[Celestia-developers] Celestia behaving strangely with normal-less model
Real-time 3D visualization of space
Status: Beta
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From: Da W. J. <dir...@gm...> - 2006-11-19 14:48:37
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A while ago, Cham reported a problem on the forum where a wire model without normals would cause Celestia to freeze or otherwise act strangely: (http://shatters.net/forum/viewtopic.php?p=77964) This issue doesn't seem to have been addressed yet. One thing that appears to make things work for me is to change: glDisableClientState(GL_NORMAL_ARRAY); to glEnableClientState(GL_NORMAL_ARRAY); in setStandardVertexArrays(). However this almost certainly smells like a hack. Cheers, DW |