From: SourceForge.net <no...@so...> - 2011-11-07 13:54:56
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Developers item #3426099, was opened at 2011-10-19 13:00 Message generated for change (Comment added) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=973767&aid=3426099&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Kimmo Rundelin (kiheru) Assigned to: Nobody/Anonymous (nobody) Summary: Zone danger levels Initial Comment: A suggested method of of calculating zone danger levels: https://docs.google.com/spreadsheet/ccc?key=0AmVwy2jZolpbdG8yUUw0QWpFYjBjSjg4MHBER09Bdmc&hl=en_US#gid=0 Please check that the suggested danger levels are reasonable (blue column), How should it be communicated to the user? Two possible ways to show the relative danger to the user as attachments. Something completely different? ---------------------------------------------------------------------- >Comment By: Katie Russell (kymara) Date: 2011-11-07 05:54 Message: For the two mockups there so far, my preference was symbolic, because of colour blindness and already having quite a few scale bars for player related data (hp, karma, groups hp). putting it with the zone name in the black bar rather than player data is a very good idea as it's about the zone. but i think i''d rather have the skulls half the height, and not behind the text. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-11-07 05:51 Message: hcsok - did you look at either of the mockups? (attached). ---------------------------------------------------------------------- Comment By: kosch (hcsok) Date: 2011-11-03 06:16 Message: Is this supposed to users which Level = DEF = ATK ? If mentioned at dev.meeting already - never mind. if not: kosch (2 levels ago) really fast died at oni palace. Kalavan Castle Basement e.g. could also suffer much pains for most people on lvl 107 - if they get unlucky. To communicate this to the user you should add a short line or overlayer to the minimap. "Map-Level = XXX" Maybe add an flashing, circled and red "!" when a player trys to enter a map for higher level. And a sentence -coming as info- "here might be dangerous creatures". ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2011-10-20 01:23 Message: To add some context for those who don't remember, this is related to a development meeting: http://stendhalgame.org/wiki/Stendhal_Development_Meeting_2010-06-08/Result_Log#Marking_dangerous_areas According to my logs from the time the spreadsheet was produced, the suggested 'danger' level is mostly based on the level of the strongest non-rare creature, but tries to account a bit for dense population (like oni palace; the formula is really overcomplicated, but just the max level is too low for some zones) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=973767&aid=3426099&group_id=1111 |