Re: [Celestia-developers] Release date for 1.6.1
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Andrew T. <ajt...@go...> - 2010-10-24 12:09:22
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Translation issue was brought up in the forums http://www.shatters.net/forum/viewtopic.php?f=3&t=16183 - I guess this is caused by the double colon in the Alula Australis B definition in newstars.stc? This is fixed in trunk but remains in 1.6.1. Any updates on the release date? (Also, what's the deal with the Linux x86 version, which is still at 1.4.1 on the website?) Andrew On 28 September 2010 22:46, Chris Laurel <cl...@gm...> wrote: > I finally debugged the problem on the Mac and traced the problem to my star > patch. I didn't think that it was at fault because it didn't disappear when > I switched to one of Celestia's normal star modes. But, it was messing up > the OpenGL state in way that persisted even when stars weren't being > rendered. Also, it was reported by a user who I wasn't aware had installed > the star patch. > In other Mac news, the latest version of Qt 4.7 breaks seems to break PNG > support. It's apparently compiled against a newer version of libpng that > isn't compatible with the png.h header checked into the macosx directory. > Updating to a reasonably modern version of png.h fixes the problem. This > only affects the Qt build, so it's not an issue for the 1.6.1 release. > Anyhow... I'm ready to proceed with the 1.6.1 release. During the last few > weeks, Grant has updated the extrasolar planets catalogs a couple times, so > those changes need to be merged to the 1.6.1 branch. The remaining Mac > issues still need to be fixed, but shouldn't delay the release any more. > Glad you liked the asteroid video... I'll try and release a tech demo in the > next couple of weeks. It's much cooler 'live' > --Chris > On Mon, Sep 27, 2010 at 2:54 PM, Andrew Tribick <ajt...@go...> > wrote: >> >> Any luck with the Mac bug? Is it worth releasing Windows and Linux >> versions now and delaying the Mac release for a while? (And does this >> Mac bug also affect the trunk version?) >> >> Also, nice asteroids video. >> >> Andrew >> >> On 30 August 2010 23:54, Chris Laurel <cl...@gm...> wrote: >> > I'm currently working on a show stopper bug on the Mac. The latest >> > graphics >> > driver update from Apple is causing Celestia to apparently revert to >> > software rendering (unusably slow) when any render path other than Basic >> > or >> > Multitexture is enabled. Strangely, this bug doesn't affect OpenGL apps >> > like >> > cmodview, even though it uses similar code to Celestia. I'm still >> > working to >> > sort out what Celestia is doing that is triggering the software >> > rendering >> > fallback. >> > >> > --Chris > > |