Re: [Celestia-developers] GLSL Betterness!
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
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From: Selden E B. Jr <se...@le...> - 2005-04-22 04:08:07
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Chris, You wondered > Does anyone feel that there are outstanding bugs serious enough to > block a 1.4.0 release? I'd like to aim for an early May release. Unfortunately, I really think the transparency problem for SSC Mesh objects needs to be fixed. I know you've worked on it in the past, but it's still frustrating people creating models. Specifically, when a PNG image with an alpha channel is applied to a CMOD mesh, the transparent areas are opaque but black and the vertices within the model file are not correctly depth sorted. Here's an example: http://www.lepp.cornell.edu/~seb/celestia/imgages/trans-bug.jpg Addon to demonstrate it: http://www.lepp.cornell.edu/~seb/celestia/imgages/trans-bug.zip Also, I think it would be good if some of the problems in the multiple source/multiple shadow code could be avoided. I'm thinking mostly of the cases where red images are generated as a side effect of Celestia trying to draw too many shadow effects simultaneously. Hopefully it'd be possible to insert a test so that the bad code just doesn't get written to the shaders. Selden |