Re: [Celestia-developers] Celestia 1.4.0 prerelease 9
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Chris L. <cl...@ww...> - 2005-12-19 10:07:15
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Once you pointed out that it only occurred with point stars enabled, I was able to quickly find the cause of the problem. My local version of render.cpp was slightly different than the one in CVS, and there was code that assumed that vertex programs were enabled (which they aren't in the basic rendering path.) --Chris > Chris, > > in the forum, another crash was localized that presumably goes back to > your > recent code in relation to star rendering. > > I can confirm it now: It /only/ arises if > > star style = points and OS = Windows > > It is reproducably provoked in this environment when moving with CTRL+V > from > OpenGL 2.0 to Basic Rendering path. > > Bye Fridger > > > Chris Laurel wrote: >> Yes, I agree we should wait--both for your fix, and to give people more >> time to test it out. >> >> --Chris >> >> >>>Wait! >>> >>>Just half an hour, a bug was reported that I have just fixed. The >>>crucial octree size >>>parameter DSO_OCTREE_ROOT_SIZE = was just a little to small such that >>>the dim and VERY far away galaxy NGC 1007 was extinguished upon >>>approaching it. I'll check in the fix right away. >>> >>>But this should be really included in 1.4.0 final! >>> >>>Bye fridger >>> >>> >>>Chris Laurel wrote: >>> >>>>Several bugs were reported against 1.4.0pre8 that I thought were >>>> serious >>>>enough to warrant another prerelease. Here's what was fixed: >>>> >>>>- Crash when changing the render path from OpenGL 2.0 to Basic >>>>- Transparent continents with Earth textures in GeforceFX path >>>>- Strange behavior of Nebulae checkbox in view options dialog >>>>- Date picker in set time dialog not getting focus on mouse click >>>> >>>>Hopefully nothing else comes up and we can call this 1.4.0 final. I'll >>>>be >>>>off snowboarding in British Columbia starting tonight and may or may >>>> not >>>>have email access during that time. >>>> >>>>My copy of _High Dynamic Range Rendering_ arrived today! :) >>>> >>>>--Chris >>>> >>>> >>>> >>>>------------------------------------------------------- >>>>This SF.net email is sponsored by: Splunk Inc. Do you grep through log >>>>files >>>>for problems? Stop! Download the new AJAX search engine that makes >>>>searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! >>>>http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click >>>>_______________________________________________ >>>>Celestia-developers mailing list >>>>Cel...@li... >>>>https://lists.sourceforge.net/lists/listinfo/celestia-developers >>>> >>> >> > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Celestia-developers mailing list > Cel...@li... > https://lists.sourceforge.net/lists/listinfo/celestia-developers > |