Re: [cgkit-user] cgkit and simulations (ode)
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From: Matthias B. <ba...@ir...> - 2006-05-10 13:36:32
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Ricardo Kirkner wrote: > I am trying to rewrite a simulator I have been developing. Currently > it is written directly using pyode and pyopengl. I would like to > rewrite it using cgkit. Can anyone point me to some examples of ode > use in cgkit, so I study some code? I have attached some test scripts. They are really only simple tests but maybe they are useful anyway.... > So far, what I have seen is just too basic to give me an idea if it > would make sense to do this rewrite (although it has excited me enough > to want trying) What problem do you have with your existing version that you want to solve with the rewrite? > If there would be some "bigger" application than the tutorials > provided on the cgkit home page, then this would be a great way to > look how should things get done using cgkit. Well, we have implemented sort of a demo game that makes use of ODE. Screenshots are available on the SF site: http://sourceforge.net/project/screenshots.php?group_id=50475&ssid=22214 http://sourceforge.net/project/screenshots.php?group_id=50475&ssid=22213 It's not really finished, but I always wanted to have it online somewhen so that it can be used as an example for using cgkit. I just need some more time to brush it up and put it online... - Matthias - |