From: Miguel A. B. L. <mig...@ho...> - 2005-06-08 07:17:06
|
>...And people coming out of nowhere end stealing the EXP points giving the >last hit to the now infamous lvl 100 rat. >What about an "area combat system?" i mean,a system that consider all of >the people around an enemy, that define the points assigned at the end of >the fight.So when the enemy dies, it gives exp depending on the damage done >by every player.Maybe giving them the opportunity to create some sort of >groups and then equally dividing the exp between them. It is already in 0.20 release ¬¬ >This system makes me think about another detail...instead of fighting an >enemy standing in front of him, let's consider a system where the actual >position of the strike is by from the weapon used, the attack used, and so >giving an initial basis for the magic system. I will add range attack and magic on a few ( at least 4 ) releases. I do prefer to have working actual features instead of lots of useless features. Area combat is a nice idea, at least some hit modifier for attacking from backside. |