I was thinking (som lines of code are just written) to write a simple java editor for figures.
It will generate simple figures, like column or trees or houses etc... starting from user parameters like height, position etc... , or more complex figures like temples, cars, bridge...
Someone want to partecipate or is interested?
This is just for helping writing world and integrate bzedit...
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If you want to work on this, make sure you use the latest cvs version, as the way objects are created is a few orders of magnitude better than they were before.
You do realize there already is a bzedit available (altho for the last release)
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Well yes. Linux users on x86 aren't completely out of luck, given that the windows bzedit works pretty well under wine.
However, I would strongly encourage you to pick up work on something that Micah & I started - bzflag import/export scripts for blender. This will work on any platform that has blender (written in Python) and lets you as a programmer concentrate on things like feature completeness rather than drawing boxes.
Ok,
I Have finished the work I started, I have no site up now for putting it, I can send it via email to everyone who ask for this.
Send requests via email and I'll send classes.
Mario
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Mario, the 1.11.x CVS code already has the ability
to read a file format that includes arcs, cones, spheres,
tetrahedrons, and arbitrary meshes. Not only are these
objects available, but they can also be colored, have
textures applied to them, and physics drivers attached
to them.
P.S. The following is a link to a bzflag map parser that
I started about a year ago. It can handle grouping, holes,
text, images, 3D intersection testing, paths, arcs, control
loops, mathematical expressions, etc... It is pretty much
a dead project now that bzfs has had its feature set
increased. There is talk about using the 'blender' program
for making bzflag maps in the future. It is a fullblown 3D
editor.
The file format information is at the end of the bzfs.6s
file. It's in the nroff format, which is human readable, but rather cryptic looking. I do not know what the best tool
is for you to view it with in Windows (an assumption
based on your last post.)
The documentation for the new features is probably
about 90% complete. It certainly has all of the basics
covered.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
You can use the man2html tool as found in the BZFlag source distribution to convert the man pages to html. man2html is probably found elsewhere as well.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hmmm, I hate to post to this list twice in such a
short time frame, but I re-read that last one and
it sounds like I'm discouraging the development
of the java editor. In fact, I support it. It would be
nice to have an editor that could handle arcs and
cones and whatnot natively (especially as it would
be cross-platform). Just be wary of obsolescence.
I'd also suggest that you take a look a the current
bzfs.6 man page in CVS to see what some of the
new file format features are.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I was thinking (som lines of code are just written) to write a simple java editor for figures.
It will generate simple figures, like column or trees or houses etc... starting from user parameters like height, position etc... , or more complex figures like temples, cars, bridge...
Someone want to partecipate or is interested?
This is just for helping writing world and integrate bzedit...
If you want to work on this, make sure you use the latest cvs version, as the way objects are created is a few orders of magnitude better than they were before.
You do realize there already is a bzedit available (altho for the last release)
Dave, do you realize that BZEdit is Windows Only...
Why can't Linux and MAC Users have it ?
If BZEdit was written in Java, everybody could build maps...
Well yes. Linux users on x86 aren't completely out of luck, given that the windows bzedit works pretty well under wine.
However, I would strongly encourage you to pick up work on something that Micah & I started - bzflag import/export scripts for blender. This will work on any platform that has blender (written in Python) and lets you as a programmer concentrate on things like feature completeness rather than drawing boxes.
The existing code is in subversion at http://navi.cx/svn/misc/trunk/bzedit/
Ok,
I Have finished the work I started, I have no site up now for putting it, I can send it via email to everyone who ask for this.
Send requests via email and I'll send classes.
Mario
I know that there's already a BZEdit...
Now I'm goning to revisit some of my code about my figure editor...
Now I'm coming back for a review of my code, when I'll have something intresting to post I'll post again!
Mario
Mario, the 1.11.x CVS code already has the ability
to read a file format that includes arcs, cones, spheres,
tetrahedrons, and arbitrary meshes. Not only are these
objects available, but they can also be colored, have
textures applied to them, and physics drivers attached
to them.
P.S. The following is a link to a bzflag map parser that
I started about a year ago. It can handle grouping, holes,
text, images, 3D intersection testing, paths, arcs, control
loops, mathematical expressions, etc... It is pretty much
a dead project now that bzfs has had its feature set
increased. There is talk about using the 'blender' program
for making bzflag maps in the future. It is a fullblown 3D
editor.
http://members.rogers.com/trepan/bzmapper-f2.3-src-exe.zip
Where can I find all the specification about the possibles map file?
I don't know c++, i remember something from C.... my life has turned before into M$ world and now to Java....
The anonymous CVS versions of the 'man' page
is available through this link:
http://cvs.sourceforge.net/viewcvs.py/bzflag/bzflag/man/
The file format information is at the end of the bzfs.6s
file. It's in the nroff format, which is human readable, but rather cryptic looking. I do not know what the best tool
is for you to view it with in Windows (an assumption
based on your last post.)
The documentation for the new features is probably
about 90% complete. It certainly has all of the basics
covered.
Ok, thanks,
I'll go to read this!
Mario
You can use the man2html tool as found in the BZFlag source distribution to convert the man pages to html. man2html is probably found elsewhere as well.
I added an interface to get the CVS versions in readable format:
http://my.bzflag.org/bzfman.cgi
Hmmm, I hate to post to this list twice in such a
short time frame, but I re-read that last one and
it sounds like I'm discouraging the development
of the java editor. In fact, I support it. It would be
nice to have an editor that could handle arcs and
cones and whatnot natively (especially as it would
be cross-platform). Just be wary of obsolescence.
I'd also suggest that you take a look a the current
bzfs.6 man page in CVS to see what some of the
new file format features are.