Hello, I have written a series of OpenGLES tutorials on iOS that shows how to import assets using Assimp( static and animated mesh) skinning is done on GPU using the vertex shader. the skeleton animation part stil have some few bugs ( I am working on fixing them asap). porting this tutorials to OpenGL should be an easy task for anyone who wants.
Here is the tutorials web site :
this is amazing, thanks for sharing! Would you mind if we included a link to your tutorial in assimp's documentation material? There aren't any other iOS tutorials as far as I know.
great, many thanks for your work. This can also be a good starting point for opengles 2.0, isn't it?
Thanks guys for your comments,
yes it will be great if you add a link in the assimp doc!!
indeed there isnt too much tutorials on the internet on how to get skeleton animation on opengl/ES.
I will drop u a line when I update the tutorials,
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