From: <no...@so...> - 2002-01-17 21:58:29
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Patches item #504973, was opened at 2002-01-17 09:53 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=303248&aid=504973&group_id=3248 Category: BZFlag Group: None Status: Open Resolution: None Priority: 5 Submitted By: Sal Gonzalez (ghostx) Assigned to: Tim Riker (timriker) Summary: More informative kill messages Initial Comment: Hey, Been playing bzflag for a few days, and i noticed a lack of 'cool' messages about you getting killed, so I added some, the message you get depends on what kind of flag that the killerPlayer has. As a second thing, it might be worthwile to add an easy way to colorise parts of a message, so you can get rid of the (X team) part of the message, so you would colorize the player names according to the team they are on ---------------------------------------------------------------------- >Comment By: Dave Brosius (dbrosius) Date: 2002-01-17 13:58 Message: Logged In: YES user_id=66596 shouldn't be bad... i think shotId gets unpacked from message const ShotPath* shot = killerPlayer->getShot(int(shotId)); shot->getFlag(); ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2002-01-17 10:55 Message: Logged In: NO hmm.. and that look like big changes are needed? yuck ---------------------------------------------------------------------- Comment By: Dave Brosius (dbrosius) Date: 2002-01-17 10:18 Message: Logged In: YES user_id=66596 Problem is, you really need to get flagid from the shot, not from the player directly. The player's flag could have been changed by the time you get hit. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=303248&aid=504973&group_id=3248 |