From: Hendrik B. <nh...@us...> - 2009-12-11 19:45:51
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Update of /cvsroot/arianne/stendhal/tests/games/stendhal/server/maps/kirdneh/city In directory sfp-cvsdas-1.v30.ch3.sourceforge.com:/tmp/cvs-serv10614/tests/games/stendhal/server/maps/kirdneh/city Modified Files: FlowerSellerNPCTest.java Log Message: replaced npc.get("text") with getReply(npc) Index: FlowerSellerNPCTest.java =================================================================== RCS file: /cvsroot/arianne/stendhal/tests/games/stendhal/server/maps/kirdneh/city/FlowerSellerNPCTest.java,v retrieving revision 1.6 retrieving revision 1.7 diff -C2 -d -r1.6 -r1.7 *** FlowerSellerNPCTest.java 13 Jul 2009 22:24:25 -0000 1.6 --- FlowerSellerNPCTest.java 11 Dec 2009 19:45:39 -0000 1.7 *************** *** 4,7 **** --- 4,8 ---- import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; + import static utilities.SpeakerNPCTestHelper.getReply; import games.stendhal.server.entity.npc.SpeakerNPC; import games.stendhal.server.entity.npc.fsm.Engine; *************** *** 44,51 **** assertTrue(en.step(player, "hi Fleur")); ! assertEquals("Hi! Are you here to #trade?", npc.get("text")); assertTrue(en.step(player, "bye")); ! assertEquals("Come back soon!", npc.get("text")); } --- 45,52 ---- assertTrue(en.step(player, "hi Fleur")); ! assertEquals("Hi! Are you here to #trade?", getReply(npc)); assertTrue(en.step(player, "bye")); ! assertEquals("Come back soon!", getReply(npc)); } *************** *** 56,66 **** assertTrue(en.step(player, "hi")); ! assertEquals("Hi! Are you here to #trade?", npc.get("text")); assertTrue(en.step(player, "job")); ! assertEquals("I sell roses in this here market.", npc.get("text")); assertTrue(en.step(player, "trade")); ! assertEquals("I sell rose.", npc.get("text")); // There is currently no quest response defined for Fleur. --- 57,67 ---- assertTrue(en.step(player, "hi")); ! assertEquals("Hi! Are you here to #trade?", getReply(npc)); assertTrue(en.step(player, "job")); ! assertEquals("I sell roses in this here market.", getReply(npc)); assertTrue(en.step(player, "trade")); ! assertEquals("I sell rose.", getReply(npc)); // There is currently no quest response defined for Fleur. *************** *** 68,109 **** assertTrue(en.step(player, "buy")); ! assertEquals("Please tell me what you want to buy.", npc.get("text")); assertTrue(en.step(player, "buy dog")); ! assertEquals("Sorry, I don't sell dogs.", npc.get("text")); assertTrue(en.step(player, "buy candle")); ! assertEquals("Sorry, I don't sell candles.", npc.get("text")); assertTrue(en.step(player, "buy a glass of wine")); ! assertEquals("Sorry, I don't sell glasses of wine.", npc.get("text")); assertTrue(en.step(player, "buy rose")); ! assertEquals("1 rose will cost 50. Do you want to buy it?", npc.get("text")); assertTrue(en.step(player, "no")); ! assertEquals("Ok, how else may I help you?", npc.get("text")); assertTrue(en.step(player, "buy rose")); ! assertEquals("1 rose will cost 50. Do you want to buy it?", npc.get("text")); assertTrue(en.step(player, "yes")); ! assertEquals("Sorry, you don't have enough money!", npc.get("text")); assertTrue(en.step(player, "buy two roses")); ! assertEquals("2 roses will cost 100. Do you want to buy them?", npc.get("text")); assertTrue(en.step(player, "yes")); ! assertEquals("Sorry, you don't have enough money!", npc.get("text")); // equip with enough money to buy one rose assertTrue(equipWithMoney(player, 50)); assertTrue(en.step(player, "buy rose")); ! assertEquals("1 rose will cost 50. Do you want to buy it?", npc.get("text")); assertFalse(player.isEquipped("rose")); assertTrue(en.step(player, "yes")); ! assertEquals("Congratulations! Here is your rose!", npc.get("text")); assertTrue(player.isEquipped("rose")); --- 69,110 ---- assertTrue(en.step(player, "buy")); ! assertEquals("Please tell me what you want to buy.", getReply(npc)); assertTrue(en.step(player, "buy dog")); ! assertEquals("Sorry, I don't sell dogs.", getReply(npc)); assertTrue(en.step(player, "buy candle")); ! assertEquals("Sorry, I don't sell candles.", getReply(npc)); assertTrue(en.step(player, "buy a glass of wine")); ! assertEquals("Sorry, I don't sell glasses of wine.", getReply(npc)); assertTrue(en.step(player, "buy rose")); ! assertEquals("1 rose will cost 50. Do you want to buy it?", getReply(npc)); assertTrue(en.step(player, "no")); ! assertEquals("Ok, how else may I help you?", getReply(npc)); assertTrue(en.step(player, "buy rose")); ! assertEquals("1 rose will cost 50. Do you want to buy it?", getReply(npc)); assertTrue(en.step(player, "yes")); ! assertEquals("Sorry, you don't have enough money!", getReply(npc)); assertTrue(en.step(player, "buy two roses")); ! assertEquals("2 roses will cost 100. Do you want to buy them?", getReply(npc)); assertTrue(en.step(player, "yes")); ! assertEquals("Sorry, you don't have enough money!", getReply(npc)); // equip with enough money to buy one rose assertTrue(equipWithMoney(player, 50)); assertTrue(en.step(player, "buy rose")); ! assertEquals("1 rose will cost 50. Do you want to buy it?", getReply(npc)); assertFalse(player.isEquipped("rose")); assertTrue(en.step(player, "yes")); ! assertEquals("Congratulations! Here is your rose!", getReply(npc)); assertTrue(player.isEquipped("rose")); *************** *** 112,119 **** assertTrue(equipWithMoney(player, 250)); assertTrue(en.step(player, "buy 5 roses")); ! assertEquals("5 roses will cost 250. Do you want to buy them?", npc.get("text")); assertTrue(en.step(player, "yes")); ! assertEquals("Congratulations! Here are your roses!", npc.get("text")); assertTrue(player.isEquipped("rose", 6)); --- 113,120 ---- assertTrue(equipWithMoney(player, 250)); assertTrue(en.step(player, "buy 5 roses")); ! assertEquals("5 roses will cost 250. Do you want to buy them?", getReply(npc)); assertTrue(en.step(player, "yes")); ! assertEquals("Congratulations! Here are your roses!", getReply(npc)); assertTrue(player.isEquipped("rose", 6)); |