From: SourceForge.net <no...@so...> - 2007-08-01 01:43:05
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Bugs item #1745967, was opened at 2007-07-01 09:21 Message generated for change (Comment added) made by seather You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1745967&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: World Group: None Status: Open Resolution: None Priority: 8 Private: No Submitted By: KoSch (koschi) Assigned to: Miguel Angel Blanch Lardin (arianne_rpg) Summary: 2 rings of life - none working ?! Initial Comment: Hi dudes, before i knew how the Ring of Life looks, i traded one - i thought. The description shows "Ring Of Life" but it seems to be the Skullring. And i got another one (not looking like the original one): After my wedding the engagement ring got the discription of "Ring of Life" too! Now i got 2 rings of life - but none is working correctly. I still loose much XP after dieing. Maybe some admin wanna trade this against Chaos-Helmet, Chaos-Cloak and Chaos Legs?? I need everything in Chaos :) No -joking- i would trade it against the original ring of life. (at least the skull looking one) Now i will improve my XP. If you don't believe this RingofLife-Thing just find me in Stendhal - i'll show you. CU kosch ---------------------------------------------------------------------- >Comment By: Seather (seather) Date: 2007-08-01 01:43 Message: Logged In: YES user_id=1152155 Originator: NO I committed a quick fix for ring descriptions @Override public String describe() { if(has("amount")) { if(getInt("amount") == 0) { return "You see the ring of life. The gleam is lost from the stone and it has no powers."; } else { return "You see the ring of life. Wear it, and you risk less from death."; } } return super.describe(); } ---------------------------------------------------------------------- Comment By: Seather (seather) Date: 2007-07-04 06:05 Message: Logged In: YES user_id=1152155 Originator: NO If you really do have two "ring of life" there will be a problem; the onDead code checks one ring at random(sort of, bag always gets checked before finger) and won't check any other rings regardless of the "amount" the checked ring had. A creature drops this ring(at least since May 15). (Subject: "amount") death code changes any non zero number to zero, I expected new = old - 1; ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-07-01 13:40 Message: Logged In: YES user_id=1560922 Originator: NO >From Ring.java: Can I leave you to fix please miguel? @Override public String describe() { if(has("amount") && getInt("amount")==0) { return "You see the ring of life. The gleam is lost from the stone and it has no powers."; } else { return "You see the ring of life. Wear it, and you risk less from death."; } } ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-07-01 13:38 Message: Logged In: YES user_id=1560922 Originator: NO Ok there must be something in some generic Ring java file that sets the description. FYI, kosch, you get the ring of life from a quest and you need to be pretty high level to complete it. It has a green gem ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1745967&group_id=1111 |