From: <no...@so...> - 2002-01-29 03:11:41
|
Read and respond to this message at: http://sourceforge.net/forum/message.php?msg_id=1472866 By: cobraa1 Excuse me?! The most secure servers in the world are secure BECAUSE of open source! With a lot of people looking at the code, any holes are found quickly, and patches are usually available within a short time. Hence why many of the world's servers use Linux, an open-source, but secure, operating system. Unfortunately, BZFlag doesn't have that many people looking at the source. We've only got 27 mambers, and I daresay only 3 or 4 contribute in a given year. The problem isn't that it's open source; it's because the clients are authorative - anybody's client can tell the others what to do. This is actually due to the fact that, in order to reduce badwidth, the clients tell each other what they're doing, instead of the server. This means less traffic for the server, but less security, since there's no one computer checking the model for inconsistencies. The big problem is that nobody's computer is doing any double-checking of the current game model, so any client can basically do what it wants. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge and visit: http://sourceforge.net/forum/monitor.php?forum_id=9553 |