If two cylinders are joined at a right angle and unioned togeter with
exactly their overlapping portions subtracted with boxes, you end up
with visual artifacts in the rendering. There are two primary
artifacts evident, the first being that the boolean evaluation of both
cylinder ends appears to slice a very small portion out of the
cylinder edge where the other cylinder numerically matches it. That
is, where the flat cylinder top is tangent to the other cylinder's
curved side surface. The second artifact appears to be a speckling
rim where the cylinder surfaces meet along a curved survace line.
This results in a dark speckled line that is probably due to incorrect
normals.
Both problems are probably due to floating point errors in the
boolean segment calculations. Attached should be an example
geometry database and a saved view that easily exhibits the
problem.
rcc bug example geometry file and saved view script
Logged In: YES
user_id=1179270
What platform (CPU and OS) are you using? It would be nice to be able to
reproduce this.
Logged In: YES
user_id=785737
Happens for me on any system. The saved view reproduces it.
It's a very old bug. I initially ran across it in release 5 along with a handful
of other bugs. The other bugs were fixed, but I discovered that this one
apparently slipped through after revisiting an old .g I had stashed away.
Given how long it's been around, and the borderline case, it's not exactly a
critical bug -- just worth reporting and keeping a record of until we can fix it.