From: Brian T. <bri...@ho...> - 2000-10-14 06:04:54
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> > > Resurrection + High Karma => Spiritual Quest => > > Return to life > > Resurrection + High Karma => Spiritual Quest + > > TIMEOUT => Death forever > > Resurrection + Low Karma => HARDER Spiritual Quest > > => Return to life > > Reincarnation + High Karma => BETTER Life form > > Reincarnation + Low Karma => WORSE Life form > > OK, what about a player that doesn't really care about > the gods? Say a group of people that just like to > dungeon crawl, I don't think there should be a penalty > for that. And if you are from an evil race and don't > worship an evil god, you shouldn't have bad karma > unless you go against your race's principles. > You can be godless but the then essense is figured solely on your other interactions not on allegiances to a god still essense and karma are figured on you actions, you are then judged in the same way along the lines of your life. High higher lifeform or regeneration. Evil again is a relative concept in this world and dark elf would be evil to humans but then humans would be evil to dark elves.... No race is truly evil just some races hate or dislike other races naturally our concepts of evil in the real world will not matter in the game rule. Nothing limits us to good or evil actions there except us following our choosen path that we want to roleplay and if we don't roleplay within that path we are penalized. The gods do exist but if you choose to not follow a god you simply don't get the advantages in that gods magics. Certain magics aren't associated with gods at all, alchemy and natural magics for instance. > > I don't think too much of the focus should be on the > gods. I also think it would be nice if differant gods > were more or less powerful in differant areas(a god in > the snowy areas is differant from the ones in the > eastern regions which are differant from those in the > western ones). > The gods control the magics, most magics, otherwise where does magic come from???? Gods will have realms of more and less power, common sense rules here Fire in the desert, water underwater and in swamps, earth underground and only if in touch with the ground, air only above ground. Characters are always able to tap into the Body, Mind, and spirit magics directly. Alchemy and natural magics will require the use of reagents and ingredients, respectively. Void magic will come from the void and may only be used when dead if <127 ability binding magic is a way of combining effects from several of the magics together. Belief in a god is not necessary to use any of the magics, but belief in the gods gives an advantage to the use of that magic(and to a specific type of that magic creative or destructive) Again players with ability <127 for elemental magics fire,earth,air,water will be required to use runes to cast the magic. I'm working on this, but there is alot going on in my personal life both physically and intellectually right now. Brian Thompson |