From: Alan H. <al...@tu...> - 2008-03-10 09:43:12
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On Mon, 2008-03-10 at 10:19 +0100, IOhannes m zmoelnig wrote: > IOhannes m zmoelnig wrote: > > hi. > > > > has anyone had success in using chromium with glew (the openGL > > extensions wrangler library, a runtime checker for openGL extensions)? > > > > btw, i am using glew-1.5 (statically linked into my app; sources build > myself with extensions pulled from upstream) and chromium is pulled > directly from CVS (so should be uptodate) > > > > > it currently fails in glewInit(). > > however, it seems to work (without shaders, and rectangle textures and > > stuff like this), if i just ignore the failed glewInit()...i don't know > > whether this is such a good idea, though > > after more tests it seems like GLSL-shaders do not work (i guess this is > a chromium limitation), but ARB-shaders appear to work correctly. > > i am on linux i386 (debian lenny/sid), my hardware is an nvidia G70 > (with the proprietary nvidia drivers 169.x) Chromium doesn't support OpenGL 2.x at this time. Alan. |