Hi there,
I've made a program that involves a main frame and then a dialog frame to display and change some parameters (18 in all). I made it and it seems to work fine, but now when I go to try and edit the frame further with frame designer, an error pops up:
NameError: name 'k_Low' is not defined
k_Low being one of the parameters passed to the dialog from main frame. Does anyone know if there's a way to salvage this or am I best just remaking the dialog? I'm afraid of remaking it and it happening again, driving me to inevitable madness.
A thought - I initialized the names of all the parameters in the init_ctrls method. That is I went into them and said "value = k_Low" or whatever. Should I have not done that? ie I ignored the "generated method, don't edit" tag. Instead should I have used something like self.kLow.SetLabel() method outside of the init_ctrls bit?
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Ok, thanks a lot. I think that's what I was trying to do, but I found it does what I want and doesn't screw things up if I just have default labels in 'init_ctrls' and then set them all with the setvalue() command in the __init__ part (after calling init_ctrls).
Thanks again!
Alex
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi there,
I've made a program that involves a main frame and then a dialog frame to display and change some parameters (18 in all). I made it and it seems to work fine, but now when I go to try and edit the frame further with frame designer, an error pops up:
NameError: name 'k_Low' is not defined
k_Low being one of the parameters passed to the dialog from main frame. Does anyone know if there's a way to salvage this or am I best just remaking the dialog? I'm afraid of remaking it and it happening again, driving me to inevitable madness.
A thought - I initialized the names of all the parameters in the init_ctrls method. That is I went into them and said "value = k_Low" or whatever. Should I have not done that? ie I ignored the "generated method, don't edit" tag. Instead should I have used something like self.kLow.SetLabel() method outside of the init_ctrls bit?
Hi,
Editing the generated method can cause problems if you do not respect what Boa expects.
I believe what you want to do is something like this:
Change:
self.button1 = wx.Button(id=wxID_ATTRMIXINFRAMEBUTTON1,
label='somelabel', name='button1', parent=self,
pos=wx.Point(0, 0), size=wx.Size(193, 77), style=0)
to:
self.button1 = wx.Button(id=wxID_ATTRMIXINFRAMEBUTTON1,
label=self.buttonLabel, name='button1', parent=self,
pos=wx.Point(0, 0), size=wx.Size(193, 77), style=0)
If this is what you want to do then you should look at boa\examples\advanced\attrMixins
Werner
Ok, thanks a lot. I think that's what I was trying to do, but I found it does what I want and doesn't screw things up if I just have default labels in 'init_ctrls' and then set them all with the setvalue() command in the __init__ part (after calling init_ctrls).
Thanks again!
Alex