From: Katie <ky...@us...> - 2009-05-07 19:19:39
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Update of /cvsroot/arianne/stendhal/doc In directory 23jxhf1.ch3.sourceforge.com:/tmp/cvs-serv21412/doc Modified Files: CHANGES.txt Log Message: add mine and durkham's recent changes Index: CHANGES.txt =================================================================== RCS file: /cvsroot/arianne/stendhal/doc/CHANGES.txt,v retrieving revision 1.73 retrieving revision 1.74 diff -C2 -d -r1.73 -r1.74 *** CHANGES.txt 2 May 2009 14:12:17 -0000 1.73 --- CHANGES.txt 7 May 2009 19:19:32 -0000 1.74 *************** *** 7,17 **** 0.74 ! - new houses in ados ! - supportanswer keywords which abbreviate longer replies - tutorial event linking to stendhal rules - deathmatch: if occupied then challenging player is told who is inside so they can say yes/no about entering - feedback to player given on successful buddy and sentence actions - feedback messages about failure when trying to drop or displace items too far from current location, displacing an item without being next to it, dropping onto a collision, adding to full slots *Bug fixes* - adding buddies using right-click fixed - house tax problem fixed --- 7,34 ---- 0.74 ! - player karma affects what skills they lose on death ! --max 20% for non ring wearers with negative karma, and 10% as before if player karma was 0. if they had positive karma they lose less ! --Ring wearers lose max 2%, average 1% and less with positive karma ! - new hybrid spider creature in nalwor drow tunnels ! - new houses in ados, numbers 69 to 77 - tutorial event linking to stendhal rules + - find out content of Ignore list by typing /ignore (with no parameters) - deathmatch: if occupied then challenging player is told who is inside so they can say yes/no about entering - feedback to player given on successful buddy and sentence actions - feedback messages about failure when trying to drop or displace items too far from current location, displacing an item without being next to it, dropping onto a collision, adding to full slots + - inform player who dropped item into a nearby corpse, incase the drop was not deliberate + - Sarzina suggests some ways to get karma + - Daily monster, daily item and weekly item quests give karma. + - Daily Item quest gives less XP than monster now, (as it gives more karma) + - max level players get a large karma reward from daily and weekly quests (as they cannot earn xp from it) + - in fighting, made the 'level difference to not need karma' be dependent on level instead of being a fixed 20 levels + *Admin* + - gag is adminlevel 200 + - support and supportanswer messages coloured orange to make more visible + - supportanswer keywords which abbreviate longer replies *Bug fixes* + - PersonalChest removes its own turnlistener in onremoved(rpzone), fixing NPE when leaving vaults + - karma for large scales was never achieved due to a wrongly used log + - karma for canHit was factored out early by a cast to int - adding buddies using right-click fixed - house tax problem fixed *************** *** 21,24 **** --- 38,47 ---- - remove possibility of dropping or displacing items to places where they can't be retrieved (or where it would be v long walk to fetch them) - minor map and graphical fixes + - unignore: check first, and if target not being ignored, tell player so. + *behind the scenes* + - reflection removed from stendhalQuestsystem + - QuestsXMLReader changed from singleton to just create one. + - Iquest.getName() abstract in Abstractquest. every quest knows its name now (not the descriptive one yet) + - moved a lot of tilesets to correct homes 0.73 |