From: SourceForge.net <no...@so...> - 2013-01-13 20:30:57
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Feature Requests item #3599535, was opened at 2013-01-04 14:44 Message generated for change (Comment added) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3599535&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Anti-Poison Rings Initial Comment: Some nice items to be available in Stendhal would be rings that prevent poisoning. These rings should have a very low defense (if any at all) to discourage being used as a defensive item and should be somewhat rare, especially the more powerful ones, to maintain the in-game economy. Here are some examples: Medicinal ring: Reduces chance of poisoning by 25%, DEF=0 Antivenom ring: Reduces chance of poisoning by 50%, DEF=0 Antitoxin ring: Nullifies chance of poisoning, DEF=1 If you would like to use the example ring images attached they are released under a BSD license. Stendhal and its authors are free to use them however they wish. ---------------------------------------------------------------------- >Comment By: Deluge (antumdeluge) Date: 2013-01-13 12:30 Message: The idea of a single ring that reduces chances of poisoning within the range of 25%-50%, depending on karma, sounds really good to me. ---------------------------------------------------------------------- Comment By: bluelads (bluelads99) Date: 2013-01-10 05:56 Message: Hello :) There was a short discussion on 08.01.2013/09.01.2013 on IRC #arianne, logged at https://stendhalgame.org/chat/2013-01-08.html . I have to admit that I don't like the idea of having a ring with a chance of 0 to get poisened as though as it would really make antidotes useless. At the same time it would be kind of unfair to give high levels the chance to own such a ring as though as the poison effects often don't bring them into danger directly, just moving around is affected somehow (just arachne could be a danger because she poisons really fast and harder, but still, carrying antidotes with you for that might be enough). The ideas of having rings which reduce the chance of poisoning sound really good, but maybe one would be enough of these... like 25% percent or maybe karma related? (like good karma increases the % amount, bad karma reduces it, both in a range of 25-50%) Greetings Bluelads4 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3599535&group_id=1111 |