From: Drew P. V. <dv...@in...> - 2002-08-22 22:51:22
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Creative usage of db2 and atomically updated XML files would get my vote. Regards, Drew Vogel On Fri, 23 Aug 2002, SkyFlash wrote: >> I agree 100% just let's use the MySQL stuff to do it. >> We need to keep track of these features: >> . Storing players on MySQL >> . Creating 3D Engine for Server for Collision detection > > > >I dont think we can store all the info in the database.... because... a >player will have slots full of objects, >and we dont want to have them all in the worldfile... they are useless >and waste resources... > >Also the equipment of the player will be a major part of the characters >info... > >We could probably do the job without a mysql database, but we CAN'T do >it ONLY with the database... >thats why I think we should maybe just skip the database and go for a >single solution for it all... > >------------------------- > >Creating 3d engine for collision.... uuhh.... do you really want to put >in a 3D collision detection into arianne server? >Thats not gonna work... really... it will break the whole objects >concept. Maybe a bounding box detection for the objects, >so players don't run over objects. That means you got the center and the >volume of the object and the player cant run into it... > >Yes, thats maybe possible, but not a 3D polygon based detection, thats >impossible... it would mean we mirror the whole CrystalSpace code inside >the server, and the server doesnt have enough time to compute all >that.... > >See, I think later the player should be able to walk on top of objects >OR to walk inside 3D objects.... how you wanna do that? > > > >------------------------------------------------------- >This sf.net email is sponsored by: OSDN - Tired of that same old >cell phone? Get a new here for FREE! >https://www.inphonic.com/r.asp?r=sourceforge1&refcode1=vs3390 >_______________________________________________ >Arianne-devel mailing list >Ari...@li... >https://lists.sourceforge.net/lists/listinfo/arianne-devel > |