From: SourceForge.net <no...@so...> - 2012-07-29 16:22:16
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Bugs item #3551341, was opened at 2012-07-29 07:51 Message generated for change (Comment added) made by mikeaubury You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=405150&aid=3551341&group_id=32409 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: CoreDump Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: RICARDO CHIN (rlchin) Assigned to: Nobody/Anonymous (nobody) Summary: Segmentation fault Initial Comment: Compiles and runs in 4js Compiles without errors in aubit Internal Error - segmentation fault Please note all circumstances and log with the Aubit4GL team If possible - reproduce the error with the environment variable DEBUG set to ALL : $ export DEBUG=ALL And enclose the last 100 lines from the resultant debug.out file with your bug log. Module : main.4gl Line : 60 4gl function call stack : MAIN ---------------------------------------------------------------------- >Comment By: Mike Aubury (mikeaubury) Date: 2012-07-29 09:22 Message: I'd need to see an example of the code.. You can try running under valgrind or GDB and see where the segfault is occuring. If you can compile your 4gl with debugging enabled (-g) - then you should hopefully be able to generate a minimal test case which would make solving the problem much easier.. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=405150&aid=3551341&group_id=32409 |