Re: [cgkit-user] cgkit on osx 10.5.6
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From: massimo di s. <mas...@ya...> - 2009-01-09 00:30:59
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Hi Matthias,
Thanks for the help! now cgkit compile without errors.
but i tried :
" from cgkit.all import * "
having these error :
macbook-pro-15-di-sasha:~ sasha$ python
Python 2.5.1 (r251:54863, Nov 11 2008, 17:46:48)
[GCC 4.0.1 (Apple Inc. build 5465)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> from cgkit.all import *
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/Library/Python/2.5/site-packages/cgkit/all/__init__.py",
line 46, in <module>
from cgkit import _core
ImportError: dlopen(/Library/Python/2.5/site-packages/cgkit/_core.so,
2): Symbol not found:
__ZN5boost6python7objects9enum_baseC2EPKcPFP7_objectPKvEPFPvS6_EPFvS6_PNS0_9converter30rvalue_from_python_stage1_dataEENS0_9type_infoE
Referenced from: /Library/Python/2.5/site-packages/cgkit/_core.so
Expected in: dynamic lookup
>>>
to build cgkit i used the boost libs installed from fink (osx unix-
package installer)
beacouse using the boost installed from source i hade the same libs
error,
while using the fink version i had no errors in the build process.
now i'm tring to recompile boost from the svn trunk and see if it
compile with cgkit
maybe i'm missing a dependencies and need to learn more about it :-/
thanks for your help!
regards,
Massimo.
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