From: Anders A. <da...@us...> - 2005-12-21 15:59:23
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Update of /cvsroot/arianne/stendhal/src/games/stendhal/client In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27226/src/games/stendhal/client Modified Files: TileRenderer.java Log Message: Added alot of animated tiles, and also some cleanups in the tilesets when they are using the animated tiles instead, maps are fixed to work with the changes in tilesets. Index: TileRenderer.java =================================================================== RCS file: /cvsroot/arianne/stendhal/src/games/stendhal/client/TileRenderer.java,v retrieving revision 1.16 retrieving revision 1.17 diff -C2 -d -r1.16 -r1.17 *** TileRenderer.java 25 Oct 2005 17:58:56 -0000 1.16 --- TileRenderer.java 21 Dec 2005 15:59:13 -0000 1.17 *************** *** 122,139 **** // Objects = 2401 - 2500 // Collision = 2501 - 2502 ! // Outside_3 = 2503 - 2982 ! // Double daisy ! addAnimatedTile(124,new int[]{124,154,184,214,214,214,214,214,214,214,214,214}); ! addAnimatedTile(154,new int[]{154,184,214,124,124,124,124,124,124,124,124,124}); ! addAnimatedTile(184,new int[]{184,214,124,154,154,154,154,154,154,154,154,154}); ! addAnimatedTile(214,new int[]{214,124,154,184,184,184,184,184,184,184,184,184}); - // Single daisy - addAnimatedTile(125,new int[]{125,155,185,215,215,215,215,215,215,215,215,215}); - addAnimatedTile(155,new int[]{155,185,215,125,125,125,125,125,125,125,125,125}); - addAnimatedTile(185,new int[]{185,215,125,155,155,155,155,155,155,155,155,155}); - addAnimatedTile(215,new int[]{215,125,155,185,185,185,185,185,185,185,185,185}); // Waterfall start --- 122,229 ---- // Objects = 2401 - 2500 // Collision = 2501 - 2502 ! // Outside_2 = 2503 - 2982 ! // Double white daisy ! addAnimatedTile(22,new int[]{22,52,82,112,112,112,112,112,112,112,112,112}); ! addAnimatedTile(52,new int[]{52,82,112,22,22,22,22,22,22,22,22,22}); ! addAnimatedTile(82,new int[]{82,112,22,52,52,52,52,52,52,52,52,52}); ! addAnimatedTile(112,new int[]{112,22,52,82,82,82,82,82,82,82,82,82}); ! ! // Single white daisy ! addAnimatedTile(23,new int[]{23,53,83,113,113,113,113,113,113,113,113,113}); ! addAnimatedTile(53,new int[]{53,83,113,23,23,23,23,23,23,23,23,23}); ! addAnimatedTile(83,new int[]{83,113,23,53,53,53,53,53,53,53,53,53}); ! addAnimatedTile(113,new int[]{113,23,53,83,83,83,83,83,83,83,83,83}); ! ! // Double yellow daisy ! addAnimatedTile(24,new int[]{24,54,84,114,114,114,114,114,114,114,114,114}); ! addAnimatedTile(54,new int[]{54,84,114,24,24,24,24,24,24,24,24,24}); ! addAnimatedTile(84,new int[]{84,114,24,54,54,54,54,54,54,54,54,54}); ! addAnimatedTile(114,new int[]{114,24,54,84,84,84,84,84,84,84,84,84}); ! ! // Single yellow daisy ! addAnimatedTile(25,new int[]{25,55,85,115,115,115,115,115,115,115,115,115}); ! addAnimatedTile(55,new int[]{55,85,115,25,25,25,25,25,25,25,25,25}); ! addAnimatedTile(85,new int[]{85,115,25,55,55,55,55,55,55,55,55,55}); ! addAnimatedTile(115,new int[]{115,25,55,85,85,85,85,85,85,85,85,85}); ! ! // Double red daisy ! addAnimatedTile(26,new int[]{26,56,86,116,116,116,116,116,116,116,116,116}); ! addAnimatedTile(56,new int[]{56,86,116,26,26,26,26,26,26,26,26,26}); ! addAnimatedTile(86,new int[]{86,116,26,56,56,56,56,56,56,56,56,56}); ! addAnimatedTile(116,new int[]{116,26,56,86,86,86,86,86,86,86,86,86}); ! ! // Single red daisy ! addAnimatedTile(27,new int[]{27,57,87,117,117,117,117,117,117,117,117,117}); ! addAnimatedTile(57,new int[]{57,87,117,27,27,27,27,27,27,27,27,27}); ! addAnimatedTile(87,new int[]{87,117,27,57,57,57,57,57,57,57,57,57}); ! addAnimatedTile(117,new int[]{117,27,57,87,87,87,87,87,87,87,87,87}); ! ! // Double blue daisy ! addAnimatedTile(28,new int[]{28,58,88,118,118,118,118,118,118,118,118,118}); ! addAnimatedTile(58,new int[]{58,88,118,28,28,28,28,28,28,28,28,28}); ! addAnimatedTile(88,new int[]{88,118,28,58,58,58,58,58,58,58,58,58}); ! addAnimatedTile(118,new int[]{118,28,58,88,88,88,88,88,88,88,88,88}); ! ! // Single blue daisy ! addAnimatedTile(29,new int[]{29,59,89,119,119,119,119,119,119,119,119,119}); ! addAnimatedTile(59,new int[]{59,89,119,29,29,29,29,29,29,29,29,29}); ! addAnimatedTile(89,new int[]{89,119,29,59,59,59,59,59,59,59,59,59}); ! addAnimatedTile(119,new int[]{119,29,59,89,89,89,89,89,89,89,89,89}); ! ! ! ! // Green Water, Upper Left ! addAnimatedTile(2503,new int[]{2503,2506,2509,2506}); ! addAnimatedTile(2506,new int[]{2506,2509,2506,2503}); ! addAnimatedTile(2509,new int[]{2509,2506,2503,2506}); ! ! // Green Water, Upper ! addAnimatedTile(2504,new int[]{2504,2507,2510,2507}); ! addAnimatedTile(2507,new int[]{2507,2510,2507,2504}); ! addAnimatedTile(2510,new int[]{2510,2507,2504,2507}); ! ! // Green Water, Upper Right ! addAnimatedTile(2505,new int[]{2505,2508,2511,2508}); ! addAnimatedTile(2508,new int[]{2508,2511,2508,2505}); ! addAnimatedTile(2511,new int[]{2511,2508,2505,2508}); ! ! // Green Water, Left ! addAnimatedTile(2533,new int[]{2533,2536,2539,2536}); ! addAnimatedTile(2536,new int[]{2536,2539,2536,2533}); ! addAnimatedTile(2539,new int[]{2539,2536,2533,2536}); ! ! // Green Water, pond ! addAnimatedTile(2534,new int[]{2534,2537,2540,2537}); ! addAnimatedTile(2537,new int[]{2537,2540,2537,2534}); ! addAnimatedTile(2540,new int[]{2540,2537,2534,2537}); ! ! // Green Water, Right ! addAnimatedTile(2535,new int[]{2535,2538,2541,2538}); ! addAnimatedTile(2538,new int[]{2538,2541,2538,2535}); ! addAnimatedTile(2541,new int[]{2541,2538,2535,2538}); ! ! // Green Water, Bottom Left ! addAnimatedTile(2563,new int[]{2563,2566,2569,2566}); ! addAnimatedTile(2566,new int[]{2566,2569,2566,2563}); ! addAnimatedTile(2569,new int[]{2569,2566,2563,2566}); ! ! // Green Water, Bottom ! addAnimatedTile(2564,new int[]{2564,2567,2570,2567}); ! addAnimatedTile(2567,new int[]{2567,2570,2567,2564}); ! addAnimatedTile(2570,new int[]{2570,2567,2564,2567}); ! ! // Green Water, Bottom Right ! addAnimatedTile(2565,new int[]{2565,2568,2571,2568}); ! addAnimatedTile(2568,new int[]{2568,2571,2568,2565}); ! addAnimatedTile(2571,new int[]{2571,2568,2565,2568}); ! ! // Water, Center ! addAnimatedTile(2689,new int[]{2689,2690,2691,2690}); ! addAnimatedTile(2690,new int[]{2690,2691,2690,2689}); ! addAnimatedTile(2691,new int[]{2691,2690,2689,2690}); ! // Waterfall start *************** *** 198,201 **** --- 288,323 ---- addAnimatedTile(359,new int[]{359,269,299,329}); + + // Dungeon_1 = 1440 - 1919 + + // Golden Teleport + addAnimatedTile(1443,new int[]{1443,1444,1445}); + addAnimatedTile(1444,new int[]{1444,1445,1443}); + addAnimatedTile(1445,new int[]{1445,1443,1444}); + + // White Teleport + addAnimatedTile(1473,new int[]{1473,1474,1475}); + addAnimatedTile(1474,new int[]{1474,1475,1473}); + addAnimatedTile(1475,new int[]{1475,1473,1474}); + + // Gray Teleport + addAnimatedTile(1503,new int[]{1503,1504,1505}); + addAnimatedTile(1504,new int[]{1504,1505,1503}); + addAnimatedTile(1505,new int[]{1505,1503,1504}); + + // Red Teleport + addAnimatedTile(1533,new int[]{1533,1534,1535}); + addAnimatedTile(1534,new int[]{1534,1535,1533}); + addAnimatedTile(1535,new int[]{1535,1533,1534}); + + // Green Teleport + addAnimatedTile(1563,new int[]{1563,1564,1565}); + addAnimatedTile(1564,new int[]{1564,1565,1563}); + addAnimatedTile(1565,new int[]{1565,1563,1564}); + + // Blue Teleport + addAnimatedTile(1593,new int[]{1593,1594,1595}); + addAnimatedTile(1594,new int[]{1594,1595,1593}); + addAnimatedTile(1595,new int[]{1595,1593,1594}); } |