From: SourceForge.net <no...@so...> - 2008-04-04 20:53:44
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Bugs item #1847458, was opened at 2007-12-09 20:50 Message generated for change (Comment added) made by arianne_rpg You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1847458&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 7 Private: No Submitted By: Hendrik (nhnb) Assigned to: Miguel Angel Blanch Lardin (arianne_rpg) Summary: Marauroa: Speed up buildPerceptions Initial Comment: We are having lots of turn overflows every evening (> 40 player). Most of the time is uses in buildPerception and the create-logic-loop. But buildPerception now takes more than 200 ms during peek times. The situation cannot be improved by optimizing the creature logic loop but needs performance improvements in Marauroa. ---------------------------------------------------------------------- >Comment By: Miguel Angel Blanch Lardin (arianne_rpg) Date: 2008-04-04 22:53 Message: Logged In: YES user_id=3949 Originator: NO I could be speed up by caching the serialized data. It won't be hard to add but it will increase memory usage. I will keep analyzing it for finding other possible improvements. ---------------------------------------------------------------------- Comment By: Hendrik (nhnb) Date: 2008-01-06 21:24 Message: Logged In: YES user_id=990499 Originator: YES for hidden slots no more diff is calculated. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1847458&group_id=1111 |