From: Daniel H. <wik...@us...> - 2006-06-15 17:02:07
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Update of /cvsroot/arianne/stendhal/src/games/stendhal/server/maps In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12763/src/games/stendhal/server/maps Modified Files: Ados.java Log Message: new NPC (commented out because it is not finished) Index: Ados.java =================================================================== RCS file: /cvsroot/arianne/stendhal/src/games/stendhal/server/maps/Ados.java,v retrieving revision 1.8 retrieving revision 1.9 diff -C2 -d -r1.8 -r1.9 *** Ados.java 15 Jun 2006 13:47:02 -0000 1.8 --- Ados.java 15 Jun 2006 17:01:59 -0000 1.9 *************** *** 31,36 **** buildZooArea((StendhalRPZone) world.getRPZone(new IRPZone.ID( "0_ados_outside_nw"))); ! buildZooCaveSub1Area((StendhalRPZone) world.getRPZone(new IRPZone.ID( "-1_ados_outside_nw"))); } --- 31,38 ---- buildZooArea((StendhalRPZone) world.getRPZone(new IRPZone.ID( "0_ados_outside_nw"))); ! buildZooSub1Area((StendhalRPZone) world.getRPZone(new IRPZone.ID( "-1_ados_outside_nw"))); + buildZooSub3Area((StendhalRPZone) world.getRPZone(new IRPZone.ID( + "-3_ados_outside_nw"))); } *************** *** 147,151 **** } ! private void buildZooCaveSub1Area(StendhalRPZone zone) { Portal portal = new Portal(); zone.assignRPObjectID(portal); --- 149,153 ---- } ! private void buildZooSub1Area(StendhalRPZone zone) { Portal portal = new Portal(); zone.assignRPObjectID(portal); *************** *** 156,158 **** --- 158,207 ---- zone.addPortal(portal); } + + private void buildZooSub3Area(StendhalRPZone zone) { + // SpeakerNPC npc = new SpeakerNPC("Bario") { + // @Override + // protected void createPath() { + // List<Path.Node> nodes = new LinkedList<Path.Node>(); + // // to table + // nodes.add(new Path.Node(7, 51)); + // // to couch + // nodes.add(new Path.Node(22, 57)); + // // into the floor + // nodes.add(new Path.Node(19, 42)); + // // into the bathroom + // nodes.add(new Path.Node(39, 42)); + // // into the floor + // nodes.add(new Path.Node(18, 42)); + // // into the bedroom + // nodes.add(new Path.Node(18, 29)); + // // to the mirror + // nodes.add(new Path.Node(22, 28)); + // // to the chest + // nodes.add(new Path.Node(17, 24)); + // // into the floor + // nodes.add(new Path.Node(18, 42)); + // // into the living room + // nodes.add(new Path.Node(18, 51)); + // // back to the kitchen + // nodes.add(new Path.Node(7, 43)); + // setPath(nodes, true); + // } + // + // @Override + // protected void createDialog() { + // addGreeting(); + // addJob("There is a quite high unemployment rate down here."); + // addHelp("bla"); + // addGoodbye(); + // } + // }; + // npcs.add(npc); + // + // zone.assignRPObjectID(npc); + // npc.put("class", "beardmannpc"); + // npc.set(4, 46); + // npc.initHP(100); + // zone.addNPC(npc); + } } |