[brlcad-tracker] [ brlcad-Feature Requests-2105913 ] Need better means of dealing with BoT overlaps
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From: SourceForge.net <no...@so...> - 2008-09-11 16:08:20
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Feature Requests item #2105913, was opened at 2008-09-11 12:01 Message generated for change (Settings changed) made by lbutler You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=640805&aid=2105913&group_id=105292 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Geometry Editing Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Lee Butler (lbutler) Assigned to: Nobody/Anonymous (nobody) Summary: Need better means of dealing with BoT overlaps Initial Comment: At the moment we are subtracting large BoT primitives from other large BoT primitives to deal with overlaps. This is killing us at raytrace time. We need to brainstorm a better approach. Either we need to make BoT editing easier so that the user can say "give me all points of this BoT that overlapl that one and let me edit them in turn" or "push the points of this BoT so that they are outside that BoT" or "select all points of this BoT that are inside of that BoT and let me drag/scale/rotate the selected points" ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=640805&aid=2105913&group_id=105292 |