From: Mario E. <ma...@em...> - 2007-06-30 16:03:05
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Hi blitz-developers, I have modified the blitz++ Visual Studio project files to include the x64 Platform target. Changes to project files are: - Added x64 target (now includes Win32 and x64) - x64 target defines WIN64 instead of WIN32 - x64 target added /MACHINE:x64 to linker flags - changed 'Output Directory' and 'Intermediate Directory' from "Debug" and "Release" to "$(PlatformName)\$(ConfigurationName)" for both targets, so that Win32 and x64 can be build on the same directory structure (i.e. Release -> Win32\Release) - adjusted 'Post Build Event' for Project 'blitz' accordingly to match "$(PlatformName)\$(ConfigurationName)" - adjusted all 'Additional Library Directories' from "$(SolutionDir)\lib" to "$(SolutionDir)\lib\$(PlatformName)\" - updated project files to Visual Studio 2005 change in blitz/ms/bzconfig.h: - added defined(WIN64) to ifdef (see below patch for details) The last step in the project files (updating to 2005) is probably not mandatory, however I do not have access to Visual Studio 2003 so I had to update the project files. Also I do not know if VS2003 can build for the x64 target. Please consider including the archive with the new project files and bzconfig.h in blitz++, so they might be useful to others. To save email space, the archive is to be found here: http://data.marssoft.de/Blitz-VS2005.NET.zip Cheers, Mario Emmenlauer |