Re: [cgkit-user] grow.py: grassproc.py is missing
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From: Rene <dar...@gm...> - 2007-07-10 19:21:49
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In Aqsis forum you mentioned that it now can use texture values too. That's not in the tutorial. I'm very much interested of texture values. I could do the same using a shader that writes out values to a file. But if there was "easier" way, I'd like to know. I'm still a bit confused what values my proc.py can use besides N,F,P,s,t. If you have time to explain this in more detail, it would save me a few days of trial and error methods :P Thanks, Daredemo On 7/10/07, Matthias Baas <mat...@gm...> wrote: > Rene wrote: > > The grow.py defaults to grassproc.py, but this file is not included in > > the cgkit-2.0.0alpha7. > > Where can I find it? > > Well, I haven't put the entire code online as it was somewhat messy, > tailored to a particular scene and will usually require tweaking to > produce acceptable results. So I just provided the basic grow utility > and the images as "inspiration" for creating your own procedures. > > But the general usage of the grow utility is explained in this tutorial: > http://cgkit.sourceforge.net/tutorials/grow_utility/grow_utility.html > > - Matthias - > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > cgkit-user mailing list > cgk...@li... > https://lists.sourceforge.net/lists/listinfo/cgkit-user > |