From: SourceForge.net <no...@so...> - 2013-03-23 12:06:47
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Bugs item #3608879, was opened at 2013-03-23 03:52 Message generated for change (Comment added) made by bluelads99 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3608879&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Rogue Sprite on PlaySoundEntity. Initial Comment: There is a problem when implementing "games.stendhal.server.entity.mapstuff.useable.PlaySoundEntity". It causes character sprites to appear at the location of the entity at times. This can be seen on 0_athor_island with the useable bell. Below I have uploaded an image that shows the sprite of one of my characters on the piano, where I implemented PlaySoundEntity. ---------------------------------------------------------------------- >Comment By: bluelads (bluelads99) Date: 2013-03-23 05:06 Message: Hello, this problem has been discussed on IRC some days ago. It appeared when some changes have been made around pushable blocks. It might be good to inform about that on IRC again if you haven't done that so far. Greetings Bluelads4 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3608879&group_id=1111 |