--This bugs are not intended to fix to preserve cdoom identity
--music opl playback is better but not perfect, to play doom.wad songs are diferent from original doom.exe, in doom2.wad almost all songs are ok
--cdoom uses fixed point operations, then glitches in slopes rendering and line of sight in slopes is buggy, is only one basic implementation of slopes in cdoom
--sprites in multiples or adjacents 3d floors sometimes are rendered in wrong order, some slime trails in 3dfloors also
--some old logitech mouses don't work
--in dosbox, later second time to open cdoom, sound will desapear until to move or click the mouse
--This bugs maybe fixed in future
--when using -file parameter, need to add one space before or add other parameter cdoom -file s4 -warp 1, very long dirs filenames may cause fault in cdoom initialize
--save config is fault sometimes, save diferent values in keyboard variables
Last edit: killer_of_retardeds 2016-06-05
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KNOWN BUGS
--This bugs are not intended to fix to preserve cdoom identity
--music opl playback is better but not perfect, to play doom.wad songs are diferent from original doom.exe, in doom2.wad almost all songs are ok
--cdoom uses fixed point operations, then glitches in slopes rendering and line of sight in slopes is buggy, is only one basic implementation of slopes in cdoom
--sprites in multiples or adjacents 3d floors sometimes are rendered in wrong order, some slime trails in 3dfloors also
--some old logitech mouses don't work
--in dosbox, later second time to open cdoom, sound will desapear until to move or click the mouse
--This bugs maybe fixed in future
--when using -file parameter, need to add one space before or add other parameter cdoom -file s4 -warp 1, very long dirs filenames may cause fault in cdoom initialize
--save config is fault sometimes, save diferent values in keyboard variables
Last edit: killer_of_retardeds 2016-06-05