initiated by the Kaskas in the mountains of Anatolia, but also by the kingdom Arzawa in southwest Turkey because he was perceived to be an inexperienced ruler who only became king due to the early death of Arnuwanda II.[PARAGRAPH:1]While Mursili II was a young and inexperienced king, he was almost certainly not a child when he took the Hittite throne and must have reached an age to be capable of ruling in his own right. If he was indeed a child, other arrangements would have been made to secure the stability of the Empire; Mursili after all had two surviving elder brothers who served as the viceroys of Carchemish (Sarri-Kush) and Aleppo respectively. Mursili II would prove to be more than a match for his successful father, Suppiluliuma I, in his military deeds and diplomacy. The annals for the first ten years of his reign have survived and record that he carried out punitive campaigns against the Kaska tribes in the first two years of his reign in order to secure his kingdom's northern borders. The king then turned to the West to resist the aggression of Uhhaziti, king of Arzawa who was attempting to lure away Hittite allies into his camp. The annals also reveal that an "omen of the sun," or solar eclipse, occurred in his tenth year as king, just as he was about to launch his campaign against the Kaska peoples. While Mursili II's highest confirmed date was his 22nd year, he is believed to have lived beyond this date for a few more years and died after a reign of around 25 to 27 years. He was succeeded by Muwatalli.</German> - <Italian>[H1]Mursilis II[\H1][NEWLINE][BOLD]King of the Hittite Empire[\BOLD][NEWLINE][BOLD]Ruled: [\BOLD]1321 \x96 1295 BC [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Mursilis II was a king of the Hittite Empire ca. 1321 \x96 1295 BC. He was the younger son of Suppiluliuma I, one of the most powerful rulers of the Hittite Empire. Before his accession, he served as the Chief of the Royal Bodyguards (gal mesedi) during the brief reign of his brother, Arnuwanda II.[PARAGRAPH:1]This prince assumed the throne after the premature death of Arnuwanda II who, like their father, fell victim to the plague which ravaged the Hatti in the 1320s BC. He was greeted with contempt by Hatti's enemies and faced numerous rebellions early in his reign, the most serious of which were those initiated by the Kaskas in the mountains of Anatolia, but also by the kingdom Arzawa in southwest Turkey because he was perceived to be an inexperienced ruler who only became king due to the early death of Arnuwanda II.[PARAGRAPH:1]While Mursili II was a young and inexperienced king, he was almost certainly not a child when he took the Hittite throne and must have reached an age to be capable of ruling in his own right. If he was indeed a child, other arrangements would have been made to secure the stability of the Empire; Mursili after all had two surviving elder brothers who served as the viceroys of Carchemish (Sarri-Kush) and Aleppo respectively. Mursili II would prove to be more than a match for his successful father, Suppiluliuma I, in his military deeds and diplomacy. The annals for the first ten years of his reign have survived and record that he carried out punitive campaigns against the Kaska tribes in the first two years of his reign in order to secure his kingdom's northern borders. The king then turned to the West to resist the aggression of Uhhaziti, king of Arzawa who was attempting to lure away Hittite allies into his camp. The annals also reveal that an "omen of the sun," or solar eclipse, occurred in his tenth year as king, just as he was about to launch his campaign against the Kaska peoples. While Mursili II's highest confirmed date was his 22nd year, he is believed to have lived beyond this date for a few more years and died after a reign of around 25 to 27 years. He was succeeded by Muwatalli.</Italian> - <Spanish>[H1]Mursilis II[\H1][NEWLINE][BOLD]King of the Hittite Empire[\BOLD][NEWLINE][BOLD]Ruled: [\BOLD]1321 \x96 1295 BC [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Mursilis II was a king of the Hittite Empire ca. 1321 \x96 1295 BC. He was the younger son of Suppiluliuma I, one of the most powerful rulers of the Hittite Empire. Before his accession, he served as the Chief of the Royal Bodyguards (gal mesedi) during the brief reign of his brother, Arnuwanda II.[PARAGRAPH:1]This prince assumed the throne after the premature death of Arnuwanda II who, like their father, fell victim to the plague which ravaged the Hatti in the 1320s BC. He was greeted with contempt by Hatti's enemies and faced numerous rebellions early in his reign, the most serious of which were those initiated by the Kaskas in the mountains of Anatolia, but also by the kingdom Arzawa in southwest Turkey because he was perceived to be an inexperienced ruler who only became king due to the early death of Arnuwanda II.[PARAGRAPH:1]While Mursili II was a young and inexperienced king, he was almost certainly not a child when he took the Hittite throne and must have reached an age to be capable of ruling in his own right. If he was indeed a child, other arrangements would have been made to secure the stability of the Empire; Mursili after all had two surviving elder brothers who served as the viceroys of Carchemish (Sarri-Kush) and Aleppo respectively. Mursili II would prove to be more than a match for his successful father, Suppiluliuma I, in his military deeds and diplomacy. The annals for the first ten years of his reign have survived and record that he carried out punitive campaigns against the Kaska tribes in the first two years of his reign in order to secure his kingdom's northern borders. The king then turned to the West to resist the aggression of Uhhaziti, king of Arzawa who was attempting to lure away Hittite allies into his camp. The annals also reveal that an "omen of the sun," or solar eclipse, occurred in his tenth year as king, just as he was about to launch his campaign against the Kaska peoples. While Mursili II's highest confirmed date was his 22nd year, he is believed to have lived beyond this date for a few more years and died after a reign of around 25 to 27 years. He was succeeded by Muwatalli.</Spanish> + <English>[H1]Mursilis II[\H1][NEWLINE][BOLD]King of the Hittite Empire[\BOLD][NEWLINE][BOLD]Ruled: [\BOLD]1321 - 1295 BC [NEWLINE][PARAGRAPH:2][BOLD]Background:[\BOLD][NEWLINE][TAB]Mursilis II was a king of the Hittite Empire ca. 1321 - 1295 BC. He was the younger son of Suppiluliuma I, one of the ... [truncated message content] |
From: <Wyz...@us...> - 2009-06-19 18:00:51
|
Revision: 612 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=612&view=rev Author: Wyz_sub10 Date: 2009-06-19 18:00:48 +0000 (Fri, 19 Jun 2009) Log Message: ----------- Added Santa Anna, L'ouverture, several buttons and fixes Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/Hidalgo/Hidalgo_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/Mexico_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/Tamerlane_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Duvalier/Duvalier_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/WestIndies_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Raja.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Btn_LH_SantaAnna.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin_BG_BG_Parent_Background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/Jose_SanMartin__JoseSanMartin_parent_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SA_NEW_1024.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/SantaAnna_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/SantaAnna/uniform_1024.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/Mongkut.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Tamerlane/Timur.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/TLOButton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/Toussaint_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/Toussaint_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/Toussaint_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/Toussaint_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/Toussaint_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/fdr_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/frederick_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/frederick_trim_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/julius_caesar_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/washington_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/washington_epulat_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Toussaint/washington_scarf.dds Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Raja.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Raja.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4ArtDefines_Leaderhead.xml 2009-06-17 23:16:21 UTC (rev 611) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4ArtDefines_Leaderhead.xml 2009-06-19 18:00:48 UTC (rev 612) @@ -6,7 +6,7 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_RAJENDRA</Type> - <Button>Modules/Custom Civilizations/Chola/Rajendra/Rajendra.dds</Button> + <Button>Modules/Custom Civilizations/Chola/Rajendra/Raja.dds</Button> <NIF>Modules/Custom Civilizations/Chola/Rajendra/arab.nif</NIF> <KFM>Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great.kfm</KFM> <NoShaderNIF>Modules/Custom Civilizations/Chola/Rajendra/arab.nif</NoShaderNIF> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/Hidalgo/Hidalgo_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/Hidalgo/Hidalgo_CIV4GameText.xml 2009-06-17 23:16:21 UTC (rev 611) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Mexico/Hidalgo/Hidalgo_CIV4GameText.xml 2009-06-19 18:00:48 UTC (rev 612) @@ -21,10 +21,10 @@ </TEXT> <TEXT> <Tag>TXT_KEY_LEADER_HIDALGO_PEDIA</Tag> - <English>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] May 8, 1753 - July 30, 1811 AD [NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</English> - <French>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] May 8, 1753 - July 30, 1811 AD [NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</French> - <German>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] May 8, 1753 - July 30, 1811 AD [NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</German> - <Italian>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] May 8, 1753 - July 30, 1811 AD [NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</Italian> - <Spanish>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD] May 8, 1753 - July 30, 1811 AD [NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</Spanish> + <English>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1753 - 1811[NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</English> + <French>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1753 - 1811[NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</French> + <German>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1753 - 1811[NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the order was expelled from the empire in 1767. Later that year he matriculated in the diocesan College of San Nicol\xE1s in Valladolid (now Morelia). Hidalgo was intellectually oriented and chose to remain part of the academic community long after he had earned degrees in theology and had been ordained. By 1776 he was a member of the San Nicol\xE1s faculty and remained in Valladolid until 1792 as an academician, an exponent of the Enlightenment, and a Don Juan. In 1790 he became rector of the college, but his advanced ideas and mismanagement of funds soon led to his ouster.[PARAGRAPH:1]From 1792 until 1810 Hidalgo served as parish priest in a succession of curacies. While in San Felipe (1793-1803), he made his house a salon and promoted French theatrical works (which he translated), orchestral music, dances, and literary discussions. The Inquisition investigated his activities (1800-1801) but did not press charges. On his arrival in Dolores near Guanajuato in 1803, Hidalgo turned to more socioeconomic interests. These he expressed through his development of local craft industries (ceramics, tanning, sericulture) for the benefit of the Indian and caste population.[PARAGRAPH:1]With the Napoleonic invasion of Spain in 1808, Mexico's own crisis began. Hidalgo's search for intellectual companionship had brought him into contact with prominent Creoles throughout the Baj\xEDo, Michoac\xE1n, and adjacent areas. When the Creoles in Quer\xE9taro organized a plot to expel the dominant peninsular Spaniards and to substitute themselves in power, Hidalgo joined. Articulate, well informed, and charismatic, he soon emerged as the uprising's leader, with Ignacio Allende, a militia captain, as second in command.[PARAGRAPH:1]Exposed in early September 1810, the conspirators were forced to revolt prematurely. In a dramatic episode, Hidalgo put the plan into effect on September 16 by delivering an impassioned speech, the Grito de Dolores, to his parishioners. Avoiding abstractions like "independence," which were meaningless to the untutored villagers, he couched his revolutionary appeals in traditional protest language: the Catholic religion and the exiled king, Ferdinand VII, were extolled, and "death to bad government," represented by the peninsular Spaniards, was urged. The native patroness, the Virgin of Guadalupe, was added to the slogans, and her image became the banner of the revolt.[PARAGRAPH:1]Hidalgo permitted Indians and castes to join his holy war of redemption in such numbers that the original white Creole motives of the insurrection were obscured. The jacquerie swept through the Baj\xEDo, burning and looting, until it engulfed the mining center of Guanajuato on September 28. The massacre of the Spanish defenders of the fortress granary and the subsequent sack of the city set the tone for the Hidalgo revolt. Hidalgo took Valladolid in mid-October and then marched on Mexico City. His horde numbered some 80,000 as it approached the viceregal capital.[PARAGRAPH:1]Meanwhile, the royalist government in Mexico City, under the leadership of Viceroy Francisco Venegas, had prepared defenses as much psychological as military. An intensive propaganda campaign had advertised the destructive horrors of the social revolution and revealed its threat to vested Creole interests. Hidalgo won a Pyrrhic victory on October 30 at Monte de las Cruces on the divide between Toluca and the capital but found the sedentary Indians and castes of the Valley of Mexico as much opposed to the Baj\xEDo intruders as were the Creoles and Spaniards. Threatened from the north by an army under the royalist general F\xE9lix Calleja, Hidalgo withdrew to Guadalajara to recoup without attacking Mexico City.[PARAGRAPH:1]From his new base, Hidalgo made rudimentary efforts to establish a separatist government and to ameliorate the economic plight of the lower sectors of society (abolition of slavery and tribute were confirmed, and lands were ordered restored to Indian communities). Hidalgo, a strong egoist, however, assumed grandiose airs and exacerbated a growing schism with Allende's Creole faction. In January 1811 Calleja threatened Guadalajara, and Hidalgo advanced east to meet him at the bridge of Calder\xF3n with nearly 100,000 men. Calleja's disciplined army of 7,000 men defeated Hidalgo's horde on January 17, and Hidalgo fled north.[PARAGRAPH:1]Suspended from command by the Allende party, Hidalgo was only a figurehead during the retreat. Allende's attempt in March to reach the United States was thwarted at Baj\xE1n north of Saltillo, and the major leaders of the rebellion were captured. Hidalgo and his companions were removed to Chihuahua for trial and the inevitable executions. Aware that his enterprise had been a catastrophe, Hidalgo repented and apparently signed a public retraction. He was shot on July 30, 1811, and his body decapitated.[PARAGRAPH:1]After Hidalgo's death his cause languished in spite of the efforts of Jos\xE9 Mar\xEDa Morelos, for the Creole majority remained opposed. In 1821 Agust\xEDn de Iturbide engineered a conservative independence and established a short-lived empire. After the republican overthrown of Iturbide, Hidalgo emerged as a patriotic hero. Modern Mexico venerates him as the Padre de la Patria, and the anniversary of his Grito is celebrated on September 16 as Mexico's independence day.[PARAGRAPH:1]</German> + <Italian>[H1]Miguel Hidalgo y Costilla[\H1][NEWLINE][BOLD]Revolutionary, Priest[\BOLD][NEWLINE][BOLD]Lived: [\BOLD]1753 - 1811[NEWLINE] [PARAGRAPH:2][BOLD]Background:[\BOLD] [PARAGRAPH:1]Miguel Hidalgo y Costilla (1753-1811), a Mexican revolutionary priest, is considered the foremost patriot of Mexican independence. He led a revolt against Spanish rule that inaugurated a series of military and political episodes culminating in the achievement of Mexican independence in 1821.[PARAGRAPH:1]Miguel Hidalgo was born a Creole on May 8, 1753. His father was the administrator of a hacienda in the Baj\xEDo (in the present state of Guanajuato). Miguel was trained briefly in a Jesuit school before the ... [truncated message content] |
From: <Wyz...@us...> - 2009-06-17 23:17:22
|
Revision: 611 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=611&view=rev Author: Wyz_sub10 Date: 2009-06-17 23:16:21 +0000 (Wed, 17 Jun 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Butcher/Butcher_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Estadio/Estadio_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Latvia_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Sarawak Ranger/SarawakRanger_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Freehouse/Freehouse_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Paynes Rebel/PaynesRebel_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/SouthAfrica/Botha/Botha_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Barlas/Barlas_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/CricketGround/CricketGround_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Xiongnu/Elite/XiongnuElite_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Xiongnu/Kurgan/Kurgan_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hussein/Hussein_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Smoke Jaguar/SmokeJaguar_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Wu/Wu_CIV4ArtDefines_Leaderhead.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/svarog_temple.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/svarog_temple.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Sarawak Ranger/Sarawak.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Seminole/Freehouse/Freehouse.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Barlas/Barlas.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Xiongnu/Kurgan/Kurgan.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Wu/BtnWu.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/BoulevardCircle/ Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Butcher/Butcher_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Butcher/Butcher_CIV4ArtDefines_Building.xml 2009-06-17 02:16:51 UTC (rev 610) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Butcher/Butcher_CIV4ArtDefines_Building.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -8,7 +8,7 @@ <Type>ART_DEF_BUILDING_APACHE_BUTCHER</Type> <LSystem>LSYSTEM_3x2</LSystem> <bAnimated>1</bAnimated> - <fScale>1.32</fScale> + <fScale>0.7</fScale> <fInterfaceScale>0.67</fInterfaceScale> <NIF>Modules/Custom Civilizations/Apache/Butcher/Butcher.nif</NIF> <KFM/> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Estadio/Estadio_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Estadio/Estadio_CIV4ArtDefines_Building.xml 2009-06-17 02:16:51 UTC (rev 610) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Brazil/Estadio/Estadio_CIV4ArtDefines_Building.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_3x3</LSystem> <bAnimated>0</bAnimated> <fScale>1.70</fScale> - <fInterfaceScale>1.3</fInterfaceScale> + <fInterfaceScale>0.5</fInterfaceScale> <NIF>Modules/Custom Civilizations/Brazil/Estadio/Grass/colosseum.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Brazil/Estadio/BRA_Estadio.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml 2009-06-17 02:16:51 UTC (rev 610) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x1</LSystem> <bAnimated>1</bAnimated> <fScale>1.05</fScale> - <fInterfaceScale>3.4</fInterfaceScale> + <fInterfaceScale>5.4</fInterfaceScale> <NIF>Modules/Custom Civilizations/Kitara/Earthworks/BanditRedoubt.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Kitara/Earthworks/Earthworks.dds</Button> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefinesSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefinesSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefinesSchema.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -0,0 +1,352 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Art Defines Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="SelectionSound" content="textOnly"/> + <ElementType name="ActionSound" content="textOnly"/> + <ElementType name="TrainSound" content="textOnly"/> + <ElementType name="PatrolSound" content="textOnly"/> + <ElementType name="AudioRunTypeLoop" content="textOnly"/> + <ElementType name="AudioRunTypeEnd" content="textOnly"/> + <ElementType name="AudioRunSounds" content="eltOnly"> + <element type="AudioRunTypeLoop" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunTypeEnd" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="Type" content="textOnly"/> + <ElementType name="LSystem" content="textOnly"/> + <ElementType name="RouteType" content="textOnly"/> + <ElementType name="Path" content="textOnly"/> + <ElementType name="Grid" content="textOnly"/> + <ElementType name="Detail" content="textOnly"/> + <ElementType name="Connections" content="textOnly"/> + <ElementType name="ModelConnections" content="textOnly"/> + <ElementType name="Rotations" content="textOnly"/> + <ElementType name="ModelFileKey" content="textOnly"/> + <ElementType name="Animated" content="textOnly" dt:type="boolean"/> + <ElementType name="ModelFile" content="textOnly"/> + <ElementType name="LateModelFile" content="textOnly"/> + <ElementType name="BorderFile" content="textOnly"/> + <ElementType name="Tag" content="textOnly"/> + <ElementType name="Name" content="textOnly"/> + <ElementType name="TextureIndex" content="textOnly" dt:type="int"/> + <ElementType name="DeltaType" content="textOnly"/> + <ElementType name="RouteModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="LateModelFile"/> + <element type="ModelFileKey"/> + <element type="Animated"/> + <element type="RouteType"/> + <element type="Connections"/> + <element type="ModelConnections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="RiverModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="BorderFile"/> + <element type="TextureIndex"/> + <element type="DeltaType"/> + <element type="Connections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="LayerOrder" content="textOnly" dt:type="int"/> + <ElementType name="AlphaShader" content="textOnly" dt:type="boolean"/> + <ElementType name="TextureBlend01" content="textOnly"/> + <ElementType name="TextureBlend02" content="textOnly"/> + <ElementType name="TextureBlend03" content="textOnly"/> + <ElementType name="TextureBlend04" content="textOnly"/> + <ElementType name="TextureBlend05" content="textOnly"/> + <ElementType name="TextureBlend06" content="textOnly"/> + <ElementType name="TextureBlend07" content="textOnly"/> + <ElementType name="TextureBlend08" content="textOnly"/> + <ElementType name="TextureBlend09" content="textOnly"/> + <ElementType name="TextureBlend10" content="textOnly"/> + <ElementType name="TextureBlend11" content="textOnly"/> + <ElementType name="TextureBlend12" content="textOnly"/> + <ElementType name="TextureBlend13" content="textOnly"/> + <ElementType name="TextureBlend14" content="textOnly"/> + <ElementType name="TextureBlend15" content="textOnly"/> + <ElementType name="Description" content="textOnly"/> + <ElementType name="NIF" content="textOnly"/> + <ElementType name="KFM" content="textOnly"/> + <ElementType name="SHADERNIF" content="textOnly"/> + <ElementType name="Button" content="textOnly"/> + <ElementType name="FontButtonIndex" content="textOnly" dt:type="int"/> + <ElementType name="fScale" content="textOnly"/> + <ElementType name="fUpdateRate" content="textOnly"/> + <ElementType name="fInterfaceScale" content="textOnly"/> + <ElementType name="bActAsLand" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsAir" content="textOnly" dt:type="boolean"/> + <ElementType name="bAnimated" content="textOnly" dt:type="boolean"/> + <ElementType name="bIsProjectile" content="textOnly" dt:type="boolean"/> + <ElementType name="bRiverArt" content="textOnly" dt:type="boolean"/> + <ElementType name="TileArtType" content="textOnly"/> + <ElementType name="LightType" content="textOnly"/> + <ElementType name="bExtraAnimations" content="textOnly" dt:type="boolean"/> + <ElementType name="Leaderhead" content="textOnly"/> + <ElementType name="NoShaderNIF" content="textOnly"/> + <ElementType name="BackgroundKFM" content="textOnly"/> + <ElementType name="ShadowNIF" content="textOnly"/> + <ElementType name="ShadowAttachNode" content="textOnly"/> + <ElementType name="fShadowScale" content="textOnly"/> + <ElementType name="ShadowDef" content="eltOnly"> + <element type="ShadowNIF"/> + <element type="ShadowAttachNode"/> + <element type="fShadowScale"/> + </ElementType> + <ElementType name="iDamageStates" content="textOnly" dt:type="int"/> + <ElementType name="Texture" content="textOnly"/> + <ElementType name="fWidth" content="textOnly"/> + <ElementType name="fLength" content="textOnly"/> + <ElementType name="fTaper" content="textOnly"/> + <ElementType name="fFadeStartTime" content="textOnly"/> + <ElementType name="fFadeFalloff" content="textOnly"/> + <ElementType name="TrailDefinition" content="eltOnly"> + <element type="Texture"/> + <element type="fWidth"/> + <element type="fLength"/> + <element type="fTaper"/> + <element type="fFadeStartTime"/> + <element type="fFadeFalloff"/> + </ElementType> + <ElementType name="fBattleDistance" content="textOnly"/> + <ElementType name="fExchangeAngle" content="textOnly"/> + <ElementType name="bSmoothMove" content="textOnly" dt:type="boolean"/> + <ElementType name="fAngleInterpRate" content="textOnly"/> + <ElementType name="fBankRate" content="textOnly"/> + <ElementType name="fRangedDeathTime" content="textOnly"/> + <ElementType name="bCombatExempt" content="textOnly" dt:type="boolean"/> + <ElementType name="bActAsRanged" content="textOnly" dt:type="boolean"/> + <ElementType name="InterfaceArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="InterfaceArtInfos" content="eltOnly"> + <element type="InterfaceArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MovieArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + </ElementType> + <ElementType name="MovieArtInfos" content="eltOnly"> + <element type="MovieArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MiscArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="fScale"/> + <element type="NIF"/> + <element type="KFM"/> + </ElementType> + <ElementType name="MiscArtInfos" content="eltOnly"> + <element type="MiscArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="UnitArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="bActAsLand"/> + <element type="bActAsAir"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="ShadowDef"/> + <element type="iDamageStates" minOccurs="0"/> + <element type="TrailDefinition" minOccurs="0"/> + <element type="fBattleDistance"/> + <element type="fRangedDeathTime"/> + <element type="bSmoothMove" minOccurs="0"/> + <element type="fAngleInterpRate" minOccurs="0"/> + <element type="fBankRate" minOccurs="0"/> + <element type="fExchangeAngle" minOccurs="0"/> + <element type="bCombatExempt" minOccurs="0"/> + <element type="bActAsRanged"/> + <element type="TrainSound" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunSounds" minOccurs="1" maxOccurs="1"/> + <element type="PatrolSound" minOccurs="0" maxOccurs="1"/> + <element type="SelectionSound" minOccurs="0" maxOccurs="1"/> + <element type="ActionSound" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="UnitArtInfos" content="eltOnly"> + <element type="UnitArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="LSystem"/> + <element type="bAnimated"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="Button"/> + </ElementType> + <ElementType name="BuildingArtInfos" content="eltOnly"> + <element type="BuildingArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="bWhiteFlag" content="textOnly" dt:type="boolean"/> + <ElementType name="CivilizationArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="Path"/> + <element type="bWhiteFlag"/> + </ElementType> + <ElementType name="CivilizationArtInfos" content="eltOnly"> + <element type="CivilizationArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="LeaderheadArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Button"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="NoShaderNIF"/> + <element type="BackgroundKFM" minOccurs="0"/> + </ElementType> + <ElementType name="LeaderheadArtInfos" content="eltOnly"> + <element type="LeaderheadArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BonusArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + <element type="FontButtonIndex"/> + </ElementType> + <ElementType name="BonusArtInfos" content="eltOnly"> + <element type="BonusArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ImprovementArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bExtraAnimations"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + </ElementType> + <ElementType name="ImprovementArtInfos" content="eltOnly"> + <element type="ImprovementArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="TerrainArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="Grid"/> + <element type="Detail"/> + <element type="Button"/> + <element type="LayerOrder"/> + <element type="AlphaShader"/> + <element type="TextureBlend01"/> + <element type="TextureBlend02"/> + <element type="TextureBlend04"/> + <element type="TextureBlend08"/> + <element type="TextureBlend03"/> + <element type="TextureBlend06"/> + <element type="TextureBlend12"/> + <element type="TextureBlend09"/> + <element type="TextureBlend07"/> + <element type="TextureBlend14"/> + <element type="TextureBlend13"/> + <element type="TextureBlend11"/> + <element type="TextureBlend10"/> + <element type="TextureBlend05"/> + <element type="TextureBlend15"/> + </ElementType> + <ElementType name="TerrainArtInfos" content="eltOnly"> + <element type="TerrainArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtPiece" content="eltOnly"> + <element type="ModelFile" minOccurs="0" maxOccurs="*"/> + <element type="Connections"/> + </ElementType> + <ElementType name="FeatureDummyNode" content="eltOnly"> + <element type="Tag"/> + <element type="Name"/> + </ElementType> + <ElementType name="FeatureArtPieces" content="eltOnly"> + <element type="FeatureArtPiece" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureDummyNodes" content="eltOnly"> + <element type="FeatureDummyNode" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="VarietyButton" content="textOnly"/> + <ElementType name="bGenerateRotations" content="textOnly" dt:type="boolean"/> + <ElementType name="FeatureVariety" content="eltOnly"> + <element type="FeatureArtPieces"/> + <element type="FeatureDummyNodes"/> + <element type="bGenerateRotations"/> + <element type="VarietyButton"/> + </ElementType> + <ElementType name="FeatureArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bAnimated"/> + <element type="bRiverArt"/> + <element type="TileArtType"/> + <element type="LightType"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="Button"/> + <element type="FeatureVariety" minOccurs="1" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtInfos" content="eltOnly"> + <element type="FeatureArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="EffectArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="fScale"/> + <element type="fUpdateRate"/> + <element type="Path"/> + <element type="bIsProjectile"/> + </ElementType> + <ElementType name="Scene" content="textOnly"/> + <ElementType name="SceneNoShader" content="textOnly"/> + <ElementType name="Soundtrack" content="textOnly"/> + <ElementType name="Loading" content="textOnly"/> + <ElementType name="LoadingSlideshow" content="textOnly"/> + <ElementType name="MainMenu" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="Scene"/> + <element type="SceneNoShader"/> + <element type="Soundtrack"/> + <element type="Loading"/> + <element type="LoadingSlideshow"/> + </ElementType> + <ElementType name="Civ4MainMenus" content="eltOnly"> + <element type="MainMenus" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MainMenus" content="eltOnly"> + <element type="MainMenu" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4ArtDefines" content="eltOnly"> + <element type="InterfaceArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MovieArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MiscArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="UnitArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BuildingArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="CivilizationArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="LeaderheadArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BonusArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="ImprovementArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="TerrainArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="FeatureArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MainMenus" minOccurs="0" maxOccurs="1"/> + </ElementType> +</Schema> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4ArtDefines_Building.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4ArtDefines xmlns="x-schema:Jani_CIV4ArtDefinesSchema.xml"> + <BuildingArtInfos> + <BuildingArtInfo> + <Type>ART_DEF_BUILDING_JANI</Type> + <LSystem>LSYSTEM_1x1</LSystem> + <bAnimated>0</bAnimated> + <fScale>18.0</fScale> + <fInterfaceScale>5.5</fInterfaceScale> + <NIF>Modules/Custom Civilizations/Latvia/Jani/svarog_temple.nif</NIF> + <KFM/> + <Button>Modules/Custom Civilizations/Latvia/Jani/Jani.dds</Button> + </BuildingArtInfo> + </BuildingArtInfos> +</Civ4ArtDefines> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingInfos.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingInfos.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -0,0 +1,183 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4BuildingInfos xmlns="x-schema:Huwasi_CIV4BuildingsSchema.xml"> + <BuildingInfos> + <BuildingInfo> + <BuildingClass>BUILDINGCLASS_OBELISK</BuildingClass> + <Type>BUILDING_OBELISK</Type> + <SpecialBuildingType>NONE</SpecialBuildingType> + <Description>TXT_KEY_BUILDING_JANI</Description> + <Civilopedia>TXT_KEY_BUILDING_JANI_PEDIA</Civilopedia> + <Strategy>TXT_KEY_BUILDING_JANI_STRATEGY</Strategy> + <Advisor>ADVISOR_CULTURE</Advisor> + <ArtDefineTag>ART_DEF_BUILDING_JANI</ArtDefineTag> + <MovieDefineTag>NONE</MovieDefineTag> + <HolyCity>NONE</HolyCity> + <ReligionType>NONE</ReligionType> + <StateReligion>NONE</StateReligion> + <bStateReligion>0</bStateReligion> + <PrereqReligion>NONE</PrereqReligion> + <PrereqCorporation>NONE</PrereqCorporation> + <FoundsCorporation>NONE</FoundsCorporation> + <GlobalReligionCommerce>NONE</GlobalReligionCommerce> + <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce> + <VictoryPrereq>NONE</VictoryPrereq> + <FreeStartEra>NONE</FreeStartEra> + <MaxStartEra>NONE</MaxStartEra> + <ObsoleteTech>NONE</ObsoleteTech> + <PrereqTech>TECH_MYSTICISM</PrereqTech> + <TechTypes/> + <Bonus>NONE</Bonus> + <PrereqBonuses/> + <ProductionTraits/> + <HappinessTraits> + <HappinessTrait> + <HappinessTraitType>TRAIT_CHARISMATIC</HappinessTraitType> + <iHappinessTrait>1</iHappinessTrait> + </HappinessTrait> + </HappinessTraits> + <NoBonus>NONE</NoBonus> + <PowerBonus>NONE</PowerBonus> + <FreeBonus>NONE</FreeBonus> + <iNumFreeBonuses>0</iNumFreeBonuses> + <FreeBuilding>NONE</FreeBuilding> + <FreePromotion>NONE</FreePromotion> + <CivicOption>NONE</CivicOption> + <GreatPeopleUnitClass>NONE</GreatPeopleUnitClass> + <iGreatPeopleRateChange>0</iGreatPeopleRateChange> + <iHurryAngerModifier>0</iHurryAngerModifier> + <bBorderObstacle>0</bBorderObstacle> + <bTeamShare>0</bTeamShare> + <bWater>0</bWater> + <bRiver>0</bRiver> + <bPower>0</bPower> + <bDirtyPower>0</bDirtyPower> + <bAreaCleanPower>0</bAreaCleanPower> + <DiploVoteType>NONE</DiploVoteType> + <bForceTeamVoteEligible>0</bForceTeamVoteEligible> + <bCapital>0</bCapital> + <bGovernmentCenter>0</bGovernmentCenter> + <bGoldenAge>0</bGoldenAge> + <bAllowsNukes>0</bAllowsNukes> + <bMapCentering>0</bMapCentering> + <bNoUnhappiness>0</bNoUnhappiness> + <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation> + <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> + <bNeverCapture>1</bNeverCapture> + <bNukeImmune>0</bNukeImmune> + <bPrereqReligion>0</bPrereqReligion> + <bCenterInCity>0</bCenterInCity> + <iAIWeight>0</iAIWeight> + <iCost>35</iCost> + <iHurryCostModifier>0</iHurryCostModifier> + <iAdvancedStartCost>100</iAdvancedStartCost> + <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> + <iMinAreaSize>-1</iMinAreaSize> + <iConquestProb>0</iConquestProb> + <iCitiesPrereq>0</iCitiesPrereq> + <iTeamsPrereq>0</iTeamsPrereq> + <iLevelPrereq>0</iLevelPrereq> + <iMinLatitude>0</iMinLatitude> + <iMaxLatitude>90</iMaxLatitude> + <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> + <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> + <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> + <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier> + <iAnarchyModifier>0</iAnarchyModifier> + <iGoldenAgeModifier>0</iGoldenAgeModifier> + <iGlobalHurryModifier>0</iGlobalHurryModifier> + <iExperience>0</iExperience> + <iGlobalExperience>0</iGlobalExperience> + <iFoodKept>0</iFoodKept> + <iAirlift>0</iAirlift> + <iAirModifier>0</iAirModifier> + <iAirUnitCapacity>0</iAirUnitCapacity> + <iNukeModifier>0</iNukeModifier> + <iNukeExplosionRand>0</iNukeExplosionRand> + <iFreeSpecialist>0</iFreeSpecialist> + <iAreaFreeSpecialist>0</iAreaFreeSpecialist> + <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist> + <iMaintenanceModifier>0</iMaintenanceModifier> + <iWarWearinessModifier>0</iWarWearinessModifier> + <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier> + <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier> + <iHealRateChange>0</iHealRateChange> + <iHealth>0</iHealth> + <iAreaHealth>0</iAreaHealth> + <iGlobalHealth>0</iGlobalHealth> + <iHappiness>0</iHappiness> + <iAreaHappiness>0</iAreaHappiness> + <iGlobalHappiness>0</iGlobalHappiness> + <iStateReligionHappiness>0</iStateReligionHappiness> + <iWorkerSpeedModifier>0</iWorkerSpeedModifier> + <iMilitaryProductionModifier>0</iMilitaryProductionModifier> + <iSpaceProductionModifier>0</iSpaceProductionModifier> + <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier> + <iTradeRoutes>0</iTradeRoutes> + <iCoastalTradeRoutes>0</iCoastalTradeRoutes> + <iGlobalTradeRoutes>0</iGlobalTradeRoutes> + <iTradeRouteModifier>0</iTradeRouteModifier> + <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier> + <iGlobalPopulationChange>0</iGlobalPopulationChange> + <iFreeTechs>0</iFreeTechs> + <iDefense>0</iDefense> + <iBombardDefense>0</iBombardDefense> + <iAllCityDefense>0</iAllCityDefense> + <iEspionageDefense>0</iEspionageDefense> + <iAsset>2</iAsset> + <iPower>0</iPower> + <fVisibilityPriority>1.0</fVisibilityPriority> + <SeaPlotYieldChanges/> + <RiverPlotYieldChanges/> + <GlobalSeaPlotYieldChanges/> + <YieldChanges/> + <CommerceChanges/> + <ObsoleteSafeCommerceChanges> + <iCommerce>0</iCommerce> + <iCommerce>0</iCommerce> + <iCommerce>1</iCommerce> + </ObsoleteSafeCommerceChanges> + <CommerceChangeDoubleTimes> + <iCommerce>0</iCommerce> + <iCommerce>0</iCommerce> + <iCommerce>1000</iCommerce> + </CommerceChangeDoubleTimes> + <CommerceModifiers/> + <GlobalCommerceModifiers/> + <SpecialistExtraCommerces/> + <StateReligionCommerces/> + <CommerceHappinesses/> + <ReligionChanges/> + <SpecialistCounts/> + <FreeSpecialistCounts/> + <CommerceFlexibles/> + <CommerceChangeOriginalOwners/> + <ConstructSound>AS2D_BUILD_OBELISK</ConstructSound> + <BonusHealthChanges/> + <BonusHappinessChanges/> + <BonusProductionModifiers/> + <UnitCombatFreeExperiences/> + <DomainFreeExperiences/> + <DomainProductionModifiers/> + <BuildingHappinessChanges/> + <PrereqBuildingClasses/> + <BuildingClassNeededs/> + <SpecialistYieldChanges/> + <BonusYieldModifiers/> + <ImprovementFreeSpecialists/> + <Flavors> + <Flavor> + <FlavorType>FLAVOR_CULTURE</FlavorType> + <iFlavor>10</iFlavor> + </Flavor> + </Flavors> + <HotKey/> + <bAltDown>0</bAltDown> + <bShiftDown>0</bShiftDown> + <bCtrlDown>0</bCtrlDown> + <iHotKeyPriority>0</iHotKeyPriority> + </BuildingInfo> + </BuildingInfos> +</Civ4BuildingInfos> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingsSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingsSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4BuildingsSchema.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -0,0 +1,586 @@ +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Building Schema --> +<!-- --> +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="Type" content="textOnly"/> + <ElementType name="iMaxGlobalInstances" content="textOnly" dt:type="int"/> + <ElementType name="iMaxTeamInstances" content="textOnly" dt:type="int"/> + <ElementType name="iMaxPlayerInstances" content="textOnly" dt:type="int"/> + <ElementType name="iExtraPlayerInstances" content="textOnly" dt:type="int"/> + <ElementType name="bNoLimit" content="textOnly" dt:type="boolean"/> + <ElementType name="bMonument" content="textOnly" dt:type="boolean"/> + <ElementType name="DefaultBuilding" content="textOnly"/> + <ElementType name="VictoryType" content="textOnly"/> + <ElementType name="iThreshold" content="textOnly" dt:type="int"/> + <ElementType name="VictoryThreshold" content="eltOnly"> + <element type="VictoryType"/> + <element type="iThreshold"/> + </ElementType> + <ElementType name="VictoryThresholds" content="eltOnly"> + <element type="VictoryThreshold" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingClassInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="iMaxGlobalInstances"/> + <element type="iMaxTeamInstances"/> + <element type="iMaxPlayerInstances"/> + <element type="iExtraPlayerInstances"/> + <element type="bNoLimit"/> + <element type="bMonument"/> + <element type="DefaultBuilding"/> + <element type="VictoryThresholds"/> + </ElementType> + <ElementType name="BuildingClassInfos" content="eltOnly"> + <element type="BuildingClassInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingClass" content="textOnly"/> + <ElementType name="SpecialBuildingType" content="textOnly"/> + <ElementType name="Description" content="textOnly"/> + <ElementType name="Civilopedia" content="textOnly"/> + <ElementType name="Help" content="textOnly"/> + <ElementType name="Strategy" content="textOnly"/> + <ElementType name="Advisor" content="textOnly"/> + <ElementType name="ArtDefineTag" content="textOnly"/> + <ElementType name="MovieDefineTag" content="textOnly"/> + <ElementType name="HolyCity" content="textOnly"/> + <ElementType name="ReligionType" content="textOnly"/> + <ElementType name="StateReligion" content="textOnly"/> + <ElementType name="bStateReligion" content="textOnly" dt:type="boolean"/> + <ElementType name="PrereqReligion" content="textOnly"/> + <ElementType name="PrereqCorporation" content="textOnly"/> + <ElementType name="FoundsCorporation" content="textOnly"/> + <ElementType name="GlobalReligionCommerce" content="textOnly"/> + <ElementType name="GlobalCorporationCommerce" content="textOnly"/> + <ElementType name="VictoryPrereq" content="textOnly"/> + <ElementType name="FreeStartEra" content="textOnly"/> + <ElementType name="MaxStartEra" content="textOnly"/> + <ElementType name="ObsoleteTech" content="textOnly"/> + <ElementType name="PrereqTech" content="textOnly"/> + <ElementType name="TechTypes" content="eltOnly"> + <element type="PrereqTech" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="Bonus" content="textOnly"/> + <ElementType name="PrereqBonuses" content="eltOnly"> + <element type="Bonus" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ProductionTraitType" content="textOnly"/> + <ElementType name="iProductionTrait" content="textOnly" dt:type="int"/> + <ElementType name="ProductionTrait" content="eltOnly"> + <element type="ProductionTraitType"/> + <element type="iProductionTrait"/> + </ElementType> + <ElementType name="ProductionTraits" content="eltOnly"> + <element type="ProductionTrait" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="HappinessTraitType" content="textOnly"/> + <ElementType name="iHappinessTrait" content="textOnly" dt:type="int"/> + <ElementType name="HappinessTrait" content="eltOnly"> + <element type="HappinessTraitType"/> + <element type="iHappinessTrait"/> + </ElementType> + <ElementType name="HappinessTraits" content="eltOnly"> + <element type="HappinessTrait" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="NoBonus" content="textOnly"/> + <ElementType name="PowerBonus" content="textOnly"/> + <ElementType name="FreeBonus" content="textOnly"/> + <ElementType name="iNumFreeBonuses" content="textOnly" dt:type="int"/> + <ElementType name="FreeBuilding" content="textOnly"/> + <ElementType name="bTeamShare" content="textOnly" dt:type="boolean"/> + <ElementType name="bWater" content="textOnly" dt:type="boolean"/> + <ElementType name="bRiver" content="textOnly" dt:type="boolean"/> + <ElementType name="bPower" content="textOnly" dt:type="boolean"/> + <ElementType name="bDirtyPower" content="textOnly" dt:type="boolean"/> + <ElementType name="bAreaCleanPower" content="textOnly" dt:type="boolean"/> + <ElementType name="DiploVoteType" content="textOnly"/> + <ElementType name="bForceTeamVoteEligible" content="textOnly" dt:type="boolean"/> + <ElementType name="bCapital" content="textOnly" dt:type="boolean"/> + <ElementType name="bGovernmentCenter" content="textOnly" dt:type="boolean"/> + <ElementType name="bGoldenAge" content="textOnly" dt:type="boolean"/> + <ElementType name="bAllowsNukes" content="textOnly" dt:type="boolean"/> + <ElementType name="bMapCentering" content="textOnly" dt:type="boolean"/> + <ElementType name="bNoUnhappiness" content="textOnly" dt:type="boolean"/> + <ElementType name="bNoUnhealthyPopulation" content="textOnly" dt:type="boolean"/> + <ElementType name="bBuildingOnlyHealthy" content="textOnly" dt:type="boolean"/> + <ElementType name="bNeverCapture" content="textOnly" dt:type="boolean"/> + <ElementType name="bNukeImmune" content="textOnly" dt:type="boolean"/> + <ElementType name="bPrereqReligion" content="textOnly" dt:type="boolean"/> + <ElementType name="bCenterInCity" content="textOnly" dt:type="boolean"/> + <ElementType name="iAIWeight" content="textOnly" dt:type="int"/> + <ElementType name="iCost" content="textOnly" dt:type="int"/> + <ElementType name="iHurryCostModifier" content="textOnly" dt:type="int"/> + <ElementType name="iAdvancedStartCost" content="textOnly" dt:type="int"/> + <ElementType name="iAdvancedStartCostIncrease" content="textOnly" dt:type="int"/> + <ElementType name="iMinAreaSize" content="textOnly" dt:type="int"/> + <ElementType name="iConquestProb" content="textOnly" dt:type="int"/> + <ElementType name="iCitiesPrereq" content="textOnly" dt:type="int"/> + <ElementType name="iTeamsPrereq" content="textOnly" dt:type="int"/> + <ElementType name="iLevelPrereq" content="textOnly" dt:type="int"/> + <ElementType name="iMinLatitude" content="textOnly" dt:type="int"/> + <ElementType name="iMaxLatitude" content="textOnly" dt:type="int"/> + <ElementType name="iGreatPeopleRateModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGreatGeneralRateModifier" content="textOnly" dt:type="int"/> + <ElementType name="iDomesticGreatGeneralRateModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalGreatPeopleRateModifier" content="textOnly" dt:type="int"/> + <ElementType name="iAnarchyModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGoldenAgeModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalHurryModifier" content="textOnly" dt:type="int"/> + <ElementType name="iExperience" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalExperience" content="textOnly" dt:type="int"/> + <ElementType name="iFoodKept" content="textOnly" dt:type="int"/> + <ElementType name="iAirlift" content="textOnly" dt:type="int"/> + <ElementType name="iAirModifier" content="textOnly" dt:type="int"/> + <ElementType name="iAirUnitCapacity" content="textOnly" dt:type="int"/> + <ElementType name="iNukeModifier" content="textOnly" dt:type="int"/> + <ElementType name="iNukeExplosionRand" content="textOnly" dt:type="int"/> + <ElementType name="iFreeSpecialist" content="textOnly" dt:type="int"/> + <ElementType name="iAreaFreeSpecialist" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalFreeSpecialist" content="textOnly" dt:type="int"/> + <ElementType name="iMaintenanceModifier" content="textOnly" dt:type="int"/> + <ElementType name="iWarWearinessModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalWarWearinessModifier" content="textOnly" dt:type="int"/> + <ElementType name="iEnemyWarWearinessModifier" content="textOnly" dt:type="int"/> + <ElementType name="iHealRateChange" content="textOnly" dt:type="int"/> + <ElementType name="iHealth" content="textOnly" dt:type="int"/> + <ElementType name="iAreaHealth" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalHealth" content="textOnly" dt:type="int"/> + <ElementType name="iHappiness" content="textOnly" dt:type="int"/> + <ElementType name="iAreaHappiness" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalHappiness" content="textOnly" dt:type="int"/> + <ElementType name="iStateReligionHappiness" content="textOnly" dt:type="int"/> + <ElementType name="iWorkerSpeedModifier" content="textOnly" dt:type="int"/> + <ElementType name="iMilitaryProductionModifier" content="textOnly" dt:type="int"/> + <ElementType name="iSpaceProductionModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalSpaceProductionModifier" content="textOnly" dt:type="int"/> + <ElementType name="iTradeRoutes" content="textOnly" dt:type="int"/> + <ElementType name="iCoastalTradeRoutes" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalTradeRoutes" content="textOnly" dt:type="int"/> + <ElementType name="iTradeRouteModifier" content="textOnly" dt:type="int"/> + <ElementType name="iForeignTradeRouteModifier" content="textOnly" dt:type="int"/> + <ElementType name="iGlobalPopulationChange" content="textOnly" dt:type="int"/> + <ElementType name="iFreeTechs" content="textOnly" dt:type="int"/> + <ElementType name="iDefense" content="textOnly" dt:type="int"/> + <ElementType name="iBombardDefense" content="textOnly" dt:type="int"/> + <ElementType name="iAllCityDefense" content="textOnly" dt:type="int"/> + <ElementType name="iEspionageDefense" content="textOnly" dt:type="int"/> + <ElementType name="iAsset" content="textOnly" dt:type="int"/> + <ElementType name="iPower" content="textOnly" dt:type="int"/> + <ElementType name="fVisibilityPriority" content="textOnly"/> + <ElementType name="FreePromotion" content="textOnly"/> + <ElementType name="CivicOption" content="textOnly"/> + <ElementType name="GreatPeopleUnitClass" content="textOnly"/> + <ElementType name="iGreatPeopleRateChange" content="textOnly" dt:type="int"/> + <ElementType name="iHurryAngerModifier" content="textOnly" dt:type="int"/> + <ElementType name="bBorderObstacle" content="textOnly" dt:type="boolean"/> + <ElementType name="iYield" content="textOnly" dt:type="int"/> + <ElementType name="SeaPlotYieldChanges" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="RiverPlotYieldChanges" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="GlobalSeaPlotYieldChanges" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="YieldChanges" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="YieldModifiers" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="PowerYieldModifiers" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="AreaYieldModifiers" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="GlobalYieldModifiers" content="eltOnly"> + <element type="iYield" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iCommerce" content="textOnly" dt:type="int"/> + <ElementType name="CommerceChanges" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ObsoleteSafeCommerceChanges" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="CommerceChangeDoubleTimes" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="CommerceModifiers" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="GlobalCommerceModifiers" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="SpecialistExtraCommerces" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="StateReligionCommerces" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="CommerceHappinesses" content="eltOnly"> + <element type="iCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iReligionChange" content="textOnly" dt:type="int"/> + <ElementType name="ReligionChange" content="eltOnly"> + <element type="ReligionType"/> + <element type="iReligionChange"/> + </ElementType> + <ElementType name="ReligionChanges" content="eltOnly"> + <element type="ReligionChange" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="SpecialistType" content="textOnly"/> + <ElementType name="iSpecialistCount" content="textOnly" dt:type="int"/> + <ElementType name="SpecialistCount" content="eltOnly"> + <element type="SpecialistType"/> + <element type="iSpecialistCount"/> + </ElementType> + <ElementType name="SpecialistCounts" content="eltOnly"> + <element type="SpecialistCount" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iFreeSpecialistCount" content="textOnly" dt:type="int"/> + <ElementType name="FreeSpecialistCount" content="eltOnly"> + <element type="SpecialistType"/> + <element type="iFreeSpecialistCount"/> + </ElementType> + <ElementType name="FreeSpecialistCounts" content="eltOnly"> + <element type="FreeSpecialistCount" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="bCommerce" content="textOnly" dt:type="boolean"/> + <ElementType name="CommerceFlexibles" content="eltOnly"> + <element type="bCommerce" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="bCommerceChangeOriginalOwner" content="textOnly" dt:type="boolean"/> + <ElementType name="CommerceChangeOriginalOwners" content="eltOnly"> + <element type="bCommerceChangeOriginalOwner" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ConstructSound" content="textOnly"/> + <ElementType name="BonusType" content="textOnly"/> + <ElementType name="iHealthChange" content="textOnly" dt:type="int"/> + <ElementType name="BonusHealthChange" content="eltOnly"> + <element type="BonusType"/> + <element type="iHealthChange"/> + </ElementType> + <ElementType name="BonusHealthChanges" content="eltOnly"> + <element type="BonusHealthChange" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iHappinessChange" content="textOnly" dt:type="int"/> + <ElementType name="BonusHappinessChange" content="eltOnly"> + <element type="BonusType"/> + <element type="iHappinessChange"/> + </ElementType> + <ElementType name="BonusHappinessChanges" content="eltOnly"> + <element type="BonusHappinessChange" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iProductonModifier" content="textOnly" dt:type="int"/> + <ElementType name="BonusProductionModifier" content="eltOnly"> + <element type="BonusType"/> + <element type="iProductonModifier"/> + </ElementType> + <ElementType name="BonusProductionModifiers" content="eltOnly"> + <element type="BonusProductionModifier" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="UnitCombatType" content="textOnly"/> + <ElementType name="UnitCombatFreeExperience" content="eltOnly"> + <element type="UnitCombatType"/> + <element type="iExperience"/> + </ElementType> + <ElementType name="UnitCombatFreeExperiences" content="eltOnly"> + <element type="UnitCombatFreeExperience" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="DomainType" content="textOnly"/> + <ElementType name="DomainFreeExperience" content="eltOnly"> + <element type="DomainType"/> + <element type="iExperience"/> + </ElementType> + <ElementType name="DomainFreeExperiences" content="eltOnly"> + <element type="DomainFreeExperience" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="iProductionModifier" content="textOnly" dt:type="int"/> + <ElementType name="DomainProductionModifier" content="eltOnly"> + <element type="DomainType"/> + <element type="iProductionModifier"/> + </ElementType> + <ElementType name="DomainProductionModifiers" content="eltOnly"> + <element type="DomainProductionModifier" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingType" content="textOnly"/> + <ElementType name="BuildingHappinessChange" content="eltOnly"> + <element type="BuildingType"/> + <element type="iHappinessChange"/> + </ElementType> + <ElementType name="BuildingHappinessChanges" content="eltOnly"> + <element type="BuildingHappinessChange" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingClassType" content="textOnly"/> + <ElementType name="iNumBuildingNeeded" content="textOnly" dt:type="int"/> + <ElementType name="PrereqBuildingClass" content="eltOnly"> + <element type="BuildingClassType"/> + <element type="iNumBuildingNeeded"/> + </ElementType> + <ElementType name="PrereqBuildingClasses" content="eltOnly"> + <element type="PrereqBuildingClass" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="bNeededInCity" content="textOnly" dt:type="boolean"/> + <ElementType name="BuildingClassNeeded" content="eltOnly"> + <element type="BuildingClassType"/> + <element type="bNeededInCity"/> + </ElementType> + <ElementType name="BuildingClassNeededs" content="eltOnly"> + <element type="BuildingClassNeeded" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="SpecialistYieldChange" content="eltOnly"> + <element type="SpecialistType"/> + <element type="YieldChanges"/> + </ElementType> + <ElementType name="SpecialistYieldChanges" content="eltOnly"> + <element type="SpecialistYieldChange" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="BonusYieldModifier" content="eltOnly"> + <element type="BonusType"/> + <element type="YieldModifiers"/> + </ElementType> + <ElementType name="BonusYieldModifiers" content="eltOnly"> + <element type="BonusYieldModifier" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ImprovementFreeSpecialist" content="eltOnly"> + <element type="ImprovementType"/> + <element type="iFreeSpecialistCount"/> + </ElementType> + <ElementType name="ImprovementFreeSpecialists" content="eltOnly"> + <element type="ImprovementFreeSpecialist" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="ImprovementType" content="textOnly"/> + <ElementType name="FlavorType" content="textOnly"/> + <ElementType name="iFlavor" content="textOnly" dt:type="int"/> + <ElementType name="Flavor" content="eltOnly"> + <element type="FlavorType"/> + <element type="iFlavor"/> + </ElementType> + <ElementType name="Flavors" content="eltOnly"> + <element type="Flavor" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="HotKey" content="textOnly"/> + <ElementType name="bAltDown" content="textOnly" dt:type="boolean"/> + <ElementType name="bShiftDown" content="textOnly" dt:type="boolean"/> + <ElementType name="bCtrlDown" content="textOnly" dt:type="boolean"/> + <ElementType name="iHotKeyPriority" content="textOnly" dt:type="int"/> + <ElementType name="iOrderPriority" content="textOnly" dt:type="int"/> + <ElementType name="GenericBuildingInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="ArtDefineTag"/> + </ElementType> + <ElementType name="GenericBuildingInfos" content="eltOnly"> + <element type="GenericBuildingInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="BuildingInfo" content="eltOnly"> + <element type="BuildingClass"/> + <element type="Type"/> + <element type="SpecialBuildingType"/> + <element type="Description"/> + <element type="Civilopedia"/> + <element type="Strategy"/> + <element type="Help" minOccurs="0"/> + <element type="Advisor"/> + <element type="ArtDefineTag"/> + <element type="MovieDefineTag"/> + <element type="HolyCity"/> + <element type="ReligionType"/> + <element type="StateReligion"/> + <element type="bStateReligion"/> + <element type="PrereqReligion"/> + <element type="PrereqCorporation"/> + <element type="FoundsCorporation"/> + <element type="GlobalReligionCommerce"/> + <element type="GlobalCorporationCommerce"/> + <element type="VictoryPrereq"/> + <element type="FreeStartEra"/> + <element type="MaxStartEra"/> + <element type="ObsoleteTech"/> + <element type="PrereqTech"/> + <element type="TechTypes"/> + <element type="Bonus"/> + <element type="PrereqBonuses"/> + <element type="ProductionTraits"/> + <element type="HappinessTraits"/> + <element type="NoBonus"/> + <element type="PowerBonus"/> + <element type="FreeBonus"/> + <element type="iNumFreeBonuses"/> + <element type="FreeBuilding"/> + <element type="FreePromotion"/> + <element type="CivicOption"/> + <element type="GreatPeopleUnitClass"/> + <element type="iGreatPeopleRateChange"/> + <element type="iHurryAngerModifier"/> + <element type="bBorderObstacle"/> + <element type="bTeamShare"/> + <element type="bWater"/> + <element type="bRiver"/> + <element type="bPower"/> + <element type="bDirtyPower"/> + <element type="bAreaCleanPower"/> + <element type="DiploVoteType"/> + <element type="bForceTeamVoteEligible"/> + <element type="bCapital"/> + <element type="bGovernmentCenter"/> + <element type="bGoldenAge"/> + <element type="bAllowsNukes"/> + <element type="bMapCentering"/> + <element type="bNoUnhappiness"/> + <element type="bNoUnhealthyPopulation"/> + <element type="bBuildingOnlyHealthy"/> + <element type="bNeverCapture"/> + <element type="bNukeImmune"/> + <element type="bPrereqReligion"/> + <element type="bCenterInCity"/> + <element type="iAIWeight"/> + <element type="iCost"/> + <element type="iHurryCostModifier"/> + <element type="iAdvancedStartCost"/> + <element type="iAdvancedStartCostIncrease"/> + <element type="iMinAreaSize"/> + <element type="iConquestProb"/> + <element type="iCitiesPrereq"/> + <element type="iTeamsPrereq"/> + <element type="iLevelPrereq"/> + <element type="iMinLatitude"/> + <element type="iMaxLatitude"/> + <element type="iGreatPeopleRateModifier"/> + <element type="iGreatGeneralRateModifier"/> + <element type="iDomesticGreatGeneralRateModifier"/> + <element type="iGlobalGreatPeopleRateModifier"/> + <element type="iAnarchyModifier"/> + <element type="iGoldenAgeModifier"/> + <element type="iGlobalHurryModifier"/> + <element type="iExperience"/> + <element type="iGlobalExperience"/> + <element type="iFoodKept"/> + <element type="iAirlift"/> + <element type="iAirModifier"/> + <element type="iAirUnitCapacity"/> + <element type="iNukeModifier"/> + <element type="iNukeExplosionRand"/> + <element type="iFreeSpecialist"/> + <element type="iAreaFreeSpecialist"/> + <element type="iGlobalFreeSpecialist"/> + <element type="iMaintenanceModifier"/> + <element type="iWarWearinessModifier"/> + <element type="iGlobalWarWearinessModifier"/> + <element type="iEnemyWarWearinessModifier"/> + <element type="iHealRateChange"/> + <element type="iHealth"/> + <element type="iAreaHealth"/> + <element type="iGlobalHealth"/> + <element type="iHappiness"/> + <element type="iAreaHappiness"/> + <element type="iGlobalHappiness"/> + <element type="iStateReligionHappiness"/> + <element type="iWorkerSpeedModifier"/> + <element type="iMilitaryProductionModifier"/> + <element type="iSpaceProductionModifier"/> + <element type="iGlobalSpaceProductionModifier"/> + <element type="iTradeRoutes"/> + <element type="iCoastalTradeRoutes"/> + <element type="iGlobalTradeRoutes"/> + <element type="iTradeRouteModifier"/> + <element type="iForeignTradeRouteModifier"/> + <element type="iGlobalPopulationChange"/> + <element type="iFreeTechs"/> + <element type="iDefense"/> + <element type="iBombardDefense"/> + <element type="iAllCityDefense"/> + <element type="iEspionageDefense"/> + <element type="iAsset"/> + <element type="iPower"/> + <element type="fVisibilityPriority"/> + <element type="SeaPlotYieldChanges"/> + <element type="RiverPlotYieldChanges"/> + <element type="GlobalSeaPlotYieldChanges"/> + <element type="YieldChanges"/> + <element type="YieldModifiers" minOccurs="0"/> + <element type="PowerYieldModifiers" minOccurs="0"/> + <element type="AreaYieldModifiers" minOccurs="0"/> + <element type="GlobalYieldModifiers" minOccurs="0"/> + <element type="CommerceChanges"/> + <element type="ObsoleteSafeCommerceChanges"/> + <element type="CommerceChangeDoubleTimes"/> + <element type="CommerceModifiers"/> + <element type="GlobalCommerceModifiers"/> + <element type="SpecialistExtraCommerces"/> + <element type="StateReligionCommerces"/> + <element type="CommerceHappinesses"/> + <element type="ReligionChanges"/> + <element type="SpecialistCounts"/> + <element type="FreeSpecialistCounts"/> + <element type="CommerceFlexibles"/> + <element type="CommerceChangeOriginalOwners"/> + <element type="ConstructSound"/> + <element type="BonusHealthChanges"/> + <element type="BonusHappinessChanges"/> + <element type="BonusProductionModifiers"/> + <element type="UnitCombatFreeExperiences"/> + <element type="DomainFreeExperiences"/> + <element type="DomainProductionModifiers"/> + <element type="BuildingHappinessChanges"/> + <element type="PrereqBuildingClasses"/> + <element type="BuildingClassNeededs"/> + <element type="SpecialistYieldChanges"/> + <element type="BonusYieldModifiers"/> + <element type="ImprovementFreeSpecialists"/> + <element type="Flavors"/> + <element type="HotKey"/> + <element type="bAltDown"/> + <element type="bShiftDown"/> + <element type="bCtrlDown"/> + <element type="iHotKeyPriority"/> + <element type="iOrderPriority" minOccurs="0"/> + </ElementType> + <ElementType name="BuildingInfos" content="eltOnly"> + <element type="BuildingInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="SpecialBuildingName" content="textOnly"/> + <ElementType name="SpecialBuildingDescription" content="textOnly"/> + <ElementType name="TechPrereq" content="textOnly"/> + <ElementType name="TechPrereqAnyone" content="textOnly"/> + <ElementType name="ArtStyleType" content="textOnly"/> + <ElementType name="iRequiredPopulation" content="textOnly" dt:type="int"/> + <ElementType name="fScale" content="textOnly"/> + <ElementType name="bValid" content="textOnly" dt:type="boolean"/> + <ElementType name="Button" content="textOnly"/> + <ElementType name="SpecialBuildingInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="ObsoleteTech"/> + <element type="TechPrereq"/> + <element type="TechPrereqAnyone"/> + <element type="bValid"/> + <element type="ProductionTraits"/> + <element type="Button"/> + </ElementType> + <ElementType name="SpecialBuildingInfos" content="eltOnly"> + <element type="SpecialBuildingInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4BuildingClassInfos" content="eltOnly"> + <element type="BuildingClassInfos" minOccurs="0"/> + </ElementType> + <ElementType name="Civ4GenericBuildingInfos" content="eltOnly"> + <element type="GenericBuildingInfos" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4BuildingInfos" content="eltOnly"> + <element type="BuildingInfos" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4SpecialBuildingInfos" content="eltOnly"> + <element type="SpecialBuildingInfos" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4Buildings" content="eltOnly"> + <element type="BuildingClassInfos" minOccurs="0"/> + <element type="BuildingInfos" minOccurs="0" maxOccurs="*"/> + </ElementType> +</Schema> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4GameText.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Latvia/Jani/Jani_CIV4GameText.xml 2009-06-17 23:16:21 UTC (rev 611) @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="ISO-8859-1"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- --> +<Civ4GameText xmlns="http://www.firaxis.com"> + <TEXT> + <Tag>TXT_KEY_BUILD... [truncated message content] |
From: <Wyz...@us...> - 2009-06-17 02:16:56
|
Revision: 610 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=610&view=rev Author: Wyz_sub10 Date: 2009-06-17 02:16:51 +0000 (Wed, 17 Jun 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/Foggaras_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Cattle Herd/CattleHerd_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Huns_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Arawak_Backgrnd.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/Sinchi/Sinchi.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Palmyra/Zenobia/Btn_LH_Zenobia.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/Nipa Hut/NipaHut_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/WestIndies/Duvalier/winston_churchill_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/PiusX_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/PiusX_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Smoke Jaguar/Smoke_Jaguar_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Wu/Wu_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Xerxes/Xerxes_CIV4ArtDefines_Leaderhead.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MariaTeresa.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/FlagDECAL_Chola.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/ByzantineCataphract_Rider_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/ByzantineCataphract_Rider_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/EthiopianOromoWarrior_Blue128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_DieA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_DieA_Fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_DieB.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_DieB_Fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_Fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_FortifyA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_FortifyA_Idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_FortifyB.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_FortifyB_Idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_Heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_HurtA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_HurtB.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_Idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_Run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_RunDie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_RunDie_Fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_StrikeA.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_StrikeB.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_XFadeIn.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_MD_XFadeOut.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_freeze0000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_freeze0001.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_freeze1021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_freeze2021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/HeavySwordsman_freeze3021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/Kallarani.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/Kallarani_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/Kallarani_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/Kallarani_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/Kallarani_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/Kallarani_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/camelarcher_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/camelarcher_weapons_64_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/ethiopianoromowarrior_bluegloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/india_fast_worker_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/india_fast_worker_gloss_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/indian_scimitar.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Kallarani/indian_scimitar_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Infantry_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/Rajendra_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/abu_BG.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/abu_attire.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/abu_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/arab.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/buddhist_missionary_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_nrml_mark.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/frederick_the_great_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/ottoman_ad_infantry.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Rajendra/prasad.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/Trade Guild.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/TradeGuild_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/menak.NIF Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/menak.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/menak_two.NIF Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/TradeGuild/menak_two.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_diea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_diea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_fortifya.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_fortifya_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_rundie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_rundie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_strikea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/egyptianwarchariot_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/Foggaras.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/AfricanBankBase.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/BankAfrican.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusic.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4BuildingInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4BuildingsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/CourtMusician_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/CourtMusician/africanbankwall.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/FlagDECAL_Hausa.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4ArtDefines_Civilization.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4ColorVals.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4InterfaceSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Hausa_CIV4PlayerColorInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/BoundShape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/SavannahCavalry.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/SavannahCavalry_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/SavannahCavalry_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/SavannahCavalry_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/SavannahCavalry_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/SavannahCavalry_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/africanheavy_cavalry.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/africanheavy_cavalry_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/companion_cavalry_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/companion_cavalry_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/companion_cavalry_horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/environment_light.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/environment_light_brass_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persian_immortal_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persian_immortal_horse_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_freeze1000.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_freeze1021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_freeze2021.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_diea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_diea_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_dieb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_dieb_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_fidget.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_fortifya.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_fortifya_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_fortifyb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_fortifyb_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_heal.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_hurta.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_hurtb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_idle.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_run.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_rundie.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_rundie_fade.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_strikea.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_strikeb.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_xfadein.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/persianimmortal_md_xfadeout.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/skirmisher_weapons_64.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/SavannahCavalry/skirmisherwithincahat_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Hiram_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Mehmed_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/Usman_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/crowncolor.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/crowngloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar.nif.bk Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_caesar_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/julius_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/shaka_fur.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hausa/Usman/shaka_fur.png Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Cattle Herd/Hunniccattle.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Bachwezi/Bachwezi.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Romania/Mehai/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Pachacuti/pachacuti.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/julius_caesar_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/julius_caesar_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Xerxes/Xerxes.dds Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MariaTeresa.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MariaTeresa.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml 2009-06-11 22:50:19 UTC (rev 609) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml 2009-06-17 02:16:51 UTC (rev 610) @@ -6,7 +6,7 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_MARIA</Type> - <Button>Modules/Custom Civilizations/Austria/Maria/Maria.dds</Button> + <Button>Modules/Custom Civilizations/Austria/Maria/MariaTeresa.dds</Button> <NIF>Modules/Custom Civilizations/Austria/Maria/Maria.nif</NIF> <KFM>Modules/Custom Civilizations/Austria/Maria/catherine.kfm</KFM> <NoShaderNIF>Modules/Custom Civilizations/Austria/Maria/Maria.nif</NoShaderNIF> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefinesSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefinesSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefinesSchema.xml 2009-06-17 02:16:51 UTC (rev 610) @@ -0,0 +1,352 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Art Defines Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="SelectionSound" content="textOnly"/> + <ElementType name="ActionSound" content="textOnly"/> + <ElementType name="TrainSound" content="textOnly"/> + <ElementType name="PatrolSound" content="textOnly"/> + <ElementType name="AudioRunTypeLoop" content="textOnly"/> + <ElementType name="AudioRunTypeEnd" content="textOnly"/> + <ElementType name="AudioRunSounds" content="eltOnly"> + <element type="AudioRunTypeLoop" minOccurs="0" maxOccurs="1"/> + <element type="AudioRunTypeEnd" minOccurs="0" maxOccurs="1"/> + </ElementType> + <ElementType name="Type" content="textOnly"/> + <ElementType name="LSystem" content="textOnly"/> + <ElementType name="RouteType" content="textOnly"/> + <ElementType name="Path" content="textOnly"/> + <ElementType name="Grid" content="textOnly"/> + <ElementType name="Detail" content="textOnly"/> + <ElementType name="Connections" content="textOnly"/> + <ElementType name="ModelConnections" content="textOnly"/> + <ElementType name="Rotations" content="textOnly"/> + <ElementType name="ModelFileKey" content="textOnly"/> + <ElementType name="Animated" content="textOnly" dt:type="boolean"/> + <ElementType name="ModelFile" content="textOnly"/> + <ElementType name="LateModelFile" content="textOnly"/> + <ElementType name="BorderFile" content="textOnly"/> + <ElementType name="Tag" content="textOnly"/> + <ElementType name="Name" content="textOnly"/> + <ElementType name="TextureIndex" content="textOnly" dt:type="int"/> + <ElementType name="DeltaType" content="textOnly"/> + <ElementType name="RouteModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="LateModelFile"/> + <element type="ModelFileKey"/> + <element type="Animated"/> + <element type="RouteType"/> + <element type="Connections"/> + <element type="ModelConnections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RouteModelInfos" content="eltOnly"> + <element type="RouteModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfos" maxOccurs="*"/> + </ElementType> + <ElementType name="RiverModelInfo" content="eltOnly"> + <element type="ModelFile"/> + <element type="BorderFile"/> + <element type="TextureIndex"/> + <element type="DeltaType"/> + <element type="Connections"/> + <element type="Rotations"/> + </ElementType> + <ElementType name="RiverModelInfos" content="eltOnly"> + <element type="RiverModelInfo" maxOccurs="*"/> + </ElementType> + <ElementType name="LayerOrder" content="textOnly" dt:type="int"/> + <ElementType name="AlphaShader" content="textOnly" dt:type="boolean"/> + <ElementType name="TextureBlend01" content="textOnly"/> + <ElementType name="TextureBlend02" content="textOnly"/> + <ElementType name="TextureBlend03" content="textOnly"/> + <ElementType name="TextureBlend04" content="textOnly"/> + <ElementType name="TextureBlend05" content="textOnly"/> + <ElementType name="TextureBlend06" content="textOnly"/> + <ElementType name="TextureBlend07" content="textOnly"/> + <ElementType name="TextureBlend08" content="textOnly"/> + <ElementType name="TextureBlend09" content="textOnly"/> + <ElementType name="TextureBlend10" 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<element type="NIF"/> + <element type="KFM"/> + <element type="SHADERNIF" minOccurs="0"/> + <element type="Button"/> + </ElementType> + <ElementType name="ImprovementArtInfos" content="eltOnly"> + <element type="ImprovementArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="TerrainArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Path"/> + <element type="Grid"/> + <element type="Detail"/> + <element type="Button"/> + <element type="LayerOrder"/> + <element type="AlphaShader"/> + <element type="TextureBlend01"/> + <element type="TextureBlend02"/> + <element type="TextureBlend04"/> + <element type="TextureBlend08"/> + <element type="TextureBlend03"/> + <element type="TextureBlend06"/> + <element type="TextureBlend12"/> + <element type="TextureBlend09"/> + <element type="TextureBlend07"/> + <element type="TextureBlend14"/> + <element type="TextureBlend13"/> + <element type="TextureBlend11"/> + <element type="TextureBlend10"/> + <element type="TextureBlend05"/> + <element type="TextureBlend15"/> + </ElementType> + <ElementType name="TerrainArtInfos" content="eltOnly"> + <element type="TerrainArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtPiece" content="eltOnly"> + <element type="ModelFile" minOccurs="0" maxOccurs="*"/> + <element type="Connections"/> + </ElementType> + <ElementType name="FeatureDummyNode" content="eltOnly"> + <element type="Tag"/> + <element type="Name"/> + </ElementType> + <ElementType name="FeatureArtPieces" content="eltOnly"> + <element type="FeatureArtPiece" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureDummyNodes" content="eltOnly"> + <element type="FeatureDummyNode" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="VarietyButton" content="textOnly"/> + <ElementType name="bGenerateRotations" content="textOnly" dt:type="boolean"/> + <ElementType name="FeatureVariety" content="eltOnly"> + <element type="FeatureArtPieces"/> + <element type="FeatureDummyNodes"/> + <element type="bGenerateRotations"/> + <element type="VarietyButton"/> + </ElementType> + <ElementType name="FeatureArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="bAnimated"/> + <element type="bRiverArt"/> + <element type="TileArtType"/> + <element type="LightType"/> + <element type="fScale"/> + <element type="fInterfaceScale"/> + <element type="Button"/> + <element type="FeatureVariety" minOccurs="1" maxOccurs="*"/> + </ElementType> + <ElementType name="FeatureArtInfos" content="eltOnly"> + <element type="FeatureArtInfo" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="EffectArtInfo" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="fScale"/> + <element type="fUpdateRate"/> + <element type="Path"/> + <element type="bIsProjectile"/> + </ElementType> + <ElementType name="Scene" content="textOnly"/> + <ElementType name="SceneNoShader" content="textOnly"/> + <ElementType name="Soundtrack" content="textOnly"/> + <ElementType name="Loading" content="textOnly"/> + <ElementType name="LoadingSlideshow" content="textOnly"/> + <ElementType name="MainMenu" content="eltOnly"> + <element type="Type"/> + <element type="Description"/> + <element type="Scene"/> + <element type="SceneNoShader"/> + <element type="Soundtrack"/> + <element type="Loading"/> + <element type="LoadingSlideshow"/> + </ElementType> + <ElementType name="Civ4MainMenus" content="eltOnly"> + <element type="MainMenus" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="MainMenus" content="eltOnly"> + <element type="MainMenu" maxOccurs="*"/> + </ElementType> + <ElementType name="Civ4ArtDefines" content="eltOnly"> + <element type="InterfaceArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MovieArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MiscArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="UnitArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BuildingArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="CivilizationArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="LeaderheadArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="BonusArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="ImprovementArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="TerrainArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="FeatureArtInfos" minOccurs="0" maxOccurs="*"/> + <element type="MainMenus" minOccurs="0" maxOccurs="1"/> + </ElementType> +</Schema> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefines_Civilization.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefines_Civilization.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4ArtDefines_Civilization.xml 2009-06-17 02:16:51 UTC (rev 610) @@ -0,0 +1,21 @@ +<?xml version="1.0"?> +<!-- ###################################################################################### --> +<!-- ##### CIV GOLD 4.0 VIETNAM ##### --> +<!-- ##### ##### --> +<!-- ##### THIS PLUG AND PLAY SYSTEM REQUIRES THE CCCP DLL AVAILABLE HERE: ##### --> +<!-- ##### http://forums.civfanatics.com/showthread.php?t=207938 ##### --> +<!-- ##### ##### --> +<!-- ##### Original Author: WYZ_SUB10 ##### --> +<!-- ##### Credit also to : Purplexus, Impaler[WRG], Chinese American Date: Apr/29/07 ##### --> +<!-- ##### ##### --> +<!-- ###################################################################################### --> +<Civ4ArtDefines xmlns="x-schema:Chola_CIV4ArtDefinesSchema.xml"> + <CivilizationArtInfos> + <CivilizationArtInfo> + <Type>ART_DEF_CIVILIZATION_CHOLA</Type> + <Button>Modules/Custom Civilizations/Chola/Chola.dds</Button> + <Path>Modules/Custom Civilizations/Chola/FlagDECAL_Chola.dds</Path> + <bWhiteFlag>0</bWhiteFlag> + </CivilizationArtInfo> + </CivilizationArtInfos> +</Civ4ArtDefines> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationInfos.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationInfos.xml 2009-06-17 02:16:51 UTC (rev 610) @@ -0,0 +1,110 @@ +<?xml version="1.0"?> +<!-- Sid Meier's Civilization 4 Beyond the Sword --> +<!-- Modified by the Civ Gold Team --> +<!-- Civilization Infos --> +<!-- --> +<Civ4CivilizationInfos xmlns="x-schema:Chola_CIV4CivilizationsSchema.xml"> + <CivilizationInfos> + <CivilizationInfo> + <Type>CIVILIZATION_CHOLA</Type> + <Description>TXT_KEY_CIV_CHOLA_DESC</Description> + <ShortDescription>TXT_KEY_CIV_CHOLA_SHORT_DESC</ShortDescription> + <Adjective>TXT_KEY_CIV_CHOLA_ADJECTIVE</Adjective> + <Civilopedia>TXT_KEY_CIV_CHOLA_PEDIA</Civilopedia> + <DefaultPlayerColor>PLAYERCOLOR_CERULEAN</DefaultPlayerColor> + <ArtDefineTag>ART_DEF_CIVILIZATION_CHOLA</ArtDefineTag> + <ArtStyleType>ARTSTYLE_ASIAN</ArtStyleType> + <UnitArtStyleType>UNIT_ARTSTYLE_MIDDLE_EAST</UnitArtStyleType> + <bPlayable>1</bPlayable> + <bAIPlayable>1</bAIPlayable> + <Cities> + <City>Gangaikonda Cholapuram</City> + <City>Thanjavur</City> + <City>Pazhaiyaarai</City> + <City>Madurai</City> + <City>Poompuhar</City> + <City>Vengi</City> + <City>Nagapattinam</City> + <City>Urayur</City> + <City>Kanchipuram</City> + <City>Mabappalam</City> + <City>Kalyani</City> + <City>Kadaram</City> + <City>Polonaruwa</City> + <City>Korkai</City> + <City>Kandai</City> + <City>Panni</City> + <City>Rohana</City> + <City>Koppam</City> + <City>Kudai Sangamam</City> + <City>Belur</City> + <City>Sendamangalam</City> + <City>Chidambaram</City> + <City>Darasuram</City> + <City>Tanjore</City> + <City>Mamallapuram</City> + <City>Sravana</City> + <City>Balligave</City> + <City>Bhubaneswar</City> + <City>Ratnagiri</City> + <City>Malkhed</City> + <City>Sringeri</City> + <City>Warangal</City> + <City>Kotte</City> + <City>Polonnaruva</City> + <City>Anuradhapura</City> + </Cities> + <Buildings> + <Building> + <BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType> + <BuildingType>BUILDING_CHOLA_TRADE_GUILD</BuildingType> + </Building> + </Buildings> + <Units> + <Unit> + <UnitClassType>UNITCLASS_MACEMAN</UnitClassType> + <UnitType>UNIT_CHOLA_KALLARANI</UnitType> + </Unit> + </Units> + <FreeUnitClasses> + <FreeUnitClass> + <UnitClassType>UNITCLASS_SETTLER</UnitClassType> + <iFreeUnits>1</iFreeUnits> + </FreeUnitClass> + </FreeUnitClasses> + <FreeBuildingClasses> + <FreeBuildingClass> + <BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType> + <bFreeBuildingClass>1</bFreeBuildingClass> + </FreeBuildingClass> + </FreeBuildingClasses> + <FreeTechs> + <FreeTech> + <TechType>TECH_MYSTICISM</TechType> + <bFreeTech>1</bFreeTech> + </FreeTech> + <FreeTech> + <TechType>TECH_FISHING</TechType> + <bFreeTech>1</bFreeTech> + </FreeTech> + </FreeTechs> + <DisableTechs/> + <InitialCivics> + <CivicType>CIVIC_DESPOTISM</CivicType> + <CivicType>CIVIC_BARBARISM</CivicType> + <CivicType>CIVIC_TRIBALISM</CivicType> + <CivicType>CIVIC_DECENTRALIZATION</CivicType> + <CivicType>CIVIC_PAGANISM</CivicType> + </InitialCivics> + <Leaders> + <Leader> + <LeaderName>LEADER_RAJENDRA</LeaderName> + <bLeaderAvailability>1</bLeaderAvailability> + </Leader> + </Leaders> + <DerivativeCiv>NONE</DerivativeCiv> + <CivilizationSelectionSound>AS3D_INDIA_SELECT</CivilizationSelectionSound> + <CivilizationActionSound>AS3D_INDIA_ORDER</CivilizationActionSound> + </CivilizationInfo> + </CivilizationInfos> +</Civ4CivilizationInfos> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationsSchema.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationsSchema.xml (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Chola/Chola_CIV4CivilizationsSchema.xml 2009-06-17 02:16:51 UTC (rev 610) @@ -0,0 +1,502 @@ +<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> +<!-- Sid Meier's Civilization 4 --> +<!-- Copyright Firaxis Games 2005 --> +<!-- --> +<!-- Civilizations Schema --> +<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> + <ElementType name="Description" content="textOnly"/> + <ElementType name="Civilopedia" content="textOnly"/> + <ElementType name="Strategy" content="textOnly"/> + <ElementType name="ArtDefineTag" content="textOnly"/> + <ElementType name="iWonderConstructRand" content="textOnly" dt:type="int"/> + <ElementType name="iBaseAttitude" content="textOnly" dt:type="int"/> + <ElementType name="iBasePeaceWeight" content="textOnly" dt:type="int"/> + <ElementType name="iPeaceWeightRand" content="textOnly" dt:type="int"/> + <ElementType name="iWarmongerRespect" content="textOnly" dt:type="int"/> + <ElementType name="iEspionageWeight" content="textOnly" dt:type="int"/> + <ElementType name="iRefuseToTalkWarThreshold" content="textOnly" dt:type="int"/> + <ElementType name="iNoTechTradeThreshold" content="textOnly" dt:type="int"/> + <ElementType name="iTechTradeKnownPercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxGoldTradePercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxGoldPerTurnTradePercent" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarNearbyPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarDistantPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iMaxWarMinAdjacentLandPercent" content="textOnly" dt:type="int"/> + <ElementType name="iLimitedWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iLimitedWarPowerRatio" content="textOnly" dt:type="int"/> + <ElementType name="iDogpileWarRand" content="textOnly" dt:type="int"/> + <ElementType name="iMakePeaceRand" content="textOnly" dt:type="int"/> + <ElementType name="iDeclareWarTradeRand" content="textOnly" dt:type="int"/> + <ElementType name="iDemandRebukedSneakProb" content="textOnly" dt:type="int"/> + <ElementType name="iDemandRebukedWarProb" content="textOnly" dt:type="int"/> + <ElementType name="iRazeCityProb" content="textOnly" dt:type="int"/> + <ElementType name="iBuildUnitProb" content="textOnly" dt:type="int"/> + <ElementType name="iBaseAttackOddsChange" content="textOnly" dt:type="int"/> + <ElementType name="iAttackOddsChangeRand" content="textOnly" dt:type="int"/> + <ElementType name="iWorseRankDifferenceAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iBetterRankDifferenceAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iCloseBordersAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iLostWarAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iAtWarAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iAtWarAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iAtPeaceAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iAtPeaceAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iSameReligionAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iDifferentReligionAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iBonusTradeAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iBonusTradeAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iOpenBordersAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iOpenBordersAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iDefensivePactAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iDefensivePactAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iShareWarAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeChange" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeDivisor" content="textOnly" dt:type="int"/> + <ElementType name="iFavoriteCivicAttitudeChangeLimit" content="textOnly" dt:type="int"/> + <ElementType name="DemandTributeAttitudeThreshold" content="textOnly"/> + <ElementType name="NoGiveHelpAttitudeThreshold" content="textOnly"/> + <ElementType name="TechRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="StrategicBonusRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="HappinessBonusRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="HealthBonusRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="MapRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="DeclareWarRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="DeclareWarThemRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="StopTradingRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="StopTradingThemRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="AdoptCivicRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="ConvertReligionRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="OpenBordersRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="DefensivePactRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="PermanentAllianceRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="VassalRefuseAttitudeThreshold" content="textOnly"/> + <ElementType name="iVassalPowerModifier" content="textOnly" dt:type="int"/> + <ElementType name="iFreedomAppreciation" content="textOnly" dt:type="int"/> + <ElementType name="FavoriteCivic" content="textOnly"/> + <ElementType name="FavoriteReligion" content="textOnly"/> + <ElementType name="TraitType" content="textOnly"/> + <ElementType name="bTrait" content="textOnly" dt:type="boolean"/> + <ElementType name="Trait" content="eltOnly"> + <element type="TraitType"/> + <element type="bTrait"/> + </ElementType> + <ElementType name="Traits" content="eltOnly"> + <element type="Trait" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="FlavorType" content="textOnly"/> + <ElementType name="iFlavor" content="textOnly" dt:type="int"/> + <ElementType name="Flavor" content="eltOnly"> + <element type="FlavorType"/> + <element type="iFlavor"/> + </ElementType> + <ElementType name="Flavors" content="eltOnly"> + <element type="Flavor" minOccurs="0" maxOccurs="*"/> + </ElementType> + <ElementType name="DerivativeCiv"... [truncated message content] |
From: <Wyz...@us...> - 2009-06-11 22:50:27
|
Revision: 609 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=609&view=rev Author: Wyz_sub10 Date: 2009-06-11 22:50:19 +0000 (Thu, 11 Jun 2009) Log Message: ----------- Several fixes Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Attila/Btn_LH_Attila.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Bachwezi/Bachwezi_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/Mindaugas_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/NazcaLines/NazcaLines_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Piliwni/Peyote/Peyote_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Piliwni/Peyote/hut.dds Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/eye_shadow.dds Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Attila/Btn_LH_Attila.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/eye_shadow.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/eye_shadow.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Bachwezi/Bachwezi_CIV4UnitInfos.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Bachwezi/Bachwezi_CIV4UnitInfos.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Bachwezi/Bachwezi_CIV4UnitInfos.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -15,9 +15,9 @@ <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI> <Invisible>NONE</Invisible> <SeeInvisible>NONE</SeeInvisible> - <Description>TXT_KEY_KITARA_BACHWEZI</Description> - <Civilopedia>TXT_KEY_KITARA_BACHWEZI_PEDIA</Civilopedia> - <Strategy>TXT_KEY_KITARA_BACHWEZI_STRATEGY</Strategy> + <Description>TXT_KEY_UNIT_KITARA_BACHWEZI</Description> + <Civilopedia>TXT_KEY_UNIT_KITARA_BACHWEZI_PEDIA</Civilopedia> + <Strategy>TXT_KEY_UNIT_KITARA_BACHWEZI_STRATEGY</Strategy> <Advisor>ADVISOR_MILITARY</Advisor> <bAnimal>0</bAnimal> <bFood>0</bFood> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Earthworks/Earthworks_CIV4ArtDefines_Building.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x1</LSystem> <bAnimated>1</bAnimated> <fScale>1.05</fScale> - <fInterfaceScale>0.7</fInterfaceScale> + <fInterfaceScale>2.7</fInterfaceScale> <NIF>Modules/Custom Civilizations/Kitara/Earthworks/BanditRedoubt.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Kitara/Earthworks/KIT_Earthworks.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza_CIV4ArtDefines_Leaderhead.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza_CIV4ArtDefines_Leaderhead.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -7,7 +7,7 @@ <Civ4ArtDefines xmlns="x-schema:Isaza_CIV4ArtDefinesSchema.xml"> <LeaderheadArtInfos> <LeaderheadArtInfo> - <Type>ART_DEF_LEADER_AMIN</Type> + <Type>ART_DEF_LEADER_ISAZA</Type> <Button>Modules/Custom Civilizations/Kitara/Isaza/Isaza.dds</Button> <NIF>Modules/Custom Civilizations/Kitara/Isaza/Arawak.nif</NIF> <KFM>Modules/Custom Civilizations/Kitara/Isaza/Arawak.kfm</KFM> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/Mindaugas_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/Mindaugas_CIV4ArtDefines_Leaderhead.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/Mindaugas_CIV4ArtDefines_Leaderhead.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -7,11 +7,11 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_MINDAUGAS</Type> - <Button>Modules/Lithuania/Mindaugas/Mindaugas.dds</Button> - <NIF>Modules/Lithuania/Mindaugas/hannibal.nif</NIF> - <KFM>Modules/Lithuania/Mindaugas/hannibal.kfm</KFM> - <NoShaderNIF>Modules/Lithuania/Mindaugas/hannibal.nif</NoShaderNIF> - <BackgroundKFM>Modules/Lithuania/Mindaugas/hannibal_bg.kfm</BackgroundKFM> + <Button>Modules/Custom Civilizations/Lithuania/Mindaugas/Mindaugas.dds</Button> + <NIF>Modules/Custom Civilizations/Lithuania/Mindaugas/hannibal.nif</NIF> + <KFM>Modules/Custom Civilizations/Lithuania/Mindaugas/hannibal.kfm</KFM> + <NoShaderNIF>Modules/Custom Civilizations/Lithuania/Mindaugas/hannibal.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Civilizations/Lithuania/Mindaugas/hannibal_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4ArtDefines_Building.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4ArtDefines_Building.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -11,7 +11,7 @@ <LSystem>LSYSTEM_3x2</LSystem> <bAnimated>1</bAnimated> <fScale>1.75</fScale> - <fInterfaceScale>0.34</fInterfaceScale> + <fInterfaceScale>1.34</fInterfaceScale> <NIF>Modules\Custom Civilizations\Malaysia\High Court\Parliament.nif</NIF> <KFM/> <Button>Modules\Custom Civilizations\Malaysia\High Court\parliamentbutton.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4GameText.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4GameText.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/High Court/HighCourt_CIV4GameText.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -13,11 +13,11 @@ </TEXT> <TEXT> <Tag>TXT_KEY_BUILDING_MALAYSIA_HIGH_COURT_STRATEGY</Tag> - <English>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT]),is cheaper to build.</English> - <French>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT]),is cheaper to build.</French> - <German>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT]),is cheaper to build.</German> - <Italian>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT]),is cheaper to build.</Italian> - <Spanish>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT]),is cheaper to build.</Spanish> + <English>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT],is cheaper to build.</English> + <French>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT],is cheaper to build.</French> + <German>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT],is cheaper to build.</German> + <Italian>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT],is cheaper to build.</Italian> + <Spanish>A [COLOR_BUILDING_TEXT]High Court[COLOR_REVERT], the Malaysian replacement for a [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT],is cheaper to build.</Spanish> </TEXT> <TEXT> <Tag>TXT_KEY_BUILDING_MALAYSIA_HIGH_COURT_PEDIA</Tag> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Mahathir/Mahathir_CIV4ArtDefines_Leaderhead.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -10,7 +10,7 @@ <NIF>Modules/Custom Civilizations/Malaysia/Mahathir/P_Musharraf3.nif</NIF> <KFM>Modules/Custom Civilizations/Malaysia/Mahathir/fdr.kfm</KFM> <NoShaderNIF>Modules/Custom Civilizations/Malaysia/Mahathir/P_Musharraf3.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Malaysia/Mahathir/fdr_BG.kfm</BackgroundKFM> + <BackgroundKFM>Modules/Custom Civilizations/Malaysia/Mahathir/fdr_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/NazcaLines/NazcaLines_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/NazcaLines/NazcaLines_CIV4ArtDefines_Building.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/NazcaLines/NazcaLines_CIV4ArtDefines_Building.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>1.7</fScale> - <fInterfaceScale>0.6</fInterfaceScale> + <fInterfaceScale>0.3</fInterfaceScale> <NIF>Modules/Custom Civilizations/Nazca/NazcaLines/nazca.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Nazca/NazcaLines/nazcalines.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia_CIV4ArtDefines_Leaderhead.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia_CIV4ArtDefines_Leaderhead.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -6,11 +6,11 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_ZENOBIA</Type> - <Button>Art/Leaderheads/Zenobia/Basil.dds</Button> - <NIF>Art/Leaderheads/Zenobia/Zenobia.nif</NIF> - <KFM>Art/Leaderheads/Zenobia/Zenobia.kfm</KFM> - <NoShaderNIF>Art/Leaderheads/Zenobia/Zenobia.nif</NoShaderNIF> - <BackgroundKFM>Art/Leaderheads/Zenobia/Zenobia_bg.kfm</BackgroundKFM> + <Button>Modules/Custom Civilizations/Palmyra/Zenobia/Btn_LH_Zenobia.dds</Button> + <NIF>Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia.nif</NIF> + <KFM>Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia.kfm</KFM> + <NoShaderNIF>Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Civilizations/Palmyra/Zenobia/Zenobia_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Piliwni/Peyote/Peyote_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Piliwni/Peyote/Peyote_CIV4ArtDefines_Building.xml 2009-06-10 23:32:29 UTC (rev 608) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Piliwni/Peyote/Peyote_CIV4ArtDefines_Building.xml 2009-06-11 22:50:19 UTC (rev 609) @@ -9,7 +9,7 @@ <LSystem>LSYSTEM_2x2</LSystem> <bAnimated>0</bAnimated> <fScale>0.55</fScale> - <fInterfaceScale>0.5</fInterfaceScale> + <fInterfaceScale>1.5</fInterfaceScale> <NIF>Modules/Custom Civilizations/Piliwni/Peyote/Hut.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Piliwni/Peyote/Peyote.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Piliwni/Peyote/hut.dds =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Wyz...@us...> - 2009-06-10 23:32:35
|
Revision: 608 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=608&view=rev Author: Wyz_sub10 Date: 2009-06-10 23:32:29 +0000 (Wed, 10 Jun 2009) Log Message: ----------- Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Kekkonen.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Kekkonen_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Garamantes_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Hittites/Mursilis/Mursilis_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Attila/Attila_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Attila/Attila_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Huns/Huns_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Ayenwatha_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Kitara/Isaza/Isaza_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/Mindaugas.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/Mindaugas_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Malaysia_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Malaysia/Malaysia_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/LapuLapu/Lapu_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/Marcos/Marcos_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/Nipa Hut/NipaHut_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/Mongkut_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/AbuBakr/AbuBakr_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/Hitler_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/InnocentIII/InnocentIII_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Meiji/Meiji_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Pachacuti/Pachacuti_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/PiusX/PiusX_CIV4ArtDefines_Leaderhead.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG_BG_Parent_Background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_Background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_EMSK_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_NRML_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_SPEC_512.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Churchill_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Churchill_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Churchill_ENV_MASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Churchill_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Churchill_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Churchill_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/Churchill_eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/gandhi_glframe_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Finland/Kekkonen/winston_churchill_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/DesertChariot_CIV4UnitSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot..nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/africanchariot_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_driver_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/chariot_driver_128_gloss.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/scout_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/skirmisher_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Boudica_BG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Boudica_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Boudica_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Boudica_BG_Background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Boudica_BG_Background_org.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Boudica_FOG.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Boudica_SKY.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Cochise_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Hannibal_DIFF2.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/HiawathaButton.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Shaka_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Shaka_ENV.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Shaka_ENV_MASK.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Shaka_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Shaka_NRML.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Shaka_SPEC.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Tach_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Tach_feathers_DIFF.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Tupi_DIFF_1024.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka_BG_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/shaka_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom 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Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/archer_128.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/archer_arrow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/archer_chariot.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/ChariotArcher/archer_chariot_fx.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/Ayenwatha.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/BoundShape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/hc_copac_bkgr_diff.dds Beyond The Sword 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Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/hc_feathers_diff_bk.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/hc_feathers_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Ayenwatha/huayna_capac_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/Helmet.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_bg_sky.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_gold_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/alexander_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/beard.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Lithuania/Mindaugas/pedro_beard.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/Mongkut.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_bkrd.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_candleglow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Thailand/Mongkut/tokugawa_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/Hitler.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/boundshape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/boundshape.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_env_gold.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_epulat_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_greeting.kf8 Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Hitler/napoleon_spec.dds Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_BG.kfm =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml 2009-06-10 16:55:04 UTC (rev 607) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar_CIV4ArtDefines_Leaderhead.xml 2009-06-10 23:32:29 UTC (rev 608) @@ -6,11 +6,11 @@ <LeaderheadArtInfos> <LeaderheadArtInfo> <Type>ART_DEF_LEADER_BOLIVAR</Type> - <Button>Modules/Custom Civilizations/Bolivarian/Bolivar/bolivarbutton.dds</Button> - <NIF>Modules/Custom Civilizations/Bolivarian/Bolivar/bolivar.nif</NIF> - <KFM>Modules/Custom Civilizations/Bolivarian/Bolivar/alexander.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Bolivarian/Bolivar/bolivar.nif</NoShaderNIF> - <BackgroundKFM>art/LeaderHeads/isabella/bolivar_bg.kfm</BackgroundKFM> + <Button>Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivar.dds</Button> + <NIF>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif</NIF> + <KFM>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.kfm</KFM> + <NoShaderNIF>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Bolivarbutton.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/BoundShape.nif =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG_BG_Parent_Background.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar_BG_BG_Parent_Background.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_01_negative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_01_negative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_02_affirmative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_action_02_affirmative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_greeting.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_greeting.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_01_friendly.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_01_friendly.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_02_pleased.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_02_pleased.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_03_cautious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_03_cautious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_04_annoyed.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_04_annoyed.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_05_furious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/SimonBolivar__SimonBolivar_parent_idle_05_furious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_Background.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_Background.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_DIFF_1024.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_DIFF_1024.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_EMSK_512.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_EMSK_512.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_ENV.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_ENV.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_NRML_1024.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_NRML_1024.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_SPEC_512.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/Simon_SPEC_512.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander.settings =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_01_negative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_action_02_affirmative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_anim.h =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_anim.h 2009-06-10 16:55:04 UTC (rev 607) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Bolivarian/Bolivar/alexander_anim.h 2009-06-10 23:32:29 UTC (rev 608) @@ -1,23 +0,0 @@ -// This file was automatically generated. It contains definitions for all the -// animations stored in the associated KFM file. Include this file in your -// final application to easily refer to animation sequences. - -#ifndef ALEXANDER_ANIM_H__ -#define ALEXANDER_ANIM_H__ - -namespace alexander_Anim -{ - enum - { - ACTION_01_NEGATIVE = 6, - ACTION_02_AFFIRMATIVE = 7, - GREETING = 0, - IDLE_01_FRIENDLY = 1, - IDLE_02_PLEASED = 2, - IDLE_03_CAUTIOUS = 3, - IDLE_04_ANNOYED = 4, - IDLE_05_FURIOUS = 5 - }; -} - -#endif // #ifndef ALEXANDER_ANIM_H__ Dele... [truncated message content] |
From: <Wyz...@us...> - 2009-06-10 16:55:18
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Revision: 607 http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=607&view=rev Author: Wyz_sub10 Date: 2009-06-10 16:55:04 +0000 (Wed, 10 Jun 2009) Log Message: ----------- Several bug fixes - civs A to F. Modified Paths: -------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Redsleeves/Redsleeves_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/Franz.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/Franz_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Dene.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/Foggaras_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/sewer.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/NazcaLines/NazcaLines_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/Nazca_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/Sinchi/Shaka_NONSHADER.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/Sinchi/shaka2.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/LapuLapu/Lapu_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/Marcos/Marcos_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Philippines/Nipa Hut/NipaHut_CIV4ArtDefines_Building.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Barlas/Barlas_CIV4ArtDefines_Unit.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Barlas/Barlas_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Barlas/Barlas_CIV4UnitInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Timurid/Timurid_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/AbuBakr/AbuBakr_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Philip/Philip_II_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Wu/Wu_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml Beyond The Sword Library/CIV Gold/Assets/XML/GameInfo/CIV4DiplomacyInfos.xml Added Paths: ----------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Cochise/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Argentina/Jose_SanMartin/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/FJ_clothes.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/FJ_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/eye_shadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg_bg_parent_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MT_attire.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MT_diff.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.settings Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg_anim.h Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_epulat_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_epulat_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_eyelashes_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_sky.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/maria_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Tacfarinas/Tacfarinas.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Iroquois/Tachnechobrus/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/NazcaLines/nazcalines.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Nazca/Sinchi/Sinchi.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_512.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_BG.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4ArtDefinesSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4ArtDefines_Leaderhead.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4CivilizationsSchema.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4GameText.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_CIV4LeaderHeadInfos.xml Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Atotoztli_gear.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Boudica_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Btn_LH_Atotoztli.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/Montezuma_Background.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/atotoztli.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/atotoztli_HAIR.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/atotoztli_feathers_opac.tga Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/montezuma_BG.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Atotoztli/montezuma_BG_BG_Parent_Background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Philip II/eyeshadow.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/Wu/hatshepsut_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Leaderheads/deWitt/eyeshadow.dds Removed Paths: ------------- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/BoundShape.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_env_gold.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_epulat_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_action_01_negative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_action_02_affirmative.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg.kfm Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg_background.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_diff.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_env2.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_env_mask.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_gem_env.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_gem_env02.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_greeting.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_idle_01_friendly.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_idle_02_pleased.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_idle_03_cautious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_idle_04_annoyed.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_idle_05_furious.kf Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_nonshader.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_noshader.nif Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_nrml.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_sky_bg.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_spec.dds Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Tacfarinas/Tarcfarinas.dds Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Cochise/eyeshadow.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Cochise/eyeshadow.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Redsleeves/Redsleeves_CIV4ArtDefines_Unit.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Redsleeves/Redsleeves_CIV4ArtDefines_Unit.xml 2009-06-05 23:24:58 UTC (rev 606) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Apache/Redsleeves/Redsleeves_CIV4ArtDefines_Unit.xml 2009-06-10 16:55:04 UTC (rev 607) @@ -12,8 +12,12 @@ <bActAsLand>0</bActAsLand> <bActAsAir>0</bActAsAir> <NIF>Modules/Custom Civilizations/Apache/Redsleeves/Native_Mounted_Warrior.nif</NIF> - <KFM>Modules/Custom Civilizations/Redsleeves/Native_Mounted_Warrior.kfm</KFM> - <SHADERNIF>Modules/Custom Civilizations/Redsleeves/Native_Mounted_Warrior.nif</SHADERNIF> + <KFM>Modules/Custom Civilizations/Apache/Redsleeves/Native_Mounted_Warrior.kfm</KFM> + <SHADERNIF>Modules/Custom Civilizations/Apache/Redsleeves/Native_Mounted_Warrior.nif</SHADERNIF> + <ShadowDef> + <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF> + <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode> + <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.31</fRangedDeathTime> Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Argentina/Jose_SanMartin/eyeshadow.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Argentina/Jose_SanMartin/eyeshadow.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/BoundShape.nif =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/FJ_clothes.tga =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/FJ_clothes.tga ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/FJ_diff.tga =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/FJ_diff.tga ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/Franz.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/Franz_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/Franz_CIV4ArtDefines_Leaderhead.xml 2009-06-05 23:24:58 UTC (rev 606) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/Franz_CIV4ArtDefines_Leaderhead.xml 2009-06-10 16:55:04 UTC (rev 607) @@ -7,10 +7,10 @@ <LeaderheadArtInfo> <Type>ART_DEF_LEADER_FRANZ</Type> <Button>Modules/Custom Civilizations/Austria/Franz/Franz.dds</Button> - <NIF>Modules/Custom Civilizations/Austria/Franz/napoleon.nif</NIF> - <KFM>Modules/Custom Civilizations/Austria/Franz/napoleon.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Austria/Franz/napoleon_noshader.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Austria/Franz/napoleon_bg.kfm</BackgroundKFM> + <NIF>Modules/Custom Civilizations/Austria/Franz/julius_caesar.nif</NIF> + <KFM>Modules/Custom Civilizations/Austria/Franz/julius_caesar.kfm</KFM> + <NoShaderNIF>Modules/Custom Civilizations/Austria/Franz/julius_caesar.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/eye_shadow.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/eye_shadow.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_action_01_negative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_action_01_negative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_action_02_affirmative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_action_02_affirmative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg_background.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg_background.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg_bg_parent_background.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_bg_bg_parent_background.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_greeting.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_greeting.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_01_friendly.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_01_friendly.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_02_pleased.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_02_pleased.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_03_cautious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_03_cautious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_04_annoyed.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_04_annoyed.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_05_furious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_idle_05_furious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_sky_bg.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_caesar_sky_bg.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_env.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_env.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_env_mask.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_env_mask.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_nrml.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_nrml.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_spec.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/julius_spec.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_action_01_negative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_action_02_affirmative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_bg.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_bg.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_bg.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_env.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_env_gold.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_env_mask.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_epulat_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_greeting.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_01_friendly.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_02_pleased.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_03_cautious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_04_annoyed.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_idle_05_furious.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_nonshader.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_noshader.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_nrml.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Franz/napoleon_spec.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/BoundShape.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/BoundShape.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MT_attire.tga =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MT_attire.tga ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MT_diff.tga =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/MT_diff.tga ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml 2009-06-05 23:24:58 UTC (rev 606) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/Maria_CIV4ArtDefines_Leaderhead.xml 2009-06-10 16:55:04 UTC (rev 607) @@ -7,10 +7,10 @@ <LeaderheadArtInfo> <Type>ART_DEF_LEADER_MARIA</Type> <Button>Modules/Custom Civilizations/Austria/Maria/Maria.dds</Button> - <NIF>Modules/Custom Civilizations/Austria/Maria/victoria.nif</NIF> - <KFM>Modules/Custom Civilizations/Austria/Maria/victoria.kfm</KFM> - <NoShaderNIF>Modules/Custom Civilizations/Austria/Maria/victoria_noshader.nif</NoShaderNIF> - <BackgroundKFM>Modules/Custom Civilizations/Austria/Maria/victoria_BG.kfm</BackgroundKFM> + <NIF>Modules/Custom Civilizations/Austria/Maria/Maria.nif</NIF> + <KFM>Modules/Custom Civilizations/Austria/Maria/catherine.kfm</KFM> + <NoShaderNIF>Modules/Custom Civilizations/Austria/Maria/Maria.nif</NoShaderNIF> + <BackgroundKFM>Modules/Custom Civilizations/Austria/Maria/catherine_bg.kfm</BackgroundKFM> </LeaderheadArtInfo> </LeaderheadArtInfos> </Civ4ArtDefines> \ No newline at end of file Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine.settings =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine.settings ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_action_01_negative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_action_01_negative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_action_02_affirmative.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_action_02_affirmative.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_anim.h =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_anim.h (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_anim.h 2009-06-10 16:55:04 UTC (rev 607) @@ -0,0 +1,23 @@ +// This file was automatically generated. It contains definitions for all the +// animations stored in the associated KFM file. Include this file in your +// final application to easily refer to animation sequences. + +#ifndef CATHERINE_ANIM_H__ +#define CATHERINE_ANIM_H__ + +namespace catherine_Anim +{ + enum + { + ACTION_01_NEGATIVE = 6, + ACTION_02_AFFIRMATIVE = 7, + GREETING = 0, + IDLE_01_FRIENDLY = 1, + IDLE_02_PLEASED = 2, + IDLE_03_CAUTIOUS = 3, + IDLE_04_ANNOYED = 4, + IDLE_05_FURIOUS = 5 + }; +} + +#endif // #ifndef CATHERINE_ANIM_H__ Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.kfm =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.kfm ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.nif =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.nif ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.settings =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg.settings ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg_anim.h =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg_anim.h (rev 0) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg_anim.h 2009-06-10 16:55:04 UTC (rev 607) @@ -0,0 +1,16 @@ +// This file was automatically generated. It contains definitions for all the +// animations stored in the associated KFM file. Include this file in your +// final application to easily refer to animation sequences. + +#ifndef CATHERINE_BG_ANIM_H__ +#define CATHERINE_BG_ANIM_H__ + +namespace Catherine_BG_Anim +{ + enum + { + BACKGROUND = 0 + }; +} + +#endif // #ifndef CATHERINE_BG_ANIM_H__ Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg_background.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_bg_background.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_env.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_env.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_env_mask.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_env_mask.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_epulat_diff.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_epulat_diff.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_epulat_nrml.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_epulat_nrml.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_eyelashes_diff.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_eyelashes_diff.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_greeting.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_greeting.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_01_friendly.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_01_friendly.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_02_pleased.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_02_pleased.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_03_cautious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_03_cautious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_04_annoyed.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_04_annoyed.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_05_furious.kf =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_idle_05_furious.kf ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_nrml.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_nrml.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_sky.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_sky.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_spec.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/catherine_spec.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/maria_bg.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/maria_bg.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_action_01_negative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_action_02_affirmative.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg.kfm =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_bg_background.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_diff.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_env.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_env2.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_env_mask.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_gem_env.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_gem_env02.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_greeting.kf =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_idle_01_friendly.kf =================================================================== (Binary files differ) 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=================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_noshader.nif =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_nrml.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_sky_bg.dds =================================================================== (Binary files differ) Deleted: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Austria/Maria/victoria_spec.dds =================================================================== (Binary files differ) Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Dene.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Dene/Wodih/Wodih.dds ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/Foggaras_CIV4ArtDefines_Building.xml =================================================================== --- Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/Foggaras_CIV4ArtDefines_Building.xml 2009-06-05 23:24:58 UTC (rev 606) +++ Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/Foggaras_CIV4ArtDefines_Building.xml 2009-06-10 16:55:04 UTC (rev 607) @@ -6,10 +6,10 @@ <BuildingArtInfos> <BuildingArtInfo> <Type>ART_DEF_BUILDING_GARAMANTES_FOGGARAS</Type> - <LSystem>LSYSTEM_RIVER</LSystem> + <LSystem>LSYSTEM_4x2</LSystem> <bAnimated>0</bAnimated> - <fScale>0.5</fScale> - <fInterfaceScale>0.5</fInterfaceScale> + <fScale>.95</fScale> + <fInterfaceScale>1.4</fInterfaceScale> <NIF>Modules/Custom Civilizations/Garamantes/Foggaras/sewer.nif</NIF> <KFM/> <Button>Modules/Custom Civilizations/Garamantes/Foggaras/Foggaras.dds</Button> Modified: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Foggaras/sewer.dds =================================================================== (Binary files differ) Added: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Garamantes/Tacfarinas/Tacfarinas.dds =================================================================== (Binary files differ) Property changes on: Beyond The Sword Library/CIV Gold/Assets/Modules/Custom Civilizations/Gar... 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