From: Hendrik B. <nh...@us...> - 2013-01-06 16:24:42
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Update of /cvsroot/arianne/stendhal/src/games/stendhal/server/actions/move In directory sfp-cvs-1.v30.ch3.sourceforge.com:/tmp/cvs-serv10528/src/games/stendhal/server/actions/move Modified Files: PushAction.java MoveToAction.java MoveAction.java FaceAction.java Log Message: code cleanup (mostly @Override) Index: MoveToAction.java =================================================================== RCS file: /cvsroot/arianne/stendhal/src/games/stendhal/server/actions/move/MoveToAction.java,v retrieving revision 1.9 retrieving revision 1.10 diff -C2 -d -r1.9 -r1.10 *** MoveToAction.java 5 Apr 2011 19:59:46 -0000 1.9 --- MoveToAction.java 6 Jan 2013 16:24:08 -0000 1.10 *************** *** 52,55 **** --- 52,56 ---- * @param action move-to action */ + @Override public void onAction(final Player player, final RPAction action) { if (!player.getZone().isMoveToAllowed()) { *************** *** 57,66 **** return; } ! if (player.isPoisoned()) { player.sendPrivateText("Poison has disoriented you and you cannot move normally. You only seem able to walk backwards and cannot plan out any route in advance."); return; } ! if (player.hasPath()) { player.clearPath(); --- 58,67 ---- return; } ! if (player.isPoisoned()) { player.sendPrivateText("Poison has disoriented you and you cannot move normally. You only seem able to walk backwards and cannot plan out any route in advance."); return; } ! if (player.hasPath()) { player.clearPath(); *************** *** 99,103 **** /** ! * On request of the client add a node at the end of the path that goes * one step further into the requested direction. This allows the client * to trigger a zone change with the mouse. --- 100,104 ---- /** ! * On request of the client add a node at the end of the path that goes * one step further into the requested direction. This allows the client * to trigger a zone change with the mouse. Index: FaceAction.java =================================================================== RCS file: /cvsroot/arianne/stendhal/src/games/stendhal/server/actions/move/FaceAction.java,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 *** FaceAction.java 25 Feb 2009 23:42:52 -0000 1.3 --- FaceAction.java 6 Jan 2013 16:24:08 -0000 1.4 *************** *** 29,32 **** --- 29,33 ---- } + @Override public void onAction(final Player player, final RPAction action) { Index: MoveAction.java =================================================================== RCS file: /cvsroot/arianne/stendhal/src/games/stendhal/server/actions/move/MoveAction.java,v retrieving revision 1.9 retrieving revision 1.10 diff -C2 -d -r1.9 -r1.10 *** MoveAction.java 25 Feb 2009 23:42:52 -0000 1.9 --- MoveAction.java 6 Jan 2013 16:24:08 -0000 1.10 *************** *** 24,28 **** public class MoveAction implements ActionListener { ! public static void register() { --- 24,28 ---- public class MoveAction implements ActionListener { ! public static void register() { *************** *** 31,34 **** --- 31,35 ---- } + @Override public void onAction(final Player player, final RPAction action) { if (action.has(DIR)) { Index: PushAction.java =================================================================== RCS file: /cvsroot/arianne/stendhal/src/games/stendhal/server/actions/move/PushAction.java,v retrieving revision 1.19 retrieving revision 1.20 diff -C2 -d -r1.19 -r1.20 *** PushAction.java 4 Jun 2012 14:09:04 -0000 1.19 --- PushAction.java 6 Jan 2013 16:24:08 -0000 1.20 *************** *** 44,52 **** } public void onAction(final Player player, final RPAction action) { // evaluate the target parameter final Entity entity = EntityHelper.entityFromTargetName( ! action.get(TARGET), player); if ((entity == null) || !(entity instanceof RPEntity)) { --- 44,53 ---- } + @Override public void onAction(final Player player, final RPAction action) { // evaluate the target parameter final Entity entity = EntityHelper.entityFromTargetName( ! action.get(TARGET), player); if ((entity == null) || !(entity instanceof RPEntity)) { *************** *** 77,81 **** // stop anyone just following a path (again to make annoying // others harder). ! if (dir.oppositeDirection() == pushed.getDirection() && !pushed.hasPath()) { pushed.stop(); --- 78,82 ---- // stop anyone just following a path (again to make annoying // others harder). ! if ((dir.oppositeDirection() == pushed.getDirection()) && !pushed.hasPath()) { pushed.stop(); *************** *** 111,122 **** return false; } ! // players cannot push rp entities with area larger than 4 ! if (pushed.getArea().getWidth() * pushed.getArea().getHeight() > 4) { pusher.sendPrivateText("You're strong, but not that strong!"); return false; } ! // the number of pushes is limited per time if (!pusher.canPush(pushed)) { pusher.sendPrivateText("Give yourself a breather before you start pushing again."); --- 112,123 ---- return false; } ! // players cannot push rp entities with area larger than 4 ! if ((pushed.getArea().getWidth() * pushed.getArea().getHeight()) > 4) { pusher.sendPrivateText("You're strong, but not that strong!"); return false; } ! // the number of pushes is limited per time if (!pusher.canPush(pushed)) { pusher.sendPrivateText("Give yourself a breather before you start pushing again."); *************** *** 124,128 **** } ! // the player must be in range. return (pusher.nextTo(pushed)); } --- 125,129 ---- } ! // the player must be in range. return (pusher.nextTo(pushed)); } *************** *** 137,141 **** */ private void move(final Player pusher, final RPEntity pushed, final int x, final int y) { ! // move items under players, with the players, when pushed if (pushed instanceof Player) { --- 138,142 ---- */ private void move(final Player pusher, final RPEntity pushed, final int x, final int y) { ! // move items under players, with the players, when pushed if (pushed instanceof Player) { *************** *** 157,161 **** } } ! new GameEvent(pusher.getName(), "push", pushed.getName(), pushed.getZone().getName(), pushed.getX() + " " + pushed.getY() + " --> " + x + " " + y).raise(); pushed.setPosition(x, y); --- 158,162 ---- } } ! new GameEvent(pusher.getName(), "push", pushed.getName(), pushed.getZone().getName(), pushed.getX() + " " + pushed.getY() + " --> " + x + " " + y).raise(); pushed.setPosition(x, y); |