From: SourceForge.net <no...@so...> - 2012-03-31 20:58:50
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Feature Requests item #3513785, was opened at 2012-03-31 13:55 Message generated for change (Comment added) made by nhnb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3513785&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Wont Fix Priority: 5 Private: No Submitted By: Borgomatic (borgomatic) Assigned to: Nobody/Anonymous (nobody) Summary: Remove blockable entrances to portals Initial Comment: Many portals in the game are located in 'pockets' of collision protected approaches. It's possible, like in the interiors\semos\tavern_1.tmx design, for a single player to blockade leaving the upper floor by just standing in the pocket at the top of the stairs. This has happened to me. And it's not possible with the current collision layer layout to either get past the blocker from a diagonal tile or to push him out of the way. I think the easiest fix is to change the tile maps by erasing the two collision layer tiles, opening up a diagonal path to the portal tile or making it possible to push the blocking player out of the way. (I have seen this same sort of portal entrance problem in many other areas, entrances to cabins in particular.) ---------------------------------------------------------------------- >Comment By: Hendrik Brummermann (nhnb) Date: 2012-03-31 13:58 Message: Just walk diagonally to the portal and "Use" it. Do you have any ideas how we can teach this to players? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3513785&group_id=1111 |