From: MIGUEL A. B. L. <x51...@fe...> - 2001-01-31 11:50:05
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> > Hi to all, i`m new on the list. > > I have few ideas to use in Arianne (sorry if these ideas were on the > list, > > i`ve read threads in archive, but it`s possible that i missed > > some of them). > > Most of us don't mind rehashing old ideas, it lets us clearify them a > little > with each discussion. Yeah!. When something is accepted and we thing that is it more or less good, it is time for a new one to come and kick it showing us a new better way of doing it. Although this make us to advance slowly, this make us to have a better game as every idea has been able to survive to a big group of people. So, even if a discussion is closed(?), if you have a new idea, just post it, I have no problem in throwing away all what it is done if someone shows that it can be done better in a new way. ( Ask Brian about the design :) ) > > 1. Weather. > I would like season and astral events and tide even. Weather is the first > stage in this and is still far off I think. Yes. But when they are done they will be just events, we could have a world manager ( see UML ) for this task. > > 3. Houses > > Sorry for asking that, but i`m not sure - can players buy they > > own houses? I > > think they should, it`ll make game more real. > > Yes, it will develop to this point hopefully. Want to be a carpenter???? That is one of the problems as building a house is a complex task, in space and in time. > > 6. Archery and stuff > The devil is in the details. How far does it go, windage and weight of the > bolt??? > We do want a element of reality and yes creation will be possible but you > have to settle for the metal tips doing more damage than wood. Yes, The devil is in details. We should get a simple RP version at first. So the first version could use the actual RP. > > 10. Skillcap? > > Is it planned to use skillcap in the game? or is character free > > to learn new > > things infinite? > > You can learn it sure but if you don't use it it goes away. Also the progression is fast at the begin and slow at the end. |