From: SourceForge.net <no...@so...> - 2010-08-16 20:03:15
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Feature Requests item #3046217, was opened at 2010-08-16 14:11 Message generated for change (Comment added) made by bluelads99 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3046217&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: New Sounds Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: bluelads (bluelads99) Assigned to: Storyteller (story-teller) Summary: Semos City sound (besides tavern) Initial Comment: Hi :) I'm not sure but the sound in Semos City (not in the near of the tavern) is sounding a bit more like meant for a dungeon or cave or something in my eyes, it's not really fitting to semos city... Maybe something more friendly and softer can be added for it? It sounds really dark now and mystical... Greetings Bluelads4 ---------------------------------------------------------------------- >Comment By: bluelads (bluelads99) Date: 2010-08-16 22:03 Message: Well but the sounds are starting close after new players will enter semos city at the first time, so that is why I think the radius should maybe be made smaller and not so wide that players will get the sound directly after stepping into the first stendhal map which you can reach when you are a level 0 player. Maybe something friendlier can be added around that sounds close to the entrance of the dungeon. The sound itself sounds good, but in my eyes it would be wiser to let it play in dungeons or around dungeons which are not in semos city or at least as I said above, not with such a wide radius about the semos dungeon entrace... so that you are having some kind of border between the at all nice city of semos and the dangerous dungeon of semos... Greetings Bluelads4 ---------------------------------------------------------------------- Comment By: Storyteller (story-teller) Date: 2010-08-16 16:10 Message: Yes, that is by design ;) As Lady Gambit said: "What is this sound? What is lurking in this caves!?" - This sound was created to make the entrance to the dungeons interesting and to make players wonder what may be down there ;) But it shall also tell the players that there are dangers. The players shall become curious and dare to enter the dungeons to play there. If you have an idea in which places this sound also could be used, please let me know :) Thank you :) - Storyteller ---------------------------------------------------------------------- Comment By: ladygambit (ladygambit) Date: 2010-08-16 14:20 Message: yup. fitting for caves. it will add up suspense and anxiety. "OMG! what is this sound! (heart beating fast) what is lurking in this caves! (sweating)" :D ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3046217&group_id=1111 |