From: Mike H. <mho...@gr...> - 2005-11-04 21:53:21
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Hrmm. I only have ATI hardware (9800s/X800s) to test on. Things seem fine on my end. I'm not sure what's going on here. The mis-sync problem seems VERY odd... -Mike Qinghuai Gao wrote: >Mike : > > > >>Wow. That's spectacularly wrong. What graphics boards/drivers/OS/etc >>are you using? >> >> > >NVidia 3400, NVIDIA driver Linux-x86-1.0-7676, Linux Redhat WS 3.0 update 4. > >Qinghuai > > > >>-Mike >> >>Qinghuai Gao wrote: >> >> >> >> >>>Mike : >>> >>> >>> >>> >>> >>> >>>>Hrmm. The compositing is working on my end (with an occasional odd tear >>>>I've never been able to track down). Can you send a screen shot of what >>>>you are seeing. I've never seen the images get out of sync, are you >>>>running with the supplied conf files? >>>> >>>> >>>> >>>> >>>I was using the supplied conf file raptor_4.conf. Several screen shots >>>are attched. Thanks, >>> >>>Qinghuai >>> >>> >>> >>> >>> >>> >>>>-Mike >>>> >>>>Qinghuai Gao wrote: >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>>Mike : >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>>Take a look at the sourcecode to Raptor, a volume renderer designed to >>>>>>work with Chromium: >>>>>>http://graphics.stanford.edu/raptor >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>Thanks. I downloaded it and tried on my cluster and found two problems: >>>>>(1) The composition issue as I described in the previous mail. (2) >>>>>Event synchronization issue: when I rotate the volume some nodes seemed >>>>>responce slower so as a result, the composed image seemed weird (each >>>>>piece has its own direction. >>>>> >>>>>By thw way, I saw the date of the version on the download page is >>>>>3/21/2005. It will be approciated if you have a newer version for me to >>>>>try. >>>>> >>>>>I am using Chromium 1.8 from Chromium download site. Is the nightly >>>>>built better? >>>>> >>>>>Qinghuai >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>>-Mike >>>>>> >>>>>>Qinghuai Gao wrote: >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>>I saw a mail on 2005-03-28 discussing volume render and binary swap >>>>>>>posted by Joong-Youn Lee: >>>>>>> >>>>>>>"I found why binaryswap SPU did not work at my volume render. >>>>>>>It was because fragment shader was turned on and never turned off. >>>>>>>Thus, glDrawPixels in the binaryswap SPU never worked. >>>>>>>I fixed to turn off vertex and fragment shaders at end of every single >>>>>>>frame, and the SPU now works correctly." >>>>>>> >>>>>>>I am working on a volume render code and saw the same problem: the final >>>>>>>composition result is simply a copy of 4 quarters from the 4 nodes. Can >>>>>>>saw alpha blending on the render nodes. >>>>>>> >>>>>>>So my question to Lee is: >>>>>>> Did you use shader to do the volume rendering? >>>>>>> >>>>>>>In my case, I only use many planes to cut through the volume and no >>>>>>>shader is used. Wonder the solution above is still applicable to my case. >>>>>>> >>>>>>>Also, shader is new to me. If I need to turn off the shader, please >>>>>>>advice how to turn off the shader. I tried to put : >>>>>>> >>>>>>> glDisable(GL_FRAGMENT_PROGRAM_ARB); >>>>>>> glDisable(GL_VERTEX_PROGRAM_ARB); >>>>>>> >>>>>>>at the end of each frame but nothing changed. >>>>>>> >>>>>>>Thanks, >>>>>>> >>>>>>>Qinghuai >>>>>>> >>>>>>> >>>>>>> >>>>>>>------------------------------------------------------- >>>>>>>SF.Net email is sponsored by: >>>>>>>Tame your development challenges with Apache's Geronimo App Server. Download >>>>>>>it for free - -and be entered to win a 42" plasma tv or your very own >>>>>>>Sony(tm)PSP. 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