From: Sean A. <sea...@ll...> - 2002-02-28 19:33:57
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Karl Rasche wrote: > what about a "render-passthrough" spu? basically duplicate the > passthrough spu, but have its super spu be the render spu. then call the > super func before calling the child func. shouldnt be too difficult.. Brian Paul wrote: > Here's an idea though. Assuming you always want a 2-way tee and one of > the destinations is the render SPU, make a "rendertee" SPU. It would > basically be like the readback SPU (which is derived from the render SPU). > But instead of passing glDrawPixels commands to the next SPU in the chain, > we'd pass the incoming command stream. I like this idea a lot. It shouldn't be that hard to implement, either, considering that it's just doing the work of the existing passthrough and render SPUs. If I ever get some spare time (ha ha), I'll see about taking a crack at it. Brian: > Yeah, it would be nice if starting an ordinary app (linked to the faker > libGL of course) would automatically start the mothership (with > appropriate config file), start the servers, etc and render back into the > app window. All auto-magic. Someday. Yep. Good dreams, all of them. I suppose we should add them to the sf.net feature request list. -Sean __ sea...@ll... |