From: Miguel A. B. L. <sa...@re...> - 2000-09-07 17:52:32
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Brian Thompson wrote: > > > > I don't think this would balance it too well, as > > casual players who might not get on every day are > > going to lose most of there development. Players that > > play everyday will already be ahead, I don't see why > > there should be penalties on players that will already > > be behind. > > > > For a character at 255 proficiency it would take 153 days of disuse to reach > 1 proficiecy for a character with a proficiency of 64 it would take about > 100 days to reach a level 1 proficiency, for a character with a level 32 it > would take roughly 90 days of disuse to drop to proficiency of level 1. > Where is the unbalance here? as you drop in levels, or if you're a lower > level it takes a longer period of time to lose that proficiency. As you can > see it would be far harder to maintain a proficiency of 255 than it would be > to maintain a proficiency of 64 or even 32! This is as it should be if you > have a high proficeincy and don't use that skill the basic idea remains but > that use it everyday edge is gone. Anyway, as character aren't used and new ones are created we perhaps willl need to do manteinance such as remove from game or delete the character. I let the limit to the Server's owner. Anyway we should delete the older and less powerful player. -- Miguel Angel Blanch Lardin -- http://www.arianne.cx -- Arianne -- The free open source massively multiplayer online role playing game nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba Echelon must die |