Re: [Celestia-developers] 1.6.0 Release
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Christophe C. <elc...@ya...> - 2009-03-18 11:24:45
|
It works perfectly on my config! If no problem under windows/linux, could that be committed for 1.6? :) Le 17 mars 09 à 22:16, Chris Laurel a écrit : > Just realized that this patch overlaps another one... You'll also > need a replacement render.h (attached) > > --Chris > > On Tue, Mar 17, 2009 at 6:58 PM, Chris Laurel <cl...@gm...> > wrote: > Here's a patch for you to try... It seems to work well on my system. > Replace the files glext.h and render.cpp with the attached versions. > > --Chris > > > On Tue, Mar 17, 2009 at 5:26 PM, Christophe Campos <elc...@ya... > > wrote: > Is that simple enough for 1.6? :) > > Anyway I guess a slider like control can be interesting for later > version... > > > Le 17 mars 09 à 20:21, Chris Laurel a écrit : > >> Possibly. Though we need to think carefully about what is being >> adjusted... I'm not opposed to letting the user adjust the >> appearance of stars according to his or her taste, but we need to >> consider what is going on physically in the display device and the >> simulated detector. >> >> I may have found a very simple way to make point stars work OK with >> antialiasing. It looks like it's possible to disable antialiasing >> for a particular sequence of rendering commands. I had thought that >> once antialiasing was enabled, *everything* needed to be drawn with >> AA. >> >> --Chris >> >> On Tue, Mar 17, 2009 at 5:14 PM, Christophe Campos <elc...@ya... >> > wrote: >> Or, remember this idea of a unified star style with a slider to go >> from point to scaled? Perhaps it could be the ultimate solution... >> >> >> Le 17 mars 09 à 20:05, Chris Laurel a écrit : >> >>> ...It would be more productive to provide some sort of sharpness >>> control to allow you to adjust 'fuzzy points' mode to your liking. >>> >>> --Chris >>> >>> On Tue, Mar 17, 2009 at 4:28 PM, Christophe Campos <elc...@ya... >>> > wrote: >>> From a graphical point of view, nothing get close to the crisp/ >>> neat point rendering without AA. So yes, perso it was my default >>> rendition at the time I didn't had AA posibilities. Today it's >>> still my default but... >>> The Fuzzy points are kind of blurry and the Scaled disks are >>> adapted to the astronomy side but as far as I know useless for a >>> "natural rendition"... >>> >>> Do you mean you plan to drop point style completely? >>> >>> >>> >>> Le 17 mars 09 à 18:04, Chris Laurel a écrit : >>> >>>> I think so... There's a lot of work involved in figuring out a >>>> way to render points that would work on the whole range of >>>> antialiasing implementations (supersampling, multisampling, >>>> combination modes, NVIDIA's virtual coverage antialiasing...) In >>>> fact, I'm starting to think that rendering stars as one pixel >>>> points is an obsolete technique on AA-capable hardware. Do you >>>> regularly use point stars yourself? >>>> >>>> --Chris >>>> >>>> On Tue, Mar 17, 2009 at 2:47 PM, Christophe Campos <elc...@ya... >>>> > wrote: >>>> Chris, fixing the problem with AA versus point style stars is for >>>> post >>>> 1.6? >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Apps built with the Adobe(R) Flex(R) framework and Flex >>>> Builder(TM) are >>>> powering Web 2.0 with engaging, cross-platform capabilities. >>>> Quickly and >>>> easily build your RIAs with Flex Builder, the Eclipse(TM)based >>>> development >>>> software that enables intelligent coding and step-through >>>> debugging. >>>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com >>>> _______________________________________________ >>>> Celestia-developers mailing list >>>> Cel...@li... >>>> https://lists.sourceforge.net/lists/listinfo/celestia-developers >>>> >>>> ------------------------------------------------------------------------------ >>>> Apps built with the Adobe(R) Flex(R) framework and Flex >>>> Builder(TM) are >>>> powering Web 2.0 with engaging, cross-platform capabilities. >>>> Quickly and >>>> easily build your RIAs with Flex Builder, the Eclipse(TM)based >>>> development >>>> software that enables intelligent coding and step-through >>>> debugging. >>>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com_______________________________________________ >>>> Celestia-developers mailing list >>>> Cel...@li... >>>> https://lists.sourceforge.net/lists/listinfo/celestia-developers >>> >>> >>> ------------------------------------------------------------------------------ >>> Apps built with the Adobe(R) Flex(R) framework and Flex >>> Builder(TM) are >>> powering Web 2.0 with engaging, cross-platform capabilities. >>> Quickly and >>> easily build your RIAs with Flex Builder, the Eclipse(TM)based >>> development >>> software that enables intelligent coding and step-through debugging. >>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com >>> _______________________________________________ >>> Celestia-developers mailing list >>> Cel...@li... >>> https://lists.sourceforge.net/lists/listinfo/celestia-developers >>> >>> >>> ------------------------------------------------------------------------------ >>> Apps built with the Adobe(R) Flex(R) framework and Flex >>> Builder(TM) are >>> powering Web 2.0 with engaging, cross-platform capabilities. >>> Quickly and >>> easily build your RIAs with Flex Builder, the Eclipse(TM)based >>> development >>> software that enables intelligent coding and step-through debugging. >>> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com_______________________________________________ >>> Celestia-developers mailing list >>> Cel...@li... >>> https://lists.sourceforge.net/lists/listinfo/celestia-developers >> >> >> ------------------------------------------------------------------------------ >> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) >> are >> powering Web 2.0 with engaging, cross-platform capabilities. >> Quickly and >> easily build your RIAs with Flex Builder, the Eclipse(TM)based >> development >> software that enables intelligent coding and step-through debugging. >> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com >> _______________________________________________ >> Celestia-developers mailing list >> Cel...@li... >> https://lists.sourceforge.net/lists/listinfo/celestia-developers >> >> >> ------------------------------------------------------------------------------ >> Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) >> are >> powering Web 2.0 with engaging, cross-platform capabilities. >> Quickly and >> easily build your RIAs with Flex Builder, the Eclipse(TM)based >> development >> software that enables intelligent coding and step-through debugging. >> Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com_______________________________________________ >> Celestia-developers mailing list >> Cel...@li... >> https://lists.sourceforge.net/lists/listinfo/celestia-developers > > > ------------------------------------------------------------------------------ > Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) > are > powering Web 2.0 with engaging, cross-platform capabilities. Quickly > and > easily build your RIAs with Flex Builder, the Eclipse(TM)based > development > software that enables intelligent coding and step-through debugging. > Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com > _______________________________________________ > Celestia-developers mailing list > Cel...@li... > https://lists.sourceforge.net/lists/listinfo/celestia-developers > > > > <render.h> |