From: SourceForge.net <no...@so...> - 2007-05-02 16:03:51
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Bugs item #1540268, was opened at 2006-08-15 00:37 Message generated for change (Comment added) made by arianne_rpg You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1540268&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Pending Resolution: None Priority: 5 Private: No Submitted By: Daniel Herding (wikipedian) Assigned to: Nobody/Anonymous (nobody) Summary: Stendhal: Deathmatch movement related bugs Initial Comment: - deathmatch exit (when saying 'leave') is still at semos_plains_n - there are two signs at semos_plains_n, one would be enough - the signs say the recruiter is on the way to the swamp. To make clear what is meant, it would be a good idea to create a small, old (partially destroyed) path from Semos to ados_coast_w (where the ship to the island will later take off). Then it will be clear which "way" is meant. - there should be some stuff near the recruiter to make it easier to find him and to make it look nicer. ---------------------------------------------------------------------- >Comment By: Miguel Angel Blanch Lardin (arianne_rpg) Date: 2007-05-02 18:03 Message: Logged In: YES user_id=3949 Originator: NO Can we close this one? ---------------------------------------------------------------------- Comment By: Hendrik (nhnb) Date: 2006-08-16 00:57 Message: Logged In: YES user_id=990499 > deathmatch exit (when saying 'leave') is still at semos_plains_n I am trying to prevent high level player from becoming couch potatoes. It is still called int_semos_deathmatch. > - there are two signs at semos_plains_n, > one would be enough yes, the current problem is that one of them is part of the map. > - there should be some stuff near the recruiter to > make it easier to find him and to make it look nicer. i am going to move him to a different place again in next release. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1540268&group_id=1111 |