From: Jonathan M. <j.s...@gm...> - 2013-06-30 00:26:36
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Hi Harmanpreet, (I'm a mailing-list lurker, not a BRL-CAD developer...) The NURBSForTHREE library looks interesting, but it doesn't appear to have any support for trim curves yet. So although it can tesselate un-trimmed NURBS, you would probably have to do quite a lot of additional work, either to add trimming in the tessellation or to hide the trimmed regions in a shader. Jonathan Merritt. On Sun, Jun 30, 2013 at 7:39 AM, Harmanpreet Singh <har...@gm...>wrote: > On Sat, Jun 29, 2013 at 9:22 PM, Harmanpreet Singh <har...@gm...> > wrote: > > On Sat, Jun 29, 2013 at 2:41 AM, Christopher Sean Morrison > > >> Alternatively, you could export the brep directly and figure out how to > visualize NURBS geometry directly if you find a web technology that > supports them. > > > > I will share shortly whatever I find. > > Didn't found anything specific for direct visualization of NURBS > geometry. However, three.js developers have implemented NURBS curves > and surfaces to work with three.js but I'm not sure whether it is > currently useful for us, may be in future. > > Check here: > https://github.com/sntx/NURBSForTHREE > > However, three.js has support for importing OBJ files. Check: > https://github.com/mrdoob/three.js/wiki/Features > > So it looks suitable. Comments and suggestions appreciated. > -- > Harmanpreet Singh > Blog: http://singhharman.wordpress.com/ > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Windows: > > Build for Windows Store. > > http://p.sf.net/sfu/windows-dev2dev > _______________________________________________ > BRL-CAD Developer mailing list > brl...@li... > https://lists.sourceforge.net/lists/listinfo/brlcad-devel > |