Thread: [cgkit-user] cgkit and simulations (ode)
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From: Ricardo K. <ric...@gm...> - 2006-05-08 22:28:37
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Hi: I am trying to rewrite a simulator I have been developing. Currently it is written directly using pyode and pyopengl. I would like to rewrite it using cgkit. Can anyone point me to some examples of ode use in cgkit, so I study some code? So far, what I have seen is just too basic to give me an idea if it would make sense to do this rewrite (although it has excited me enough to want trying) If there would be some "bigger" application than the tutorials provided on the cgkit home page, then this would be a great way to look how should things get done using cgkit. regards, ricardo |
From: Matthias B. <ba...@ir...> - 2006-05-10 13:36:32
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Ricardo Kirkner wrote: > I am trying to rewrite a simulator I have been developing. Currently > it is written directly using pyode and pyopengl. I would like to > rewrite it using cgkit. Can anyone point me to some examples of ode > use in cgkit, so I study some code? I have attached some test scripts. They are really only simple tests but maybe they are useful anyway.... > So far, what I have seen is just too basic to give me an idea if it > would make sense to do this rewrite (although it has excited me enough > to want trying) What problem do you have with your existing version that you want to solve with the rewrite? > If there would be some "bigger" application than the tutorials > provided on the cgkit home page, then this would be a great way to > look how should things get done using cgkit. Well, we have implemented sort of a demo game that makes use of ODE. Screenshots are available on the SF site: http://sourceforge.net/project/screenshots.php?group_id=50475&ssid=22214 http://sourceforge.net/project/screenshots.php?group_id=50475&ssid=22213 It's not really finished, but I always wanted to have it online somewhen so that it can be used as an example for using cgkit. I just need some more time to brush it up and put it online... - Matthias - |