- delete edge: which removes related vertices and faces as well
- remove edge: which only removes the edge but not the
vertices ... so it's like a" join 2 faces" ... oh this is an
interesting aspect: join faces ... might be a new
function/workflow ... or is it just a different name for the
same thing??!!
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Interesting aspect to this: Say we did a remove on some
edges (the one that doesn't delete faces), and all the edges
on a vertex were removed.
Q: Should the vertex be remove as well, since it provides no
real information to the polygon (all polygons should never
have interioir vertices. Polygons are supposed to be planar
things, and interior vertices offer no help (and actually makes
things worse) for this constraint.
For example, consider a square plane that was divided 5
times. So we have 25 little squares next to each other. If we
selected all the interioir edges, did a remove, should we end
up with 4 vertices, 2 triangles and one polygon?
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What should this actually do? just hide the edges? If all
edges of a point are selected, should it remove the vertex as
well?
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I think i already talked about this, too.
There needs to be two versions:
- delete edge: which removes related vertices and faces as well
- remove edge: which only removes the edge but not the
vertices ... so it's like a" join 2 faces" ... oh this is an
interesting aspect: join faces ... might be a new
function/workflow ... or is it just a different name for the
same thing??!!
Logged In: YES
user_id=178547
Interesting aspect to this: Say we did a remove on some
edges (the one that doesn't delete faces), and all the edges
on a vertex were removed.
Q: Should the vertex be remove as well, since it provides no
real information to the polygon (all polygons should never
have interioir vertices. Polygons are supposed to be planar
things, and interior vertices offer no help (and actually makes
things worse) for this constraint.
For example, consider a square plane that was divided 5
times. So we have 25 little squares next to each other. If we
selected all the interioir edges, did a remove, should we end
up with 4 vertices, 2 triangles and one polygon?