From: Astrid S. <ast...@us...> - 2009-05-05 21:15:41
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Update of /cvsroot/arianne/stendhal/tests/games/stendhal/server/maps/quests In directory 23jxhf1.ch3.sourceforge.com:/tmp/cvs-serv2414/tests/games/stendhal/server/maps/quests Modified Files: LearnAboutKarmaTest.java Log Message: adapting test to new behaviour Index: LearnAboutKarmaTest.java =================================================================== RCS file: /cvsroot/arianne/stendhal/tests/games/stendhal/server/maps/quests/LearnAboutKarmaTest.java,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** LearnAboutKarmaTest.java 12 Jul 2008 14:43:46 -0000 1.5 --- LearnAboutKarmaTest.java 5 May 2009 21:15:24 -0000 1.6 *************** *** 18,21 **** --- 18,22 ---- public class LearnAboutKarmaTest { + private static final String KARMA_ANSWER = "When you do a good thing like a #task for someone else, you get good karma. Good karma means you're likely to do well in battle and when fishing or searching for something like gold. Do you want to know what your karma is now?"; private Player player = null; private SpeakerNPC npc = null; *************** *** 55,59 **** assertEquals("I knew it ... you probably have bad #karma.", npc.get("text")); en.step(player, "karma"); ! assertEquals("When you do a good thing you get good karma. Good karma means you're likely to do well in battle and when fishing or searching for something like gold. Do you want to know what your karma is now?", npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -10.", npc.get("text")); --- 56,60 ---- assertEquals("I knew it ... you probably have bad #karma.", npc.get("text")); en.step(player, "karma"); ! assertEquals(KARMA_ANSWER, npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -10.", npc.get("text")); *************** *** 66,72 **** assertEquals("Greetings! How may I help you?", npc.get("text")); en.step(player, "task"); ! assertEquals("I don't need anything but I can tell you your #karma.", npc.get("text")); en.step(player, "karma"); ! assertEquals("When you do a good thing you get good karma. Good karma means you're likely to do well in battle and when fishing or searching for something like gold. Do you want to know what your karma is now?", npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -10.", npc.get("text")); --- 67,73 ---- assertEquals("Greetings! How may I help you?", npc.get("text")); en.step(player, "task"); ! assertEquals("If you want to get good #karma all you have to do is be helpful to others. I know a hunter girl called Sally who needs wood, and I know another girl called Annie who loves icecream, well, I know many people who needs tasks doing for them regularly and I'm sure if you help them you will be rewarded, that's how karma works after all.", npc.get("text")); en.step(player, "karma"); ! assertEquals(KARMA_ANSWER, npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -10.", npc.get("text")); *************** *** 87,95 **** assertEquals("Wonderful! You must have good #karma.", npc.get("text")); en.step(player, "karma"); ! assertEquals("When you do a good thing you get good karma. Good karma means you're likely to do well in battle and when fishing or searching for something like gold. Do you want to know what your karma is now?", npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -5.", npc.get("text")); en.step(player, "karma"); ! assertEquals("When you do a good thing you get good karma. Good karma means you're likely to do well in battle and when fishing or searching for something like gold. Do you want to know what your karma is now?", npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -5.", npc.get("text")); --- 88,96 ---- assertEquals("Wonderful! You must have good #karma.", npc.get("text")); en.step(player, "karma"); ! assertEquals(KARMA_ANSWER, npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -5.", npc.get("text")); en.step(player, "karma"); ! assertEquals(KARMA_ANSWER, npc.get("text")); en.step(player, "yes"); assertEquals("Your karma is roughly -5.", npc.get("text")); |