|
From: SourceForge.net <no...@so...> - 2005-10-30 03:24:03
|
Bugs item #1342119, was opened at 2005-10-29 23:24 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=103248&aid=1342119&group_id=3248 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Dave Brosius (dbrosius) Assigned to: Nobody/Anonymous (nobody) Summary: NPE in v2_0branch Initial Comment: *file is null, but accessed This occurs occasionally. > msvcr71d.dll!_fsopen(const char * file=0x0012b5a4, const char * mode=0x104ea5bc, int shflag=64) Line 55 + 0x27 C msvcr71d.dll!fopen(const char * file=0x0012b5a4, const char * mode=0x104ea5bc) Line 116 + 0xf C msvcp71d.dll!std::_Fiopen(const char * filename=0x0012b5a4, int mode=33, int __formal=438) Line 56 + 0x15 C++ msvcp71d.dll! std::basic_filebuf<char,std::char_traits<char> >::open (const char * _Filename=0x0012b5a4, int _Mode=33, int _Prot=438) Line 167 + 0x1a C++ msvcp71d.dll! std::basic_ifstream<char,std::char_traits<char> >::basic_ifstream<char,std::char_traits<char> >(const char * _Filename=0x0012b5a4, int _Mode=33, int _Prot=438) Line 544 + 0x1a C++ bzflag.exe!FileManager::createDataInStream (const std::basic_string<char,std::char_traits<char>,std::alloca tor<char> > & filename={...}, bool binary=true) Line 78 + 0x4f C++ bzflag.exe!MediaFile::readImage (std::basic_string<char,std::char_traits<char>,std::alloc ator<char> > filename={...}, int * width=0x0012b72c, int * height=0x0012b720) Line 164 + 0x12 C++ bzflag.exe!TextureManager::loadTexture (FileTextureInit & init={...}, bool reportFail=false) Line 353 + 0x31 C++ bzflag.exe!TextureManager::getTextureID (const char * name=0x0b75ad10, bool reportFail=false) Line 98 + 0x10 C++ bzflag.exe! BackgroundRenderer::setupGroundMaterials() Line 293 + 0x26 C++ bzflag.exe! SceneRenderer::setupBackgroundMaterials() Line 364 C++ bzflag.exe! SceneRenderer::setSceneDatabase(SceneDatabase * db=0x00000000) Line 498 C++ bzflag.exe!setSceneDatabase() Line 382 C++ bzflag.exe!joinInternetGame2() Line 4642 C++ bzflag.exe!playingLoop() Line 5923 C++ bzflag.exe!startPlaying(BzfDisplay * _display=0x08e56088, SceneRenderer & renderer={...}) Line 6556 C++ bzflag.exe!myMain(int argc=3, char * * argv=0x003a67e8) Line 1265 + 0x11 C++ bzflag.exe!WinMain(HINSTANCE__ * instance=0x00400000, HINSTANCE__ * __formal=0x00000000, char * _cmdLine=0x001423e7, HINSTANCE__ * __formal=0x00000000) Line 1348 + 0x10 C++ bzflag.exe!WinMainCRTStartup() Line 390 + 0x39 C ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=103248&aid=1342119&group_id=3248 |