From: <ber...@ne...> - 2012-03-02 21:07:07
|
Sorry for the long time without news... Many things to do and few time to give to autorealm. I would like to have good news for you after those three weeks, but I am facing a problem, and I would like some verifications under windows operating systems. Here are explanations: I have made the big lines of the plug-in architecture, and have wrote a plug-in to test it. The plug-in currently does nothing, except adding an option in menus and an item in a toolbar. If toolbar and menu does not exists, it creates them. This functionality, when I see the big number of toolbar items of autorealm, will really allow me to gain many time, because debugging will be easier, and I will not need to recompile the whole thing each time. More, it will be easier for people to contribute their own plug-ins (and they will not have to learn to use wxWidgets). So, it will save a big amount of time. The problem is that the plug-in framework I used to avoid having to implement loading of plug-ins have a problem, at least on Linux, my OS. I tried the example workspace on an old windows XP SP3 and it seem to work perfectly, so I think (and hope) the problem is just a Linux one. So, if someone can build the AutoRealm I am making and try to run it under windows (more recent than XP, if possible, to be sure there are no other problems), it could greatly help me. The fact is that anyway, such king of help will be important in future, as I can only quickly build and run a windows software at work. If someone is interested, here are things needed: _ wxWidgets 2.9 compiled with STL support (2.8 should work too, because actually there are no dynamic event handling, but in future I will use such things) _ pluma framework (it can be find on sourceforge) _ codeblocks (to build) If someone can write makefiles or create VS project, I would be happy to add such files to the project, too. When I will be sure that the GUI plug-in system is ok, I will be able to write things to make it interact with the autorealm workspace itself, and work will be almost done for all engines. It means that next goals will simply be to add basic tools, like loading/saving .aur and .aurx files (thanks to a.t...@gm... it will be probably be really fast), basic drawings and basic moves. I hope to be able to have something usable less than a month after having plug-in system work. And, I think when those features will be ok, I will start to create public alpha releases. The work should go really fast then. PS: as some people already discussed with me via private mails, I would like to take advantage of this mail to signal that my mail have changed. |