From: Dario A. <ad...@im...> - 2010-03-25 22:45:27
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Alex, Sounds good to me -- I suppose in that occasion somebody will also fix the revision.h header to reflect the current repository version...? Actually, it would be cool if people started to update that header for any commit to the trunk -- I use the info from revision.h in my application's About box, and it'd be nice to be sure that it's up-to- date. Thanks and ciao, Dario On 25 Mar 2010, at 23:30, Alexander Gessler wrote: > Hey, > > We talked about releasing recently, and got to the following: > Feature Freeze: 2010-4-3 > 2 weeks for bug fixing and detail corrections, documentation > refinement > Release: 2010-4-17 > > (uploading first prebuilt packages on freeze-day). > I hope this is fine for everyone. If not, cry now :-) > > - Alex > > Alexander Gessler schrieb: >> Hi, Assimp users & contributors. >> >> Focus on a release and attempting to sum up where we are: >> If I compare current Assimp with what we had a year ago, I think we >> made >> a huge step ... almost all core issues I remember have been fixed >> and a >> majority of all bug reports we receive pertain to edge-case input >> generated by exotic exporters (well, bug is bug, but ..). It's - in >> my >> opinion - time to focus on finishing another release providing proper >> binaries and a stable base to work on (for Windows, where almost >> every >> Assimp.dll I see redistributed with applications is still the last >> prebuilt package [revision 3xx-something like that]). >> >> My current to-be-done list has shrinked to two entries - I'm >> working on >> a Milkshape3D (*.MS3D) importer, in addition I'm close to finishing >> an >> automatic regression suite for Assimp (running automatic tests >> against >> the whole ./test/models folder, dumping verification data and compare >> them with archived reference dumps). These two points will take 2-3 >> weeks to finish (I'd love to say 2-3 days, but that's maybe a *little >> bit* too optimistic ..). >> >> I also evalated the difficulty of writing a native .blend importer - >> it's a hard piece of work, and I'm still unsure *how* much of >> blender's >> format can be represented by our data structures. I'd put that back, >> although it's a top feature request. >> >> Kimmi, just recapitulating the todo's you mentioned - proper 'make >> install' for Unixes and merge of ZFXCE's Q3 BSP code into Assimp? >> That >> sounds reasonable to me. >> >> I'd propose to get the release done after these additions and some >> weeks >> of careful testing. >> What do you think? >> >> -- Alex >> >> >> ------------------------------------------------------------------------------ >> The Planet: dedicated and managed hosting, cloud storage, colocation >> Stay online with enterprise data centers and the best network in >> the business >> Choose flexible plans and management services without long-term >> contracts >> Personal 24x7 support from experience hosting pros just a phone >> call away. >> http://p.sf.net/sfu/theplanet-com >> _______________________________________________ >> Assimp-discussions mailing list >> Ass...@li... >> https://lists.sourceforge.net/lists/listinfo/assimp-discussions >> >> >> > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Assimp-discussions mailing list > Ass...@li... > https://lists.sourceforge.net/lists/listinfo/assimp-discussions |