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From: Daniel C. <dan...@ya...> - 2007-06-21 20:33:11
|
Hi, I have a graphic card Quadro FX1300 and when enable the stereo (with the NVIDIA GUI), I don't have problems running stereo applications like "stereocube.exe -s" in a cygwin term, but when I try to run it with chromium in the crappafaker term I get the next error: GLUT: Fatal Error in C:\cygwin\home\danielcc\cr-1.9\EJECUC~1\cr6\stereocube.exe: pixel format with necessary capabilities not found. This error is the same when I try to run the application without chromium and no enabling the stereo . For this reason I think that Chromium can't find the configuration of the stereo or something like this. Anyone know how to solve this error, or some suggestion. Thanks. Daniel. ____________________________________________________________________________________ Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. http://autos.yahoo.com/new_cars.html |
From: Brian P. <bri...@tu...> - 2007-06-20 13:45:29
|
Dan Phung wrote: > Dan Phung wrote: >> Brian Paul wrote: >> >>> Dan B. Phung wrote: >>> >>>> Brian Paul wrote: >>>> >>>>> Dan Phung wrote: >>>>> >>>>>> Hi all, >>>>>> >>>>>> I'm trying to get the setup where the local (app) node sends its >>>>>> rendering data to a remote node to get rendered, and then sent >>>>>> back to >>>>>> get displayed. From what I've read, I should use the VNC SPU. >>>>>> >>>>> Do you want to use VNC? >>>>> >>>>> Or, are you trying to render back into the original application >>>>> window? >>>>> >>>> I guess I don't really want to use VNC, but that's what I read as >>>> one way of going about this... >>>> but yes, I'm trying to render back to the original application window. >>>> >>> See the render SPU's 'render_to_app_window' option. I think there's >>> at least one or two sample .conf files that use it. >>> >>> -Brian >>> >> I tried working from the rb.conf example and got something to >> display...but I still don't have a complete understanding of the >> correct way to do this. For clarity, what I'm trying to accomplish is >> for the local application node to send off the 3d openGL rendering to >> the server node, and having it drawn back locally on the application >> node. >> Here's my configuration: >> >> ---------------- >> import sys >> sys.path.append( '../server' ) >> from mothership import * >> >> demo = crbindir+"/atlantis -s 100"; >> >> server_spu = SPU( 'render' ) >> client_spu = SPU( 'pack' ) >> readback_spu = SPU( 'readback' ) >> >> server_spu.Conf( 'window_geometry', [0, 0, 512, 192] ) >> server_spu.Conf( 'title', "server SPU" ) >> server_spu.Conf( 'swap_master_url', "" ) >> server_spu.Conf( 'render_to_app_window', 1 ) >> client_spu.Conf( 'draw_bbox', 1 ) >> >> server_node = CRNetworkNode('remote_renderer') >> server_node.AddSPU( server_spu ) >> >> client_node = CRApplicationNode( ) >> client_node.AddSPU( readback_spu ) >> client_node.AddSPU( client_spu ) >> client_spu.AddServer( server_node, 'tcpip' ) >> >> client_node.SetApplication( demo ) >> client_node.StartDir( crbindir ) >> >> cr = CR() >> cr.MTU( 1024*1024 ) >> cr.AddNode( client_node ) >> cr.AddNode( server_node ) >> cr.Go() >> ----------------- >> >> so with the 'render_to_app_window' line in, the crserver gives this >> warning: >> CR Warning(remote_renderer:30801): Render SPU: >> render_to_app/crut_window >> option is set but the window ID 0x1c00002 is invalid on the display >> named :0.0. >> >> I had first tried this with the line 'server_spu.Conf( >> 'render_to_app_window', 1 )' >> commented out (as it is in the example) and it rendered in both the >> server and >> application node. I saw bandwidth usage go up, so that's how I know >> that some >> data is coming back from the server...but it looks the same on the >> application >> node with or without the render_to_app_window line in/out. >> Lastly, I tried mucking around with the 'window_geometry', but >> couldn't get the >> atlantis example to draw correctly. It seems to be cut in half... >> >> thanks, >> dan >> > arghh, sorry, I should've read the docs more, seems like what I want is > to use: render_to_crut_window since the crserver doesn't have access to > the original application window. Try the attached example. -Brian |
From: Dan P. <ph...@cs...> - 2007-06-20 06:09:02
|
Dan Phung wrote: > Brian Paul wrote: > >> Dan B. Phung wrote: >> >>> Brian Paul wrote: >>> >>>> Dan Phung wrote: >>>> >>>>> Hi all, >>>>> >>>>> I'm trying to get the setup where the local (app) node sends its >>>>> rendering data to a remote node to get rendered, and then sent back to >>>>> get displayed. From what I've read, I should use the VNC SPU. >>>>> >>>> Do you want to use VNC? >>>> >>>> Or, are you trying to render back into the original application window? >>>> >>> I guess I don't really want to use VNC, but that's what I read as one >>> way of going about this... >>> but yes, I'm trying to render back to the original application window. >>> >> See the render SPU's 'render_to_app_window' option. I think there's >> at least one or two sample .conf files that use it. >> >> -Brian >> > I tried working from the rb.conf example and got something to > display...but I still don't have a complete understanding of the correct > way to do this. For clarity, what I'm trying to accomplish is for the > local application node to send off the 3d openGL rendering to the server > node, and having it drawn back locally on the application node. > > Here's my configuration: > > ---------------- > import sys > sys.path.append( '../server' ) > from mothership import * > > demo = crbindir+"/atlantis -s 100"; > > server_spu = SPU( 'render' ) > client_spu = SPU( 'pack' ) > readback_spu = SPU( 'readback' ) > > server_spu.Conf( 'window_geometry', [0, 0, 512, 192] ) > server_spu.Conf( 'title', "server SPU" ) > server_spu.Conf( 'swap_master_url', "" ) > server_spu.Conf( 'render_to_app_window', 1 ) > client_spu.Conf( 'draw_bbox', 1 ) > > server_node = CRNetworkNode('remote_renderer') > server_node.AddSPU( server_spu ) > > client_node = CRApplicationNode( ) > client_node.AddSPU( readback_spu ) > client_node.AddSPU( client_spu ) > client_spu.AddServer( server_node, 'tcpip' ) > > client_node.SetApplication( demo ) > client_node.StartDir( crbindir ) > > cr = CR() > cr.MTU( 1024*1024 ) > cr.AddNode( client_node ) > cr.AddNode( server_node ) > cr.Go() > ----------------- > > so with the 'render_to_app_window' line in, the crserver gives this warning: > CR Warning(remote_renderer:30801): Render SPU: render_to_app/crut_window > option is set but the window ID 0x1c00002 is invalid on the display > named :0.0. > > I had first tried this with the line 'server_spu.Conf( > 'render_to_app_window', 1 )' > commented out (as it is in the example) and it rendered in both the > server and > application node. I saw bandwidth usage go up, so that's how I know > that some > data is coming back from the server...but it looks the same on the > application > node with or without the render_to_app_window line in/out. > > Lastly, I tried mucking around with the 'window_geometry', but couldn't > get the > atlantis example to draw correctly. It seems to be cut in half... > > thanks, > dan > arghh, sorry, I should've read the docs more, seems like what I want is to use: render_to_crut_window since the crserver doesn't have access to the original application window. |
From: Dan P. <ph...@cs...> - 2007-06-19 21:54:20
|
Brian Paul wrote: > Dan B. Phung wrote: >> >> Brian Paul wrote: >>> Dan Phung wrote: >>>> Hi all, >>>> >>>> I'm trying to get the setup where the local (app) node sends its >>>> rendering data to a remote node to get rendered, and then sent back to >>>> get displayed. From what I've read, I should use the VNC SPU. >>> >>> Do you want to use VNC? >>> >>> Or, are you trying to render back into the original application window? >> I guess I don't really want to use VNC, but that's what I read as one >> way of going about this... >> but yes, I'm trying to render back to the original application window. > > See the render SPU's 'render_to_app_window' option. I think there's > at least one or two sample .conf files that use it. > > -Brian I tried working from the rb.conf example and got something to display...but I still don't have a complete understanding of the correct way to do this. For clarity, what I'm trying to accomplish is for the local application node to send off the 3d openGL rendering to the server node, and having it drawn back locally on the application node. Here's my configuration: ---------------- import sys sys.path.append( '../server' ) from mothership import * demo = crbindir+"/atlantis -s 100"; server_spu = SPU( 'render' ) client_spu = SPU( 'pack' ) readback_spu = SPU( 'readback' ) server_spu.Conf( 'window_geometry', [0, 0, 512, 192] ) server_spu.Conf( 'title', "server SPU" ) server_spu.Conf( 'swap_master_url', "" ) server_spu.Conf( 'render_to_app_window', 1 ) client_spu.Conf( 'draw_bbox', 1 ) server_node = CRNetworkNode('remote_renderer') server_node.AddSPU( server_spu ) client_node = CRApplicationNode( ) client_node.AddSPU( readback_spu ) client_node.AddSPU( client_spu ) client_spu.AddServer( server_node, 'tcpip' ) client_node.SetApplication( demo ) client_node.StartDir( crbindir ) cr = CR() cr.MTU( 1024*1024 ) cr.AddNode( client_node ) cr.AddNode( server_node ) cr.Go() ----------------- so with the 'render_to_app_window' line in, the crserver gives this warning: CR Warning(remote_renderer:30801): Render SPU: render_to_app/crut_window option is set but the window ID 0x1c00002 is invalid on the display named :0.0. I had first tried this with the line 'server_spu.Conf( 'render_to_app_window', 1 )' commented out (as it is in the example) and it rendered in both the server and application node. I saw bandwidth usage go up, so that's how I know that some data is coming back from the server...but it looks the same on the application node with or without the render_to_app_window line in/out. Lastly, I tried mucking around with the 'window_geometry', but couldn't get the atlantis example to draw correctly. It seems to be cut in half... thanks, dan |
From: Brian P. <bri...@tu...> - 2007-06-14 21:06:04
|
Dan B. Phung wrote: > > Brian Paul wrote: >> Dan Phung wrote: >>> Hi all, >>> >>> I'm trying to get the setup where the local (app) node sends its >>> rendering data to a remote node to get rendered, and then sent back to >>> get displayed. From what I've read, I should use the VNC SPU. >> >> Do you want to use VNC? >> >> Or, are you trying to render back into the original application window? > I guess I don't really want to use VNC, but that's what I read as one > way of going about this... > but yes, I'm trying to render back to the original application window. See the render SPU's 'render_to_app_window' option. I think there's at least one or two sample .conf files that use it. -Brian |
From: Dan B. P. <ph...@cs...> - 2007-06-14 21:04:41
|
Brian Paul wrote: > Dan Phung wrote: >> Hi all, >> >> I'm trying to get the setup where the local (app) node sends its >> rendering data to a remote node to get rendered, and then sent back to >> get displayed. From what I've read, I should use the VNC SPU. > > Do you want to use VNC? > > Or, are you trying to render back into the original application window? I guess I don't really want to use VNC, but that's what I read as one way of going about this... but yes, I'm trying to render back to the original application window. > > >> However most of the docs I find are related to vncproxy, which (from >> what I understand) is only needed if I'm using DMX. >> >> Here's the setup I tried (mothership and app node are the same): >> >> app node: start mothership >> python vncdemo.conf Xvnc >> rendering node: start crserver >> app node: crappfaker >> >> Here's what I think it should look like... >> >> crappfaker --(net)--> crserver-> vncspu <--- vncviwer >> >> Should I be connecting the vncviewer to the vncspu? I tried that, but >> the viewer doesn't show anything...I can connect directly to Xvnc and >> see my server though... > > The VNC SPU is derived from the passthrough SPU so it needs to be > followed by another SPU, typically the render SPU. I'll update the > docs about that. > > >> Is there any documentation on how to get this setup? What happens >> if the crserver gets disconnected and then later reconnected? > > You can't dynamically disconnect/reconnect crservers like that. > > -Brian |
From: Brian P. <bri...@tu...> - 2007-06-14 20:56:21
|
Dan Phung wrote: > Hi all, > > I'm trying to get the setup where the local (app) node sends its > rendering data to a remote node to get rendered, and then sent back to > get displayed. From what I've read, I should use the VNC SPU. Do you want to use VNC? Or, are you trying to render back into the original application window? > However most of the docs I find are related to vncproxy, which (from > what I understand) is only needed if I'm using DMX. > > Here's the setup I tried (mothership and app node are the same): > > app node: start mothership > python vncdemo.conf Xvnc > rendering node: start crserver > app node: crappfaker > > Here's what I think it should look like... > > crappfaker --(net)--> crserver-> vncspu <--- vncviwer > > Should I be connecting the vncviewer to the vncspu? I tried that, but > the viewer doesn't show anything...I can connect directly to Xvnc and > see my server though... The VNC SPU is derived from the passthrough SPU so it needs to be followed by another SPU, typically the render SPU. I'll update the docs about that. > Is there any documentation on how to get this setup? What happens > if the crserver gets disconnected and then later reconnected? You can't dynamically disconnect/reconnect crservers like that. -Brian |
From: Dan P. <ph...@cs...> - 2007-06-14 16:42:15
|
Hi all, I'm trying to get the setup where the local (app) node sends its rendering data to a remote node to get rendered, and then sent back to get displayed. From what I've read, I should use the VNC SPU. However most of the docs I find are related to vncproxy, which (from what I understand) is only needed if I'm using DMX. Here's the setup I tried (mothership and app node are the same): app node: start mothership python vncdemo.conf Xvnc rendering node: start crserver app node: crappfaker Here's what I think it should look like... crappfaker --(net)--> crserver-> vncspu <--- vncviwer Should I be connecting the vncviewer to the vncspu? I tried that, but the viewer doesn't show anything...I can connect directly to Xvnc and see my server though... Is there any documentation on how to get this setup? What happens if the crserver gets disconnected and then later reconnected? regards, dan |
From: Brian P. <bri...@tu...> - 2007-06-08 17:02:09
|
Vincent VIVANLOC wrote: > Dear all, > > A collegue is trying to run an OpenSceneGraph application through Chromium. > However, any application with a textured scene segfaults. > > After some investigations, I found that OSG relies on GL_MAX_TEXTURE_SIZE > to resize a TEXTURE_2D to the nearest power of 2. > Under a Chromium cave configuration, GL_MAX_TEXTURE_SIZE returns 0, > therefore OSG tries to allocate a texture of (0,0) size which causes the > segfault. > > Could anyone confirm that bug ? Seems OK here. I modified the atlantis demo to query/print GL_MAX_TEXTURE_SIZE. I tried it with a pack SPU and tilesort SPU. I got 4096 in both cases. What SPUs are you using? -Brian |
From: Vincent V. <viv...@ir...> - 2007-06-06 19:12:13
|
Dear all, A collegue is trying to run an OpenSceneGraph application through Chromium. However, any application with a textured scene segfaults. After some investigations, I found that OSG relies on GL_MAX_TEXTURE_SIZE to resize a TEXTURE_2D to the nearest power of 2. Under a Chromium cave configuration, GL_MAX_TEXTURE_SIZE returns 0, therefore OSG tries to allocate a texture of (0,0) size which causes the segfault. Could anyone confirm that bug ? Regards, Vincent --------------- The piece of code to insert within osgviewer render loop : GLint _maxTextureSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize); printf("GL_MAX_TEXTURE_SIZE : %d\n",_maxTextureSize); My configuration : 3 linux PC under Fedora 5 GPUs : ATI Radeon X800 GTO with fglrx drivers / the situation is similar with NVIDIA GPUs. OSG version : 1.2 Chromium version : 1.9. |
From: Daniel C. <dan...@ya...> - 2007-06-05 00:23:19
|
Hello every one, I have been using chromium on linux and now I can use it, more or less on this system. However I need to run it also on windos, and it's suppose that I need to use cygwin (linux emulate for windows) for build it, but it means that the only applications which I can run on windows are they which I can run on linux too ?. Can I run some native aplications for windows with chromiun on windows, for examples 3dmax, if I built it with cygwin ? Some one have built Chromium chromium using for example VC++, or something like this ? Regards. Daniel. ____________________________________________________________________________________ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz |
From: Nino P. <np...@gm...> - 2007-05-31 02:52:48
|
Hi, We have and infiniband fabric by Voltaire and we want to compile Chromium 1.9 with support for infiniband. We have installed Gridstack 4.1.5_4 on CentOS 4.2. The compilation fails because some missing header files: [nino@mini cr-1.9]$ make ------------------------------------------------------------------------------- Building libcrutil.so for Linux (RELEASE) ------------------------------------------------------------------------------- Compiling ib.c ib.c:46:57: mosal.h: No such file or directory ib.c:51:18: vapi.h: No such file or directory ib.c:52:19: evapi.h: No such file or directory ib.c:53:25: vapi_common.h: No such file or directory ib.c:63: error: syntax error before "VAPI_lkey_t" ib.c:63: warning: no semicolon at end of struct or union ib.c:68: error: syntax error before "recv_lkey" Does someone with Voltaire hardware has compiled cr-1.9? Thank you. -- Nino |
From: Nathan J. <na...@dm...> - 2007-05-08 09:48:28
|
Dear all Could I ask if anyone on the list has had any experience of pushing the Torque games engine from garagegames.com through chromium We are running chromium 1.7 under windows and chromium 1.8 under linux, both installs run quake3 incredibly well at 30+ FPS, but when torque is ran through the same setup it runs at probably 1 or 2 frames a second in a single window on a single machine. whereas when ran without chromium involved it runs at 30 to 40 FPS. There is no processor hit that can be identified through task manager or top or similar. I just wondered if anyone else had tried this games engine or come across a similar scenario and uncovered a workaround, or point me to where i might be able to uncover the reason for this severe slowdown/ Best regards, and thanks in advance for any assistance Nathan |
From: Brian P. <bri...@tu...> - 2007-05-07 20:15:06
|
Dan Moore wrote: > I have Chromium on two boxes, and they both run the > simple tests just fine. Now, I'd like to get one of > the boxes to use the graphics card on the other box. > When I actually go to configure things, I get > confused. The documentation isn't bad, but everything > about Chromium is foreign to me. An example might get > me over the hump. If anyone has any pointers on how > to do this, it would be much appreciated. mothership/configs/simplemural.conf is a simple example of tiled rendering. Basically, just plug in your hostnames. -Brian |
From: Dan M. <dan...@ya...> - 2007-05-07 19:05:36
|
I have Chromium on two boxes, and they both run the simple tests just fine. Now, I'd like to get one of the boxes to use the graphics card on the other box. When I actually go to configure things, I get confused. The documentation isn't bad, but everything about Chromium is foreign to me. An example might get me over the hump. If anyone has any pointers on how to do this, it would be much appreciated. Thanks, Dan ____________________________________________________________________________________ Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. http://videogames.yahoo.com/platform?platform=120121 |
From: Alex O. <in...@sc...> - 2007-04-26 02:29:45
|
Hello, I'm using Chromium on Windows to render from an application node to 2-tile display. I need to also render back to the original application window. I haven't had much luck with reassemble.conf , which (to my understanding) does exactly that. Did anyone have any luck with rendering back to the original app specifically on Windows? Any help would be greatly appreciated. Alex ScienceGL, Inc. |
From: Felix R. <fr...@Te...> - 2007-04-17 14:10:13
|
Hi all, I'm currently working on a setup with three graphic-cards in one machine, each having two outputs. For now I've run Chromium with a tilesort SPU on the Application Node and six Network Nodes, each with a render SPU. I've experimented with one to six servers and the more servers I use, the more the system slows down. So far I suspect that the bottleneck to be packing the packages and sending them over the loopback-device to the servers. Is there the possibility to setup a server with more than one render SPU? X is now configured with six displays from :0.0 to :0.5 and the idea is to setup 6 render SPUs, each on configured with a different display-string. Then, since it's all on one machine I want the tilesort SPU directly to communicate with the render SPUs. Is such a setup possible? Does anybody has experience with such a setup? Or any suggestions? Cheers, Felix |
From: Eric S. <er...@sa...> - 2007-04-10 19:06:36
|
On Tuesday 10 April 2007 11:44:47 Brian Paul wrote: > Eric Sandall wrote: > > Hey all, > > > > I am having a problem when using Chromium 1.9 and SGI's OpenPerformer > > 3.2.2. When we run our program with the attached tiles.conf and vrcim.in > > (I am aware the tiles.conf isn't entirely configured from vrcim.in ;), = my > > first intention was to get the program working, then I'll clean (I am > > also aware this doesn't always happen :)). When we try to run our > > program, our expected output windows are opened on the tiles, but then a > > black window is opened above them. We can move these windows out of the > > way, but this is very inconvenient. I am not sure where they are coming > > from, so any hints on where I can look to find out or others who have > > experienced this would be much appreciated. > > In the docs look for "Configuration options for app nodes" and the > "track_window_visibility" option. Ahh, my bad, I forgot to mention what I've tried to fix this. ;) I have rea= d=20 the FAQs and set track_window_visibility to "1" (enabled). Without this=20 option we got many windows popping up, but they weren't entirely black as=20 they had the "SGI OpenPerformer" logo on them (but no other output). With t= he=20 track_window_visibility =3D 1 we have just this one black window. Once the= =20 black windows are moved out of the way our program runs without other issue= s.=20 We have tried playing with the Performer window types and found that=20 PFPWIN_TYPE_SHARE works the best for Performer (PFPWIN_TYPE_X doesn't quite= =20 work, I'd have to re-enable it to remember what issues it caused). We are= =20 using only one pipe and one processor in Performer. Some details I forgot to mention: CPU: Dual Intel Xeon 2.8GHz OS: RHEL 4 Video Card: nVidia NV45GL Quadro FX 3400/4400 Video driver: nVidia 1.0-9775 Thank you, =2Dsandalle =2D-=20 Eric Sandall | Source Mage GNU/Linux Developer er...@sa... PGP: 0xA8EFDD61 | http://www.sourcemage.org/ http://eric.sandall.us/ | http://counter.li.org/ #196285 |
From: Brian P. <bri...@tu...> - 2007-04-10 18:44:52
|
Eric Sandall wrote: > Hey all, > > I am having a problem when using Chromium 1.9 and SGI's OpenPerformer 3.2.2. > When we run our program with the attached tiles.conf and vrcim.in (I am aware > the tiles.conf isn't entirely configured from vrcim.in ;), my first intention > was to get the program working, then I'll clean (I am also aware this doesn't > always happen :)). When we try to run our program, our expected output > windows are opened on the tiles, but then a black window is opened above > them. We can move these windows out of the way, but this is very > inconvenient. I am not sure where they are coming from, so any hints on where > I can look to find out or others who have experienced this would be much > appreciated. > In the docs look for "Configuration options for app nodes" and the "track_window_visibility" option. -Brian |
From: Eric S. <er...@sa...> - 2007-04-10 17:57:20
|
Hey all, I am having a problem when using Chromium 1.9 and SGI's OpenPerformer 3.2.2. When we run our program with the attached tiles.conf and vrcim.in (I am aware the tiles.conf isn't entirely configured from vrcim.in ;), my first intention was to get the program working, then I'll clean (I am also aware this doesn't always happen :)). When we try to run our program, our expected output windows are opened on the tiles, but then a black window is opened above them. We can move these windows out of the way, but this is very inconvenient. I am not sure where they are coming from, so any hints on where I can look to find out or others who have experienced this would be much appreciated. Thank you, -sandalle -- Eric Sandall | Source Mage GNU/Linux Developer er...@sa... PGP: 0xA8EFDD61 | http://www.sourcemage.org/ http://eric.sandall.us/ | http://counter.li.org/ #196285 |
From: Joseph P. <j-...@no...> - 2007-04-03 21:59:47
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Hi All, I wrote a tiled image viewer that utilizes the dist_texture spu, and I was wondering if any one could explain this behavior i am seeing. It seems that (and correct me if i'm wrong) the crappfaker ran application looks to be sucking up a ton of memory, akin to loading the tiles itself as well. Could someone please let me know if i'm going crazy, or what communication/behaviors would allow this to happen? Thanks again! Best, --Joe |
From: Terry J. <Ter...@sa...> - 2007-03-21 14:00:10
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I have encountered 2 problems when running Paraview 2.6 on Chromium. 1) While running paraview 2.6 on chromium with any conf file (crdemo.conf = for example), I open a dataset. When I hit accept in paraview, a second = Chromium rendering window opens over the original chromium rendering = window. This issue shouldnt be with the conf file because I tried it with = 2.4.4 and it works as expected. 2) This issue occurs with bothh 2.4.4 and 2.6 but not with 2.2.1. When = running a tilesort conf and choosing cell to point the colors for scalars = become incorrect. That is all "color by" values appear shades of green = and black. and this is only exhibited when running tilesort not locally = (such as crdemo), and doesnt happen in 2.2.1. So I am resigned to running 2.2.1 for the time being. Is anyone else = experiencing this? I am running SuSE 10.2. Thanks, Terry |
From: Paul N. <Pau...@Su...> - 2007-03-20 15:16:29
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Hi, I have resolved these issues. render_to_app_window needs to be included in the readbackspu as well as the renderspu. Kind regards, Paul. Paul Needle wrote: > Hi, > > I am putting together a Chromium 1.9 system and am using the attached > reassemble.conf file. We are using a 16 core application node (cr1), > which isn't being used as a render node. I am also using two render > nodes (cr2 and cr3). I have one active stereo projector, which is > attached to the graphics card on cr2, the first render node. |
From: Paul N. <Pau...@Su...> - 2007-03-19 18:47:32
|
Hi, I am putting together a Chromium 1.9 system and am using the attached reassemble.conf file. We are using a 16 core application node (cr1), which isn't being used as a render node. I am also using two render nodes (cr2 and cr3). I have one active stereo projector, which is attached to the graphics card on cr2, the first render node. The behavior I would like to see on the screen is a normal gnome session (RHEL AS 4u4) and when I fire up VMD through Chromium, to have a single window, which also is the control window for the mouse. The top half of the window I need to render from the first render node (cr2) and the bottom from the second (cr3). What I am currently seeing when I fire up VMD through Chromium are two separate, bordered windows for the top and bottom half of the VMD output. They are aligned correctly, but the borders ruin the effect. Secondly, although I have render_to_app_window set in the reassemble.conf, I still get a separate control window entitled "VMD 1.8.5 OpenGL Display". I have to have this on top of the VMD application window in order to move any 3D models, which is also undesirable. Does anyone know how I can fix these two issues? Many thanks, Paul. |
From: Qinghuai G. <Qin...@Su...> - 2007-02-22 17:34:55
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Terry: Please try the sort-first-reassemble example in Chromium: the conf file reassemble.conf. Qinghuai >I am attempting to do the following: run a tile display say 2X2 while also rendeing back to the original app. Is there a way to take an application like paraview and render it to 4 tiles in a 2x2 matrix and still be able to render the original result to the paraview window? > >Thanks in advance. > > >------------------------------------------------------------------------- >Take Surveys. Earn Cash. Influence the Future of IT >Join SourceForge.net's Techsay panel and you'll get the chance to share your >opinions on IT & business topics through brief surveys-and earn cash >http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >_______________________________________________ >Chromium-users mailing list >Chr...@li... >https://lists.sourceforge.net/lists/listinfo/chromium-users > > |