From: Anders A. <and...@ho...> - 2006-01-17 20:25:27
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No I think alot of different potions is better, and "universal potions" so you can buy what type of potion you prefer, thus match it to your own gaming style... Later we will have other status effects then poison aswell, and here is where "universal potions" comes in, ie a potion that cures all status effects you might have. Why I think alot of potions is better, is that we are moving towards a true skill based system, where you can learn skills like smithing, mining, fishin and I also plan to include alchemy wich you can create your own curative potions with. And to make alchemy fun, you need alot of recepies for potions... ;) Regards Anders aka danter @ irc.freenode.net >I would not make too many different potions, think of the simple player out >there! ;) He doesn't like it. >So why not extend anitdote to protect from poison for 2 minutes? > >- J. > >Anders Asplund wrote: > >>When you are poisoned you use antidote to cure yourself, thus stopping the >>poison... it dosnt make you immune, but the idea is good thou... maybe we >>should make a vaccine potion or something, that makes you immune to poison >>for a short while. >> >>Anders aka danter @ irc.freenode.net #arianne >> >>> >>>To continue this, I don't know how Anitdote works. I would have expected >>>it makes a player immune from poison events for a certain amount of time. >>>How does it function right now? >>> >>>- J. >>> >>>Janet Hunt wrote: >>> >>>>Whoever has put Venom Rats in, please put 75% of them out again. They >>>>are a nightmare! >>>>These are my ideas: i) limit poison damage to sumup 20 per poison phase, >>>>ii) during a player is poisoned, he should not acquire additional poison >>>>events. >>>> >>>>- Janet _________________________________________________________________ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ |