Alice Johnson - 2017-10-04

I have added animation to a simple object in 3ds Max. The object was only rotated, but it was rotated around more than one axis. I then exported to 3ds and viewed the animation in open3Dmod which is based on assimp loader.

When viewing the animation in open3Dmod, animation is incorrect. At the end of the animation, the base of the object should be aligned with the x/z plane as it is in this screenshot from 3ds Max:

However this it how it appears a similar viewport in open3Dmod:

Images and 3ds file are here:

Any suggestions on a work around? E.g is there another format that has better support in assimp, or use a different rotation controller in 3ds Max

Thanks!